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Snare builds

ol_BANK_lo
ol_BANK_lo
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Can we talk about how awful and just stupid these mag warden snare builds are??? Why is perma-snare/root a thing? They run every snare to the point you can't even move or fight...just stand there. Snare removal is pointless. I suppose any snare can get annoying, but I've noticed a huge increase in these mag warden perma-snare builds. Really ZOS???
  • generalmyrick
    generalmyrick
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  • Khaleesi8688
    Khaleesi8688
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    Copied from @OneKhajiitCrimeWave

    Warden - use of blue betty to cleanse the snare (repeat cast as needed.... it's free)

    Sorc - streak in to dodge roll tends to work just fine for my stam sorc and the mag sorcs i group with.

    DK - Wing, Wings, Wings. Need i say more

    Templar - Extended ritual.

    NB - you can use the shade to port to and get to stealth.

    For each mag class there's varying levels of counterplay.

    Not going to lie and say they're perfect, but at least they're there.
    The ice mage needs to consistently be able to hit you with wall of elements, actic blast, winter's revenge or by spamming clench/reach. LoS them, stun them, nuke them. Don't be a sitting duck.
  • ol_BANK_lo
    ol_BANK_lo
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    Not helpful....

    I don't ask for tons of nerfs. And don't like most nerfs...I just can't stand these perma-snare builds
  • ol_BANK_lo
    ol_BANK_lo
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    Copied from @OneKhajiitCrimeWave

    Warden - use of blue betty to cleanse the snare (repeat cast as needed.... it's free)

    Sorc - streak in to dodge roll tends to work just fine for my stam sorc and the mag sorcs i group with.

    DK - Wing, Wings, Wings. Need i say more

    Templar - Extended ritual.

    NB - you can use the shade to port to and get to stealth.

    For each mag class there's varying levels of counterplay.

    Not going to lie and say they're perfect, but at least they're there.
    The ice mage needs to consistently be able to hit you with wall of elements, actic blast, winter's revenge or by spamming clench/reach. LoS them, stun them, nuke them. Don't be a sitting duck.

    I get all the counters, but most are pointless if you are in, what, an 8 or 10 meter range because all of the snares are still there. I fight melee range and end up in perma-snares. Removing the snare only to end up in perma-snare again is just stupid.
  • frostz417
    frostz417
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    Why there’s no root immunity or any implementation to make snares a minor and major so dumb trash zerglings don’t all spam 50 snares making cleansing useless because there’s 50 on me and I manage to cleanse 2. Zos can the balance this game to save their lives. Also love the root spammers
  • The_Brosteen
    The_Brosteen
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    Copied from @OneKhajiitCrimeWave

    Warden - use of blue betty to cleanse the snare (repeat cast as needed.... it's free)

    Sorc - streak in to dodge roll tends to work just fine for my stam sorc and the mag sorcs i group with.

    DK - Wing, Wings, Wings. Need i say more

    Templar - Extended ritual.

    NB - you can use the shade to port to and get to stealth.

    For each mag class there's varying levels of counterplay.

    Not going to lie and say they're perfect, but at least they're there.
    The ice mage needs to consistently be able to hit you with wall of elements, actic blast, winter's revenge or by spamming clench/reach. LoS them, stun them, nuke them. Don't be a sitting duck.

    Every counterplay you listed besides wings doesnt give any immunity. This means when fighting outnumbered you're more than likely still snared. So now you wasted a gcd and accomplished nothing.


    The way to balance snares is easy, put them in the major/minor system. Or have a 4 second immunity once a snare is cleansed.

    This makes you have to react to situations, but doesn't make your efforts useless when countering correctly.
  • Khaleesi8688
    Khaleesi8688
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    Just curious what class you all are playing that the evil ice warden is able to kill u so easily. Maybe I shouldn't have given up on my ice mage.
  • shimm
    shimm
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    Doesn’t retreating maneuver make you immune to snares?
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Again i'll say what i said before. For an ice mage to snare you, they need to be able to hit specific skills on you.

    Wall of Elements and Winter's Revenge (grounds based) Arctic Blast and Destructive Clench or Reach.

    2 of these are ground based and easily visible. 2 are target oriented. Solutions are do not stay stood in the open where they can lay these on you and LoS where you can. In most BG arenas the terrain gives these options to you unless you charged in to the open ground. If so that's a tactical error and totally on you.

    If on mag sorc streak through them (works on stam sorc too). Pump that delayed burst combo in on them and then give them that streak + meteor treatment. They heal and cleanse or they die. Sorcs lost some maneuverability but they're not slow or sitting ducks so no treating them like they are.

    On Magplar cleanse it off and either LoS or spear them. They can't snare you through a javelin in the face or if they’re having to deal with the sweeps spam. If you have ult then Soul Assault/Jesus beam that snowman back to spawn.

    If you're on Magden then cleanse off and then freeze them right back. Use what skills you have to accomplish what you need.

    On Magblade use your shade to port to and cloak. If they can't reapply the snare then it's not long until you're back in stealth at speed and ready to make a snow angel out of them.

    On MagDK then wings and then assist the rest of your team by making it your mission to harrass the absolute hell out of Frosty with Fossilizes on cooldown and if you're so inclined give them the Talons/Fossilize loop (something i still don't condone)

    Again i reiterate that not all of these are perfect counters or ideal

    BUT until ZOS sees overall sense with the snare options we use the tools we have and counter what we can.

    A world or guild skill should be created for snare removal (like how Forward Momentum works) with a stam and a mag morph so pure snare removal isn't reliant on 2H, Medium armor or being a DK.

    I also agree that minor snare and major snare should be a thing to limit how much snare a zerg can apply in Cyro.
    Edited by OneKhajiitCrimeWave on November 18, 2018 4:49PM
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • _Ahala_
    _Ahala_
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    More snare and root counterplay options are needed in this game considering the strength and frequency of snares and roots... I say this as someone who occasionally enjoys using the aforementioned ice warden playsyle
  • Kel
    Kel
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    There is already a thread about this...

    https://forums.elderscrollsonline.com/en/discussion/446040/ice-mages-are-destroying-the-fun-in-bgs-snared-and-immobilized-constantly/p1

    You people are intent on nerfing everything and anything you can't be bothered to learn to counter.
    PvP in ESO has always been about snares and CC. On my DK, I'll use burning talons, then when they roll out of that, it's time for fossilize. Why? Because it's a different type of CC....yet yeah, let's talk about frost warden. For the first time frost has something actually viable and players who can't handle it, yet can somehow handle DK snares and CC, have to cry about it.

    Your tears are ruining this game.
  • ol_BANK_lo
    ol_BANK_lo
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    shimm wrote: »
    Doesn’t retreating maneuver make you immune to snares?

    Yes, but as soon as you use a skill on an enemy, you lose the immunity
  • ol_BANK_lo
    ol_BANK_lo
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    jabrone77 wrote: »
    There is already a thread about this...

    https://forums.elderscrollsonline.com/en/discussion/446040/ice-mages-are-destroying-the-fun-in-bgs-snared-and-immobilized-constantly/p1

    You people are intent on nerfing everything and anything you can't be bothered to learn to counter.
    PvP in ESO has always been about snares and CC. On my DK, I'll use burning talons, then when they roll out of that, it's time for fossilize. Why? Because it's a different type of CC....yet yeah, let's talk about frost warden. For the first time frost has something actually viable and players who can't handle it, yet can somehow handle DK snares and CC, have to cry about it.

    Your tears are ruining this game.

    Don't say "you people" when you have no idea what my opinions are. I am against most of ZOS' nerfs...but it's just stupid the amount of perma-snares...especially the setup I mentioned. People want to run these setups with 3, 4 or more different snare/immobilizations going at once. If you fight melee, you can't move. You can spam some skill to remove it, but you are snared again immediately. You can dodge roll, but again, it's like sorc hiding behind mines...they just stay on the back side of it and keep reapplying til have nowhere to go. How is this fun?
  • ChunkyCat
    ChunkyCat
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    Make snare immunity great again!
  • RinaldoGandolphi
    RinaldoGandolphi
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    seems like a legit build...controllers are part of group specs and should excel in that role

    I don’t have a decked out magwarden, but this seems like a legit spec...I’m gonna have to gear up for it lol be fun!
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  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    jabrone77 wrote: »
    There is already a thread about this...

    https://forums.elderscrollsonline.com/en/discussion/446040/ice-mages-are-destroying-the-fun-in-bgs-snared-and-immobilized-constantly/p1

    You people are intent on nerfing everything and anything you can't be bothered to learn to counter.
    PvP in ESO has always been about snares and CC. On my DK, I'll use burning talons, then when they roll out of that, it's time for fossilize. Why? Because it's a different type of CC....yet yeah, let's talk about frost warden. For the first time frost has something actually viable and players who can't handle it, yet can somehow handle DK snares and CC, have to cry about it.

    Your tears are ruining this game.

    I like to have a balanced view on snares, immobilizations etc.

    My post directly reflects this. There is counterplay currently, not ideal or perfect or even balanced and many suggestions have been made on making snares more balanced overall.

    Also, anyone who's anyone on this forums has specifically asked for Ice to be built up and be a solid credible option in PvP.

    Currently viability for ice mages is snares on a loop, which for a long while has been the domain of cheap magDK's who use the Talons and Fossilize loop.

    Expedition comes in minor and major, so its counterpart should also be in minor and major. Ice should not be relegated to being a cheap tactic.

    #BuffTheIceMage #BalanceSnares
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • CatchMeTrolling
    CatchMeTrolling
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    You play a magdk, so this post is funny.
  • PapaWeeb
    PapaWeeb
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    A major and minor snare would definitely help when taking lots of snares from different skills.

    OP consider using ranger, running warden, forward momentum etc
    PC EU
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    With there already being a more active thread on this topic, we've felt it necessary to close this one down. Further discussion on this topic can be held here.

    Thank you for understanding.
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