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Pet died in group dungeon.

What_In_Tarnation
What_In_Tarnation
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Last boss fight in veteran Crypt of Hearts 2 today, was noticed that my sorc start using channel animation while I pressed pet ability, turnout my pet was dead. But not sure what cause the issue.

Btw, tools of slaughter (delve daily quest in Murkmire) is still bugged. I'm too lazy, don't wanna bump my old thread again.
Edited by What_In_Tarnation on November 9, 2018 5:10AM
  • Supportic
    Supportic
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    PC/Mac Patch Notes v4.2.6
    "Player pets will now take 85% less damage from all Area of Effect and Damage over Time attacks. They will continue to take 100% less damage from all attacks in group dungeons, trials, and arenas."
    Edited by Supportic on November 12, 2018 9:10AM
    World 2nd Tick-Tock Tormentor ☑
    Immortal Redeemer ☑
    Gryphon Heart ☑
    HARDwithSTYLE
  • What_In_Tarnation
    What_In_Tarnation
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    Supportic wrote: »
    PC/Mac Patch Notes v4.2.6
    "Player pets will now take 85% less damage from all Area of Effect and Damage over Time attacks. They will continue to take 100% less damage from all attacks in group dungeons, trials, and arenas."

    Well, yea I know that. That's why I posted here, my pet shouldn't died in group dungeon but it did.
  • Supportic
    Supportic
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    attacks != aoe damage && DOT's
    World 2nd Tick-Tock Tormentor ☑
    Immortal Redeemer ☑
    Gryphon Heart ☑
    HARDwithSTYLE
  • What_In_Tarnation
    What_In_Tarnation
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    Supportic wrote: »
    attacks != aoe damage && DOT's

    Umm.. go test by yourself, you'll know pet can't died in group dungeon now, this is definitely a bug. I even tested it in group dungeons by myself, pet won't take any damage no matter aoe or single target attack.
  • Idinuse
    Idinuse
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    Supportic wrote: »
    attacks != aoe damage && DOT's

    all=all, every, what ever the attack, AoE, DoT, Direct, Magick, Elemental, Physical, Poison, Fist, Kick etc etc.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • karekiz
    karekiz
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    Supportic wrote: »
    PC/Mac Patch Notes v4.2.6
    "Player pets will now take 85% less damage from all Area of Effect and Damage over Time attacks. They will continue to take 100% less damage from all attacks in group dungeons, trials, and arenas."

    Bolded that for you.

    Pets aren't supposed to die from any and all damage, but there are several specific encounters in while pets still die:

    Mazz totem will kill pets *after* it dies/when boss cages

    Fang lair caluurion will kills pets based on totem/enrage at 25%

    I haven't ran CoH2 myself, but it very well could have died there too. He didn't list a percent, but it might have been when phase changed perhaps, as I noticed they ususally die to encounter phase shifts <totem deaths/cage/enrage>.
  • What_In_Tarnation
    What_In_Tarnation
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    karekiz wrote: »
    Supportic wrote: »
    PC/Mac Patch Notes v4.2.6
    "Player pets will now take 85% less damage from all Area of Effect and Damage over Time attacks. They will continue to take 100% less damage from all attacks in group dungeons, trials, and arenas."

    Bolded that for you.

    Pets aren't supposed to die from any and all damage, but there are several specific encounters in while pets still die:

    Mazz totem will kill pets *after* it dies/when boss cages

    Fang lair caluurion will kills pets based on totem/enrage at 25%

    I haven't ran CoH2 myself, but it very well could have died there too. He didn't list a percent, but it might have been when phase changed perhaps, as I noticed they ususally die to encounter phase shifts <totem deaths/cage/enrage>.

    Yea, the weird part is my pet usually died in RoM only when I got a statue effect. Totem seems fine to me. And even before murkmire patch, pet will died in weird situation that shouldn't happened at all like vMA frost stage. They died for no reason that shouldn't happened at the first place.
    If totem died and it cause your pet died, it's definitely not working as intended. But judged by how they ignored lots of bugs, people will start thinking: "yea this is not a bug cause they didn't fixed it"

    If that logic is solid here, then another bug with daily delve quest like I post weeks ago in murkmire, that shouldn't counted as bug either. Cause they didn't fixed it.

    https://forums.elderscrollsonline.com/en/discussion/442088/bug-pet-still-dying-to-group-dungeon-bosses

    Here another link from few weeks ago, pet died in vCoH 1.

    And just let you guys know, pets are immune single target attack, aoe attack and DoT attack. So, yea. Unless there's mechanics that will replaced your ability or caster died. Then pets shouldn't died in group dungeons
    Edited by What_In_Tarnation on November 13, 2018 6:19PM
  • Supportic
    Supportic
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    Idinuse wrote: »
    Supportic wrote: »
    attacks != aoe damage && DOT's

    all=all, every, what ever the attack, AoE, DoT, Direct, Magick, Elemental, Physical, Poison, Fist, Kick etc etc.

    My bad, I guess. Playing other games where its better defined. ^^
    World 2nd Tick-Tock Tormentor ☑
    Immortal Redeemer ☑
    Gryphon Heart ☑
    HARDwithSTYLE
  • Merlin13KAGL
    Merlin13KAGL
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    Supportic wrote: »
    Idinuse wrote: »
    Supportic wrote: »
    attacks != aoe damage && DOT's

    all=all, every, what ever the attack, AoE, DoT, Direct, Magick, Elemental, Physical, Poison, Fist, Kick etc etc.

    My bad, I guess. Playing other games where its better defined. ^^
    What games do you play where "all" does not include everything?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • GreenhaloX
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    Now, I'm sure this is about the petsorc. Why even bring a petsorc into vet dungeon. You're losing dps with a clannfear or the Matriach; particularly if you slot both. That's 2-4 slots you should be slotting other crucial sorc's damaging skills. I also hate it when the clannfear pulls the boss away from my tank's taunt.
  • What_In_Tarnation
    What_In_Tarnation
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    GreenhaloX wrote: »
    Now, I'm sure this is about the petsorc. Why even bring a petsorc into vet dungeon. You're losing dps with a clannfear or the Matriach; particularly if you slot both. That's 2-4 slots you should be slotting other crucial sorc's damaging skills. I also hate it when the clannfear pulls the boss away from my tank's taunt.

    Umm, probably because it's just an easy veteran dungeon, I mean I can bring my 50k+ dps stam/mag nb, stam dk and even stam templar. But it's just an easy veteran dungeon. If I feel like pushing trials score, then I'll bring my best dps alts. And I'm using unstable familiar not that useless clannfear.

    Also, correct me if I was wrong, they removed taunt from clannfear long time ago, unless there's something *** up, then clannfear shouldn't taunt at all. Things like someone use frost staff heavy attack, taunt immune boss or some bugged boss in vFG2 (mephala spider lost taunt sometimes for no reason). I'll be surprised if people really think clannfear is a good dps pet, but pugs always surprised me.
    Edited by What_In_Tarnation on November 15, 2018 6:54PM
  • idk
    idk
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    Supportic wrote: »
    PC/Mac Patch Notes v4.2.6
    "Player pets will now take 85% less damage from all Area of Effect and Damage over Time attacks. They will continue to take 100% less damage from all attacks in group dungeons, trials, and arenas."

    This is irrelevant since it only affects outside of group dungeon and trials. It was to fix where pets were dying outside of group instances.

    The relevant Patch Note comers from v4.2.5
    Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.

    So OP has a point. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BillE
  • What_In_Tarnation
    What_In_Tarnation
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    idk wrote: »
    Supportic wrote: »
    PC/Mac Patch Notes v4.2.6
    "Player pets will now take 85% less damage from all Area of Effect and Damage over Time attacks. They will continue to take 100% less damage from all attacks in group dungeons, trials, and arenas."

    This is irrelevant since it only affects outside of group dungeon and trials. It was to fix where pets were dying outside of group instances.

    The relevant Patch Note comers from v4.2.5
    Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.

    So OP has a point. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BillE

    lNUh0uV.gif
  • phileunderx2
    phileunderx2
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    Ran Crypt of Hearts 1 twice and my scamp dies at Archmaster Siniel every time been that way since they supposedly fixed the pets. Pets are not invincible in group content. Devs need to fix it I'm tired of sending tickets and I'm sure they are tired of getting them.
    Edited by phileunderx2 on November 15, 2018 7:31PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks all, we're looking into getting this fixed.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Merlin13KAGL
    Merlin13KAGL
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    GreenhaloX wrote: »
    Now, I'm sure this is about the petsorc. Why even bring a petsorc into vet dungeon. You're losing dps with a clannfear or the Matriach; particularly if you slot both. That's 2-4 slots you should be slotting other crucial sorc's damaging skills. I also hate it when the clannfear pulls the boss away from my tank's taunt.
    Pets don't steal taunt unless taunt falls off.

    After most recent change, pets don't taunt at all, even if taunt falls off.

    If the boss is relocating:
    • Boss is untauntable (including taunt immune)
    • Tank lost taunt
    • Or instance is bugged.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • What_In_Tarnation
    What_In_Tarnation
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    Thanks all, we're looking into getting this fixed.

    Thank you so much. Really wish I can give more details here, but it seems the issue is just randomly happened and really rare. Me with my friends been try to duplicated the issue, but didn't make it.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Yes, Pets still die in Group dungeons.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Was in vWGT, pets died repeatedly on kena.
  • Supportic
    Supportic
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    Supportic wrote: »
    Idinuse wrote: »
    Supportic wrote: »
    attacks != aoe damage && DOT's

    all=all, every, what ever the attack, AoE, DoT, Direct, Magick, Elemental, Physical, Poison, Fist, Kick etc etc.

    My bad, I guess. Playing other games where its better defined. ^^
    What games do you play where "all" does not include everything?

    Path of Exile differentiates between attacks, dots, etc. Meaning "They will continue to take 100% less damage from all attacks in group dungeons, trials, and arenas." will not effect spells because they are not considered as attacks even if its saying "all". In that case "all attacks" will just include melee, bow, staff direct hit attacks and not spells like blackade. I hope it makes more sense now what I was thinking.
    Edited by Supportic on November 17, 2018 11:28AM
    World 2nd Tick-Tock Tormentor ☑
    Immortal Redeemer ☑
    Gryphon Heart ☑
    HARDwithSTYLE
  • karekiz
    karekiz
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    GreenhaloX wrote: »
    Now, I'm sure this is about the petsorc. Why even bring a petsorc into vet dungeon. You're losing dps with a clannfear or the Matriach; particularly if you slot both. That's 2-4 slots you should be slotting other crucial sorc's damaging skills. I also hate it when the clannfear pulls the boss away from my tank's taunt.

    What?

    What DPS pet sorc uses a clannfear - Clannfear is obviously a tank pet as its essentially green dragon blood for sorcs. Matriarch is great for Vet DLC HM content as it essentially replaces your healer. Tormentor only work above 50% which in 4 man vets isn't as great as raids. Its better to have an emergency heal in most points.

    Thanks for the response Gina
    Edited by karekiz on November 18, 2018 3:06AM
  • leeofham
    leeofham
    @ZOS_GinaBruno As I haven't seen it mentioned here. Just to let you know that Wardens bears are dying in trials, dungeons and DSA.
  • ccfeeling
    ccfeeling
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    Thanks all, we're looking into getting this fixed.

    I am in console , combat team used about 4 months to fix the WW SAVAGE STENGTH passive bug , it's pretty amazing , for this case , will it happen the same ?
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