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So now that sorcs been nerfed for PvE we need to look at nightblades

  • Juhasow
    Juhasow
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    Juhasow wrote: »

    DK's Wings, Sorc's Ball of Lightning, Warden's Crystallized Shield, all have very similar functionality. If ZoS were to take your poor advice and make cloak cost OVER 9000! Then I'd expect to see similar costs for the similar abilities.

    Also, there is an Ulti that charges itself. It's called Onslaught. lol

    Comparing cloak to all other mentioned defenses is a joke.



    Not really. All those abilities counter projectile builds, but are absolutely useless against anybody within melee range, and an IQ over 70.

    The only thing that gives cloak an advantage over those other abilities is that is has greater defensive value against scrubs, through becoming invisible.

    However, we could argue that Wings have greater offensive value as they reflect damage.

    Or that Ball of Lightning has greater offensive value as it's stuns targets around you.

    Or that Crystallized Shield has greater balanced value, as it has ridiculous Ulti regen, and costs almost nothing if hit with 3 projectiles.

    Each of those abilities has it's advantages and disadvantages. I urge anyone who thinks anyone of those abilities is overpowered to go play a few hundred hours with each class.

    Fact that you're in meele range doesnt mean that suddenly You wont use projectiles anymore especially if You're magicka build with projectiles being part of Your offense. Even in meele range You can still have issues against someone with anti projectile ability even when that person IQ is under 70.

    Actually against total scrubs wings are situationally better since scrubs are not even noticing the're killing themselves. Other then that cloak is superior to other defense in any scenario. Becoming invisible especially on demand and especially in game like ESO gives You adventage over everyone not only scrubs.

    What about DoTs ? Are those also countered by wings , ball of lightning , crystalized shields etc ? Because they are countered by cloak.

    What about debuffs applied as secondary effects are those also countered by mentioned above abilities ? Because they're countered by cloak.

    What about single target non projectile abilities ? Are those countered by mentioned above abilities ? Because they're countered by cloak.


    Cloak counters much more abilities then other mentioned defenses. You also forget that secondary effect of cloak is giving 100% crit chance on next hit and applies major resistances buffs through passive so it balances it out with other abilities secondary effects. I actualy played hundreds of hours on each class which i think you did not.
    Edited by Juhasow on November 11, 2018 7:52PM
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    Aeladiir wrote: »
    Nightblade players are degenerates. Using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing invisibility in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals.


    SO, You think us people whom use stealth are cowards and immoral low lifes?
    well, we here at the US Millitary thinks differently!
    Stealth - Army, Navy, Military, Air Force, Marines, Coast ...
    using prevailing weather – the tactical use of weather as a force multiplier has influenced many important battles throughout history, such as the Battle of Waterloo.[2]
    Fire attacks – reconnaissance by fire is used by apprehensive soldiers when they suspect the enemy is nearby.
    Force concentration – the practice of concentrating a military force against a portion of an enemy force.[3]
    Night combat – combat that takes place at night. It often requires more preparation than combat during daylight and can provide significant tactical advantages and disadvantages to both the attacker and defender.[4]
    Reconnaissance – a mission to obtain information by visual observation or other detection methods, about the activities and resources of the enemy or potential enemy, or about the meteorologic, hydrographic, or geographic characteristics of a particular area.[5]
    Smoke screening - the practice of creating clouds of smoke positioned to provide concealment, allowing military forces to advance or retreat across open terrain without coming under direct fire from the enemy

    Individual movement techniques
    Fire and movement (also known as leapfrogging) – working in 'fire teams', one team attempts to suppress the enemy while the other moves either toward the enemy or to a more favourable position.
    Basic drill – a standard drill that all individual soldiers are supposed to perform if they come under fire.
    Contact drill
    Immediate ambush drill
    Counter ambush drill
    Hull-down (in armored warfare)
    Shoot-and-scoot
    Infiltration tactics
    Marching fire
    Four Fs: find, fix, flank, finish
    Overwatch
    Bounding overwatch
    Center peel
    Patrolling
    Reconnaissance patrol
    Fighting patrol
    Standing patrol (OP/LP)
    Ambush
    Linear ambush
    L ambush
    Area ambush
    Guerrilla

    Penetration of the center: This involves the creation of a gap in the enemy line and its exploitation. Two ways of accomplishing this are separating enemy forces and using a reserve to exploit the gap that forms between them (e.g. Battle of Chaeronea (338 BC), the first recorded use of the penetration of the center) or having fast, elite forces smash at a specific point in the enemy line (an enemy weak spot or an area where your elites are at their best in striking power) and, while reserves and holding forces hold your opponent, drive quickly and immediately for the enemy's command or base (i.e., blitzkrieg).

    Battle of Issus, a classic example of the single envelopment
    Attack from a defensive position: Establishing a strong defensive position from which to defend and attack your opponent. However, the defensive can become too passive and result in ultimate defeat (e.g., Siege of Alesia and the Battle of the Granicus).

    Battle of Maling, the earliest known use of the feigned retreat
    Single envelopment: A strong flank beating its opponent opposite and, with the aid of holding attacks, attack an opponent in the rear. Sometimes, the establishment of a strong, hidden force behind a weak flank will prevent your opponent from carrying out their own single envelopment (e.g., Battle of Rocroi).
    Double envelopment: Both flanks defeat their opponent opposite and launch a rear attack on the enemy center. Its most famous use was Hannibal's tactical masterpiece, the Battle of Cannae and was frequently used by the Wehrmacht on the Eastern Front of World War II.
    Attack in oblique order: This involves placing your flanks in a slanted fashion (refusing one's flank) or giving a vast part of your force to a single flank (e.g., Battle of Leuthen). The latter can be disastrous, however, due to the imbalance of force.
    Feigned retreat: Having a frontal force fake a retreat, drawing the opponent in pursuit and then launching an assault with strong force held in reserve (such as the Battle of Maling and the Battle of Hastings). However, a feigned retreat may devolve into a real one, such as in the Battle of Grunwald.
    Indirect approach: Having a minority of your force demonstrate in front of your opponent while the majority of your force advance from a hidden area and attack the enemy in the rear or flank (e.g., Battle of Chancellorsville).
    Crossing the "T": a classic naval maneuver which maximizes one side's offensive firepower while minimizing that of the opposing force.

    Rapid dominance
    Blitzkrieg – a method of warfare whereby an attacking force is spearheaded by a dense concentration of armoured and motorized or mechanized infantry formations, and heavily backed up by close air support.[6]
    Carpet bombing – also known as saturation bombing, is a large aerial bombing done in a progressive manner to inflict damage in every part of a selected area of land.[7]
    Human wave attack
    Shock tactics
    Swarming (military)
    Planned attack
    Use of supporting fire
    Ambush
    Indirect fire support
    Base of fire
    Flying wedge (used by Alexander the Great)
    Armoured spearhead
    Encirclement
    Hammer and anvil
    Inverted wedge
    Frontal assault
    Holding attack – to hold the enemy in position while other offensive or defensive activity takes place[citation needed].
    Penetration or infiltration
    Pincer movement – an army assaults an enemy by attacking two sides at opposite locations, often planning to cut off the enemy from retreat or additional support in preparation for annihilation.
    Bull horn formation – an army assaults an enemy force by sending troops to the enemy's flanks and by attacking their front attacking three areas at once, often planning to cut off any retreat or support as well as confusing the enemy in preparation for annihilation.
    Flanking maneuver
    Interdiction – severing or disrupting lines of communication and supply
    Air interdiction
    Control MSR (main supply routes)
    Envelopment tactics
    Circumvallation
    Finnish motti tactics
    Siege (For attacking fortified places)
    Vertical envelopment
    Airborne forces
    Air mobile forces
    Rapid deployment
    Capturing key points
    Airborne operations
    Air mobile operations
    Amphibious operations
    Motorized operations
    Tank desant
    Mechanized operations
    Armored operations
    Raiding – a small team is inserted deep behind enemy lines to capture a high-value individual or destroy a vital enemy installation then extracted before the enemy can respond.
    Decapitation strike
    Preemptive war
    Disrupting communications
    Electronic countermeasures
    Radar jamming
    Radio jamming
    Defensive tactics

    Defensive trenches were used commonly during World War I
    Basic principles
    Defence in depth
    Mutual support (e.g., by crossfire)
    Echelon formation
    Phalanx formation
    All round defence
    Force dispersal
    Fire Trap
    Fighting withdrawal
    Reserved demolitions
    Scorched earth
    Booby traps
    Minefields
    Trench warfare
    Counter attack
    Breakout
    Counter battery fire
    Rapid reaction force
    Delaying defence
    Break contact
    Hedgehog defence
    military bottleneck
    Pakfront
    Fortification
    Field works (entrenchments)
    Over head protection
    Revetting
    Sangars
    Shell scrapes
    Foxholes
    Manholes
    Spider holes
    Strong points
    Use and improvement of terrain
    High ground
    Protection
    Natural barriers – e.g., rivers
    Reverse slope defence
    Obstacles and barriers – man made
    Barbed wire
    Anti-vehicle ditches
    Anti-vehicle berms (knife edges)
    Multiple axis of movement




    STEALTH is a valid millitary tactic known WORLD WIDE as not only VALID but also as a fair playstyle!

    Hmm so You're saying there are soldiers in real armies that are trained to use cloak type abilities and can vanish from combat at any given time even after they were noticed ?

    3D9finc.png

    Real stealth combat tactics have nothing to do with the ones presented in video games and bringing above wall of text as an argument is laughable.

    yes that is what i am saying and yes they have developed invisibility and use it and every time i am asked that question i show the link to it and its use.
    im no longer going to be doing that.
    because, there is such a thing as google search, if you want to see the videos and the proof invisibility is in use now for the past 10 years+ then do a google search, it is easy to find.

    I wish You could vanish from these forums same as those soldiers are vanishing.
  • BLIZZchaos
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    No this isnt a troll thread.. Look at it like this. Sorcs get a huge shield nerf...what was once 20k is about 6k now right?so a 70%-75% nerf. Just because shields meant no healers were needed... so I began looking at things from that perspective.

    Did you know my DK tank can stand toe to toe with the warrior and not die even if my entire team dies? spent more than 20 minutes dancing with him trying to pick some people up... thats tanking and healing...

    so maybe dks heals are a bit too much cause i mean that shouldnt be possible right?

    Nightblades are in fact worse than sorcs cause instead of shielding up and running thru a delve they dont even need to get hit.. Meaning they get to bosses faster, dont have to get snared or anything. Then use the vampire sneak buff and you dont take ANY speed reduction when crouched? "Oh but any real nb doesnt slot cloak when doing end game content"..... like trials and vdungeons? Are you serious? on ICP its so much easier for a nb team to do that cause you can literally run to every boss skipping the adds and get the speed and no death challenge.... try it with any other class.

    Not only that but with nightblades being in stealth gives them even more dmg when they come out of it... so its like a nawesome perk with more dmg all rolled into 1 push of the button.

    But I get it you want me to back off nightblades a bit then I will

    So lets pretend a sorc and a templar go into a fight...lets say both run thru.. Sky Reach... lets check out the shields.

    Hardened Ward
    Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 252 damage for 6 seconds. Absorbs 20% more than Conjured Ward. Damage shield strength capped at 50% of your Max Health.
    Empowered Ward
    Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 210 damage for 10 seconds. Damage shield strength capped at 40% of your Max Health.
    Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 10 seconds.

    ok lets check out a templars shields...
    Radiant Ward
    Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
    Each nearby enemy increases the shield's strength by 4% when the shield is activated.

    Blazing Shield
    Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
    Nearby enemies take 252 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 6%.
    Has reduced cost, and the shield strengthened further for each enemy hit.
    When the shield expires it explodes outward, dealing 30% of the damage absorbed to nearby enemies.

    Wait a sec.. am i reading this right? So a sorc can only get up to 50% and no higher no matter what he does... so what? 10k shield maybe if all stacked in magicka? So a sorc runs thru and has to get a good pull lets say 10 people.. shields up uses LL and WoE and pulsar? but has to shield constantly while doing all this cause lets face it.. that shield aint helpin much.

    Lets see how a templar would do it...wait so radiant ward.. again 10 enemies.. so 30% shield same time as sorcs shields.. wait no cap? starts at 30% and 10 enemies so gains another 40%? so a 70%shield? lets say 20k health like i assumed on the sorc that is a 14k shield compared to a sorcs 6k shield.. so then what? WoE? puncturing sweeps? ait that heals and attacks... and a 14k shield? lol why did i slot BoL... oh yeah intense burst heal.. hmm resorce problem? nah i got auras and other things that give magicka and apply magicka steal... sorcs got.. dark exchange? lol templars have a lasting effect and 0 cast time...


    Look we need to treat every class equally.. in the eyes of the devs can a class SKIP content that they shouldnt? How can they fix it? Look at AndyS run thru maelstrom arena and look how others are completing it in less than 30 minutes... see if you can run a dungeon solo.... or with 2-3 people... its intended for 4 players so you might need to see wwhere you are overpowered at and admit you need a nerf.... and deserve a nerf.

    Its like the devs said.. players get too strong for content because they keep getting champion points till they outgrow the content.. so as long as there is cp we need to consider where we are imporving and ask for the nerfs ourselves
  • BLIZZchaos
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    Lets take it further.. NB and Sorc go to delve for plunder skulls... who gets more and who gets them faster? Sorc will constantly be getting CC'd and slowed by the mobs. IF ignored they continue to atk until engaged so the NB who can literally sprint all the way thru invisgets to all bosses first.... in the beginning the sorc can also reach them and get hits in but in the end he will arrive to dead corpses which allows the nb to then sell the sorc the dremora loot and profit off of it.. poor sorc..

    but if it helps ill get a vid made of things like a sorc and nb going thru nCoA solo or delves and killing all the bosses.. with a timer so everyone can see what all the content is that nb skip
  • Tholian1
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    BLIZZchaos wrote: »
    No this isnt a troll thread.. Look at it like this. Sorcs get a huge shield nerf...what was once 20k is about 6k now right?so a 70%-75% nerf. Just because shields meant no healers were needed... so I began looking at things from that perspective.

    Did you know my DK tank can stand toe to toe with the warrior and not die even if my entire team dies? spent more than 20 minutes dancing with him trying to pick some people up... thats tanking and healing...

    so maybe dks heals are a bit too much cause i mean that shouldnt be possible right?

    Nightblades are in fact worse than sorcs cause instead of shielding up and running thru a delve they dont even need to get hit.. Meaning they get to bosses faster, dont have to get snared or anything. Then use the vampire sneak buff and you dont take ANY speed reduction when crouched? "Oh but any real nb doesnt slot cloak when doing end game content"..... like trials and vdungeons? Are you serious? on ICP its so much easier for a nb team to do that cause you can literally run to every boss skipping the adds and get the speed and no death challenge.... try it with any other class.

    Not only that but with nightblades being in stealth gives them even more dmg when they come out of it... so its like a nawesome perk with more dmg all rolled into 1 push of the button.

    But I get it you want me to back off nightblades a bit then I will

    So lets pretend a sorc and a templar go into a fight...lets say both run thru.. Sky Reach... lets check out the shields.

    Hardened Ward
    Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 252 damage for 6 seconds. Absorbs 20% more than Conjured Ward. Damage shield strength capped at 50% of your Max Health.
    Empowered Ward
    Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 210 damage for 10 seconds. Damage shield strength capped at 40% of your Max Health.
    Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 10 seconds.

    ok lets check out a templars shields...
    Radiant Ward
    Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
    Each nearby enemy increases the shield's strength by 4% when the shield is activated.

    Blazing Shield
    Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
    Nearby enemies take 252 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 6%.
    Has reduced cost, and the shield strengthened further for each enemy hit.
    When the shield expires it explodes outward, dealing 30% of the damage absorbed to nearby enemies.

    Wait a sec.. am i reading this right? So a sorc can only get up to 50% and no higher no matter what he does... so what? 10k shield maybe if all stacked in magicka? So a sorc runs thru and has to get a good pull lets say 10 people.. shields up uses LL and WoE and pulsar? but has to shield constantly while doing all this cause lets face it.. that shield aint helpin much.

    Lets see how a templar would do it...wait so radiant ward.. again 10 enemies.. so 30% shield same time as sorcs shields.. wait no cap? starts at 30% and 10 enemies so gains another 40%? so a 70%shield? lets say 20k health like i assumed on the sorc that is a 14k shield compared to a sorcs 6k shield.. so then what? WoE? puncturing sweeps? ait that heals and attacks... and a 14k shield? lol why did i slot BoL... oh yeah intense burst heal.. hmm resorce problem? nah i got auras and other things that give magicka and apply magicka steal... sorcs got.. dark exchange? lol templars have a lasting effect and 0 cast time...


    Look we need to treat every class equally.. in the eyes of the devs can a class SKIP content that they shouldnt? How can they fix it? Look at AndyS run thru maelstrom arena and look how others are completing it in less than 30 minutes... see if you can run a dungeon solo.... or with 2-3 people... its intended for 4 players so you might need to see wwhere you are overpowered at and admit you need a nerf.... and deserve a nerf.

    Its like the devs said.. players get too strong for content because they keep getting champion points till they outgrow the content.. so as long as there is cp we need to consider where we are imporving and ask for the nerfs ourselves

    Umm... all classes can become vampires and use the speed buff while crouching. And who cares if a NB bypasses mobs in delves to get to the boss? They are depriving themselves of XP by doing that, and the boss will respawn in a few minutes anyway.

    Please play a NB in group PvE content and Maelstrom and see for yourself just how useless cloak is (and pray you don‘t get vote kicked for using cloak in the group). As far as I know, you can’t skip content in Maelstrom. LOL
    PS4 Pro NA
  • therift
    therift
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    I routinely run by mobs in dungeons and delves on my sorcs, my templars, and my DKs. None of them have Mist Form or Cloak. Snares aren't a problem except in rare situations. I have no trouble ignoring the mobs while they do their light attack before returning to their spawn locations. I have speed and no-death achievements on every class in all but the latest dungeons.

    I guess I'm playing the game all wrong.
  • Gilvoth
    Gilvoth
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    therift wrote: »
    I routinely run by mobs in dungeons and delves on my sorcs, my templars, and my DKs. None of them have Mist Form or Cloak. Snares aren't a problem except in rare situations. I have no trouble ignoring the mobs while they do their light attack before returning to their spawn locations. I have speed and no-death achievements on every class in all but the latest dungeons.

    I guess I'm playing the game all wrong.

    you are doing nothing wrong
    the only thing you are doing that is "different" then these guys is your being honest.
    they simply dont want other classes to be balanced to thier strengths.
  • ezio45
    ezio45
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    Drdeath20 wrote: »
    Cloak involves no strategy. It will be nerfed hard next.

    no it wont because the devs love nb
  • kypranb14_ESO
    kypranb14_ESO
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    Juhasow wrote: »
    Juhasow wrote: »

    DK's Wings, Sorc's Ball of Lightning, Warden's Crystallized Shield, all have very similar functionality. If ZoS were to take your poor advice and make cloak cost OVER 9000! Then I'd expect to see similar costs for the similar abilities.

    Also, there is an Ulti that charges itself. It's called Onslaught. lol

    Comparing cloak to all other mentioned defenses is a joke.



    Not really. All those abilities counter projectile builds, but are absolutely useless against anybody within melee range, and an IQ over 70.

    The only thing that gives cloak an advantage over those other abilities is that is has greater defensive value against scrubs, through becoming invisible.

    However, we could argue that Wings have greater offensive value as they reflect damage.

    Or that Ball of Lightning has greater offensive value as it's stuns targets around you.

    Or that Crystallized Shield has greater balanced value, as it has ridiculous Ulti regen, and costs almost nothing if hit with 3 projectiles.

    Each of those abilities has it's advantages and disadvantages. I urge anyone who thinks anyone of those abilities is overpowered to go play a few hundred hours with each class.

    Fact that you're in meele range doesnt mean that suddenly You wont use projectiles anymore especially if You're magicka build with projectiles being part of Your offense. Even in meele range You can still have issues against someone with anti projectile ability even when that person IQ is under 70.

    Actually against total scrubs wings are situationally better since scrubs are not even noticing the're killing themselves. Other then that cloak is superior to other defense in any scenario. Becoming invisible especially on demand and especially in game like ESO gives You adventage over everyone not only scrubs.

    What about DoTs ? Are those also countered by wings , ball of lightning , crystalized shields etc ? Because they are countered by cloak.

    What about debuffs applied as secondary effects are those also countered by mentioned above abilities ? Because they're countered by cloak.

    What about single target non projectile abilities ? Are those countered by mentioned above abilities ? Because they're countered by cloak.


    Cloak counters much more abilities then other mentioned defenses. You also forget that secondary effect of cloak is giving 100% crit chance on next hit and applies major resistances buffs through passive so it balances it out with other abilities secondary effects. I actualy played hundreds of hours on each class which i think you did not.

    You're welcome to believe what you'd like, this is the internet after all. You need to take everything with a grain of salt.

    However, bringing the Nightblade passives into the conversation without bringing the passives of other classes is a bit silly. Don't you think?

    DK's get 12% increased healing while wings are active. They also get 5% extra health recovery while they are slotted.

    Sorcerer's get 2% Weapon and Spell Damage for each Sorcerer ability slotted. Using Ball of Lightning has a small chance to auto-execute targets below 15% health. (or any other lightning damage for that matter, just sticking to the topic at hand)

    Warden's get 500 Physical and Spell Resistance for slotting Crystallized Shield.

    Nightblade's get Major Resolve and Major Ward by casting Shadowy Disguise, they also get 3% increase to their max health for having it slotted.

    All in all, I'd say that looks pretty balanced. Major Resolve and Major ward might be a bit too strong for a passive, if it were to be changed I'd suggest changing it to Minor Resolve/Ward and putting the Major Resolve/Ward buffs on Mirage. It's also worth noting that the Major Resolve/Ward only lasts for 6 seconds, unless you start wearing heavy armor. By doing so you lose recovery and cost reductions, and by wearing more than 2 pieces of heavy, you start gimping your damage. Not by much, as I know there are some crazy strong heavy armor sets.

    I love all classes, and would love to see them all be perfectly balance. However, perfection is an illusion, and... True balance is an illusion with so many people who don't truly play every class.

    I think that Expert Hunter should get a 12 Meter morph similar to Radiant Magelight though, as 6 Meters is a joke, and you can use Concealed Weapon/Surprise Attack from Stealth/Cloak and not be revealed by a 6 Meter Reveal.
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »

    DK's Wings, Sorc's Ball of Lightning, Warden's Crystallized Shield, all have very similar functionality. If ZoS were to take your poor advice and make cloak cost OVER 9000! Then I'd expect to see similar costs for the similar abilities.

    Also, there is an Ulti that charges itself. It's called Onslaught. lol

    Comparing cloak to all other mentioned defenses is a joke.



    Not really. All those abilities counter projectile builds, but are absolutely useless against anybody within melee range, and an IQ over 70.

    The only thing that gives cloak an advantage over those other abilities is that is has greater defensive value against scrubs, through becoming invisible.

    However, we could argue that Wings have greater offensive value as they reflect damage.

    Or that Ball of Lightning has greater offensive value as it's stuns targets around you.

    Or that Crystallized Shield has greater balanced value, as it has ridiculous Ulti regen, and costs almost nothing if hit with 3 projectiles.

    Each of those abilities has it's advantages and disadvantages. I urge anyone who thinks anyone of those abilities is overpowered to go play a few hundred hours with each class.

    Fact that you're in meele range doesnt mean that suddenly You wont use projectiles anymore especially if You're magicka build with projectiles being part of Your offense. Even in meele range You can still have issues against someone with anti projectile ability even when that person IQ is under 70.

    Actually against total scrubs wings are situationally better since scrubs are not even noticing the're killing themselves. Other then that cloak is superior to other defense in any scenario. Becoming invisible especially on demand and especially in game like ESO gives You adventage over everyone not only scrubs.

    What about DoTs ? Are those also countered by wings , ball of lightning , crystalized shields etc ? Because they are countered by cloak.

    What about debuffs applied as secondary effects are those also countered by mentioned above abilities ? Because they're countered by cloak.

    What about single target non projectile abilities ? Are those countered by mentioned above abilities ? Because they're countered by cloak.


    Cloak counters much more abilities then other mentioned defenses. You also forget that secondary effect of cloak is giving 100% crit chance on next hit and applies major resistances buffs through passive so it balances it out with other abilities secondary effects. I actualy played hundreds of hours on each class which i think you did not.

    You're welcome to believe what you'd like, this is the internet after all. You need to take everything with a grain of salt.

    However, bringing the Nightblade passives into the conversation without bringing the passives of other classes is a bit silly. Don't you think?

    DK's get 12% increased healing while wings are active. They also get 5% extra health recovery while they are slotted.

    Sorcerer's get 2% Weapon and Spell Damage for each Sorcerer ability slotted. Using Ball of Lightning has a small chance to auto-execute targets below 15% health. (or any other lightning damage for that matter, just sticking to the topic at hand)

    Warden's get 500 Physical and Spell Resistance for slotting Crystallized Shield.

    Nightblade's get Major Resolve and Major Ward by casting Shadowy Disguise, they also get 3% increase to their max health for having it slotted.

    All in all, I'd say that looks pretty balanced. Major Resolve and Major ward might be a bit too strong for a passive, if it were to be changed I'd suggest changing it to Minor Resolve/Ward and putting the Major Resolve/Ward buffs on Mirage. It's also worth noting that the Major Resolve/Ward only lasts for 6 seconds, unless you start wearing heavy armor. By doing so you lose recovery and cost reductions, and by wearing more than 2 pieces of heavy, you start gimping your damage. Not by much, as I know there are some crazy strong heavy armor sets.

    I love all classes, and would love to see them all be perfectly balance. However, perfection is an illusion, and... True balance is an illusion with so many people who don't truly play every class.

    I think that Expert Hunter should get a 12 Meter morph similar to Radiant Magelight though, as 6 Meters is a joke, and you can use Concealed Weapon/Surprise Attack from Stealth/Cloak and not be revealed by a 6 Meter Reveal.

    It's funny how You point out how many things I missed when I was talking about cloak and the passive it activates yet You miss almost everything else I said about cloak and how much defense it grants over other class defenses You've mentioned.

    No it's not silly since that one passives outperforms other You bringed by a mile and even when we mention other passives connected to other class abilities , still cloak will be the best and at this point even mentioning other classes passives is pointless since compared to major resistances they become irrelevant. The only passive that could compete is dk 12% healing recived but since DK is using volatile armor or/and dragon blood it'll be up 100% anyway for much longer duration then wings would grant. Nightblade resistances lasts over 7,3 seconds if he have atleast 1 heavy piece which is more then enough. Also good luck beliving that wearing heavy armor gimps Your dmg especially in PvP and especially on nightblade. That passive is basicly 1 free slot by having cloak You can not only vanish from combat but have 1 free slot to put some additional ability. Moving minor buffs from mirage to the passive and major ones from the passive to mirage changes nothing You're just switching them with places and You end up with buffing those who use mirage and nerfing those who doesnt which is opposite to what is needed since most of nightblades using mirage are heavy armor bleedblades in pvp.

    Expert hunter change would change not much especialy agaisnt mentioned by You supprise attack/concealed weapon , since You would have to keep it up 100% time and tht would just drain You out of stamina. 6 meters is a joke because there are things that can reduce it like wood elf passive that takes away 3 meters from that 6 meters but it seems like most of people that plays nightblade and says how OP reveals are dont even know that.
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    I hate Cloak. It is frequently stupidly OP. That being said, whenever I have some extra gold on me and can actually afford to craft detect potions, the results are often hilarious in BGs where just about every NB is a wannabe snipe ganker:

    https://youtu.be/v4pCysT3aGw
  • kypranb14_ESO
    kypranb14_ESO
    ✭✭✭✭✭
    @Juhasow

    I didn't ignore it, I was in a rush at the time I posted that. My apologies.

    On a PVP Stamblade, I would agree that Heavy armor gimping you is a joke. How about Magblade though? I honestly can't think of any Heavy Armor sets for Magblade that would be stronger than wearing Light Armor.

    At 7.3 seconds with 1 piece of heavy armor, you could argue that Mass Hysteria gives Nightblades 100% uptime on the Major Resolve/Ward buffs.

    You know what cloak doesn't suppress though? Snares. Snares are the key to killing Nightblades in my experience. The exception is if they already have their shade placed within range.

    As far as non projectile single target abilities, just break the NB cloak with a AoE and continue slamming them. If they spam cloak, spam your AoE.

    In response to BleedBlades, I'd say that while Cloaked, Nightblades should suppress their own DoTs, as well as any DoTs ticking on themself. Surely that would solve that problem? (I can't DoT you, but you can't DoT me.)

    I have actually never tested if status procs go through wings/cloak/shield/lightning to be honest, I'd assume not, but I will test it with a friend when i get a chance.

    Fact that you're in meele range doesnt mean that suddenly You wont use projectiles anymore especially if You're magicka build with projectiles being part of Your offense. Even in meele range You can still have issues against someone with anti projectile ability even when that person IQ is under 70.

    This just reinforces the point I was making, is that all of these abilities are super strong. They do all have counters too though. I believe that cloak is the least countered ability of the bunch, though not for lack of counters. Maybe it's simply because people would rather fight someone who they aren't going to have to chase around and play hide&seek with?

    Personally, I find that cloak is heavily countered in almost every Battleground I walk into. In order for cloak to be even moderately useful in Battlegrounds I have to slot Shade, or Manifestation of Terror, or both.

    Let me know if I missed anything to respond to, sorry about that!


  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    No one who is serious uses cloak in PvE
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aurielle wrote: »
    I hate Cloak. It is frequently stupidly OP. That being said, whenever I have some extra gold on me and can actually afford to craft detect potions, the results are often hilarious in BGs where just about every NB is a wannabe snipe ganker:

    https://youtu.be/v4pCysT3aGw

    so you admit (even with video evidence) that you Destroy very easily nightblades that use cloak.
    this certainly is Noteworthy in a thread asking for cloak to be nerfed.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    .
    Aeladiir wrote: »
    Aeladiir wrote: »
    Nightblade players are degenerates. Using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing invisibility in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals.


    SO, You think us people whom use stealth are cowards and immoral low lifes?
    well, we here at the US Millitary thinks differently!
    Stealth - Army, Navy, Military, Air Force, Marines, Coast ...
    using prevailing weather – the tactical use of weather as a force multiplier has influenced many important battles throughout history, such as the Battle of Waterloo.[2]
    Fire attacks – reconnaissance by fire is used by apprehensive soldiers when they suspect the enemy is nearby.
    Force concentration – the practice of concentrating a military force against a portion of an enemy force.[3]
    Night combat – combat that takes place at night. It often requires more preparation than combat during daylight and can provide significant tactical advantages and disadvantages to both the attacker and defender.[4]
    Reconnaissance – a mission to obtain information by visual observation or other detection methods, about the activities and resources of the enemy or potential enemy, or about the meteorologic, hydrographic, or geographic characteristics of a particular area.[5]
    Smoke screening - the practice of creating clouds of smoke positioned to provide concealment, allowing military forces to advance or retreat across open terrain without coming under direct fire from the enemy

    Individual movement techniques
    Fire and movement (also known as leapfrogging) – working in 'fire teams', one team attempts to suppress the enemy while the other moves either toward the enemy or to a more favourable position.
    Basic drill – a standard drill that all individual soldiers are supposed to perform if they come under fire.
    Contact drill
    Immediate ambush drill
    Counter ambush drill
    Hull-down (in armored warfare)
    Shoot-and-scoot
    Infiltration tactics
    Marching fire
    Four Fs: find, fix, flank, finish
    Overwatch
    Bounding overwatch
    Center peel
    Patrolling
    Reconnaissance patrol
    Fighting patrol
    Standing patrol (OP/LP)
    Ambush
    Linear ambush
    L ambush
    Area ambush
    Guerrilla

    Penetration of the center: This involves the creation of a gap in the enemy line and its exploitation. Two ways of accomplishing this are separating enemy forces and using a reserve to exploit the gap that forms between them (e.g. Battle of Chaeronea (338 BC), the first recorded use of the penetration of the center) or having fast, elite forces smash at a specific point in the enemy line (an enemy weak spot or an area where your elites are at their best in striking power) and, while reserves and holding forces hold your opponent, drive quickly and immediately for the enemy's command or base (i.e., blitzkrieg).

    Battle of Issus, a classic example of the single envelopment
    Attack from a defensive position: Establishing a strong defensive position from which to defend and attack your opponent. However, the defensive can become too passive and result in ultimate defeat (e.g., Siege of Alesia and the Battle of the Granicus).

    Battle of Maling, the earliest known use of the feigned retreat
    Single envelopment: A strong flank beating its opponent opposite and, with the aid of holding attacks, attack an opponent in the rear. Sometimes, the establishment of a strong, hidden force behind a weak flank will prevent your opponent from carrying out their own single envelopment (e.g., Battle of Rocroi).
    Double envelopment: Both flanks defeat their opponent opposite and launch a rear attack on the enemy center. Its most famous use was Hannibal's tactical masterpiece, the Battle of Cannae and was frequently used by the Wehrmacht on the Eastern Front of World War II.
    Attack in oblique order: This involves placing your flanks in a slanted fashion (refusing one's flank) or giving a vast part of your force to a single flank (e.g., Battle of Leuthen). The latter can be disastrous, however, due to the imbalance of force.
    Feigned retreat: Having a frontal force fake a retreat, drawing the opponent in pursuit and then launching an assault with strong force held in reserve (such as the Battle of Maling and the Battle of Hastings). However, a feigned retreat may devolve into a real one, such as in the Battle of Grunwald.
    Indirect approach: Having a minority of your force demonstrate in front of your opponent while the majority of your force advance from a hidden area and attack the enemy in the rear or flank (e.g., Battle of Chancellorsville).
    Crossing the "T": a classic naval maneuver which maximizes one side's offensive firepower while minimizing that of the opposing force.

    Rapid dominance
    Blitzkrieg – a method of warfare whereby an attacking force is spearheaded by a dense concentration of armoured and motorized or mechanized infantry formations, and heavily backed up by close air support.[6]
    Carpet bombing – also known as saturation bombing, is a large aerial bombing done in a progressive manner to inflict damage in every part of a selected area of land.[7]
    Human wave attack
    Shock tactics
    Swarming (military)
    Planned attack
    Use of supporting fire
    Ambush
    Indirect fire support
    Base of fire
    Flying wedge (used by Alexander the Great)
    Armoured spearhead
    Encirclement
    Hammer and anvil
    Inverted wedge
    Frontal assault
    Holding attack – to hold the enemy in position while other offensive or defensive activity takes place[citation needed].
    Penetration or infiltration
    Pincer movement – an army assaults an enemy by attacking two sides at opposite locations, often planning to cut off the enemy from retreat or additional support in preparation for annihilation.
    Bull horn formation – an army assaults an enemy force by sending troops to the enemy's flanks and by attacking their front attacking three areas at once, often planning to cut off any retreat or support as well as confusing the enemy in preparation for annihilation.
    Flanking maneuver
    Interdiction – severing or disrupting lines of communication and supply
    Air interdiction
    Control MSR (main supply routes)
    Envelopment tactics
    Circumvallation
    Finnish motti tactics
    Siege (For attacking fortified places)
    Vertical envelopment
    Airborne forces
    Air mobile forces
    Rapid deployment
    Capturing key points
    Airborne operations
    Air mobile operations
    Amphibious operations
    Motorized operations
    Tank desant
    Mechanized operations
    Armored operations
    Raiding – a small team is inserted deep behind enemy lines to capture a high-value individual or destroy a vital enemy installation then extracted before the enemy can respond.
    Decapitation strike
    Preemptive war
    Disrupting communications
    Electronic countermeasures
    Radar jamming
    Radio jamming
    Defensive tactics

    Defensive trenches were used commonly during World War I
    Basic principles
    Defence in depth
    Mutual support (e.g., by crossfire)
    Echelon formation
    Phalanx formation
    All round defence
    Force dispersal
    Fire Trap
    Fighting withdrawal
    Reserved demolitions
    Scorched earth
    Booby traps
    Minefields
    Trench warfare
    Counter attack
    Breakout
    Counter battery fire
    Rapid reaction force
    Delaying defence
    Break contact
    Hedgehog defence
    military bottleneck
    Pakfront
    Fortification
    Field works (entrenchments)
    Over head protection
    Revetting
    Sangars
    Shell scrapes
    Foxholes
    Manholes
    Spider holes
    Strong points
    Use and improvement of terrain
    High ground
    Protection
    Natural barriers – e.g., rivers
    Reverse slope defence
    Obstacles and barriers – man made
    Barbed wire
    Anti-vehicle ditches
    Anti-vehicle berms (knife edges)
    Multiple axis of movement




    STEALTH is a valid millitary tactic known WORLD WIDE as not only VALID but also as a fair playstyle!

    @dwemer_paleologist
    What part of "using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status" was unclear to you, sir?

    I am aware that you are not the smartest forum poster around, something that I have seen from your other posts in the past, but could you at least just read a post and try to understand it before replying to it?

    you were very clear in your insult to all of us that use stealth and invisibility, i simply cleared up the fact that stealth and invisibility is nothing to carry shame and nothing worthy of insult and is a completely valid form of both playstyle and fighting.
    and i did it without insulting you and with evidence of its placement.

    and just to be clear here is the quote of what you said ...
    Aeladiir wrote: »
    Nightblade players are degenerates. Using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing invisibility in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals.

    Edited by Gilvoth on November 12, 2018 1:03AM
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    I'm sensing toxicity!
  • Aeladiir
    Aeladiir
    ✭✭✭✭✭
    Kadoin wrote: »
    I'm sensing toxicity!

    Nightblades do prefer poison over enchants.
  • Aeladiir
    Aeladiir
    ✭✭✭✭✭
    .
    Aeladiir wrote: »
    Aeladiir wrote: »
    Nightblade players are degenerates. Using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing invisibility in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals.


    SO, You think us people whom use stealth are cowards and immoral low lifes?
    well, we here at the US Millitary thinks differently!
    Stealth - Army, Navy, Military, Air Force, Marines, Coast ...
    using prevailing weather – the tactical use of weather as a force multiplier has influenced many important battles throughout history, such as the Battle of Waterloo.[2]
    Fire attacks – reconnaissance by fire is used by apprehensive soldiers when they suspect the enemy is nearby.
    Force concentration – the practice of concentrating a military force against a portion of an enemy force.[3]
    Night combat – combat that takes place at night. It often requires more preparation than combat during daylight and can provide significant tactical advantages and disadvantages to both the attacker and defender.[4]
    Reconnaissance – a mission to obtain information by visual observation or other detection methods, about the activities and resources of the enemy or potential enemy, or about the meteorologic, hydrographic, or geographic characteristics of a particular area.[5]
    Smoke screening - the practice of creating clouds of smoke positioned to provide concealment, allowing military forces to advance or retreat across open terrain without coming under direct fire from the enemy

    Individual movement techniques
    Fire and movement (also known as leapfrogging) – working in 'fire teams', one team attempts to suppress the enemy while the other moves either toward the enemy or to a more favourable position.
    Basic drill – a standard drill that all individual soldiers are supposed to perform if they come under fire.
    Contact drill
    Immediate ambush drill
    Counter ambush drill
    Hull-down (in armored warfare)
    Shoot-and-scoot
    Infiltration tactics
    Marching fire
    Four Fs: find, fix, flank, finish
    Overwatch
    Bounding overwatch
    Center peel
    Patrolling
    Reconnaissance patrol
    Fighting patrol
    Standing patrol (OP/LP)
    Ambush
    Linear ambush
    L ambush
    Area ambush
    Guerrilla

    Penetration of the center: This involves the creation of a gap in the enemy line and its exploitation. Two ways of accomplishing this are separating enemy forces and using a reserve to exploit the gap that forms between them (e.g. Battle of Chaeronea (338 BC), the first recorded use of the penetration of the center) or having fast, elite forces smash at a specific point in the enemy line (an enemy weak spot or an area where your elites are at their best in striking power) and, while reserves and holding forces hold your opponent, drive quickly and immediately for the enemy's command or base (i.e., blitzkrieg).

    Battle of Issus, a classic example of the single envelopment
    Attack from a defensive position: Establishing a strong defensive position from which to defend and attack your opponent. However, the defensive can become too passive and result in ultimate defeat (e.g., Siege of Alesia and the Battle of the Granicus).

    Battle of Maling, the earliest known use of the feigned retreat
    Single envelopment: A strong flank beating its opponent opposite and, with the aid of holding attacks, attack an opponent in the rear. Sometimes, the establishment of a strong, hidden force behind a weak flank will prevent your opponent from carrying out their own single envelopment (e.g., Battle of Rocroi).
    Double envelopment: Both flanks defeat their opponent opposite and launch a rear attack on the enemy center. Its most famous use was Hannibal's tactical masterpiece, the Battle of Cannae and was frequently used by the Wehrmacht on the Eastern Front of World War II.
    Attack in oblique order: This involves placing your flanks in a slanted fashion (refusing one's flank) or giving a vast part of your force to a single flank (e.g., Battle of Leuthen). The latter can be disastrous, however, due to the imbalance of force.
    Feigned retreat: Having a frontal force fake a retreat, drawing the opponent in pursuit and then launching an assault with strong force held in reserve (such as the Battle of Maling and the Battle of Hastings). However, a feigned retreat may devolve into a real one, such as in the Battle of Grunwald.
    Indirect approach: Having a minority of your force demonstrate in front of your opponent while the majority of your force advance from a hidden area and attack the enemy in the rear or flank (e.g., Battle of Chancellorsville).
    Crossing the "T": a classic naval maneuver which maximizes one side's offensive firepower while minimizing that of the opposing force.

    Rapid dominance
    Blitzkrieg – a method of warfare whereby an attacking force is spearheaded by a dense concentration of armoured and motorized or mechanized infantry formations, and heavily backed up by close air support.[6]
    Carpet bombing – also known as saturation bombing, is a large aerial bombing done in a progressive manner to inflict damage in every part of a selected area of land.[7]
    Human wave attack
    Shock tactics
    Swarming (military)
    Planned attack
    Use of supporting fire
    Ambush
    Indirect fire support
    Base of fire
    Flying wedge (used by Alexander the Great)
    Armoured spearhead
    Encirclement
    Hammer and anvil
    Inverted wedge
    Frontal assault
    Holding attack – to hold the enemy in position while other offensive or defensive activity takes place[citation needed].
    Penetration or infiltration
    Pincer movement – an army assaults an enemy by attacking two sides at opposite locations, often planning to cut off the enemy from retreat or additional support in preparation for annihilation.
    Bull horn formation – an army assaults an enemy force by sending troops to the enemy's flanks and by attacking their front attacking three areas at once, often planning to cut off any retreat or support as well as confusing the enemy in preparation for annihilation.
    Flanking maneuver
    Interdiction – severing or disrupting lines of communication and supply
    Air interdiction
    Control MSR (main supply routes)
    Envelopment tactics
    Circumvallation
    Finnish motti tactics
    Siege (For attacking fortified places)
    Vertical envelopment
    Airborne forces
    Air mobile forces
    Rapid deployment
    Capturing key points
    Airborne operations
    Air mobile operations
    Amphibious operations
    Motorized operations
    Tank desant
    Mechanized operations
    Armored operations
    Raiding – a small team is inserted deep behind enemy lines to capture a high-value individual or destroy a vital enemy installation then extracted before the enemy can respond.
    Decapitation strike
    Preemptive war
    Disrupting communications
    Electronic countermeasures
    Radar jamming
    Radio jamming
    Defensive tactics

    Defensive trenches were used commonly during World War I
    Basic principles
    Defence in depth
    Mutual support (e.g., by crossfire)
    Echelon formation
    Phalanx formation
    All round defence
    Force dispersal
    Fire Trap
    Fighting withdrawal
    Reserved demolitions
    Scorched earth
    Booby traps
    Minefields
    Trench warfare
    Counter attack
    Breakout
    Counter battery fire
    Rapid reaction force
    Delaying defence
    Break contact
    Hedgehog defence
    military bottleneck
    Pakfront
    Fortification
    Field works (entrenchments)
    Over head protection
    Revetting
    Sangars
    Shell scrapes
    Foxholes
    Manholes
    Spider holes
    Strong points
    Use and improvement of terrain
    High ground
    Protection
    Natural barriers – e.g., rivers
    Reverse slope defence
    Obstacles and barriers – man made
    Barbed wire
    Anti-vehicle ditches
    Anti-vehicle berms (knife edges)
    Multiple axis of movement




    STEALTH is a valid millitary tactic known WORLD WIDE as not only VALID but also as a fair playstyle!

    @dwemer_paleologist
    What part of "using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status" was unclear to you, sir?

    I am aware that you are not the smartest forum poster around, something that I have seen from your other posts in the past, but could you at least just read a post and try to understand it before replying to it?

    you were very clear in your insult to all of us that use stealth and invisibility, i simply cleared up the fact that stealth and invisibility is nothing to carry shame and nothing worthy of insult and is a completely valid form of both playstyle and fighting.
    and i did it without insulting you and with evidence of its placement.

    and just to be clear here is the quote of what you said ...
    Aeladiir wrote: »
    Nightblade players are degenerates. Using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing invisibility in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals.

    Wow. You actually still don't get it. There's an incredible difference between utilizing stealth and magically becoming 100% invisible at a click of a button, sir.
    Edited by Aeladiir on November 12, 2018 1:32AM
  • swippy
    swippy
    ✭✭✭✭✭
    SHADOW2KK wrote: »
    JJBoomer wrote: »
    "My class got nerfed, so nerf the class I dislike the most"

    so kinda like how stam players were like "waaah i can't kill sorcs because i suck so nerf them" lol you hypocrites

    Be aware, that not all PvPers are whiney brats who scream nerfs cos they cannot kill things, some of us actually adapt and keep conquering...

    quoted because the Agree button is not enough. for every 100 PvEers who blame all nerfs on PvP, there is a developer combing the actual metrics, and 10,000 PvPers who don't have time to cry because we're too busy adapting to the new changes and taking over the map again.
  • AbysmalGhul
    AbysmalGhul
    ✭✭✭✭✭
    What is this thread?!? I can't unsee the first post >_<
  • CyberSkooma
    CyberSkooma
    ✭✭✭✭✭
    I cannot seriously believe that somebody called for a nerf because of Delve behavior.
    I play this game a little bit I guess
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aurielle wrote: »
    I hate Cloak. It is frequently stupidly OP. That being said, whenever I have some extra gold on me and can actually afford to craft detect potions, the results are often hilarious in BGs where just about every NB is a wannabe snipe ganker:

    https://youtu.be/v4pCysT3aGw

    so you admit (even with video evidence) that you Destroy very easily nightblades that use cloak.
    this certainly is Noteworthy in a thread asking for cloak to be nerfed.

    ... only when I use expensive detect potions that are mostly useless against any class that isn’t a NB, @dwemer_paleologist . You know how people got grumpy because they were “forced” to use Oblivion enchants and sets to directly counter sorc shields? It’s the same deal with detect pots. If there’s only one or two nightblades around, you’re far better off using tripots or immovable potions. I only used detect pots in the video I linked because I noticed the opposing teams were mostly full of nightblades and I wanted to ruin their collective day. It’s really funny when you see them desperately trying to cloak and crouch in plain sight, not understanding why their instant “I win” button isn’t working.
  • Lokirules
    Lokirules
    ✭✭✭
    I’m going to tell all you night blade haters crying about cloak the same thing I said to my guildees who cried about sorcs and their shields GIT GUD there are ways to counter cloak just as there are ways without using Oblivion damage to counter shields all this crying is one of the biggest reasons I’m going to Fallout 76 where I won’t have to put up with people crying over a classes skill in pve and especially in delves
    I’m a Farmer so what
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Aurielle wrote: »
    Aurielle wrote: »
    I hate Cloak. It is frequently stupidly OP. That being said, whenever I have some extra gold on me and can actually afford to craft detect potions, the results are often hilarious in BGs where just about every NB is a wannabe snipe ganker:

    https://youtu.be/v4pCysT3aGw

    so you admit (even with video evidence) that you Destroy very easily nightblades that use cloak.
    this certainly is Noteworthy in a thread asking for cloak to be nerfed.

    ... only when I use expensive detect potions that are mostly useless against any class that isn’t a NB, @dwemer_paleologist . You know how people got grumpy because they were “forced” to use Oblivion enchants and sets to directly counter sorc shields? It’s the same deal with detect pots. If there’s only one or two nightblades around, you’re far better off using tripots or immovable potions. I only used detect pots in the video I linked because I noticed the opposing teams were mostly full of nightblades and I wanted to ruin their collective day. It’s really funny when you see them desperately trying to cloak and crouch in plain sight, not understanding why their instant “I win” button isn’t working.

    Maybe, and use your ears, it’s not an “I win button” and it never was!

    Amazing I know! It just blows your mind! That whoa! It has counter like:
    1) LITERALLY ANY AOE
    2) DETECTION SPELLS AND POTIONS
    3) CHANNELED TARGETED ABILITIES including *drumroll* THE WIDELY AVAILABLE SOUL ASSAULT, TEMPLAR BEAM, AND LIGHTNING HEAVIES (unless they ever did decide to bug fix that one)
    4) A SNARE

    And an honorable mention to Fossilize! Reaper’s Mark! Power of the Light! Curse! Rune Cage! Volatile Armor! Shalks! Talons! Mines! Fear! Volcanic Rune! Etc etc ad infinitum

    You wanna know who starts dying when cloak doesn’t work? The same people who think NBs are OP :) FotM, barely played the class, only know that it kills them in PvP so it must be OP right?! It couldn’t possibly be that they haven’t learned how to play against it!

    Now unless you’re gonna start spewing that same ignorant vitriol because people won’t fight you without backup in PvP, then maybe it’s time you go practice against a friend until you start learning that “cowardly tactics” aren’t why you keep dying
  • Itzmichi
    Itzmichi
    ✭✭✭✭✭
    Wow you're definitely fun at parties mate!

    Yeah so they cloak? And? Who cares?
    Plus if you struggle with any kind of overland trash mobs I can't even take this thread serious then.
    Here, have a chill pill 💊!
  • Aurielle
    Aurielle
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    Jhalin wrote: »
    Aurielle wrote: »
    Aurielle wrote: »
    I hate Cloak. It is frequently stupidly OP. That being said, whenever I have some extra gold on me and can actually afford to craft detect potions, the results are often hilarious in BGs where just about every NB is a wannabe snipe ganker:

    https://youtu.be/v4pCysT3aGw

    so you admit (even with video evidence) that you Destroy very easily nightblades that use cloak.
    this certainly is Noteworthy in a thread asking for cloak to be nerfed.

    ... only when I use expensive detect potions that are mostly useless against any class that isn’t a NB, @dwemer_paleologist . You know how people got grumpy because they were “forced” to use Oblivion enchants and sets to directly counter sorc shields? It’s the same deal with detect pots. If there’s only one or two nightblades around, you’re far better off using tripots or immovable potions. I only used detect pots in the video I linked because I noticed the opposing teams were mostly full of nightblades and I wanted to ruin their collective day. It’s really funny when you see them desperately trying to cloak and crouch in plain sight, not understanding why their instant “I win” button isn’t working.

    Maybe, and use your ears, it’s not an “I win button” and it never was!

    Amazing I know! It just blows your mind! That whoa! It has counter like:
    1) LITERALLY ANY AOE
    2) DETECTION SPELLS AND POTIONS
    3) CHANNELED TARGETED ABILITIES including *drumroll* THE WIDELY AVAILABLE SOUL ASSAULT, TEMPLAR BEAM, AND LIGHTNING HEAVIES (unless they ever did decide to bug fix that one)
    4) A SNARE

    And an honorable mention to Fossilize! Reaper’s Mark! Power of the Light! Curse! Rune Cage! Volatile Armor! Shalks! Talons! Mines! Fear! Volcanic Rune! Etc etc ad infinitum

    You wanna know who starts dying when cloak doesn’t work? The same people who think NBs are OP :) FotM, barely played the class, only know that it kills them in PvP so it must be OP right?! It couldn’t possibly be that they haven’t learned how to play against it!

    Now unless you’re gonna start spewing that same ignorant vitriol because people won’t fight you without backup in PvP, then maybe it’s time you go practice against a friend until you start learning that “cowardly tactics” aren’t why you keep dying

    LOL. Look at my signature. I have and play a magNB. I know precisely what they’re capable of. The key to dealing with cloak is to kill the NB BEFORE they reveal themselves. Good NBs use cloak offensively to get into the perfect position to gank you. They also use it to pop in and out of stealth while hitting you — if done correctly, you’re getting hit with small bursts of damage, while never managing to target the NB with one of the counters mentioned above. The only good counter to cloak that can deal with a NB BEFORE it sets up its burst rotation from stealth is detect pots. Unless you have millions of gold lying around or the patience to farm alchemy satchels in IC every day, you’re limited to randomly hitting a NB with a lucky AOE or a short-range detect via magelight. Revealing Flare, too, if you want to waste a slot just for NBs.
  • MajBludd
    MajBludd
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    Nerfing eso into oblivion one nerf at a time. Before too long there won't be anything to nerf.
  • Chilly-McFreeze
    Chilly-McFreeze
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    "My class got nerfed, so nerf the class I dislike the most"

    exactly.
    they don't want class balance, they want Revenge.

    When did you started this friendly overture? Murkmire PTS?
  • DjMuscleboy02
    DjMuscleboy02
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    this is insane nightblades have to be stopped, i cloaked through llothis cone in vas yesterday and he couldn't find me
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Knootewoot
    Knootewoot
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    Wahahaha, what a topic. When i want to "run" through a dungeon to skip content and only do bosses i certainly don't slot cloak for that. No, vampire mist is much easier and faster. And the mobs i didn't lose agro to die quick when i spam flamewall and sap essence.

    An unnecessary cry for a unneeded nerf.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
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