I have been playing Mag DK for years on PC NA, and have noticed a distinct difference between stamina dots and magicka dots.
1. I want to start with the fact that there are multiple classes designed for melee and are magicka and we only have access to staves. I feel that first off this is very clunky and makes absolutely no sense. Why would I used a ranged weapon if every skill I am using is 8 meters or less?
2. In just about every Elder Scrolls games there are bound weapons, like swords, axes, battle axes, great swords, ect... But in this game there is only 3 offensive stave options all with the same skill line and a resto for healing.
3. Can we get some sort of melee magicka weapons or at least if you guys only want to half ass it can we get a magicka morph for all the weapon melee lines and the weapons scale off of max stat, or which ever gives more damage.
4. One of the distinct differences and what makes stamina so much stronger (not including the fact that stamina sets are far superior to magicka sets) is the fact that weapon skill lines have bleeds attached to them. Stamina users get free dots just for using specific weapons, and the light attacks, and some dots skills from those trees apply bleeds which are unmitigated. The fact that you can push weapon damage so much higher than you can spell damage and get free dots that scale with that damage makes stamina damage in PVP far superior to that of magicka, as far as I have been told this is also true in PVE.
5. I feel that we need either magicka melee skill lines or all melee weapons need to be changed to max stat scaling both for damage and resource return and all abilities need to have a magicka morph as well as a stamina morph.
6. Elemental weapon in my opinion was a very half ass way to give magicka users access to magicka damage on light and heavy attacks with melee weapons if that was the intent. Either way the ability is only 2 seconds and then needs to be re-casted which makes the skill almost unusable. Having to recast the skill every time someone dodges or just because the light attack was some how missed in a buggy way just makes in not usable in most cases. I think this skill should have at least a 5 second up time on cast to make it even usable.
7. Finally if you wont give us magicka melee weapons which would be just flat out unfair, then you need to give us some sort of unmitigatable dot in our passives for magicka dot users. Burning is weak and not to mention stamina can also get a status effect from poison glyph as well as there twin blade and blunt passive, and rending or blood craze unmitigatable bleed damage, and all bleeds scale with weapon damage.
Please do not add any of these recommended changes to the crap staves skill line, please make sure to give magicka melee users their own melee weapons like have been in all other games. When I think battle mage I don't think staff user, I think front line heavy armor in you face magicka user with bound weapons beating on you, like all other elder scrolls games.
Thank you from me and all other melee magicka users!
-JDMOONAN the Fire Mage