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When will console receive patch 4.2.8? Released on PC 11/13

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I'm very excited as well a surprised to see that the Jabs bug was fixed in such a timely manner. Could we please have an ETA on this patch for consoles? The class is near unplayable right now with the bug, and with the amount of lag on console it is fully unplayable in vivec during prime time.

Please?

@ZOS_GinaBruno
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  • TequilaFire
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    We need to get what was in PC patch 4.27 first
  • React
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    We need to get what was in PC patch 4.27 first

    You're right. I almost forgot that dizzying and similar skills still don't work either.

    I just really hope all of it is coming with the incremental, which usually comes 3 weeks after the patch (27th of nov). Itd be really nice to have some confirmation from zos.
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  • templesus
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    Liam12548 wrote: »
    We need to get what was in PC patch 4.27 first

    You're right. I almost forgot that dizzying and similar skills still don't work either.

    I just really hope all of it is coming with the incremental, which usually comes 3 weeks after the patch (27th of nov). Itd be really nice to have some confirmation from zos.

    So many game breaking bugs. I go into cyrodiil to 1vx as a 2h/bow stamplar main and can’t use dizzying or jabs. Go into vHoFHM and we can’t even get past second boss because people are dying to invisible liquid lightning at their feet. The game is just unplayable in its state rn.
  • todokete
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    You won't be getting the fix soon but hey, look at that cool spider mount
  • React
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    templesus wrote: »
    Liam12548 wrote: »
    We need to get what was in PC patch 4.27 first

    You're right. I almost forgot that dizzying and similar skills still don't work either.

    I just really hope all of it is coming with the incremental, which usually comes 3 weeks after the patch (27th of nov). Itd be really nice to have some confirmation from zos.

    So many game breaking bugs. I go into cyrodiil to 1vx as a 2h/bow stamplar main and can’t use dizzying or jabs. Go into vHoFHM and we can’t even get past second boss because people are dying to invisible liquid lightning at their feet. The game is just unplayable in its state rn.

    Yeah, this was supposed to be the best patch for stamplar in the game'e history, more or less. Now our spammable doesn't function.
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  • Feric51
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    Liam12548 wrote: »
    I'm very excited as well a surprised to see that the Jabs bug was fixed in such a timely manner. Could we please have an ETA on this patch for consoles? The class is near unplayable right now with the bug, and with the amount of lag on console it is fully unplayable in vivec during prime time.

    Please?

    @ZOS_GinaBruno

    Whenever the next dungeon DLC goes live.....
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • React
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    Feric51 wrote: »
    Liam12548 wrote: »
    I'm very excited as well a surprised to see that the Jabs bug was fixed in such a timely manner. Could we please have an ETA on this patch for consoles? The class is near unplayable right now with the bug, and with the amount of lag on console it is fully unplayable in vivec during prime time.

    Please?

    @ZOS_GinaBruno

    Whenever the next dungeon DLC goes live.....

    This is what worries me. There is no reason they can't get a patch out for console in the next few weeks when the issues have already been fixed on PC.
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  • brandonv516
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    Liam12548 wrote: »
    I'm very excited as well a surprised to see that the Jabs bug was fixed in such a timely manner. Could we please have an ETA on this patch for consoles? The class is near unplayable right now with the bug, and with the amount of lag on console it is fully unplayable in vivec during prime time.

    Please?

    @ZOS_GinaBruno

    While I agree that the patch does need to hurry up, please don't say "the class is near unplayable right now" when I see plenty of Templars (including yourself) still tearing up the battlefield.

    It will probably be a few weeks still so they can combine both patches for us.
    Edited by brandonv516 on November 14, 2018 12:27AM
  • Mr_Walker
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    80GB patch incoming.
  • React
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    Liam12548 wrote: »
    I'm very excited as well a surprised to see that the Jabs bug was fixed in such a timely manner. Could we please have an ETA on this patch for consoles? The class is near unplayable right now with the bug, and with the amount of lag on console it is fully unplayable in vivec during prime time.

    Please?

    @ZOS_GinaBruno

    While I agree that the patch does need to hurry up, please don't say "the class is near unplayable right now" when I see plenty of Templars (including yourself) still tearing up the battlefield.

    It will probably be a few weeks still so they can combine both patches for us.

    Skill spammer, right?

    You misquoted me, I said the class is near unplayable, and fully so during prime time vivec. Do you play a jabs templar or stamplar? Do you play in vivec on this class? I've never seen you on anything but some variations of a nightblade cheese build, so I doubt it.

    I've got more time on this class than most, and as someone who plays almost every class, I'm saying this without bias; the class is unplayable in lag. It is near impossible to circumvent the bug by weaving light attacks in the console vivec lag, you should know this. As such, I get locked out of doing abilities almost EVERY offensive rotation. It took me about 5 minutes to kill a 28k health 300cp player the other day because I literally could not hit him with jabs and trying to caused me to get locked out of doing abilities.

    Please don't come into this thread downplaying a bug you literally have no experience with personally because you see "templars like me tearing it up still". It is a bug, there is no reason to defend the playability of the class in the presence of such a bug.
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  • brandonv516
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    Liam12548 wrote: »
    Liam12548 wrote: »
    I'm very excited as well a surprised to see that the Jabs bug was fixed in such a timely manner. Could we please have an ETA on this patch for consoles? The class is near unplayable right now with the bug, and with the amount of lag on console it is fully unplayable in vivec during prime time.

    Please?

    @ZOS_GinaBruno

    While I agree that the patch does need to hurry up, please don't say "the class is near unplayable right now" when I see plenty of Templars (including yourself) still tearing up the battlefield.

    It will probably be a few weeks still so they can combine both patches for us.

    Skill spammer, right?

    You misquoted me, I said the class is near unplayable, and fully so during prime time vivec. Do you play a jabs templar or stamplar? Do you play in vivec on this class? I've never seen you on anything but some variations of a nightblade cheese build, so I doubt it.

    I've got more time on this class than most, and as someone who plays almost every class, I'm saying this without bias; the class is unplayable in lag. It is near impossible to circumvent the bug by weaving light attacks in the console vivec lag, you should know this. As such, I get locked out of doing abilities almost EVERY offensive rotation. It took me about 5 minutes to kill a 28k health 300cp player the other day because I literally could not hit him with jabs and trying to caused me to get locked out of doing abilities.

    Please don't come into this thread downplaying a bug you literally have no experience with personally because you see "templars like me tearing it up still". It is a bug, there is no reason to defend the playability of the class in the presence of such a bug.

    I didn't misquote you. It was word for word.

    I know you play a variety of classes but all I ever hear you whine about is Templar.

    I don't just play Nightblade. I can't play my Templar right now either (Dark Flare is still bugged) but I'm not creating an entire thread about it.

    Stop being so defensive and take a compliment the first time. "Tearing up the battlefield" is a good thing.
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