Metemsycosis wrote: »My first choice is juli/Amber/bloodspawn, 5/1/1 LA, full divines, max magicka mundus, jewels of misrule food buff.
Second is 7 HA earthgore, dragonguard, transmutation or lich jewelry and back bar. Will power front bar (destro, 2h, or whatever).
Both are good. I like how juli/Amber feels like old magicka nb, very nasty burst, still squishy when exposed and hard to kill when not. The second option feels fresh. Resilient, great support, and with tether/concealed/impale you can still land kills.
brandonv516 wrote: »I was running 5 Torugs, 5 Caluurions, 2 Bloodspawn/BRP resto backbar in 5h/2l (frontbar inferno infused destro)
I switched to the same setup but in 5l/2h. It's amazing. I was barely hitting 500k damage in BGs with heavy armor; now I'm seeing values double that. Enemies melt when you run light armor.
Heavy armor is still viable and I'm sure many will find success with it. However with the changes to Healing Ward, survivability is just not the same. I'd much rather put the pressure hard on enemies and use my escape tools when necessary.
I'm finding I like the BRP resto to boost my Refreshing Path (my only non-ultimate heal). I don't even run Harness/Dampen on my build because the heals are spot on.
I can share some recent video if interested but it's only BGs (no CP).
On another note, consider Manifestation of Terror. It can fear up to 6 enemies at a time and has a very short activation. Useful for many situations.
Good luck with whatever you decide!
5 light 2 heavy, heavy chest & legs/helmet
5 juli, 5 spinners, like 4K+ penetration cp tree; running 16k penetration total.
All impen w/tri-stat glyphs (maybe 1 or 2 w/o tri-stat, just try to have 12-13k stam)
All infused jewelry, with 1 reduce cost, 1 recovery, 1 spell dmg glyphs
Recovery mundus (atro I think)
Random back bar resto staff, (defending)
Sharpened 2h sword
Monster:
2 of any mixed together for ~6k resistances:
Pirate, chudan, lord warden
Front bar:
Sap, assassins will(merciless resolve), forward momentum, concealed strike, mage light, soul harvest
Back bar:
Cloak, psijic skill that gives inc crit dmg & movement speed, fear, blessing of restoration, siphoning strikes, temporal guard (psijic ult that gives 8% dmg reduction)
Enjoy
Hmm with a 5pc frontbar setup and a free backbar slot, im wondering what’s better. Malestrom resto for the mag recovery, or blackrose for the better heals?
Im leaning towards better mag recovery since that’s easier to convert to more damage (not having to run magicka recovery glyphs). But then again with all the hots magblades have, blackrose resto could be pretty great as well.
Metemsycosis wrote: »My first choice is juli/Amber/bloodspawn, 5/1/1 LA, full divines, max magicka mundus, jewels of misrule food buff.
Second is 7 HA earthgore, dragonguard, transmutation or lich jewelry and back bar. Will power front bar (destro, 2h, or whatever).
Both are good. I like how juli/Amber feels like old magicka nb, very nasty burst, still squishy when exposed and hard to kill when not. The second option feels fresh. Resilient, great support, and with tether/concealed/impale you can still land kills.
Full divines light armor seems very hard to do now with the shield nerf? Even before the shield nerf I dont think not having any impen is a good idea too... how is it working out for you?brandonv516 wrote: »I was running 5 Torugs, 5 Caluurions, 2 Bloodspawn/BRP resto backbar in 5h/2l (frontbar inferno infused destro)
I switched to the same setup but in 5l/2h. It's amazing. I was barely hitting 500k damage in BGs with heavy armor; now I'm seeing values double that. Enemies melt when you run light armor.
Heavy armor is still viable and I'm sure many will find success with it. However with the changes to Healing Ward, survivability is just not the same. I'd much rather put the pressure hard on enemies and use my escape tools when necessary.
I'm finding I like the BRP resto to boost my Refreshing Path (my only non-ultimate heal). I don't even run Harness/Dampen on my build because the heals are spot on.
I can share some recent video if interested but it's only BGs (no CP).
On another note, consider Manifestation of Terror. It can fear up to 6 enemies at a time and has a very short activation. Useful for many situations.
Good luck with whatever you decide!
Nice reply! Lots of info I wanted to read about thanksAre you using cloak on your light armor? If im running light armor, I find that amber plasm + trifood gives better stats than light shacklebreaer + witchmother. I’d love to see a video definitely! How are you lining up your burst if you’re using manifestation of terror?
5 light 2 heavy, heavy chest & legs/helmet
5 juli, 5 spinners, like 4K+ penetration cp tree; running 16k penetration total.
All impen w/tri-stat glyphs (maybe 1 or 2 w/o tri-stat, just try to have 12-13k stam)
All infused jewelry, with 1 reduce cost, 1 recovery, 1 spell dmg glyphs
Recovery mundus (atro I think)
Random back bar resto staff, (defending)
Sharpened 2h sword
Monster:
2 of any mixed together for ~6k resistances:
Pirate, chudan, lord warden
Front bar:
Sap, assassins will(merciless resolve), forward momentum, concealed strike, mage light, soul harvest
Back bar:
Cloak, psijic skill that gives inc crit dmg & movement speed, fear, blessing of restoration, siphoning strikes, temporal guard (psijic ult that gives 8% dmg reduction)
Enjoy
Interesting take on being tanky as a light armor melee magblade. Id probably swap cloak and sap to have the on demand cc with cloak+concealed and the movespeed while in cloak without having to bar swap.
Definitely slippery and hard to kill! How is the kill potential? My main issue with melee magblade is how backloaded the burst is. Most of the time, I end up spamming light attacks weaves with entropy on resto bar until I have the bow proc.
Magnb is in a funny spot in cyro imo.
I have found with proc sets such a calu, you dnt have the burst to kill any decent player. But you can't stand and fight because in light armor with new shields you're way to squishy, you're forced into hit and run tactics which leads to a very tedious play style
Heavy armor feels great as far as 1vx goes, however in heavy your damage is just not there, you can kill potatos but again the pressure is just not enough vs a good player. I tried my hardest to run heavy with all sorts of setups and the damage is just not there. To be honest the only way I found heavy to work was heavy CA with spinners jewels and weapons and skoria, but this is very timing specific and doesnt always flow properly.
At the moment, I'm running 5L shackle / spinners / TK I rely heavy on cloak and shade placement. TK helps alot when cloaking out of trouble. I'm on the fence with this setup, but it's what I have landed on.
Metemsycosis wrote: »My first choice is juli/Amber/bloodspawn, 5/1/1 LA, full divines, max magicka mundus, jewels of misrule food buff.
Second is 7 HA earthgore, dragonguard, transmutation or lich jewelry and back bar. Will power front bar (destro, 2h, or whatever).
Both are good. I like how juli/Amber feels like old magicka nb, very nasty burst, still squishy when exposed and hard to kill when not. The second option feels fresh. Resilient, great support, and with tether/concealed/impale you can still land kills.
Full divines light armor seems very hard to do now with the shield nerf? Even before the shield nerf I dont think not having any impen is a good idea too... how is it working out for you?brandonv516 wrote: »I was running 5 Torugs, 5 Caluurions, 2 Bloodspawn/BRP resto backbar in 5h/2l (frontbar inferno infused destro)
I switched to the same setup but in 5l/2h. It's amazing. I was barely hitting 500k damage in BGs with heavy armor; now I'm seeing values double that. Enemies melt when you run light armor.
Heavy armor is still viable and I'm sure many will find success with it. However with the changes to Healing Ward, survivability is just not the same. I'd much rather put the pressure hard on enemies and use my escape tools when necessary.
I'm finding I like the BRP resto to boost my Refreshing Path (my only non-ultimate heal). I don't even run Harness/Dampen on my build because the heals are spot on.
I can share some recent video if interested but it's only BGs (no CP).
On another note, consider Manifestation of Terror. It can fear up to 6 enemies at a time and has a very short activation. Useful for many situations.
Good luck with whatever you decide!
Nice reply! Lots of info I wanted to read about thanksAre you using cloak on your light armor? If im running light armor, I find that amber plasm + trifood gives better stats than light shacklebreaer + witchmother. I’d love to see a video definitely! How are you lining up your burst if you’re using manifestation of terror?
5 light 2 heavy, heavy chest & legs/helmet
5 juli, 5 spinners, like 4K+ penetration cp tree; running 16k penetration total.
All impen w/tri-stat glyphs (maybe 1 or 2 w/o tri-stat, just try to have 12-13k stam)
All infused jewelry, with 1 reduce cost, 1 recovery, 1 spell dmg glyphs
Recovery mundus (atro I think)
Random back bar resto staff, (defending)
Sharpened 2h sword
Monster:
2 of any mixed together for ~6k resistances:
Pirate, chudan, lord warden
Front bar:
Sap, assassins will(merciless resolve), forward momentum, concealed strike, mage light, soul harvest
Back bar:
Cloak, psijic skill that gives inc crit dmg & movement speed, fear, blessing of restoration, siphoning strikes, temporal guard (psijic ult that gives 8% dmg reduction)
Enjoy
Interesting take on being tanky as a light armor melee magblade. Id probably swap cloak and sap to have the on demand cc with cloak+concealed and the movespeed while in cloak without having to bar swap.
Definitely slippery and hard to kill! How is the kill potential? My main issue with melee magblade is how backloaded the burst is. Most of the time, I end up spamming light attacks weaves with entropy on resto bar until I have the bow proc.
Fully buffed, both my concealed & sap hit decently, try it.
thankyourat wrote: »My build is pretty much the same as yours. I use heavy shackle/ transmutation/ troll king for open world. My front bar is the exact same as yours as well. I've taken healing ward off my bar and replaced it with dark cloak and troll king. Light armor magblade feels very week for solo PvP this patch. I can't get the stats and survivability I want the shield change has turned magblade into glass.
The problem with my build is the damage is kind of low 40k mag and 3k sd is just not enough damage to kill some of the really tanky players. The bright side is they can't kill you as well even though that's really no fun for anyone, but I found that that's better than light where you still can't kill them but now they can kill you. For a 1vX build though it's decently strong and I've had quite a few successful 1vXs so far this patch. Hopefully ZoS adds some strong magicka heavy armor sets soon.
thankyourat wrote: »My build is pretty much the same as yours. I use heavy shackle/ transmutation/ troll king for open world. My front bar is the exact same as yours as well. I've taken healing ward off my bar and replaced it with dark cloak and troll king. Light armor magblade feels very week for solo PvP this patch. I can't get the stats and survivability I want the shield change has turned magblade into glass.
The problem with my build is the damage is kind of low 40k mag and 3k sd is just not enough damage to kill some of the really tanky players. The bright side is they can't kill you as well even though that's really no fun for anyone, but I found that that's better than light where you still can't kill them but now they can kill you. For a 1vX build though it's decently strong and I've had quite a few successful 1vXs so far this patch. Hopefully ZoS adds some strong magicka heavy armor sets soon.
What’s not fun with our setup though is how immobile you feel when randoms are throwing snares at you. I might try @kaithuzar ‘s 2h light armor build that stacks damage mitigation. How is the sustain though?
Also, has anyone tested what the best damage set is in murkmire? With the shield changes it’s gotta be spinners
HEBREWHAMMERRR wrote: »5 heavy shackle, is what I’ve been preferring. Still fine tuning but skoria is great still for generating damage but the refreshing path nerf hurts the proc rate quite a bit
thankyourat wrote: »thankyourat wrote: »My build is pretty much the same as yours. I use heavy shackle/ transmutation/ troll king for open world. My front bar is the exact same as yours as well. I've taken healing ward off my bar and replaced it with dark cloak and troll king. Light armor magblade feels very week for solo PvP this patch. I can't get the stats and survivability I want the shield change has turned magblade into glass.
The problem with my build is the damage is kind of low 40k mag and 3k sd is just not enough damage to kill some of the really tanky players. The bright side is they can't kill you as well even though that's really no fun for anyone, but I found that that's better than light where you still can't kill them but now they can kill you. For a 1vX build though it's decently strong and I've had quite a few successful 1vXs so far this patch. Hopefully ZoS adds some strong magicka heavy armor sets soon.
What’s not fun with our setup though is how immobile you feel when randoms are throwing snares at you. I might try @kaithuzar ‘s 2h light armor build that stacks damage mitigation. How is the sustain though?
Also, has anyone tested what the best damage set is in murkmire? With the shield changes it’s gotta be spinners
Snares are definitely a problem, been that way for basically 2 years now. I have a 2 hand build I play when I'm bored. It's really nice because it allows you to move around. It has many more downsides than the build you are currently playing though. The biggest one is that you are forced to fight In melee range without a burst heal which causes you to have to reset the fight much more often. You also have to give up elemental drain, and will probably not be able to fit Mark on your bar forcing you to give up your penetration buff. It's also hard to fit mage light on your bar forcing you to give up your crit bonus.
You basically give up your ability to heal and a good deal of damage to be able to reliably move around
thankyourat wrote: »My build is pretty much the same as yours. I use heavy shackle/ transmutation/ troll king for open world. My front bar is the exact same as yours as well. I've taken healing ward off my bar and replaced it with dark cloak and troll king. Light armor magblade feels very week for solo PvP this patch. I can't get the stats and survivability I want the shield change has turned magblade into glass.
The problem with my build is the damage is kind of low 40k mag and 3k sd is just not enough damage to kill some of the really tanky players. The bright side is they can't kill you as well even though that's really no fun for anyone, but I found that that's better than light where you still can't kill them but now they can kill you. For a 1vX build though it's decently strong and I've had quite a few successful 1vXs so far this patch. Hopefully ZoS adds some strong magicka heavy armor sets soon.
What’s not fun with our setup though is how immobile you feel when randoms are throwing snares at you. I might try @kaithuzar ‘s 2h light armor build that stacks damage mitigation. How is the sustain though?
Also, has anyone tested what the best damage set is in murkmire? With the shield changes it’s gotta be spinners
@Adenoma
I'm a lizard myself, always been one with the hist. It's why I really enjoy the heavy playstyle because it fit to be a brawler with hots. The most fun by far heavy build I had was a destro/2h build. I absolutely love the way it played but i never found a way to get the proper damage I needed
The build was 5-1-1 heavy wyrd tree, spinners jewels and weapons, TK monster
Front bar:
Impale, mercy, cripple, swallow soul(now we lost mending), ele drain, incap
Back bar:
Dark cloak, refreshing path, siphon strikes, fm, sap essence, soul tether.
I ran this during the swift meta before nerfmire, it was soooooooooo much fun. This build has a good amount of survivability and is very hard to lock down. When I ran into better players the damage just didn't seem there, it was much too backloaded. Maybe you can tweak it and make it work fo your playstyle, but it's worth a try just for the entertainment aspect.
@Adenoma
I'm a lizard myself, always been one with the hist. It's why I really enjoy the heavy playstyle because it fit to be a brawler with hots. The most fun by far heavy build I had was a destro/2h build. I absolutely love the way it played but i never found a way to get the proper damage I needed
The build was 5-1-1 heavy wyrd tree, spinners jewels and weapons, TK monster
Front bar:
Impale, mercy, cripple, swallow soul(now we lost mending), ele drain, incap
Back bar:
Dark cloak, refreshing path, siphon strikes, fm, sap essence, soul tether.
I ran this during the swift meta before nerfmire, it was soooooooooo much fun. This build has a good amount of survivability and is very hard to lock down. When I ran into better players the damage just didn't seem there, it was much too backloaded. Maybe you can tweak it and make it work fo your playstyle, but it's worth a try just for the entertainment aspect.
Interesting. Since healing ward lost the initial heal, maybe a destro/2h setup would indeed be decent. Run TK and as many hots possible. Julianos may also be a good heavy set; crits for more HoTs. Plus you get the best of both worlds (i.e. mobility via fm, and accesible damage via destro), with the only downside of not having a burst defensive option.
@Datthaw , at least in no-CP I think it's more efficient to layer HOTs like refreshing+rapid regen with healing ward as backup.
All told my magNB in BGs has hist sap + rapid regen + refreshing path + swallow soul (forget which is the damage morph) + siphoning attacks + troll king. All told that adds up to silly heals/second and lets you rock the light armor. Especially if you're using a blackrose prison resto staff for major vitality off of healing ward. Tentatively, I'll move away from troll king to run either blood spawn or find enough ways to incorporate DOTs to get skoria rolling again.
I just wish shade was fixed and they'd add some small DOT component to refreshing path again.