Rain_Greyraven wrote: »The game engine developers no longer work at ZOS so its impossible for them to fix any of this. Give up on the idea they are working on it at all.
Dude....it is a C++ engine that is built around the precepts of the Hero engine, with a Havok plug in for Physics. Anyone with knowledge of C++ plus the Rad Tools game suite, can effectively modify update and improve the current engine, that includes the network/communications/Telemetry/compression code. If that wasn't possible we wouldn't have had two Exapnsions and umteen DLC's.
Game engines are not mystical Black box's that only a few Wizards can work on...they all follow a standard set of rules, that any decent code monkey can follow, that is why you see so many MMo emulators out there.
I promise you that I could walk into Zenimax cold and could have the current engine do just about anything I wanted it to do in under a month, the issue isn't with the devs, it is always what the suits at the top want to bother with.
Zenimax isn't a group of clueless people running around trying to band aid an esoteric engine, it is staffed by overworked underpaid individuals, who are doing a thankless job, and who will probably end up in the first Enterprise development studio that offers them a way out.
I went form earning peanuts and working a 95 hour work week with horrible benefits, to making a seven figure salary, and a 35 hour maximum week, and best of all I don't have to deal with armchair developers that have zero clue, how game development actually works.
So the next time you want to rag on the people that makes your games, you might want to think about, the favor they are doing you by even being there, game development lost eloquent coders years ago, you have what you have and they aren't long for this niche of the industry, because Enterprise development will always offer them a better way.

lordrichter wrote: »Rain_Greyraven wrote: »The game engine developers no longer work at ZOS so its impossible for them to fix any of this. Give up on the idea they are working on it at all.
Dude....it is a C++ engine that is built around the precepts of the Hero engine, with a Havok plug in for Physics. Anyone with knowledge of C++ plus the Rad Tools game suite, can effectively modify update and improve the current engine, that includes the network/communications/Telemetry/compression code. If that wasn't possible we wouldn't have had two Exapnsions and umteen DLC's.
Game engines are not mystical Black box's that only a few Wizards can work on...they all follow a standard set of rules, that any decent code monkey can follow, that is why you see so many MMo emulators out there.
I promise you that I could walk into Zenimax cold and could have the current engine do just about anything I wanted it to do in under a month, the issue isn't with the devs, it is always what the suits at the top want to bother with.
Zenimax isn't a group of clueless people running around trying to band aid an esoteric engine, it is staffed by overworked underpaid individuals, who are doing a thankless job, and who will probably end up in the first Enterprise development studio that offers them a way out.
I went form earning peanuts and working a 95 hour work week with horrible benefits, to making a seven figure salary, and a 35 hour maximum week, and best of all I don't have to deal with armchair developers that have zero clue, how game development actually works.
So the next time you want to rag on the people that makes your games, you might want to think about, the favor they are doing you by even being there, game development lost eloquent coders years ago, you have what you have and they aren't long for this niche of the industry, because Enterprise development will always offer them a better way.
Wow.

Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
flguy147ub17_ESO wrote: »Cyrodiil is dying, it is what it is. I honestly think in a year it will be pretty dead.
I just want to make this very clear.
I am 100% no 1000% dissapointed in everyone of you as I logged on today and saw no soldier of anguish armor pieces in my mail; How dare you even have the audacity to comment on this thread and not bring an offering.
You'll probably get what you want soon enough @ayu_fever.
Why most of you hate on pvp is beyond me. Seems a bit stupid to hate on something that you probably don't do much, but anyway.
Pop in cyro is dropping, and a lot of those pvp players are also pve players, myself included.
So to lose any amount of pop, regardless if they are a majority pvp player or pve player isn't good for anybody, right?
Also, the idea that pvp doesn't make any money is kind of false, since I've subbed for over 3yrs and have purchased crowns more than I should have.
So, I'd say ppl who sub and buy crown store items are what keeps the game alive and that can be anybody, not just pve players
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »They hired someone right out of college who had zero none nada experience in game development as their lead combat designer, there was no reason to do this other than she filled a diversity checkbox
lordrichter wrote: »Rain_Greyraven wrote: »They hired someone right out of college who had zero none nada experience in game development as their lead combat designer, there was no reason to do this other than she filled a diversity checkbox
"She"? Who was before Wrobel?
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »lordrichter wrote: »Rain_Greyraven wrote: »They hired someone right out of college who had zero none nada experience in game development as their lead combat designer, there was no reason to do this other than she filled a diversity checkbox
"She"? Who was before Wrobel?
Name escapes me but she was fresh out of college, ( I remember people raising hell about that) she is actually in one of the early design videos they did, I'm sure there are folks who have been here since the start that remembers her.
Edit: Maria Allenprado (sp?) was her name, though she wasn't with the company very long.
lordrichter wrote: »Rain_Greyraven wrote: »lordrichter wrote: »Rain_Greyraven wrote: »They hired someone right out of college who had zero none nada experience in game development as their lead combat designer, there was no reason to do this other than she filled a diversity checkbox
"She"? Who was before Wrobel?
Name escapes me but she was fresh out of college, ( I remember people raising hell about that) she is actually in one of the early design videos they did, I'm sure there are folks who have been here since the start that remembers her.
Edit: Maria Allenprado (sp?) was her name, though she wasn't with the company very long.
Maria Aliprando was the Champion System system designer. I did not know that she did combat design.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »You'll probably get what you want soon enough @ayu_fever.
Why most of you hate on pvp is beyond me. Seems a bit stupid to hate on something that you probably don't do much, but anyway.
Pop in cyro is dropping, and a lot of those pvp players are also pve players, myself included.
So to lose any amount of pop, regardless if they are a majority pvp player or pve player isn't good for anybody, right?
Also, the idea that pvp doesn't make any money is kind of false, since I've subbed for over 3yrs and have purchased crowns more than I should have.
So, I'd say ppl who sub and buy crown store items are what keeps the game alive and that can be anybody, not just pve players
Let me be clear I don't hate Cyrodil, or PVP.... it's just that PVP as an end game concept was an incredibly stupid move for an Elder Scrolls game, many of us tried in vain to convey that to the developers, along with how incredibly dumb it was to make a home grown engine, when solutions like the Unreal Engine was available, which would have addressed the lag issues because Unreal has better compression and telemetry than whatever they pieced together with the Rad tools suite.
However they were very smug, they decided that PVP would be the end game (we saw how well that worked out how well it always works out if you aren't Mark Jacobs) They hired someone right out of college who had zero none nada experience in game development as their lead combat designer, there was no reason to do this other than she filled a diversity checkbox, they flat out refused to listen to anyone in the fan or development communities, even down to the business model, it was like they were determined to do the exact opposite of what needed to be done for a successful launch......
And we all knew what was going to happen, which is exactly what did happen terrible reviews, (one review that just ravaged them got over 2 million likes) a rush to Buy to play, because subscription based games, don't work if the game has tons of issues and ESO did, very pissed off players, and Zenimax spending almost two years bailing water fixing issues of their own horrible development decisions.
Yeah they pulled it out of a nose dive, but they were the ones that put the company in a nose dive in the first place laughing all the way down.
ESO despite all of that is one of the better MMO's today, but just think of where it would have been if they used an tried and true game engine, Made PVP the arena system like an Elder Scrolls game should be, not have tried the subscription model but went buy to play out of the gate, hired veteran developers for important things like the Combat system....ESO would have been much more successful.
But we have what we have, and that is a company four years later still dealing with terrible initial design decisions.
flguy147ub17_ESO wrote: »Rain_Greyraven wrote: »You'll probably get what you want soon enough @ayu_fever.
Why most of you hate on pvp is beyond me. Seems a bit stupid to hate on something that you probably don't do much, but anyway.
Pop in cyro is dropping, and a lot of those pvp players are also pve players, myself included.
So to lose any amount of pop, regardless if they are a majority pvp player or pve player isn't good for anybody, right?
Also, the idea that pvp doesn't make any money is kind of false, since I've subbed for over 3yrs and have purchased crowns more than I should have.
So, I'd say ppl who sub and buy crown store items are what keeps the game alive and that can be anybody, not just pve players
Let me be clear I don't hate Cyrodil, or PVP.... it's just that PVP as an end game concept was an incredibly stupid move for an Elder Scrolls game, many of us tried in vain to convey that to the developers, along with how incredibly dumb it was to make a home grown engine, when solutions like the Unreal Engine was available, which would have addressed the lag issues because Unreal has better compression and telemetry than whatever they pieced together with the Rad tools suite.
However they were very smug, they decided that PVP would be the end game (we saw how well that worked out how well it always works out if you aren't Mark Jacobs) They hired someone right out of college who had zero none nada experience in game development as their lead combat designer, there was no reason to do this other than she filled a diversity checkbox, they flat out refused to listen to anyone in the fan or development communities, even down to the business model, it was like they were determined to do the exact opposite of what needed to be done for a successful launch......
And we all knew what was going to happen, which is exactly what did happen terrible reviews, (one review that just ravaged them got over 2 million likes) a rush to Buy to play, because subscription based games, don't work if the game has tons of issues and ESO did, very pissed off players, and Zenimax spending almost two years bailing water fixing issues of their own horrible development decisions.
Yeah they pulled it out of a nose dive, but they were the ones that put the company in a nose dive in the first place laughing all the way down.
ESO despite all of that is one of the better MMO's today, but just think of where it would have been if they used an tried and true game engine, Made PVP the arena system like an Elder Scrolls game should be, not have tried the subscription model but went buy to play out of the gate, hired veteran developers for important things like the Combat system....ESO would have been much more successful.
But we have what we have, and that is a company four years later still dealing with terrible initial design decisions.
The game was designed more as a MMO in the Elder Scrolls World, Not as a multiplayer Elder Scrolls Game. Its always been a MMO first.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »flguy147ub17_ESO wrote: »The game was designed more as a MMO in the Elder Scrolls World, Not as a multiplayer Elder Scrolls Game. Its always been a MMO first.
It seems to me that MMO has a narrow definition to some,and it's silly..... all MMO actually means is a lot of people playing in the same world.... that's it. No precepts beyond that, and folks like Brad McQuaid, and Mark Jacobs agrees with me.
So being a "MMO" first means nothing really it's just semantics.
The game is a Multiplayer Elder Scrolls game, that is what it was designed to be (barring the major flub of the now ignored PVP game) that is what we have.
If ZOS can pull it together, fix the game engine, and steer the game performance away from the looming waterfall, I will be exceptionally happy. My fear is that what they are actually doing is searching for the life preservers.
lordrichter wrote: »Rain_Greyraven wrote: »flguy147ub17_ESO wrote: »The game was designed more as a MMO in the Elder Scrolls World, Not as a multiplayer Elder Scrolls Game. Its always been a MMO first.
It seems to me that MMO has a narrow definition to some,and it's silly..... all MMO actually means is a lot of people playing in the same world.... that's it. No precepts beyond that, and folks like Brad McQuaid, and Mark Jacobs agrees with me.
So being a "MMO" first means nothing really it's just semantics.
The game is a Multiplayer Elder Scrolls game, that is what it was designed to be (barring the major flub of the now ignored PVP game) that is what we have.
I decided a while back that what people mean when they say "MMO" includes a bag full of tropes that are frequently found in MMO games. People think that if the game is an MMO, it must include these tropes. At least, their favorite ones. If it does not, it is not really an MMO. A good MMO.
I think that ZOS included their own MMO tropes when they designed the game. I don't think they really understood Elder Scrolls through and through, so they sort of ran home to mama on a number of design details. In the end, they have created a game that I don't think any of them thought was going to be the outcome when they started.
Yes, this is a multiplayer Elder Scrolls game, and it has turned out to be the game that Elder Scrolls deserved, even if it is not the game that a lot of the fans wanted. Had Bethesda Game Studios done an online Elder Scrolls, it would have been like Fallout 76. Fallout 76 is what it is, but it is too soon to tell whether the Fallout franchise got short changed by BGS. I feel that Elder Scrolls would have gotten short changed if BGS had made "Elder Scrolls 76" instead of letting ZOS make ESO.
If ZOS can pull it together, fix the game engine, and steer the game performance away from the looming waterfall, I will be exceptionally happy. My fear is that what they are actually doing is searching for the life preservers.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard