2017 Craglorn is a joke.
With the current policy another Craglorn would be worth of two years content.
As far i know Murkmire was one of the planned adventure zone just like Craglorn. Dont know what happened to it... They never talk about it.
As far i know Murkmire was one of the planned adventure zone just like Craglorn. Dont know what happened to it... They never talk about it.
People don't play online for the playing with other people anymore, all has to be casual and soloable, most at least.
They statet somewhere, that by the time they changed Craglorn, 1% of the players completed it.
ParaNostram wrote: »Of every zone that I've played around in, Craglorn has to be beyond a doubt my favorite. It's not the prettiest zone, though it has it's interesting things to look at. The reason why this is my favorite zone is the sheer number of dungeons you can do. Delves, group delves, various dungeons like Skyreach, the Lost City, etc etc, it's the only zone that's given me the same feeling as looking at a map in a single player TES game. What is that feeling, exactly? Something along the lines of "look at all of these dungeons I can go into!"
Compare this with something like the map of Vvardenfell. There's a handful of delves, two public dungeons, aaaaand that's about it for dungeon crawlers. A few other places open up for specific quests but it's not at all what we had in Craglorn. I want more of that. I want more zones that encourage exploration with a wealth of dungeons to crawl through. TES games have historically been dungeon crawlers, so let's pack in a few more delves and interesting dungeons into future zones okay? Thank you for your time.
(side note)
I also am a fan of how Craglorn is a little bit more challenging than the other zones but that isn't my primary reason for liking it, it's the wealth of dungeons.
ParaNostram wrote: »Of every zone that I've played around in, Craglorn has to be beyond a doubt my favorite. It's not the prettiest zone, though it has it's interesting things to look at. The reason why this is my favorite zone is the sheer number of dungeons you can do. Delves, group delves, various dungeons like Skyreach, the Lost City, etc etc, it's the only zone that's given me the same feeling as looking at a map in a single player TES game. What is that feeling, exactly? Something along the lines of "look at all of these dungeons I can go into!"
Compare this with something like the map of Vvardenfell. There's a handful of delves, two public dungeons, aaaaand that's about it for dungeon crawlers. A few other places open up for specific quests but it's not at all what we had in Craglorn. I want more of that. I want more zones that encourage exploration with a wealth of dungeons to crawl through. TES games have historically been dungeon crawlers, so let's pack in a few more delves and interesting dungeons into future zones okay? Thank you for your time.
(side note)
I also am a fan of how Craglorn is a little bit more challenging than the other zones but that isn't my primary reason for liking it, it's the wealth of dungeons.
dragonz868 wrote: »I really miss the old Craglorn. It used to be my favorite place in the game. I always ran around it solo just to challenge myself and test out my builds. I would definitely vote for it to return to old..
Kuramas9tails wrote: »I was a cub when I wondered into Craglorn for the first time with my stamblade. When I was finally able to defeat a group of ads alone, I was forever changed.
I wish they would make the Skyreach, Shada, Elinhir, Shattered Tomb, and Spire dungeons more worth while repeating.
Skyreach catacombs and Shada are awesome dungeons. Shada and its story is one of my favorites. They are definitely on par with the non dlc normal dungeons, even harder than some of those. But they are so long and so unrewarding, no one repeats them if they can avoid it.