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A question about gold

Shantu
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So, what's the point of making players pay a chunk of gold for jumping to a wayshrine or resetting their skill line, morphs, attributes, or CP? What's the negative impact if people could move around zones more quickly? And so what if I what to change my morphs, skills, attributes, and CP on the fly? What's the big deal? It's not like the gold goes anywhere except out of your account. Personally, I think removing the gold punishment from these would add considerably to the enjoyment of the game.
  • AlnilamE
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    The gold goes out of the game.

    Gold comes into the game out of thin air all the time. There need to be places for the gold to go or there will be too much of it.
    The Moot Councillor
  • Sylvermynx
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    Every MMO has gold sinks. The ones you mention are some of this game's set.
  • Kel
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    Sylvermynx wrote: »
    Every MMO has gold sinks. The ones you mention are some of this game's set.

    ^ This, and also a generic way to enforce meaningful choices.
    You think hard about the morphs you take, because you know changing it comes with a cost.
  • Shantu
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    jabrone77 wrote: »
    Sylvermynx wrote: »
    Every MMO has gold sinks. The ones you mention are some of this game's set.

    ^ This, and also a generic way to enforce meaningful choices.
    You think hard about the morphs you take, because you know changing it comes with a cost.

    Doesn't make me think any harder about morphs. I think hard about changes for tactical reasons. We earn our CP and skills. I see no value in "enforce meaningful choices". The gold sinks are just a silly annoyance that serve no useful purpose. Freely making changes to CP/skills/morphs would make these things more interesting.
  • Abigail
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    Still waiting on my free lunch.
  • SHADOW2KK
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    Abigail wrote: »
    Still waiting on my free lunch.

    *Sends a BLT*
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  • Shantu
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    Abigail wrote: »
    Still waiting on my free lunch.

    Not asking for a free lunch. I pay for a sub, spend a boat load of cash in the crown store, and have enough gold in the bank to not really care about the gold sinks. I love the game and sleep just fine. Just asking some questions. But thank you for your thoughtful input.
  • AlnilamE
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    Shantu wrote: »
    jabrone77 wrote: »
    Sylvermynx wrote: »
    Every MMO has gold sinks. The ones you mention are some of this game's set.

    ^ This, and also a generic way to enforce meaningful choices.
    You think hard about the morphs you take, because you know changing it comes with a cost.

    Doesn't make me think any harder about morphs. I think hard about changes for tactical reasons. We earn our CP and skills. I see no value in "enforce meaningful choices". The gold sinks are just a silly annoyance that serve no useful purpose. Freely making changes to CP/skills/morphs would make these things more interesting.

    So you are suggesting we do not have a respect option at all? That would certainly make the choices meaningful.
    The Moot Councillor
  • Pheefs
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    Shantu wrote: »
    The gold sinks are just a silly annoyance that serve no useful purpose.
    that's debatable... if they don't suck gold out of the player economy everything on the trade market keeps getting more & more expensive and prices the new players out.
    You can object to a particular gold sink, fine...
    but we need to make everyone part with some cash every day, gold that's going away into the void.
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  • VaranisArano
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    Shantu wrote: »
    Abigail wrote: »
    Still waiting on my free lunch.

    Not asking for a free lunch. I pay for a sub, spend a boat load of cash in the crown store, and have enough gold in the bank to not really care about the gold sinks. I love the game and sleep just fine. Just asking some questions. But thank you for your thoughtful input.

    Gold sinks work across the whole player economy to combat inflation. ESO has a lot of major gold sinks (trader bids, motifs, housing, gear, etc) and minor gold sinks (gear repair costs, respec, outfit system, guild sale/COD tax, etc).

    An MMO has tons of gold being generated free from players killing and farming, so that gold has to come back out of the system as well. You personally may not feel the impact on your bank account, but we'd all see the difference if ZOS took away a lot of the minor gold sinks.

    In addition to gold sinks, you have things like this ESO+ event, which works as a sink for people who dont subscribe to store up crafting mats and buy housing furnishings for their expanded housing.

    In short, the point of them is to provide a minor gold sink which in addition to the major ones helps regulate gold inflation. ZOS manages this constantly with gold sinks, crafting mat sinks, even crown sinks.

    Therefore I dont expect this to change, no matter how annoying you feel it is.
  • El_Borracho
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    Got to agree with the others here. Most games suffer from a point where your gold/money is totally useless. One way to combat it is with micro-transactions and/or pay-to-win, like what GTA V Online did. Introduce new, overpowered weapons that were necessary to compete or survive, and price them ridiculously high.

    As far as I can tell, ESO is avoiding micro-transaction/play-to-win stuff with this. If you want to drop hundreds or thousands to travel, instead of ride a horse for 10 seconds to a wayshrine, good for you. If you want to repeatedly respec your character, fine. But its going to cost you.

    Of course there will always be player who have millions with nothing to spend it on. That is going to be unavoidable. But I am okay with these gold sinks over the alternative.
  • Amadis001
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    Shantu wrote: »
    So, what's the point of making players pay a chunk of gold for jumping to a wayshrine or resetting their skill line, morphs, attributes, or CP?

    A lot of people don't realize at first that they can just walk to the nearest wayshrine and teleport to any other wayshrine for free. In two years of playing, I don't think I've ever paid the teleport fee.

    --Scott

    // Amadis of Gaul -- DK Nord (Lvl 50 CP 1000)
  • JumpmanLane
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    Get rich, then you don’t have to worry about it.
  • SirAndy
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    Shantu wrote: »
    The gold sinks are just a silly annoyance that serve no useful purpose.
    Wrong, without gold sinks the game would be flooded with gold and inflation would be rampant, making it much harder or even impossible for newer players to buy anything at all.

    Maybe if you hadn't skipped your economics classes ...
    shades.gif
  • oxygen_thief
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    Amadis001 wrote: »
    Shantu wrote: »
    So, what's the point of making players pay a chunk of gold for jumping to a wayshrine or resetting their skill line, morphs, attributes, or CP?

    A lot of people don't realize at first that they can just walk to the nearest wayshrine and teleport to any other wayshrine for free. In two years of playing, I don't think I've ever paid the teleport fee.

    --Scott

    walking is too hard. i use a teleport addon.
  • Rygonix
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    I occasionally pay the teleport fee (But never near full price!) when I am somewhere deep in a complex dungeon. It makes me look cheap I know, but I have a tendency to spend millions on guild auctions so every little bit saved up helps!
    Ceres Des Mortem-Dark Elf Templar, EP
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  • Cpt_Teemo
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    I'm always a cheap stake when it comes to porting so I just port to a random guildy then use that wayshrine for free
  • Sylvermynx
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    Rygonix wrote: »
    I occasionally pay the teleport fee (But never near full price!) when I am somewhere deep in a complex dungeon. It makes me look cheap I know, but I have a tendency to spend millions on guild auctions so every little bit saved up helps!

    Yeah, me too. From a delve or a LONG way from a wayshrine, if it's the least amount possible for whichever girl, I'll pay it. I won't pay anything but the least amount though!
  • idk
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    I have seen a game that had a free travel with a cool down and when they ditched the required sub for a mixed sub/f2p model they reduced the cooldown for subs to zero.

    So subs could travel freely for free. They were also permitted to respect their characters for free anytime they wanted to.

    Zos seems to be a little *** retentive in this area. The gold sink is pretty meaningless to the point of virtually worthless to have. Makes for a good ESO+ perk.

    @ZOS_GinaBruno Something to think about.
    Edited by idk on November 16, 2018 12:09AM
  • AnonomissX
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    That's another perk of being in a guild or multiple guilds - taxi!
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  • yodased
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    Its not only a gold reduction system. The hard currency is fictional with no backing, so there is no standard as to which things are bought and sold.

    We need static purchases and sales to give approximate value of items we want to sell. Without these subtle guides the players will set the free market.

    Aso there are. ery simple ways to travel for free. Port to a friend or guild member.

    Port to your free room or house near a wayshrine.

    Join pvp campaign.

    Also the timer on the jumps coincide with the world boss spawn timer and are just a bit faster than dolmens. If you wait until its 146 you will be able to kill the next boss right as you get to them. If upu take thei00 gold option, you will be waiting for spawn.

    Its like crossing signals, you can cross whenever you want but it may be rough going too soon.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • idk
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    yodased wrote: »
    We need static purchases and sales to give approximate value of items we want to sell. Without these subtle guides the players will set the free market.

    Players always set the prices in the free market of their game. Transit fees and even repair fees are such a pittance they are pretty much irrelevant.
  • cheops
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    I think it’s just a brake on the choices you can make to delay the player and make it take longer before you run out of them and quit the game.
  • Gargath
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    Less than 150g for a travel means you literally have to kill few mobs to get a refund from game, that first took the gold from you for a travel. The current system is very well balanced and I like it. Also prevents players from just jumping easily instead of running on a mount, fighting mobs, exploring i.e. making crowd. They literally want you to travel a lot by feet or a mount. That's why you have to pay for wayshrine.
    You can come to Vvardenfel and travel by silt-striders without a fee, that's something for the likes of you. I personally would like to pay the caravaneers for their job, but apparently they are prepaid already :).

    Edited by Gargath on November 16, 2018 9:16AM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Knootewoot
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    Wayshrines should be one per zone. They are now just to close together and it makes the world feel to small and less occupied because everybody is spawning left and right.

    And travelling from zone to zone with these single wayshrines should cost no less then 10k to discourage people.
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  • josiahva
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    AlnilamE wrote: »
    The gold goes out of the game.

    Gold comes into the game out of thin air all the time. There need to be places for the gold to go or there will be too much of it.

    This is the most ridiculous position ever. There will be too much of it? How much is too much exactly? As an example, I never have much more than 100k available. I have no interest in accumulating gold...I can get virtually anything I want without it with a little work...if I am not willing to work that much for it, I dont really want it. Who really cares if there is "too much" gold? Or not enough gold for that matter? The only use for gold is to skip tasks you dont like doing(like fishing for example), but that equates to skipping content for me. If I want something...I will work for it the hard way....repairs and wayshrines, along with various potions are the vast majority of my gold expenditure...I never actually buy anything else
  • UrQuan
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    josiahva wrote: »
    AlnilamE wrote: »
    The gold goes out of the game.

    Gold comes into the game out of thin air all the time. There need to be places for the gold to go or there will be too much of it.

    This is the most ridiculous position ever. There will be too much of it? How much is too much exactly? As an example, I never have much more than 100k available. I have no interest in accumulating gold...I can get virtually anything I want without it with a little work...if I am not willing to work that much for it, I dont really want it. Who really cares if there is "too much" gold? Or not enough gold for that matter? The only use for gold is to skip tasks you dont like doing(like fishing for example), but that equates to skipping content for me. If I want something...I will work for it the hard way....repairs and wayshrines, along with various potions are the vast majority of my gold expenditure...I never actually buy anything else
    I see you don't understand economics.

    Gold sinks are vital in any multi-player game with persistence. If the servers were frequently completely wiped, or if it was a single player game there would be no need for them. Since neither of those are true, gold sinks are the only thing that keeps rampant inflation from completely destroying the game economy.

    How would you like it if you were a new player and you wanted to buy enough materials to craft yourself a set of level 10 gear, but checking guild traders you found that it would cost you 5 million gold to get those mats? And here you are with about 2,000 gold to your name. Without gold sinks that's exactly what would happen.

    Gold gets generated out of nothing in a game. Because of that, there needs to be a mechanism to remove gold from the economy. Otherwise the players who have been playing the longest keep building up more and more gold indefinitely, so hyper inflation sets in, and the only people who can afford to buy anything are the people who have been playing the longest. That's a death sentence for any MMO, because an MMO must continue to attract new players in order to maintain a stable population (there is always some degree of attrition among veteran players). If new players are shut out of some of the most basic elements of the game, like buying simple items from other players, then they're not going to stick around.
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  • carlos424
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    UrQuan wrote: »
    josiahva wrote: »
    AlnilamE wrote: »
    The gold goes out of the game.

    Gold comes into the game out of thin air all the time. There need to be places for the gold to go or there will be too much of it.

    This is the most ridiculous position ever. There will be too much of it? How much is too much exactly? As an example, I never have much more than 100k available. I have no interest in accumulating gold...I can get virtually anything I want without it with a little work...if I am not willing to work that much for it, I dont really want it. Who really cares if there is "too much" gold? Or not enough gold for that matter? The only use for gold is to skip tasks you dont like doing(like fishing for example), but that equates to skipping content for me. If I want something...I will work for it the hard way....repairs and wayshrines, along with various potions are the vast majority of my gold expenditure...I never actually buy anything else
    I see you don't understand economics.

    Gold sinks are vital in any multi-player game with persistence. If the servers were frequently completely wiped, or if it was a single player game there would be no need for them. Since neither of those are true, gold sinks are the only thing that keeps rampant inflation from completely destroying the game economy.

    How would you like it if you were a new player and you wanted to buy enough materials to craft yourself a set of level 10 gear, but checking guild traders you found that it would cost you 5 million gold to get those mats? And here you are with about 2,000 gold to your name. Without gold sinks that's exactly what would happen.

    Gold gets generated out of nothing in a game. Because of that, there needs to be a mechanism to remove gold from the economy. Otherwise the players who have been playing the longest keep building up more and more gold indefinitely, so hyper inflation sets in, and the only people who can afford to buy anything are the people who have been playing the longest. That's a death sentence for any MMO, because an MMO must continue to attract new players in order to maintain a stable population (there is always some degree of attrition among veteran players). If new players are shut out of some of the most basic elements of the game, like buying simple items from other players, then they're not going to stick around.
    Having gold just makes life easier for people, saves time, grinding, etc. Everything that can be purchased at guild traders can be found, farmed or created after some leveling. Technically, gold is not needed in the game, but sure is nice to have.
  • Brittany_Joy
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    UrQuan wrote: »
    josiahva wrote: »
    AlnilamE wrote: »
    The gold goes out of the game.

    Gold comes into the game out of thin air all the time. There need to be places for the gold to go or there will be too much of it.

    This is the most ridiculous position ever. There will be too much of it? How much is too much exactly? As an example, I never have much more than 100k available. I have no interest in accumulating gold...I can get virtually anything I want without it with a little work...if I am not willing to work that much for it, I dont really want it. Who really cares if there is "too much" gold? Or not enough gold for that matter? The only use for gold is to skip tasks you dont like doing(like fishing for example), but that equates to skipping content for me. If I want something...I will work for it the hard way....repairs and wayshrines, along with various potions are the vast majority of my gold expenditure...I never actually buy anything else
    I see you don't understand economics.

    Gold sinks are vital in any multi-player game with persistence. If the servers were frequently completely wiped, or if it was a single player game there would be no need for them. Since neither of those are true, gold sinks are the only thing that keeps rampant inflation from completely destroying the game economy.

    How would you like it if you were a new player and you wanted to buy enough materials to craft yourself a set of level 10 gear, but checking guild traders you found that it would cost you 5 million gold to get those mats? And here you are with about 2,000 gold to your name. Without gold sinks that's exactly what would happen.

    Gold gets generated out of nothing in a game. Because of that, there needs to be a mechanism to remove gold from the economy. Otherwise the players who have been playing the longest keep building up more and more gold indefinitely, so hyper inflation sets in, and the only people who can afford to buy anything are the people who have been playing the longest. That's a death sentence for any MMO, because an MMO must continue to attract new players in order to maintain a stable population (there is always some degree of attrition among veteran players). If new players are shut out of some of the most basic elements of the game, like buying simple items from other players, then they're not going to stick around.

    Is that how the economy works though? Just a piece of pie is around 5k gold, I don't see how any civilian can survive in Tamriel with the gold inflation.
  • Shantu
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    UrQuan wrote: »
    josiahva wrote: »
    AlnilamE wrote: »
    The gold goes out of the game.

    Gold comes into the game out of thin air all the time. There need to be places for the gold to go or there will be too much of it.

    This is the most ridiculous position ever. There will be too much of it? How much is too much exactly? As an example, I never have much more than 100k available. I have no interest in accumulating gold...I can get virtually anything I want without it with a little work...if I am not willing to work that much for it, I dont really want it. Who really cares if there is "too much" gold? Or not enough gold for that matter? The only use for gold is to skip tasks you dont like doing(like fishing for example), but that equates to skipping content for me. If I want something...I will work for it the hard way....repairs and wayshrines, along with various potions are the vast majority of my gold expenditure...I never actually buy anything else
    I see you don't understand economics.

    Gold sinks are vital in any multi-player game with persistence. If the servers were frequently completely wiped, or if it was a single player game there would be no need for them. Since neither of those are true, gold sinks are the only thing that keeps rampant inflation from completely destroying the game economy.

    How would you like it if you were a new player and you wanted to buy enough materials to craft yourself a set of level 10 gear, but checking guild traders you found that it would cost you 5 million gold to get those mats? And here you are with about 2,000 gold to your name. Without gold sinks that's exactly what would happen.

    Gold gets generated out of nothing in a game. Because of that, there needs to be a mechanism to remove gold from the economy. Otherwise the players who have been playing the longest keep building up more and more gold indefinitely, so hyper inflation sets in, and the only people who can afford to buy anything are the people who have been playing the longest. That's a death sentence for any MMO, because an MMO must continue to attract new players in order to maintain a stable population (there is always some degree of attrition among veteran players). If new players are shut out of some of the most basic elements of the game, like buying simple items from other players, then they're not going to stick around.

    Rampant inflation? Do you mean like paying 2 million for a gold ring? Or 70,000 for a single chromium plate?

    I'm just not buying into the idea that allowing users to freely allocate their skills/CP on the fly will sink the entire ESO economy. The laws of supply and demand in guild exchanges will take care of itself. But I've earned those skills and CP. Charging for a change in how I want to use them is like the government installing pay toilets in my home. :/
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