Pretty sure major expedition used to be only for the caster until Murkmire.I thought it always had it. It covers a smaller area than the sister morph and did less damage before they removed the damage. iirc.
Pretty sure major expedition used to be only for the caster until Murkmire.I thought it always had it. It covers a smaller area than the sister morph and did less damage before they removed the damage. iirc.
The only thing this skill is good for is making your teammates jump off the bridge or fall of the ledge with the unexpected speed buff xD I'm kinda digging it tbh, though the skill really does need a buff.
weedgenius wrote: »Taken from this comment.
How was this not obvious to ZOS? Am I missing something?
You have a skill that heals your allies only while they're standing in a specific area ("the path"). Now, the moment your ally steps onto the path they start moving 30% faster. The area is limited enough to begin with and now you're making it easier for them to get out of it.
TheDarkShadow wrote: »Refreshing path heal + speed buff is crucial for vCR shadow realm dps and to a lesser extent, vMoL runner.
Silver_Strider wrote: »TheDarkShadow wrote: »Refreshing path heal + speed buff is crucial for vCR shadow realm dps and to a lesser extent, vMoL runner.
See, I view this as an issue with content design. When something is so crucial that it would require you to respec your skill choice just for a single instance, there's a problem with that instance that needs to be looked at, at least IMO.
Silver_Strider wrote: »TheDarkShadow wrote: »Refreshing path heal + speed buff is crucial for vCR shadow realm dps and to a lesser extent, vMoL runner.
See, I view this as an issue with content design. When something is so crucial that it would require you to respec your skill choice just for a single instance, there's a problem with that instance that needs to be looked at, at least IMO.
TheDarkShadow wrote: »Silver_Strider wrote: »TheDarkShadow wrote: »Refreshing path heal + speed buff is crucial for vCR shadow realm dps and to a lesser extent, vMoL runner.
See, I view this as an issue with content design. When something is so crucial that it would require you to respec your skill choice just for a single instance, there's a problem with that instance that needs to be looked at, at least IMO.
Eso only have 12 skill slots. If we use the same skills for all encounters then other skills and morphs will be useless. That's what ZoS trying to avoid. They try to make every skill and morph useful.
TheDarkShadow wrote: »Silver_Strider wrote: »TheDarkShadow wrote: »Refreshing path heal + speed buff is crucial for vCR shadow realm dps and to a lesser extent, vMoL runner.
See, I view this as an issue with content design. When something is so crucial that it would require you to respec your skill choice just for a single instance, there's a problem with that instance that needs to be looked at, at least IMO.
Eso only have 12 skill slots. If we use the same skills for all encounters then other skills and morphs will be useless. That's what ZoS trying to avoid. They try to make every skill and morph useful.
Silver_Strider wrote: »Why does almost every Stamina build run Poison Injection, Endless Hail, Caltrops, Vigor, Rearming Trap and Rending Slashes? It's because of very limited options, options that have been stagnant and left to rot in a corner for god knows how long now with little to nothing being done to really break that stagnation. .TheDarkShadow wrote: »Silver_Strider wrote: »TheDarkShadow wrote: »Refreshing path heal + speed buff is crucial for vCR shadow realm dps and to a lesser extent, vMoL runner.
See, I view this as an issue with content design. When something is so crucial that it would require you to respec your skill choice just for a single instance, there's a problem with that instance that needs to be looked at, at least IMO.
Eso only have 12 skill slots. If we use the same skills for all encounters then other skills and morphs will be useless. That's what ZoS trying to avoid. They try to make every skill and morph useful.
TheDarkShadow wrote: »Silver_Strider wrote: »TheDarkShadow wrote: »Refreshing path heal + speed buff is crucial for vCR shadow realm dps and to a lesser extent, vMoL runner.
See, I view this as an issue with content design. When something is so crucial that it would require you to respec your skill choice just for a single instance, there's a problem with that instance that needs to be looked at, at least IMO.
Eso only have 12 skill slots. If we use the same skills for all encounters then other skills and morphs will be useless. That's what ZoS trying to avoid. They try to make every skill and morph useful.
When the path did damage and healed, it was a very useful utility skill for a stamblade -- not something a stamblade would slot all the time, but it was one of the better 'utility abilities' available to us .... 'was' being the operative word.
Silver_Strider wrote: »Why does almost every Stamina build run Poison Injection, Endless Hail, Caltrops, Vigor, Rearming Trap and Rending Slashes? It's because of very limited options, options that have been stagnant and left to rot in a corner for god knows how long now with little to nothing being done to really break that stagnation. .TheDarkShadow wrote: »Silver_Strider wrote: »TheDarkShadow wrote: »Refreshing path heal + speed buff is crucial for vCR shadow realm dps and to a lesser extent, vMoL runner.
See, I view this as an issue with content design. When something is so crucial that it would require you to respec your skill choice just for a single instance, there's a problem with that instance that needs to be looked at, at least IMO.
Eso only have 12 skill slots. If we use the same skills for all encounters then other skills and morphs will be useless. That's what ZoS trying to avoid. They try to make every skill and morph useful.
It is because those skills offer the highest damage per action. DoTs are powerful in this game and generally the more DoTs in the rotation the better the DPS.
You replied to a post that was in reply to your opinion that was oddly stating that if content required you to change your build, respect, that something was wrong with the design.
As I pointed out above, that at the level of the most challenging content it is not unusual for specific morphs to be helpful and changing of some skills on the bar. It is great that different strategies and approaches are required. Otherwise this game would be totally boring.
Also pointed out above, serious raiders do change their CP for the content they are doing. Those interested in getting the most out of the game do what it takes to accomplish that.