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We need another Craglorn

ParaNostram
ParaNostram
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Of every zone that I've played around in, Craglorn has to be beyond a doubt my favorite. It's not the prettiest zone, though it has it's interesting things to look at. The reason why this is my favorite zone is the sheer number of dungeons you can do. Delves, group delves, various dungeons like Skyreach, the Lost City, etc etc, it's the only zone that's given me the same feeling as looking at a map in a single player TES game. What is that feeling, exactly? Something along the lines of "look at all of these dungeons I can go into!"

Compare this with something like the map of Vvardenfell. There's a handful of delves, two public dungeons, aaaaand that's about it for dungeon crawlers. A few other places open up for specific quests but it's not at all what we had in Craglorn. I want more of that. I want more zones that encourage exploration with a wealth of dungeons to crawl through. TES games have historically been dungeon crawlers, so let's pack in a few more delves and interesting dungeons into future zones okay? Thank you for your time.

(side note)
I also am a fan of how Craglorn is a little bit more challenging than the other zones but that isn't my primary reason for liking it, it's the wealth of dungeons.
"Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

Para Nostram
Bosmer Sorceress
Witch of Evermore

"Death is a privilege that can be denied by it's learned scholars."
Order of the Black Worm
  • OutLaw_Nynx
    OutLaw_Nynx
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    I wouldn’t mind it. Craglorn was originally an adventure zone (I don’t really know what that term means) so i don’t think we will get anything like that again.
  • Nestor
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    Craglorn was originally a Group Only zone and little of the content could be done solo. It was revamped about a year ago to be more Solo friendly.

    Anyway, the Group Aspect is the reason for the number of Dungeons in that zone. They did some things right with that zone, and they did some things wrong. Ironically, it was the forced grouping that was its biggest downfall. That and the huge nerf to Experience that happened shortly after release. This was during the "Thou Shalt Not Grind" phase of ZOS.

    I think what they should do is make a zone like that but the dungeons are either Solo Open or Grouped. People pick the phase they want on entry, and the rewards are appropriately scaled.
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  • sdtlc
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    2017 Craglorn is a joke.

    With the current policy another Craglorn would be worth of two years content.
    Die Qualität verhält sich nicht zwingend proportional zur Masse...

    Meisterangler vor dem perfekten Rogen...
    +Kaiserstadt, Wrothgar, Hew's Fluch, Goldküste, Vvardenfell, Stadt der Uhrwerke, Sommersend, Artaeum, Trübmoor, Elsweyr (nördliches & südliches), Graumoor, Reik, Dunkelforst

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  • Trinity_Is_My_Name
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    What I would like is for Craglorn to return to it's former glory with everything super powerful and players having to be at least Veteran level 1 (CP level now) just to go there.

    Craglorn is a joke compared to it's former self.
  • mertusta
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    As far i know Murkmire was one of the planned adventure zone just like Craglorn. Dont know what happened to it... They never talk about it.
  • Azurya
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    sdtlc wrote: »
    2017 Craglorn is a joke.

    With the current policy another Craglorn would be worth of two years content.

    Yesterday I did with another toon of me the Last Quest of the main story, where you have to kill Molag Ball. That Char is max lvl, I just didn´t have time before doing that quest. Yesterday I thought, do it, we have some time spare, why not.................

    That quest is a joke now, did it in 10 minutes, from the Harborage till standing at Merida and getting that soul back. And I just thought all the time: wtf, WTF, W T F!!!!!
  • Mazbt
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    I'm a big fan of craglorn a second zone like that would be great.
    Mazari the Resurrected (AD)- PVP stamplar main
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  • sdtlc
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    mertusta wrote: »
    As far i know Murkmire was one of the planned adventure zone just like Craglorn. Dont know what happened to it... They never talk about it.

    People don't play online for the playing with other people anymore, all has to be casual and soloable, most at least.

    They statet somewhere, that by the time they changed Craglorn, 1% of the players completed it.
    Die Qualität verhält sich nicht zwingend proportional zur Masse...

    Meisterangler vor dem perfekten Rogen...
    +Kaiserstadt, Wrothgar, Hew's Fluch, Goldküste, Vvardenfell, Stadt der Uhrwerke, Sommersend, Artaeum, Trübmoor, Elsweyr (nördliches & südliches), Graumoor, Reik, Dunkelforst

    [PC][DC]Zunft der Helden[PvX]
    Feierabendgilde mit Ambitionen
  • ParaNostram
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    sdtlc wrote: »
    mertusta wrote: »
    As far i know Murkmire was one of the planned adventure zone just like Craglorn. Dont know what happened to it... They never talk about it.

    People don't play online for the playing with other people anymore, all has to be casual and soloable, most at least.

    They statet somewhere, that by the time they changed Craglorn, 1% of the players completed it.

    Craglorn as it is today I feel is pretty solid. It is challenging at times but can be soloed and that goes for all content there. Some people will need to group up for some content and some people can roll through all of it. I just want more of that.

    I WANT MORE DUNGEONS ZOS GOSH! What did I do in Morrowind, Oblivion, and Skyrim most of the time? Travel around randomly and do whatever dungeons are in my path, exploring tombs and forts and caves and mines, a fine time to be sure that is often lacking in ESO.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Narvuntien
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    Craglorn is in desperate need of better rewards.

    The dungeons are so long and more difficult than many Vet dungeons but the rewards.... they suck. Why do them? other than grinding skyreach it is extremely hard to get groups.

    The gear sets aren't good enough and the motifs *shrug* not everyone is after them, they quickly lose value after the collectors get them.
  • ParaNostram
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    ZOS should spend some of them crown crate moneys on new level designers so they can have more delves and dungeons.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • The_Smilemeister
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    Of every zone that I've played around in, Craglorn has to be beyond a doubt my favorite. It's not the prettiest zone, though it has it's interesting things to look at. The reason why this is my favorite zone is the sheer number of dungeons you can do. Delves, group delves, various dungeons like Skyreach, the Lost City, etc etc, it's the only zone that's given me the same feeling as looking at a map in a single player TES game. What is that feeling, exactly? Something along the lines of "look at all of these dungeons I can go into!"

    Compare this with something like the map of Vvardenfell. There's a handful of delves, two public dungeons, aaaaand that's about it for dungeon crawlers. A few other places open up for specific quests but it's not at all what we had in Craglorn. I want more of that. I want more zones that encourage exploration with a wealth of dungeons to crawl through. TES games have historically been dungeon crawlers, so let's pack in a few more delves and interesting dungeons into future zones okay? Thank you for your time.

    (side note)
    I also am a fan of how Craglorn is a little bit more challenging than the other zones but that isn't my primary reason for liking it, it's the wealth of dungeons.

    Oh my goodness, I agree with you on something! :smiley:

    Craglorn is a ****ing joke now! The only thing that's good about it now is that you can harvest top tier resources whilst looking for that sweet, sweet Nirncrux, but unfortunately that comes as the result of another problem. That problem though is for another thread.


    The concept of Craglorn (as it should be with the game in general, but ya know, whatever) is that it's supposed to be an adventure zone that you group up with friends. Scale the harsh environment that is northern Hammerfell's deserts and cliffs, prepare for and watch your back as the landscape is dotted by Iron Orc camps and Nirncrux infused trolls, explore Nedic ruins and purge them of the celestial cultists who seek to exploit the powers held within, and save Craglorn from a fate worse than death!

    Now though? There's no challenge. Everything is more **** easy and ridiculous to the point that Patrick Star could do the whole zone blindfolded.

    And don't even get me started on ****ing low levels in Craglorn now! Holy hell, why the **** did ZOS do that? I'm no elitist, but it's nice to get away from folk who's "can I get 10k for a horse" comments pop up more in zone chat than the amount of £s I earn from them saying it. The zone was designed for veterans. Is it really to big a deal for them to settle into the game properly before they are able to access this zone?

    Craglorn is a shambles, more so that the Morrowind update. It's not too late to solve it though.

    #MakeCraglornGreatAgain
  • SirMewser
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    I would like to see new incentives to return to Craglorn, Coldharbour, and Eyevea.
  • TheFamousMockingbird
    I recently took my max CP toon through Craglorn to complete some of the delves and pick up skyshards that I couldn't finish before. I agree it is almost too easy now for solo adventuring (except for the anomaly world bosses, those still are tough for me).

    The main thing that stuck out to me was that the delves are in serious need of some window dressing. Where are the heavy sacks and treasure chests? A Craglorn delve really offers nothing to encourage repeat play.
  • Moloch1514
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    A zone like Craglorn now will cost another $40 and be considered a "Chapter". Murkmire was the next Group Adventure zone back in the Paul Sage days.
    PC-NA
  • VaranisArano
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    Craglorn was always beautiful. But before One Tamriel, it was a dead zone, empty except for nirncrux farmers.

    It was an adventure zone, which wouldn't be a bad way to design a current zone now that grouping cross-faction is much more relaxed now, but before One Tamriel it was a Vet 11 group zone. That meant not only did you have to grind to vet 11 before you could handle those murderous packs of welwas and horrid wasp swarms, but you needed friends in the same alliance who were also Vet 11.

    I started playing ESO after it became buy-to-play and I'd only made it to vet rank 7 or 8 before the One Tamriel update, so I never got to play in Vet 11 Craglorn. I mostly stuck to the roads and tried not to aggro anything while I farmed for that precious, precious nirncrux. After One Tamriel, it was like life got breathed into that zone. People were actually doing the quests and group activities!

    I've greatly enjoyed questing in Craglorn and I agree that new zones should strive for that level of content. Craglorn and Orsinium both felt chock-full of content. Now, should ZOS try to recreate an adventure zone where groups are needed to complete the content? With One Tamriel, grouping across faction and level has become feasible and I think the adventure zone idea could be implemented properly where it flopped before that. However, I suspect we'll see something closer to Orsinium and Vvardenfell where the zone has mostly solo content and World Bosses that require groups.
  • Mureel
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    Of every zone that I've played around in, Craglorn has to be beyond a doubt my favorite. It's not the prettiest zone, though it has it's interesting things to look at. The reason why this is my favorite zone is the sheer number of dungeons you can do. Delves, group delves, various dungeons like Skyreach, the Lost City, etc etc, it's the only zone that's given me the same feeling as looking at a map in a single player TES game. What is that feeling, exactly? Something along the lines of "look at all of these dungeons I can go into!"

    Compare this with something like the map of Vvardenfell. There's a handful of delves, two public dungeons, aaaaand that's about it for dungeon crawlers. A few other places open up for specific quests but it's not at all what we had in Craglorn. I want more of that. I want more zones that encourage exploration with a wealth of dungeons to crawl through. TES games have historically been dungeon crawlers, so let's pack in a few more delves and interesting dungeons into future zones okay? Thank you for your time.

    (side note)
    I also am a fan of how Craglorn is a little bit more challenging than the other zones but that isn't my primary reason for liking it, it's the wealth of dungeons.

    I 100% adore Craglorn- and I think it's beautiful too, in its way.
  • DosPanchos
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    I would like to see more difficult zones in the game, period. Craglorn offers a little of that.
  • dragonz868
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    I really miss the old Craglorn. It used to be my favorite place in the game. I always ran around it solo just to challenge myself and test out my builds. I would definitely vote for it to return to old..
  • WhiteCoatSyndrome
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    I'm not much of a dungeon runner, but I do miss the big packs of Welwa. It was fun to take down two packs of five or six each at a time.

    And I am all for any and every excuse to see more of the Star-Gazers and/or the Celestials.
    #proud2BAStarObsessedLoony
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  • Kuramas9tails
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    I was a cub when I wondered into Craglorn for the first time with my stamblade. When I was finally able to defeat a group of ads alone, I was forever changed.
      Your friendly neighborhood crazy cat lady of ESO
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      PS4/NA
    • Tandor
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      Like a lot of players I enjoy delves and public dungeons but have no interest in group dungeons or trials. It would be good if the annual group dungeon DLC included a couple of delves or public dungeons, and would increase the appeal of that DLC and therefore the revenue gained from it.
    • Ch4mpTW
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      Agreed. ESO needs more vast zones, that give a sense of adventure and exploration. All the while having a strong importance for those who wish to farm crafting materials. I feel this is the reason why places like: Craglorn, Orsinium, etc. are so well-received by the community. Because the lands are vast, beautiful, and ultimately just bring numerous amounts of things to the table.
    • Mureel
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      dragonz868 wrote: »
      I really miss the old Craglorn. It used to be my favorite place in the game. I always ran around it solo just to challenge myself and test out my builds. I would definitely vote for it to return to old..

      So much this! Like one tiny zone - come on.

      But then all the farmers were all ‘you just wanna hog all the nirncrux’ like I have over 4 mil gold and usually more (like 4 mil is when I start feeling broke lol), wtf are nirncrux to me? People are lucky I don’t just buy all I see and then jack up the price and sell 2-3 a day. *nirncrux. Srsly*
      Edited by Mureel on November 13, 2018 5:01PM
    • Mureel
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      I was a cub when I wondered into Craglorn for the first time with my stamblade. When I was finally able to defeat a group of ads alone, I was forever changed.


      Lol yeah they had Wasps that would ruin your life back then xD Also; shadas tear was virtually a 4 man trial at one point. It was ridiculous, in a good way!
    • mairwen85
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      Yes. 100%, but with more useful rewards.
      Edited by mairwen85 on November 13, 2018 7:01PM
    • Katahdin
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      I wish they would make the Skyreach, Shada, Elinhir, Shattered Tomb, and Spire dungeons more worth while repeating.

      Skyreach catacombs and Shada are awesome dungeons. Shada and its story is one of my favorites. They are definitely on par with the non dlc normal dungeons, even harder than some of those. But they are so long and so unrewarding, no one repeats them if they can avoid it.
      Beta tester November 2013
    • scholar666
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      I remember the time when I ventured too far from the safety of belkarth and got murdered by those vicious wasps.. And sneaking in wait for a higher level player to show up to help me with some adds, so I could grab them survey nodes.
    • Gythral
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      Like a hole in the head...
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    • Mureel
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      Katahdin wrote: »
      I wish they would make the Skyreach, Shada, Elinhir, Shattered Tomb, and Spire dungeons more worth while repeating.

      Skyreach catacombs and Shada are awesome dungeons. Shada and its story is one of my favorites. They are definitely on par with the non dlc normal dungeons, even harder than some of those. But they are so long and so unrewarding, no one repeats them if they can avoid it.

      They used to be SO HARD - not even kidding. Esp shadas tear, I mean you had to have your act together - not Burning your add, or touching foot in the water at the wrong time = a wipe.

      It was so much fun! There are a few more that we’re amazing there, but shadas tear holds a place in my heart.
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