kkravaritieb17_ESO wrote: »How about buffing other races and leaving poor argonians alone?
no just no., ppl make the choice to have slightly less dps in return for slightly more heals , no argonian is complaining that high elf or dark elf have dps oriented buffs. that's the point of choosing a race.
kkravaritieb17_ESO wrote: »How about buffing other races and leaving poor argonians alone?
This game has had way too many nerfs recently and in the past. Start asking for buffs to your favorite race, class, or skill lines.
no just no., ppl make the choice to have slightly less dps in return for slightly more heals , no argonian is complaining that high elf or dark elf have dps oriented buffs. that's the point of choosing a race.
So having said that, nerf dark elf for having too much fire resistant, nerf high elf for 10% magicka recovery - 20% when turned vampire, nerf redguard for having too much sustain, nerf khajit for having high dps and crit, nerf imperial cause theyre passive is like a set passive giving max stats... List goes on, start nerfing ZoS, your challenge has arrived!
MartiniDaniels wrote: »I got idea = +10% to poison damage instead of quick mending. If you read pass topic title, you'll see that i'm not for nerfing, but to replace extreme tanking passive (+10% healing received - it's extreme) and give dps passive.
Leave Argonians alone. They were, at one point, one of the most useless classes — second only to Nords. Why is it bad that there’s one race that has an edge over other races in a particular role? I would understand your complaint if Argonians were BIS for EVERY role, but they’re not.
Leave Argonians alone. They were, at one point, one of the most useless classes — second only to Nords. Why is it bad that there’s one race that has an edge over other races in a particular role? I would understand your complaint if Argonians were BIS for EVERY role, but they’re not.
kkravaritieb17_ESO wrote: »How about buffing other races and leaving poor argonians alone?
MartiniDaniels wrote: »Leave Argonians alone. They were, at one point, one of the most useless classes — second only to Nords. Why is it bad that there’s one race that has an edge over other races in a particular role? I would understand your complaint if Argonians were BIS for EVERY role, but they’re not.
They are BIS for healing (with altmers) and completely OP for tanking. They are so powerful that hi-end argonian tank can ditch "tanking" sets and completely stick to support utility, leaving any build diversity not viable. If this is good, i'm Santa Claus.
So basically they are going to keep each race "theme" but you will be able to be equally effective in all roles. I hope that means buffs not nerfs.ZOS_RobGarrett wrote: »Hi all,
While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:
- When selecting a race, players should have multiple effective options for any given gameplay role.
- The combat power provided by each race should be more equalized.
- Players should feel a stronger sense of power progression through racial passives as they level up.
- The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
Tommy_The_Gun wrote: »
The point is ZOS said this:
https://forums.elderscrollsonline.com/en/discussion/445615/combat-update-in-u21-a-new-approach/p1So basically they are going to keep each race "theme" but you will be able to be equally effective in all roles. I hope that means buffs not nerfs.ZOS_RobGarrett wrote: »Hi all,
While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:
- When selecting a race, players should have multiple effective options for any given gameplay role.
- The combat power provided by each race should be more equalized.
- Players should feel a stronger sense of power progression through racial passives as they level up.
- The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
Healing done is not very important, healers don't tend to run sets who buff healing done, for an healing set you want an healing set you want one who reduce incoming damage or buff group.Healing taken is nice but 5% is pretty small.MartiniDaniels wrote: »Come on, this not even funny, when one race is way ahead others for tanking and at the same time one of the best choices for healers this is not good or funny at all.
I have nothing against "resourceful" passive - it's like argonian signature and it requires certain sacrifices. But quick mending (5% healing done and 5% taken) is plain imbalanced buff, worth of 4 set bonuses (remember, 2% healing done or 4% healing taken). Replace it with something dps oriented or related to assassination (according lore we had nice lizard assassins).
Healing done is not very important, healers don't tend to run sets who buff healing done, for an healing set you want an healing set you want one who reduce incoming damage or buff group.Healing taken is nice but 5% is pretty small.MartiniDaniels wrote: »Come on, this not even funny, when one race is way ahead others for tanking and at the same time one of the best choices for healers this is not good or funny at all.
I have nothing against "resourceful" passive - it's like argonian signature and it requires certain sacrifices. But quick mending (5% healing done and 5% taken) is plain imbalanced buff, worth of 4 set bonuses (remember, 2% healing done or 4% healing taken). Replace it with something dps oriented or related to assassination (according lore we had nice lizard assassins).
The resourceful passives on the other hand is very strong and that makes Argonians bis.
MartiniDaniels wrote: »Come on, this not even funny, when one race is way ahead others for tanking and at the same time one of the best choices for healers this is not good or funny at all.
I have nothing against "resourceful" passive - it's like argonian signature and it requires certain sacrifices. But quick mending (5% healing done and 5% taken) is plain imbalanced buff, worth of 4 set bonuses (remember, 2% healing done or 4% healing taken). Replace it with something dps oriented or related to assassination (according lore we had nice lizard assassins).