So, I was curious. I feel that it has been thoroughly discussed that Balancing for PvE and PvP needs in this game is an intricate task. It has been made fairly clear, as evidenced by many changes over time that PvP and PvE balances often conflict with each other.
My question is simply why can't ESO, like some other games utilize a system which applies a debuff (or buff) to certain abilities, skills, ect..while in PVP only? Why does ZoS insist on trying to balance two entirely different combat systems, because they are inherently different, as a single entity instead of putting out a more flexible PvP vs PvE environment modifier?
Maybe ZoS has already addressed this, I am certain I am not anywhere near the first person to ask this, I just would love to know what the actual reasoning (yeah, I know....but giving them the benefit of the doubt....).
-Eido
Edited by Eidolon on November 13, 2018 7:02PM