Fixed an issue where you could add or remove abilities on your ability bar while you were in combat.
Before Murkmire if you avoided taking damage for short bit you could change out skills. With Murkmire Zos changes that.Fixed an issue where you could add or remove abilities on your ability bar while you were in combat.
In implementing this they chose to ignore the well known in combat bug and enhance it for good measure. We can also end up in combat even when we are not near any player or NPC and not grouped. Essentially, just a random in combat occurrence.
Yes, it sucks but this is the type of things we have dealt with for over 4 years.
Before Murkmire if you avoided taking damage for short bit you could change out skills. With Murkmire Zos changes that.Fixed an issue where you could add or remove abilities on your ability bar while you were in combat.
In implementing this they chose to ignore the well known in combat bug and enhance it for good measure. We can also end up in combat even when we are not near any player or NPC and not grouped. Essentially, just a random in combat occurrence.
Yes, it sucks but this is the type of things we have dealt with for over 4 years.
Before Murkmire if you avoided taking damage for short bit you could change out skills. With Murkmire Zos changes that.Fixed an issue where you could add or remove abilities on your ability bar while you were in combat.
In implementing this they chose to ignore the well known in combat bug and enhance it for good measure. We can also end up in combat even when we are not near any player or NPC and not grouped. Essentially, just a random in combat occurrence.
Yes, it sucks but this is the type of things we have dealt with for over 4 years.
^ This. The in combat bug is awful, but they refuse to do anything about it or acknowledge it.
Eclipse0990 wrote: »Yeah. A post saying zenimax acknowledges this bug and is working on it shouldn't be a big task. That way we atleast anticipate the fix. I do understand that fixing this bug would take a major design change for ESO PvP combat and would be hard. But for the interim, we could use a workaround fix like getting out of combat once you are x meters away from the enemy. It works in similar way in PvE.
chesspilgrim wrote: »i honestly, honestly, do not understand why i should not be able to swap out my skills or inventory during combat. if i am desperate enough, or stupid (depending on the circumstances) enough, to do it.
is this a problem in that the system cannot handle players accessing inventory in combat? i just cannot see a good reason for such a constricting rule.