MartiniDaniels wrote: »You may then go further and ask why lightin' staff sxxx in top builds and everyone's running inferno. Why 2H weapons sxxx in PVE? it's all one answer - aoe damage is cheap and easy, single target dps is more important by game design. PVE combat main target - to kill that final boss, no matter how fast you wipe trash by the road to that boss.
MartiniDaniels wrote: »Major fracture is available through class skills - dk, nb and warden can do it;
Also there is craftable set which provides it - night mother gaze
So you can build a full-purpose tank without S&B, but another question is WHY you need to play with dual ice staves? there are certain cool features which ice staff has and S&B don't, mainly range-related, so what's surprising that in melee tanking S&B is more effective? It's only natural.
pdebie64b16_ESO wrote: »It suprised me abit that there are only two real frost based armor sets and only one monster set and no heavy or medium set or crafted sets at all, i can live with the ice staff because i only solo with my frost warden, (lacking in dps in both pve and pvp) but i would like to see some chances to get the ice staff more on par with the destro/lighting skill. And the frost skills are only available to the Warden and are magicka bases only.
ESO_Nightingale wrote: »MartiniDaniels wrote: »Major fracture is available through class skills - dk, nb and warden can do it;
Also there is craftable set which provides it - night mother gaze
So you can build a full-purpose tank without S&B, but another question is WHY you need to play with dual ice staves? there are certain cool features which ice staff has and S&B don't, mainly range-related, so what's surprising that in melee tanking S&B is more effective? It's only natural.
Lol you're funny. Just because it's available doesnt mean it's good. As for why i want to use ice staffs? Maybe because i enjoy ice a lot. And maybe i hate sword and shield because it's the only actual viable tank option which is *** when there is another tank option advertised.
I've used night mothers gaze. Complete waste of 5 armor slots. As for sub assasult, mark and noxious. Sub assault is a dps tool and a waste of a slot on a tank. It is also a deep drain of stamina to try and upkeep major fracture. ive heard this before but it is completely idiotic when you actually look at it. Mark target is really cool but limited to one target. And noxious is not good because you're losing engulfing flames which is one of the best support tools in the game for buffing all flame damage on the target by around 10%. Out of these, noxious would be the best but like i stated before, engulfing is more important.
I hate sword and shield. I should not be forced to use it when i have another advertised option. There is a really easy solution too.
MartiniDaniels wrote: »ESO_Nightingale wrote: »MartiniDaniels wrote: »Major fracture is available through class skills - dk, nb and warden can do it;
Also there is craftable set which provides it - night mother gaze
So you can build a full-purpose tank without S&B, but another question is WHY you need to play with dual ice staves? there are certain cool features which ice staff has and S&B don't, mainly range-related, so what's surprising that in melee tanking S&B is more effective? It's only natural.
Lol you're funny. Just because it's available doesnt mean it's good. As for why i want to use ice staffs? Maybe because i enjoy ice a lot. And maybe i hate sword and shield because it's the only actual viable tank option which is *** when there is another tank option advertised.
I've used night mothers gaze. Complete waste of 5 armor slots. As for sub assasult, mark and noxious. Sub assault is a dps tool and a waste of a slot on a tank. It is also a deep drain of stamina to try and upkeep major fracture. ive heard this before but it is completely idiotic when you actually look at it. Mark target is really cool but limited to one target. And noxious is not good because you're losing engulfing flames which is one of the best support tools in the game for buffing all flame damage on the target by around 10%. Out of these, noxious would be the best but like i stated before, engulfing is more important.
I hate sword and shield. I should not be forced to use it when i have another advertised option. There is a really easy solution too.
There are ton of limitations in this game and all other games, it's not about ice staff, it's about dozens of things. Where are spears, why I can't play stealth in PVE, why i can't hold magicka in my hand and shield, why i can't take some orb in left hand and use it with a sword (a-la Diablo 3). Why ALL hybrid dps builds are fun at best and are not viable even in vet2+ dungeons, not speaking of dlc, hm and trials. Why I can't fly via spells like in TES3, why i can't craft my own spells, etc.
If you wanna play in top guilds for scoreboard results play argonian DK with dual S&B, in all other cases ice staff (on backbar) is viable and useful for tank. If you want run dual ice staves it's just your fancy wish, i don't see any real reason for dual staves on tank.
ESO_Nightingale wrote: »MartiniDaniels wrote: »ESO_Nightingale wrote: »MartiniDaniels wrote: »Major fracture is available through class skills - dk, nb and warden can do it;
Also there is craftable set which provides it - night mother gaze
So you can build a full-purpose tank without S&B, but another question is WHY you need to play with dual ice staves? there are certain cool features which ice staff has and S&B don't, mainly range-related, so what's surprising that in melee tanking S&B is more effective? It's only natural.
Lol you're funny. Just because it's available doesnt mean it's good. As for why i want to use ice staffs? Maybe because i enjoy ice a lot. And maybe i hate sword and shield because it's the only actual viable tank option which is *** when there is another tank option advertised.
I've used night mothers gaze. Complete waste of 5 armor slots. As for sub assasult, mark and noxious. Sub assault is a dps tool and a waste of a slot on a tank. It is also a deep drain of stamina to try and upkeep major fracture. ive heard this before but it is completely idiotic when you actually look at it. Mark target is really cool but limited to one target. And noxious is not good because you're losing engulfing flames which is one of the best support tools in the game for buffing all flame damage on the target by around 10%. Out of these, noxious would be the best but like i stated before, engulfing is more important.
I hate sword and shield. I should not be forced to use it when i have another advertised option. There is a really easy solution too.
There are ton of limitations in this game and all other games, it's not about ice staff, it's about dozens of things. Where are spears, why I can't play stealth in PVE, why i can't hold magicka in my hand and shield, why i can't take some orb in left hand and use it with a sword (a-la Diablo 3). Why ALL hybrid dps builds are fun at best and are not viable even in vet2+ dungeons, not speaking of dlc, hm and trials. Why I can't fly via spells like in TES3, why i can't craft my own spells, etc.
If you wanna play in top guilds for scoreboard results play argonian DK with dual S&B, in all other cases ice staff (on backbar) is viable and useful for tank. If you want run dual ice staves it's just your fancy wish, i don't see any real reason for dual staves on tank.
I see a lack of passion here. If you dont like these things you can stand up for them. Fracture on a tanking weapon is a necessity.
MartiniDaniels wrote: »ESO_Nightingale wrote: »MartiniDaniels wrote: »ESO_Nightingale wrote: »MartiniDaniels wrote: »Major fracture is available through class skills - dk, nb and warden can do it;
Also there is craftable set which provides it - night mother gaze
So you can build a full-purpose tank without S&B, but another question is WHY you need to play with dual ice staves? there are certain cool features which ice staff has and S&B don't, mainly range-related, so what's surprising that in melee tanking S&B is more effective? It's only natural.
Lol you're funny. Just because it's available doesnt mean it's good. As for why i want to use ice staffs? Maybe because i enjoy ice a lot. And maybe i hate sword and shield because it's the only actual viable tank option which is *** when there is another tank option advertised.
I've used night mothers gaze. Complete waste of 5 armor slots. As for sub assasult, mark and noxious. Sub assault is a dps tool and a waste of a slot on a tank. It is also a deep drain of stamina to try and upkeep major fracture. ive heard this before but it is completely idiotic when you actually look at it. Mark target is really cool but limited to one target. And noxious is not good because you're losing engulfing flames which is one of the best support tools in the game for buffing all flame damage on the target by around 10%. Out of these, noxious would be the best but like i stated before, engulfing is more important.
I hate sword and shield. I should not be forced to use it when i have another advertised option. There is a really easy solution too.
There are ton of limitations in this game and all other games, it's not about ice staff, it's about dozens of things. Where are spears, why I can't play stealth in PVE, why i can't hold magicka in my hand and shield, why i can't take some orb in left hand and use it with a sword (a-la Diablo 3). Why ALL hybrid dps builds are fun at best and are not viable even in vet2+ dungeons, not speaking of dlc, hm and trials. Why I can't fly via spells like in TES3, why i can't craft my own spells, etc.
If you wanna play in top guilds for scoreboard results play argonian DK with dual S&B, in all other cases ice staff (on backbar) is viable and useful for tank. If you want run dual ice staves it's just your fancy wish, i don't see any real reason for dual staves on tank.
I see a lack of passion here. If you dont like these things you can stand up for them. Fracture on a tanking weapon is a necessity.
I agree that ice HA need be much faster and that force shock should include both major fracture and breach when used on ice staff. I am against adding major fracture to ele drain, it's already powerful for free instant skill.
About standing for something.. yeah, lack of passion, devs have their own logic we will never know and they rarely buff anythin', so threads like ice staff is weaker then S&B will end up in S&B nerf.
MartiniDaniels wrote: »ESO_Nightingale wrote: »MartiniDaniels wrote: »Major fracture is available through class skills - dk, nb and warden can do it;
Also there is craftable set which provides it - night mother gaze
So you can build a full-purpose tank without S&B, but another question is WHY you need to play with dual ice staves? there are certain cool features which ice staff has and S&B don't, mainly range-related, so what's surprising that in melee tanking S&B is more effective? It's only natural.
Lol you're funny. Just because it's available doesnt mean it's good. As for why i want to use ice staffs? Maybe because i enjoy ice a lot. And maybe i hate sword and shield because it's the only actual viable tank option which is *** when there is another tank option advertised.
I've used night mothers gaze. Complete waste of 5 armor slots. As for sub assasult, mark and noxious. Sub assault is a dps tool and a waste of a slot on a tank. It is also a deep drain of stamina to try and upkeep major fracture. ive heard this before but it is completely idiotic when you actually look at it. Mark target is really cool but limited to one target. And noxious is not good because you're losing engulfing flames which is one of the best support tools in the game for buffing all flame damage on the target by around 10%. Out of these, noxious would be the best but like i stated before, engulfing is more important.
I hate sword and shield. I should not be forced to use it when i have another advertised option. There is a really easy solution too.
If you wanna play in top guilds for scoreboard results play argonian DK with dual S&B, in all other cases ice staff (on backbar) is viable and useful for tank. If you want run dual ice staves it's just your fancy wish, i don't see any real reason for dual staves on tank.
@DocFrost72 dude I’m going to be real with you. I’m not trying to have a long debate on generally accepted issue.
Of ice being the red head step child that generally gets a sigh when seen in a hard vet dungeon. I really don’t want to spend my Sunday debating.
I disagree with you a lot of those issues. 1: Short version: none of those add up to the value of snb in a dungeon. 2: Trash mobs are hardly ever a problem. 3: All I know is I get for a lot more blocking with the staff, 4: the heavy attack for shield and taunt with block high damage is clearly what is was meant to played as or it would have made to since for the oddly specific passive. 5: The intention for it being a new way to tank was clear. 6: Also bosses are immune almost that whole lid the shield gets wiped immediately by trash mobs.
If you disagree cool post a video with average dps and heals on all the dlc dungeons and trials of your run as a pure ice staff tank with a group that can’t rush and carry you through the mechanics. I’ll happily watch it.
But based on my gameplay, the communities outlook and talking to other tanks. I feel very firmly they are heavily underpowered in pve especially when compared to a snb
DocFrost72 wrote: »@DocFrost72 dude I’m going to be real with you. I’m not trying to have a long debate on generally accepted issue.
Then why make a forum post? Did you think that there was no possibility that there would be conflicting opinions you'd have to contend with?Of ice being the red head step child that generally gets a sigh when seen in a hard vet dungeon. I really don’t want to spend my Sunday debating.
Anecdotal < statistical, numerical, demonstrable.I disagree with you a lot of those issues. 1: Short version: none of those add up to the value of snb in a dungeon. 2: Trash mobs are hardly ever a problem. 3: All I know is I get for a lot more blocking with the staff, 4: the heavy attack for shield and taunt with block high damage is clearly what is was meant to played as or it would have made to since for the oddly specific passive. 5: The intention for it being a new way to tank was clear. 6: Also bosses are immune almost that whole lid the shield gets wiped immediately by trash mobs.
You don't want to make a long form, so bullet points.
1- Incorrect, back bar staff has been meta for a long time.
2- Agreed.
3- Lot more what? The passives are identical.
4- I tried 5 times, can you reword this please?
5- You can tank with it. And well.
6- Of that ten point list, 2 do not affect bosses (mangle and snare/root).If you disagree cool post a video with average dps and heals on all the dlc dungeons and trials of your run as a pure ice staff tank with a group that can’t rush and carry you through the mechanics. I’ll happily watch it.
Name a 4 man harder than vHoF or vMoL.But based on my gameplay, the communities outlook and talking to other tanks. I feel very firmly they are heavily underpowered in pve especially when compared to a snb
I understand that you feel this way, but that entire list was anecdotal. I gave you numbers, video evidence, and reasoning, not stories of how everyone I know loves staff tanking.
Last thing kept brief: do you want ice-ice to be as good as ice-shield?
rabidrufus64 wrote: »hell yeah they need to up the ice element in this game, ice is my 2nd fav element next to wind so i'd love it
rabidrufus64 wrote: »hell yeah they need to up the ice element in this game, ice is my 2nd fav element next to wind so i'd love it
Yeeeeeeeeeeeah. Ice. An element. Not water in any way, right.
rabidrufus64 wrote: »hell yeah they need to up the ice element in this game, ice is my 2nd fav element next to wind so i'd love it
Yeeeeeeeeeeeah. Ice. An element. Not water in any way, right.
Ice is COOLER than water. That’s all that MATTERS.
rabidrufus64 wrote: »hell yeah they need to up the ice element in this game, ice is my 2nd fav element next to wind so i'd love it
Yeeeeeeeeeeeah. Ice. An element. Not water in any way, right.
Ice is COOLER than water. That’s all that MATTERS.
ESO_Nightingale wrote: »rabidrufus64 wrote: »hell yeah they need to up the ice element in this game, ice is my 2nd fav element next to wind so i'd love it
Yeeeeeeeeeeeah. Ice. An element. Not water in any way, right.
Ice is COOLER than water. That’s all that MATTERS.
I CURRENTLY hate this joke.
ESO_Nightingale wrote: »rabidrufus64 wrote: »hell yeah they need to up the ice element in this game, ice is my 2nd fav element next to wind so i'd love it
Yeeeeeeeeeeeah. Ice. An element. Not water in any way, right.
Ice is COOLER than water. That’s all that MATTERS.
I CURRENTLY hate this joke.
CHILL, just go with the FLOW
Ice DESTRUCTION staff... why is ice staff supposed to be considered a tanking weapon when it’s ult, actives, and most of its passives are designed for dps... furthermore why are BOTH MORPHS of most of the wardens winters embrace abilities made for tanking only... for those of us who just want to play a cryomancer dps like in every other elder scrolls title this whole ice is for tanking only thing is an insult, plain and simple... look at the ice based mobs and boses in places such as DSA, Maelstrom, Orsinium, and Direfrost Keep... now look at the cinematic trailer for warden... now look at Magden ice dps on live... ice DESTRUCTION staff tanking was a lazy means of introducing magicka tanking that destroyed both a weapon type and a subclass for the purpose of dps... this is just embarrassing... ice needs to be returned to the cryomancers and zos needs to make a new magicka tanking weapon (alteration staff?) with a tanking ult, five tanking actives, and five tanking passives
I don’t personally use it for dps. I’m a pure double ice staff warden player. I just voiced concerns of other dps that were brought to me that like the ice element. I don’t do pvp much and I’m more of a pve player. The ice staff is tanking is a lot weaker then sword and board in tanking. It really is. My problem is people are saying it’s designed to back up sword and board. Which it isn’t. It’s supposed to be a new form of tanking. And I’ve been messing around with it since it was a thing trying to make it perform on par with sword and board. It doesn’t no matter what you do. I have 4 tanks 2 run snb 1 runs snb&staff then my favorite runs 2 icestaffs. I get the differences between them. And ice staff is just terrible compared to snb for many reasons in pve tanking for vet dlc dungeons
Littlebluelizard wrote: »I don’t personally use it for dps. I’m a pure double ice staff warden player. I just voiced concerns of other dps that were brought to me that like the ice element. I don’t do pvp much and I’m more of a pve player. The ice staff is tanking is a lot weaker then sword and board in tanking. It really is. My problem is people are saying it’s designed to back up sword and board. Which it isn’t. It’s supposed to be a new form of tanking. And I’ve been messing around with it since it was a thing trying to make it perform on par with sword and board. It doesn’t no matter what you do. I have 4 tanks 2 run snb 1 runs snb&staff then my favorite runs 2 icestaffs. I get the differences between them. And ice staff is just terrible compared to snb for many reasons in pve tanking for vet dlc dungeons
I was talking more off of Ice Staff backbar. There's no reason (in terms of min-max) to run double Ice Staves. Ice Staves are perfectly fine as back bar, not only that they are required to be used as back bar on many fights because the interrupt is that valuable.
Littlebluelizard wrote: »I don’t personally use it for dps. I’m a pure double ice staff warden player. I just voiced concerns of other dps that were brought to me that like the ice element. I don’t do pvp much and I’m more of a pve player. The ice staff is tanking is a lot weaker then sword and board in tanking. It really is. My problem is people are saying it’s designed to back up sword and board. Which it isn’t. It’s supposed to be a new form of tanking. And I’ve been messing around with it since it was a thing trying to make it perform on par with sword and board. It doesn’t no matter what you do. I have 4 tanks 2 run snb 1 runs snb&staff then my favorite runs 2 icestaffs. I get the differences between them. And ice staff is just terrible compared to snb for many reasons in pve tanking for vet dlc dungeons
I was talking more off of Ice Staff backbar. There's no reason (in terms of min-max) to run double Ice Staves. Ice Staves are perfectly fine as back bar, not only that they are required to be used as back bar on many fights because the interrupt is that valuable.
I’m not asking for it to be max. I’m asking for it to be a consistently viable weapon that can be good in all tanking gameplay on its own like a sword and board can be. Which is reasonable request If they going to make it a tanking option.
I’m not asking to be the best at speed runs. I’m asking to not be a burden on my team by being a ice staff tank. I hate sword and board. I enjoy ice staff tanking. The reason is because people play games for fun and like to enjoy content without be forced to use sword and board when ice staff is a tanking option.
Littlebluelizard wrote: »Littlebluelizard wrote: »I don’t personally use it for dps. I’m a pure double ice staff warden player. I just voiced concerns of other dps that were brought to me that like the ice element. I don’t do pvp much and I’m more of a pve player. The ice staff is tanking is a lot weaker then sword and board in tanking. It really is. My problem is people are saying it’s designed to back up sword and board. Which it isn’t. It’s supposed to be a new form of tanking. And I’ve been messing around with it since it was a thing trying to make it perform on par with sword and board. It doesn’t no matter what you do. I have 4 tanks 2 run snb 1 runs snb&staff then my favorite runs 2 icestaffs. I get the differences between them. And ice staff is just terrible compared to snb for many reasons in pve tanking for vet dlc dungeons
I was talking more off of Ice Staff backbar. There's no reason (in terms of min-max) to run double Ice Staves. Ice Staves are perfectly fine as back bar, not only that they are required to be used as back bar on many fights because the interrupt is that valuable.
I’m not asking for it to be max. I’m asking for it to be a consistently viable weapon that can be good in all tanking gameplay on its own like a sword and board can be. Which is reasonable request If they going to make it a tanking option.
I’m not asking to be the best at speed runs. I’m asking to not be a burden on my team by being a ice staff tank. I hate sword and board. I enjoy ice staff tanking. The reason is because people play games for fun and like to enjoy content without be forced to use sword and board when ice staff is a tanking option.
It is a good weapon for tanking though, every late game PvE tank uses it as a back bar weapon. Look, it's viable enough that if you really want to, you can go full Ice/Ice without being a burden. You will get the job done but you won't be competitive, that's all. When you refer to being a burden, what kind of content are you talking about, exactly?