do you want to say that sorcs are actually okay at killing noobs but should beware anyone who knows how to use gapcloser?Sorc is actually in a pretty okay place this patch, at least pvp wise. As long as you play well and take great care with your engagements you will come out on top. 1vx is still possible and time to kill can be quick. just have to watch out for the big scary fast heavy armor dudes that never relent and DK reflects. Yes we are a bit more vulnerable but in group play that wont matter as much since you can alway stand behind a teammate in heavy armor and let them take the hits.
I guess I didnt address "what sorcs are supposed to be" in my post
Only the combat devs can really answer that but I'll surmise that in general sorcs are supposed to be damage dealers that have the ability to rely a lot on DoT (hurricane/boundless storm, lightening), lots of cc options (encase, rune prison, frags, negate, mines), and single target (frags, wrath), execute (wrath) while also having SOME damage mitigation via shields (hardened ward, hurricane/boundless storm, bounder armor), and have the ability to use pets for some damage, cc/distraction and healing.
I guess I didnt address "what sorcs are supposed to be" in my post
Only the combat devs can really answer that but I'll surmise that in general sorcs are supposed to be damage dealers that have the ability to rely a lot on DoT (hurricane/boundless storm, lightening), lots of cc options (encase, rune prison, frags, negate, mines), and single target (frags, wrath), execute (wrath) while also having SOME damage mitigation via shields (hardened ward, hurricane/boundless storm, bounder armor), and have the ability to use pets for some damage, cc/distraction and healing.
Then I wonder why so many of these (read: almost all) have been nerfed :thinking:
I guess I didnt address "what sorcs are supposed to be" in my post
Only the combat devs can really answer that but I'll surmise that in general sorcs are supposed to be damage dealers that have the ability to rely a lot on DoT (hurricane/boundless storm, lightening), lots of cc options (encase, rune prison, frags, negate, mines), and single target (frags, wrath), execute (wrath) while also having SOME damage mitigation via shields (hardened ward, hurricane/boundless storm, bounder armor), and have the ability to use pets for some damage, cc/distraction and healing.
Realistically, you're right...but that tracks back too ZOS not having a vision for the class. They gave Sorc too much, and took it all away without realizing that they left it with nothingI guess I didnt address "what sorcs are supposed to be" in my post
Only the combat devs can really answer that but I'll surmise that in general sorcs are supposed to be damage dealers that have the ability to rely a lot on DoT (hurricane/boundless storm, lightening), lots of cc options (encase, rune prison, frags, negate, mines), and single target (frags, wrath), execute (wrath) while also having SOME damage mitigation via shields (hardened ward, hurricane/boundless storm, bounder armor), and have the ability to use pets for some damage, cc/distraction and healing.
Then I wonder why so many of these (read: almost all) have been nerfed :thinking:
Because some of them in combo made sorcs too strong. I know you'll disagree with that statement but it's the only obvious answer
Realistically, you're right...but that tracks back too ZOS not having a vision for the class. They gave Sorc too much, and took it all away without realizing that they left it with nothingI guess I didnt address "what sorcs are supposed to be" in my post
Only the combat devs can really answer that but I'll surmise that in general sorcs are supposed to be damage dealers that have the ability to rely a lot on DoT (hurricane/boundless storm, lightening), lots of cc options (encase, rune prison, frags, negate, mines), and single target (frags, wrath), execute (wrath) while also having SOME damage mitigation via shields (hardened ward, hurricane/boundless storm, bounder armor), and have the ability to use pets for some damage, cc/distraction and healing.
Then I wonder why so many of these (read: almost all) have been nerfed :thinking:
Because some of them in combo made sorcs too strong. I know you'll disagree with that statement but it's the only obvious answer
Realistically, you're right...but that tracks back too ZOS not having a vision for the class. They gave Sorc too much, and took it all away without realizing that they left it with nothingI guess I didnt address "what sorcs are supposed to be" in my post
Only the combat devs can really answer that but I'll surmise that in general sorcs are supposed to be damage dealers that have the ability to rely a lot on DoT (hurricane/boundless storm, lightening), lots of cc options (encase, rune prison, frags, negate, mines), and single target (frags, wrath), execute (wrath) while also having SOME damage mitigation via shields (hardened ward, hurricane/boundless storm, bounder armor), and have the ability to use pets for some damage, cc/distraction and healing.
Then I wonder why so many of these (read: almost all) have been nerfed :thinking:
Because some of them in combo made sorcs too strong. I know you'll disagree with that statement but it's the only obvious answer
That's your opinion and you're free to see it that way. I have not found them to be overly weak since the change. Not overly strong either.
I guess I didnt address "what sorcs are supposed to be" in my post
Only the combat devs can really answer that but I'll surmise that in general sorcs are supposed to be damage dealers that have the ability to rely a lot on DoT (hurricane/boundless storm, lightening), lots of cc options (encase, rune prison, frags, negate, mines), and single target (frags, wrath), execute (wrath) while also having SOME damage mitigation via shields (hardened ward, hurricane/boundless storm, bounder armor), and have the ability to use pets for some damage, cc/distraction and healing.
Killing a lot of people with your 34k Magicka Boundless Storm DoT and spamming wrath while hoping for a frag proc that isn't dodged?
Yeah, we have several CCs to choose from, but if the NB/Templar/DK/Warden is just going to shrug or heal off the damage we're putting out, does it even matter?
I guess I didnt address "what sorcs are supposed to be" in my post
Only the combat devs can really answer that but I'll surmise that in general sorcs are supposed to be damage dealers that have the ability to rely a lot on DoT (hurricane/boundless storm, lightening), lots of cc options (encase, rune prison, frags, negate, mines), and single target (frags, wrath), execute (wrath) while also having SOME damage mitigation via shields (hardened ward, hurricane/boundless storm, bounder armor), and have the ability to use pets for some damage, cc/distraction and healing.
Killing a lot of people with your 34k Magicka Boundless Storm DoT and spamming wrath while hoping for a frag proc that isn't dodged?
Yeah, we have several CCs to choose from, but if the NB/Templar/DK/Warden is just going to shrug or heal off the damage we're putting out, does it even matter?
What am I supposed to use for skills according to you? Light attack? Or maybe I should slot all pets instead? I've found what works for me.
My KDR (according to the kill counter addon) in Cyrodiil is usually between 5 and 10 and I regularly get kill streaks of 10 to 20. I think those numbers reflect more about my knowledge of Cyrodiil gameplay and being a cautious player than it does about my skill.
Granted I run my sorc with a group most of the time which helps but I have won some 1v1 battles. I've lost some too.
I am happy with that and I would say yes "I'm doing fine"
Chilly-McFreeze wrote: »I guess I didnt address "what sorcs are supposed to be" in my post
Only the combat devs can really answer that but I'll surmise that in general sorcs are supposed to be damage dealers that have the ability to rely a lot on DoT (hurricane/boundless storm, lightening), lots of cc options (encase, rune prison, frags, negate, mines), and single target (frags, wrath), execute (wrath) while also having SOME damage mitigation via shields (hardened ward, hurricane/boundless storm, bounder armor), and have the ability to use pets for some damage, cc/distraction and healing.
Killing a lot of people with your 34k Magicka Boundless Storm DoT and spamming wrath while hoping for a frag proc that isn't dodged?
Yeah, we have several CCs to choose from, but if the NB/Templar/DK/Warden is just going to shrug or heal off the damage we're putting out, does it even matter?
What am I supposed to use for skills according to you? Light attack? Or maybe I should slot all pets instead? I've found what works for me.
My KDR (according to the kill counter addon) in Cyrodiil is usually between 5 and 10 and I regularly get kill streaks of 10 to 20. I think those numbers reflect more about my knowledge of Cyrodiil gameplay and being a cautious player than it does about my skill.
Granted I run my sorc with a group most of the time which helps but I have won some 1v1 battles. I've lost some too.
I am happy with that and I would say yes "I'm doing fine"
I guess you found your niche: casting Wrath from a group and get killing blows. If that's what matters then I guess it's a good time to be a sorc. At least until the BG crowd get's it's way.
The Venn diagram is more than slightly skewed. Given the space, sorc can be an efficient dd, and provide ground effects to assist damage dealt by others. A decent mag sorc can cement the gaps between player levels; there is flexibility in crowd control, supplementary attack and being the single target main damage source. But you need a group where you can play to your strengths, one that knows the benefits and limitations of the class - - not a bunch of glory hounds that want to rush ahead and leave you out of breath dealing with the aggro they created... sorcs can fill supporting positions and be as useful as the group requires. The only issue I have is the ever dwindling pool of skills that allow me to do that.
To me, that's where the lack of direction seems to come from. Role flexibility is becoming steadily more rigid without any clear destination of what thee intent is.
I guess I didnt address "what sorcs are supposed to be" in my post
Only the combat devs can really answer that but I'll surmise that in general sorcs are supposed to be damage dealers that have the ability to rely a lot on DoT (hurricane/boundless storm, lightening), lots of cc options (encase, rune prison, frags, negate, mines), and single target (frags, wrath), execute (wrath) while also having SOME damage mitigation via shields (hardened ward, hurricane/boundless storm, bounder armor), and have the ability to use pets for some damage, cc/distraction and healing.
Killing a lot of people with your 34k Magicka Boundless Storm DoT and spamming wrath while hoping for a frag proc that isn't dodged?
Yeah, we have several CCs to choose from, but if the NB/Templar/DK/Warden is just going to shrug or heal off the damage we're putting out, does it even matter?
What am I supposed to use for skills according to you? Light attack? Or maybe I should slot all pets instead? I've found what works for me.
My KDR (according to the kill counter addon) in Cyrodiil is usually between 5 and 10 and I regularly get kill streaks of 10 to 20. I think those numbers reflect more about my knowledge of Cyrodiil gameplay and being a cautious player than it does about my skill.
Granted I run my sorc with a group most of the time which helps but I have won some 1v1 battles. I've lost some too.
I am happy with that and I would say yes "I'm doing fine"