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Magicka Nightblade Murkmire

HowlKimchi
HowlKimchi
✭✭✭✭✭
Hello guys! Took a bit of a break from ESO (around 2 months). Getting back soon though. I’m at work at the moment but cant get theorycrafting off my mind. What are you magblades running this patch? What I dont know is if I need to make any adjustments to my heavy armor magblade build, which I will post below:


Gear:
5-1-1 heavy
5 shacklebreaker both bars,
2 trollking/bloodspawn,
5 <damage set> frontbar,
willpower/maelstrom resto backbar

Skills I change around but it’s something like:

Destro:
Swallow soul, bow proc, inner light (front bar flex), major breach destro, mass hysteria, ult: soul harvest
Resto:
Variation of defensive and utility skills (sad that refreshing path no longer deals damage :disappointed:, used to be my skill that gives major expedition, hot, and skill that pulls nbs from cloak, now I think my backbar would be a bit more crowded)

As you can see, my main weakness would be snares since I refuse to go vamp on a magblade (makes me too weak to magdks) and my only tool for repositioning would be the shadow image (which i heard was buggy UHGAIN). With the new light armor passive, is the snare reduction noticeable? I’m not sure how the new wards are playing out right now for solo play. Maybe a mix of bloodspawn and light armor wards are the way to go?

I’m not a fan of the light armor route of having healing ward be the only skill that heals me up (especially now since the initial heal is gone), and I prefer a more brawly HoT-based build.

Sorry for rambling the post got long!

TL:DR
How’s the magblade experience in pvp this patch? Heavy or Light?
Edited by HowlKimchi on November 12, 2018 1:44PM
previously @HaruKamui but I outgrew my weeb phase (probably)

PC/NA - EP - Howl Bragi/Howl Kimchi
  • Metemsycosis
    Metemsycosis
    ✭✭✭✭
    My first choice is juli/Amber/bloodspawn, 5/1/1 LA, full divines, max magicka mundus, jewels of misrule food buff.

    Second is 7 HA earthgore, dragonguard, transmutation or lich jewelry and back bar. Will power front bar (destro, 2h, or whatever).

    Both are good. I like how juli/Amber feels like old magicka nb, very nasty burst, still squishy when exposed and hard to kill when not. The second option feels fresh. Resilient, great support, and with tether/concealed/impale you can still land kills.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    I was running 5 Torugs, 5 Caluurions, 2 Bloodspawn/BRP resto backbar in 5h/2l (frontbar inferno infused destro)

    I switched to the same setup but in 5l/2h. It's amazing. I was barely hitting 500k damage in BGs with heavy armor; now I'm seeing values double that. Enemies melt when you run light armor.

    Heavy armor is still viable and I'm sure many will find success with it. However with the changes to Healing Ward, survivability is just not the same. I'd much rather put the pressure hard on enemies and use my escape tools when necessary.

    I'm finding I like the BRP resto to boost my Refreshing Path (my only non-ultimate heal). I don't even run Harness/Dampen on my build because the heals are spot on.

    I can share some recent video if interested but it's only BGs (no CP).

    On another note, consider Manifestation of Terror. It can fear up to 6 enemies at a time and has a very short activation. Useful for many situations.

    Good luck with whatever you decide!
    Edited by brandonv516 on November 12, 2018 6:38AM
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    5 light 2 heavy, heavy chest & legs/helmet

    5 juli, 5 spinners, like 4K+ penetration cp tree; running 16k penetration total.
    All impen w/tri-stat glyphs (maybe 1 or 2 w/o tri-stat, just try to have 12-13k stam)
    All infused jewelry, with 1 reduce cost, 1 recovery, 1 spell dmg glyphs
    Recovery mundus (atro I think)

    Random back bar resto staff, (defending)
    Sharpened 2h sword

    Monster:
    2 of any mixed together for ~6k resistances:
    Pirate, chudan, lord warden

    Front bar:
    Sap, assassins will(merciless resolve), forward momentum, concealed strike, mage light, soul harvest

    Back bar:
    Cloak, psijic skill that gives inc crit dmg & movement speed, fear, blessing of restoration, siphoning strikes, temporal guard (psijic ult that gives 8% dmg reduction)

    Enjoy
    Edited by kaithuzar on November 12, 2018 7:14AM
    Member of:
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    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
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    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    My first choice is juli/Amber/bloodspawn, 5/1/1 LA, full divines, max magicka mundus, jewels of misrule food buff.

    Second is 7 HA earthgore, dragonguard, transmutation or lich jewelry and back bar. Will power front bar (destro, 2h, or whatever).

    Both are good. I like how juli/Amber feels like old magicka nb, very nasty burst, still squishy when exposed and hard to kill when not. The second option feels fresh. Resilient, great support, and with tether/concealed/impale you can still land kills.

    Full divines light armor seems very hard to do now with the shield nerf? Even before the shield nerf I dont think not having any impen is a good idea too... how is it working out for you?

    I was running 5 Torugs, 5 Caluurions, 2 Bloodspawn/BRP resto backbar in 5h/2l (frontbar inferno infused destro)

    I switched to the same setup but in 5l/2h. It's amazing. I was barely hitting 500k damage in BGs with heavy armor; now I'm seeing values double that. Enemies melt when you run light armor.

    Heavy armor is still viable and I'm sure many will find success with it. However with the changes to Healing Ward, survivability is just not the same. I'd much rather put the pressure hard on enemies and use my escape tools when necessary.

    I'm finding I like the BRP resto to boost my Refreshing Path (my only non-ultimate heal). I don't even run Harness/Dampen on my build because the heals are spot on.

    I can share some recent video if interested but it's only BGs (no CP).

    On another note, consider Manifestation of Terror. It can fear up to 6 enemies at a time and has a very short activation. Useful for many situations.

    Good luck with whatever you decide!

    Nice reply! Lots of info I wanted to read about thanks :) Are you using cloak on your light armor? If im running light armor, I find that amber plasm + trifood gives better stats than light shacklebreaer + witchmother. I’d love to see a video definitely! How are you lining up your burst if you’re using manifestation of terror?
    kaithuzar wrote: »
    5 light 2 heavy, heavy chest & legs/helmet

    5 juli, 5 spinners, like 4K+ penetration cp tree; running 16k penetration total.
    All impen w/tri-stat glyphs (maybe 1 or 2 w/o tri-stat, just try to have 12-13k stam)
    All infused jewelry, with 1 reduce cost, 1 recovery, 1 spell dmg glyphs
    Recovery mundus (atro I think)

    Random back bar resto staff, (defending)
    Sharpened 2h sword

    Monster:
    2 of any mixed together for ~6k resistances:
    Pirate, chudan, lord warden

    Front bar:
    Sap, assassins will(merciless resolve), forward momentum, concealed strike, mage light, soul harvest

    Back bar:
    Cloak, psijic skill that gives inc crit dmg & movement speed, fear, blessing of restoration, siphoning strikes, temporal guard (psijic ult that gives 8% dmg reduction)

    Enjoy

    Interesting take on being tanky as a light armor melee magblade. Id probably swap cloak and sap to have the on demand cc with cloak+concealed and the movespeed while in cloak without having to bar swap.

    Definitely slippery and hard to kill! How is the kill potential? My main issue with melee magblade is how backloaded the burst is. Most of the time, I end up spamming light attacks weaves with entropy on resto bar until I have the bow proc.
    Edited by HowlKimchi on November 12, 2018 8:37AM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • zammo
    zammo
    ✭✭✭
    5-1-1 heavy:
    5 Innate Axiom,
    5 Spinners,
    2 Malubeth,
    Would use Black Rose resto.

    Destro: Siphoning Attacks, Merciless, Ele Drain, Swallow Soul, Impale, Soul Harvest.

    Resto: Ward Ally, Dark Cloak, Refreshing Path, Degeneration, Crippling Grasp, Soul Tether.

    Atronach mundus, tri-food, health pots. Currently High Elf, Argonian probably the best way to go.

    It's about 27k - 28k health, 40k mag, and 17.5k stam. Lacks decent CC. Ele Drain is essential.


  • Miriel
    Miriel
    ✭✭✭✭
    Aurora Nightrose - Bosmer - AD
    alot of people have asked me from all sides about my build, its a sneak healer, that sorta works in a strange way...

    5-1-1 Heavy 33K hitpoints 2.8 k magica regen, 1.7k health regen, 2.0k stamina regen...
    5 Willows paths, 5 Shadown dancer, 2 Engine guardian... all items tri enchants...

    Frontbar, resto staff... Clense IV, Energy Orb IV, Shadovy disguise IV, Race against time IV, Concealed weapon IV.. Life giver IV
    Backbar, 1h/shield... Resoving vigor IV, Symbiosis IV, Shadovy disguise IV, Cripling grasp IV, piercgin mark IV... VeilofBladesIV

    My main healing is done with psijik symbiousis IV, it turns me light and heavy attacks in to heals, either tossing out hots, or a heavy channeled beam heal... many that know me, se me blink in and out of and make me a elusive target... im not the best healer around, but i heal enough to keep people that know what they do up...
    Edited by Miriel on November 12, 2018 9:55AM
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    Hmm with a 5pc frontbar setup and a free backbar slot, im wondering what’s better. Malestrom resto for the mag recovery, or blackrose for the better heals?

    Im leaning towards better mag recovery since that’s easier to convert to more damage (not having to run magicka recovery glyphs). But then again with all the hots magblades have, blackrose resto could be pretty great as well.

    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    HaruKamui wrote: »
    Hmm with a 5pc frontbar setup and a free backbar slot, im wondering what’s better. Malestrom resto for the mag recovery, or blackrose for the better heals?

    Im leaning towards better mag recovery since that’s easier to convert to more damage (not having to run magicka recovery glyphs). But then again with all the hots magblades have, blackrose resto could be pretty great as well.

    Maelstrom resto is very nice but it requires slotting Rapid Regen/Mutagen. If you have room for that skill, it might be worth it. I can't ever find room for it on this Magblade.

    And to answer your question above, yes I do use Cloak on the setup I detailed. I'll try to get some video in here later.
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    HaruKamui wrote: »
    My first choice is juli/Amber/bloodspawn, 5/1/1 LA, full divines, max magicka mundus, jewels of misrule food buff.

    Second is 7 HA earthgore, dragonguard, transmutation or lich jewelry and back bar. Will power front bar (destro, 2h, or whatever).

    Both are good. I like how juli/Amber feels like old magicka nb, very nasty burst, still squishy when exposed and hard to kill when not. The second option feels fresh. Resilient, great support, and with tether/concealed/impale you can still land kills.

    Full divines light armor seems very hard to do now with the shield nerf? Even before the shield nerf I dont think not having any impen is a good idea too... how is it working out for you?

    I was running 5 Torugs, 5 Caluurions, 2 Bloodspawn/BRP resto backbar in 5h/2l (frontbar inferno infused destro)

    I switched to the same setup but in 5l/2h. It's amazing. I was barely hitting 500k damage in BGs with heavy armor; now I'm seeing values double that. Enemies melt when you run light armor.

    Heavy armor is still viable and I'm sure many will find success with it. However with the changes to Healing Ward, survivability is just not the same. I'd much rather put the pressure hard on enemies and use my escape tools when necessary.

    I'm finding I like the BRP resto to boost my Refreshing Path (my only non-ultimate heal). I don't even run Harness/Dampen on my build because the heals are spot on.

    I can share some recent video if interested but it's only BGs (no CP).

    On another note, consider Manifestation of Terror. It can fear up to 6 enemies at a time and has a very short activation. Useful for many situations.

    Good luck with whatever you decide!

    Nice reply! Lots of info I wanted to read about thanks :) Are you using cloak on your light armor? If im running light armor, I find that amber plasm + trifood gives better stats than light shacklebreaer + witchmother. I’d love to see a video definitely! How are you lining up your burst if you’re using manifestation of terror?
    kaithuzar wrote: »
    5 light 2 heavy, heavy chest & legs/helmet

    5 juli, 5 spinners, like 4K+ penetration cp tree; running 16k penetration total.
    All impen w/tri-stat glyphs (maybe 1 or 2 w/o tri-stat, just try to have 12-13k stam)
    All infused jewelry, with 1 reduce cost, 1 recovery, 1 spell dmg glyphs
    Recovery mundus (atro I think)

    Random back bar resto staff, (defending)
    Sharpened 2h sword

    Monster:
    2 of any mixed together for ~6k resistances:
    Pirate, chudan, lord warden

    Front bar:
    Sap, assassins will(merciless resolve), forward momentum, concealed strike, mage light, soul harvest

    Back bar:
    Cloak, psijic skill that gives inc crit dmg & movement speed, fear, blessing of restoration, siphoning strikes, temporal guard (psijic ult that gives 8% dmg reduction)

    Enjoy

    Interesting take on being tanky as a light armor melee magblade. Id probably swap cloak and sap to have the on demand cc with cloak+concealed and the movespeed while in cloak without having to bar swap.

    Definitely slippery and hard to kill! How is the kill potential? My main issue with melee magblade is how backloaded the burst is. Most of the time, I end up spamming light attacks weaves with entropy on resto bar until I have the bow proc.

    Fully buffed, both my concealed & sap hit decently, try it.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Magnb is in a funny spot in cyro imo.

    I have found with proc sets such a calu, you dnt have the burst to kill any decent player. But you can't stand and fight because in light armor with new shields you're way to squishy, you're forced into hit and run tactics which leads to a very tedious play style

    Heavy armor feels great as far as 1vx goes, however in heavy your damage is just not there, you can kill potatos but again the pressure is just not enough vs a good player. I tried my hardest to run heavy with all sorts of setups and the damage is just not there. To be honest the only way I found heavy to work was heavy CA with spinners jewels and weapons and skoria, but this is very timing specific and doesnt always flow properly.

    At the moment, I'm running 5L shackle / spinners / TK I rely heavy on cloak and shade placement. TK helps alot when cloaking out of trouble. I'm on the fence with this setup, but it's what I have landed on.
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    @Datthaw , I've been testing 5x necro, 5x spinner front bar, 1x black rose resto, 2x blood spawn and it's been aight. As a lizard wizard you can get some pretty respectable shields and have good stam sustain. Losing the initial heal on healing ward stinks, but you can pump out decent HOTs stacking into healing ward. I'm toying with dropping harness magicka in favor of something like rapid regen for more HOTs.
    Adenoma-Badenoma-Sadenoma
  • VirtualElizabeth
    VirtualElizabeth
    ✭✭✭✭
    Anyone try Spell Strategist yet with their NB?
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    My build is pretty much the same as yours. I use heavy shackle/ transmutation/ troll king for open world. My front bar is the exact same as yours as well. I've taken healing ward off my bar and replaced it with dark cloak and troll king. Light armor magblade feels very week for solo PvP this patch. I can't get the stats and survivability I want the shield change has turned magblade into glass.

    The problem with my build is the damage is kind of low 40k mag and 3k sd is just not enough damage to kill some of the really tanky players. The bright side is they can't kill you as well even though that's really no fun for anyone, but I found that that's better than light where you still can't kill them but now they can kill you. For a 1vX build though it's decently strong and I've had quite a few successful 1vXs so far this patch. Hopefully ZoS adds some strong magicka heavy armor sets soon.
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Honestly, against a good player in open world cp Cyrodiil, The best you can hope for is repositioning to try and strike at the opportune moment. if you can’t do that because it’s more of a one versus one, then you are looking at a stalemate so long as you can sustain turtling up. I don’t love it but it seems this is the way ZOS wants to go/has chosen.

    You’re either a vamp running mist form or a 2h build running forward momentum; especially with shade broken due to not porting up/down. If you can make immovable pots work then great but the amount of zerging that goes on it seems unlikely to keep a high uptime.

    I was still able to get 14k penetration running heavy juli with spinner. Sustain was about the same, & the extra 8% healing is nice but I feel tankier with 1 pirate & 1 chudan (or lord warden) than in heavy & I like the extra dmg of 2k penetration on light.

    Mist form & Destro staff w/skoria is good but difficult to kite with shade when they break something every other patch.
    Which is why I stopped relying on shade, removed vamp & went 2h forward momentum.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • zammo
    zammo
    ✭✭✭
    @Datthaw swap axiom in for shackle, that'll add a bit more damage. ele drain and siphoning attacks will cover mag regen.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Datthaw wrote: »
    Magnb is in a funny spot in cyro imo.

    I have found with proc sets such a calu, you dnt have the burst to kill any decent player. But you can't stand and fight because in light armor with new shields you're way to squishy, you're forced into hit and run tactics which leads to a very tedious play style

    Heavy armor feels great as far as 1vx goes, however in heavy your damage is just not there, you can kill potatos but again the pressure is just not enough vs a good player. I tried my hardest to run heavy with all sorts of setups and the damage is just not there. To be honest the only way I found heavy to work was heavy CA with spinners jewels and weapons and skoria, but this is very timing specific and doesnt always flow properly.

    At the moment, I'm running 5L shackle / spinners / TK I rely heavy on cloak and shade placement. TK helps alot when cloaking out of trouble. I'm on the fence with this setup, but it's what I have landed on.

    You can still kill good players if you are wearing heavy armor though it's just that the really tanky build with big burst heals like warden and magplar can't be killed. But honestly I feel as though those builds survivability is over performing as a whole. For example I play heavy without any damage set and I'm still killing players good and bad. Death stroke gives you alot of pressure against opponents and as long as you are looking to burst around death stroke you'll still get alot of kills even with a low damage build.

    I'm still trying to build a light armor build. I've actually tried the build you are playing and it was decent I didn't like the mag sustain. The damage was good though. I felt I had to recast my damage shield to often and it was killing my magicka pool. I'm thinking about trying. Light fortified brass/ necro/ troll king and hope that it makes my shields last longer
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    For no-CP I’m thinking of 5x hist sap, 5x spinner, 2x skoria/TK with the new resto. MagNB is basically always snared now.
    Adenoma-Badenoma-Sadenoma
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    kaithuzar wrote: »
    HaruKamui wrote: »
    My first choice is juli/Amber/bloodspawn, 5/1/1 LA, full divines, max magicka mundus, jewels of misrule food buff.

    Second is 7 HA earthgore, dragonguard, transmutation or lich jewelry and back bar. Will power front bar (destro, 2h, or whatever).

    Both are good. I like how juli/Amber feels like old magicka nb, very nasty burst, still squishy when exposed and hard to kill when not. The second option feels fresh. Resilient, great support, and with tether/concealed/impale you can still land kills.

    Full divines light armor seems very hard to do now with the shield nerf? Even before the shield nerf I dont think not having any impen is a good idea too... how is it working out for you?

    I was running 5 Torugs, 5 Caluurions, 2 Bloodspawn/BRP resto backbar in 5h/2l (frontbar inferno infused destro)

    I switched to the same setup but in 5l/2h. It's amazing. I was barely hitting 500k damage in BGs with heavy armor; now I'm seeing values double that. Enemies melt when you run light armor.

    Heavy armor is still viable and I'm sure many will find success with it. However with the changes to Healing Ward, survivability is just not the same. I'd much rather put the pressure hard on enemies and use my escape tools when necessary.

    I'm finding I like the BRP resto to boost my Refreshing Path (my only non-ultimate heal). I don't even run Harness/Dampen on my build because the heals are spot on.

    I can share some recent video if interested but it's only BGs (no CP).

    On another note, consider Manifestation of Terror. It can fear up to 6 enemies at a time and has a very short activation. Useful for many situations.

    Good luck with whatever you decide!

    Nice reply! Lots of info I wanted to read about thanks :) Are you using cloak on your light armor? If im running light armor, I find that amber plasm + trifood gives better stats than light shacklebreaer + witchmother. I’d love to see a video definitely! How are you lining up your burst if you’re using manifestation of terror?
    kaithuzar wrote: »
    5 light 2 heavy, heavy chest & legs/helmet

    5 juli, 5 spinners, like 4K+ penetration cp tree; running 16k penetration total.
    All impen w/tri-stat glyphs (maybe 1 or 2 w/o tri-stat, just try to have 12-13k stam)
    All infused jewelry, with 1 reduce cost, 1 recovery, 1 spell dmg glyphs
    Recovery mundus (atro I think)

    Random back bar resto staff, (defending)
    Sharpened 2h sword

    Monster:
    2 of any mixed together for ~6k resistances:
    Pirate, chudan, lord warden

    Front bar:
    Sap, assassins will(merciless resolve), forward momentum, concealed strike, mage light, soul harvest

    Back bar:
    Cloak, psijic skill that gives inc crit dmg & movement speed, fear, blessing of restoration, siphoning strikes, temporal guard (psijic ult that gives 8% dmg reduction)

    Enjoy

    Interesting take on being tanky as a light armor melee magblade. Id probably swap cloak and sap to have the on demand cc with cloak+concealed and the movespeed while in cloak without having to bar swap.

    Definitely slippery and hard to kill! How is the kill potential? My main issue with melee magblade is how backloaded the burst is. Most of the time, I end up spamming light attacks weaves with entropy on resto bar until I have the bow proc.

    Fully buffed, both my concealed & sap hit decently, try it.

    I will!
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    5 heavy shackle, is what I’ve been preferring. Still fine tuning but skoria is great still for generating damage but the refreshing path nerf hurts the proc rate quite a bit :/
    Edited by HEBREWHAMMERRR on November 13, 2018 1:25AM
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    My build is pretty much the same as yours. I use heavy shackle/ transmutation/ troll king for open world. My front bar is the exact same as yours as well. I've taken healing ward off my bar and replaced it with dark cloak and troll king. Light armor magblade feels very week for solo PvP this patch. I can't get the stats and survivability I want the shield change has turned magblade into glass.

    The problem with my build is the damage is kind of low 40k mag and 3k sd is just not enough damage to kill some of the really tanky players. The bright side is they can't kill you as well even though that's really no fun for anyone, but I found that that's better than light where you still can't kill them but now they can kill you. For a 1vX build though it's decently strong and I've had quite a few successful 1vXs so far this patch. Hopefully ZoS adds some strong magicka heavy armor sets soon.

    What’s not fun with our setup though is how immobile you feel when randoms are throwing snares at you. I might try @kaithuzar ‘s 2h light armor build that stacks damage mitigation. How is the sustain though?

    Also, has anyone tested what the best damage set is in murkmire? With the shield changes it’s gotta be spinners
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    HaruKamui wrote: »
    My build is pretty much the same as yours. I use heavy shackle/ transmutation/ troll king for open world. My front bar is the exact same as yours as well. I've taken healing ward off my bar and replaced it with dark cloak and troll king. Light armor magblade feels very week for solo PvP this patch. I can't get the stats and survivability I want the shield change has turned magblade into glass.

    The problem with my build is the damage is kind of low 40k mag and 3k sd is just not enough damage to kill some of the really tanky players. The bright side is they can't kill you as well even though that's really no fun for anyone, but I found that that's better than light where you still can't kill them but now they can kill you. For a 1vX build though it's decently strong and I've had quite a few successful 1vXs so far this patch. Hopefully ZoS adds some strong magicka heavy armor sets soon.

    What’s not fun with our setup though is how immobile you feel when randoms are throwing snares at you. I might try @kaithuzar ‘s 2h light armor build that stacks damage mitigation. How is the sustain though?

    Also, has anyone tested what the best damage set is in murkmire? With the shield changes it’s gotta be spinners

    Snares are definitely a problem, been that way for basically 2 years now. I have a 2 hand build I play when I'm bored. It's really nice because it allows you to move around. It has many more downsides than the build you are currently playing though. The biggest one is that you are forced to fight In melee range without a burst heal which causes you to have to reset the fight much more often. You also have to give up elemental drain, and will probably not be able to fit Mark on your bar forcing you to give up your penetration buff. It's also hard to fit mage light on your bar forcing you to give up your crit bonus.

    You basically give up your ability to heal and a good deal of damage to be able to reliably move around
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    5 heavy shackle, is what I’ve been preferring. Still fine tuning but skoria is great still for generating damage but the refreshing path nerf hurts the proc rate quite a bit :/

    I tried skoria yesterday it barely proc'd at all but the only dot I use is cripple. I been thinking zaan is the way to go this patch for a damage set. What are you pairing with shackle?
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    HaruKamui wrote: »
    My build is pretty much the same as yours. I use heavy shackle/ transmutation/ troll king for open world. My front bar is the exact same as yours as well. I've taken healing ward off my bar and replaced it with dark cloak and troll king. Light armor magblade feels very week for solo PvP this patch. I can't get the stats and survivability I want the shield change has turned magblade into glass.

    The problem with my build is the damage is kind of low 40k mag and 3k sd is just not enough damage to kill some of the really tanky players. The bright side is they can't kill you as well even though that's really no fun for anyone, but I found that that's better than light where you still can't kill them but now they can kill you. For a 1vX build though it's decently strong and I've had quite a few successful 1vXs so far this patch. Hopefully ZoS adds some strong magicka heavy armor sets soon.

    What’s not fun with our setup though is how immobile you feel when randoms are throwing snares at you. I might try @kaithuzar ‘s 2h light armor build that stacks damage mitigation. How is the sustain though?

    Also, has anyone tested what the best damage set is in murkmire? With the shield changes it’s gotta be spinners

    Snares are definitely a problem, been that way for basically 2 years now. I have a 2 hand build I play when I'm bored. It's really nice because it allows you to move around. It has many more downsides than the build you are currently playing though. The biggest one is that you are forced to fight In melee range without a burst heal which causes you to have to reset the fight much more often. You also have to give up elemental drain, and will probably not be able to fit Mark on your bar forcing you to give up your penetration buff. It's also hard to fit mage light on your bar forcing you to give up your crit bonus.

    You basically give up your ability to heal and a good deal of damage to be able to reliably move around

    My burst heal is blessing of restoration so minor buffs stack w/shadow passive major buffs.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    HaruKamui wrote: »
    My build is pretty much the same as yours. I use heavy shackle/ transmutation/ troll king for open world. My front bar is the exact same as yours as well. I've taken healing ward off my bar and replaced it with dark cloak and troll king. Light armor magblade feels very week for solo PvP this patch. I can't get the stats and survivability I want the shield change has turned magblade into glass.

    The problem with my build is the damage is kind of low 40k mag and 3k sd is just not enough damage to kill some of the really tanky players. The bright side is they can't kill you as well even though that's really no fun for anyone, but I found that that's better than light where you still can't kill them but now they can kill you. For a 1vX build though it's decently strong and I've had quite a few successful 1vXs so far this patch. Hopefully ZoS adds some strong magicka heavy armor sets soon.

    What’s not fun with our setup though is how immobile you feel when randoms are throwing snares at you. I might try @kaithuzar ‘s 2h light armor build that stacks damage mitigation. How is the sustain though?

    Also, has anyone tested what the best damage set is in murkmire? With the shield changes it’s gotta be spinners


    Sustain is fine, I use detect pots & tripots, if you’re having trouble with siphoning attacks + 2k+ recovery + a slightly greater than 8% reduce cost ( due to the infused jewelry with reduce cost enchant), then go take a resource & end up with ~2.2-2.3k recovery

    All infused jewelry, 1 reduce cost, 1 recovery, 1 spell damage; it’s the perfect setup
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Metemsycosis
    Metemsycosis
    ✭✭✭✭
    @HaruKamui

    The playstyle is so fast as a mageblade idc about impen. I'm looking to do the damage; I don't take damage, or try to.

    There is no let's stand here and go toe to toe, blow for blow-- if I do that I'll die.

    I use a lot of dodge, cloak, shade, mist, and have a healing ultimate, in addition to that shield. That's how I survive. With jewels of misrule (in Cp only!!) I still hit 44k max magicka 22k health and have 2000k mag with 1300 stam Regen.

    More than enough to dodge roll until I can cloak, or mist (huge reduction and great los tool) until my stam is full again. Again, with harness atop it all.

    In OW I've successfully 1vxd (1v2, 3, and a streak of five, not all at once tho) since the murkmire patch dropped on console.

    Other classes I MUST watch for are Stam sorcs and wardens because of their Mobile aoe.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    @Adenoma
    I'm a lizard myself, always been one with the hist. It's why I really enjoy the heavy playstyle because it fit to be a brawler with hots. The most fun by far heavy build I had was a destro/2h build. I absolutely love the way it played but i never found a way to get the proper damage I needed

    The build was 5-1-1 heavy wyrd tree, spinners jewels and weapons, TK monster

    Front bar:
    Impale, mercy, cripple, swallow soul(now we lost mending :( ), ele drain, incap

    Back bar:
    Dark cloak, refreshing path, siphon strikes, fm, sap essence, soul tether.

    I ran this during the swift meta before nerfmire, it was soooooooooo much fun. This build has a good amount of survivability and is very hard to lock down. When I ran into better players the damage just didn't seem there, it was much too backloaded. Maybe you can tweak it and make it work fo your playstyle, but it's worth a try just for the entertainment aspect.
    Edited by Datthaw on November 13, 2018 11:50AM
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    Datthaw wrote: »
    @Adenoma
    I'm a lizard myself, always been one with the hist. It's why I really enjoy the heavy playstyle because it fit to be a brawler with hots. The most fun by far heavy build I had was a destro/2h build. I absolutely love the way it played but i never found a way to get the proper damage I needed

    The build was 5-1-1 heavy wyrd tree, spinners jewels and weapons, TK monster

    Front bar:
    Impale, mercy, cripple, swallow soul(now we lost mending :( ), ele drain, incap

    Back bar:
    Dark cloak, refreshing path, siphon strikes, fm, sap essence, soul tether.

    I ran this during the swift meta before nerfmire, it was soooooooooo much fun. This build has a good amount of survivability and is very hard to lock down. When I ran into better players the damage just didn't seem there, it was much too backloaded. Maybe you can tweak it and make it work fo your playstyle, but it's worth a try just for the entertainment aspect.

    Interesting. Since healing ward lost the initial heal, maybe a destro/2h setup would indeed be decent. Run TK and as many hots possible. Julianos may also be a good heavy set; crits for more HoTs. Plus you get the best of both worlds (i.e. mobility via fm, and accesible damage via destro), with the only downside of not having a burst defensive option.

    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    HaruKamui wrote: »
    Datthaw wrote: »
    @Adenoma
    I'm a lizard myself, always been one with the hist. It's why I really enjoy the heavy playstyle because it fit to be a brawler with hots. The most fun by far heavy build I had was a destro/2h build. I absolutely love the way it played but i never found a way to get the proper damage I needed

    The build was 5-1-1 heavy wyrd tree, spinners jewels and weapons, TK monster

    Front bar:
    Impale, mercy, cripple, swallow soul(now we lost mending :( ), ele drain, incap

    Back bar:
    Dark cloak, refreshing path, siphon strikes, fm, sap essence, soul tether.

    I ran this during the swift meta before nerfmire, it was soooooooooo much fun. This build has a good amount of survivability and is very hard to lock down. When I ran into better players the damage just didn't seem there, it was much too backloaded. Maybe you can tweak it and make it work fo your playstyle, but it's worth a try just for the entertainment aspect.

    Interesting. Since healing ward lost the initial heal, maybe a destro/2h setup would indeed be decent. Run TK and as many hots possible. Julianos may also be a good heavy set; crits for more HoTs. Plus you get the best of both worlds (i.e. mobility via fm, and accesible damage via destro), with the only downside of not having a burst defensive option.

    I thought about juli, but with no purge and every stam running bleeds wyrd tree was a life saver to me. As far as burst heal goes dark cloak and Sap with block can get you up pretty quick. Pair in soul teather and you're outright tanky at times.

    I'm all about strange builds now, I really dislike most magnb's playstyle of cloak abuse.
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    @Datthaw , at least in no-CP I think it's more efficient to layer HOTs like refreshing+rapid regen with healing ward as backup.

    All told my magNB in BGs has hist sap + rapid regen + refreshing path + swallow soul (forget which is the damage morph) + siphoning attacks + troll king. All told that adds up to silly heals/second and lets you rock the light armor. Especially if you're using a blackrose prison resto staff for major vitality off of healing ward. Tentatively, I'll move away from troll king to run either blood spawn or find enough ways to incorporate DOTs to get skoria rolling again.

    I just wish shade was fixed and they'd add some small DOT component to refreshing path again.
    Adenoma-Badenoma-Sadenoma
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Adenoma wrote: »
    @Datthaw , at least in no-CP I think it's more efficient to layer HOTs like refreshing+rapid regen with healing ward as backup.

    All told my magNB in BGs has hist sap + rapid regen + refreshing path + swallow soul (forget which is the damage morph) + siphoning attacks + troll king. All told that adds up to silly heals/second and lets you rock the light armor. Especially if you're using a blackrose prison resto staff for major vitality off of healing ward. Tentatively, I'll move away from troll king to run either blood spawn or find enough ways to incorporate DOTs to get skoria rolling again.

    I just wish shade was fixed and they'd add some small DOT component to refreshing path again.

    The issue I have with destro resto is vulnerability to snares, but with 2h you miss those fat staff weaves which is why I decided to try destro/2h. I didn't take it into no cp, but in cp you had nice durability without the need of any shields, heavy armor heal buffs, argonian heal buffs, and at the time mending from swallow soul gave me sme big ticks from dark cloak, with all prismatic runes I was sitting at 28k hp.

    I don't have a blackrose staff yet, I have been felling a bit burned out and haven't played as much this patch.
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