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The idea of the open world RAID (/trial) boss in ESO, let me explain.

Wing
Wing
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imagine if you will, a singular large boss encounter, as if from a trial (but larger as its the whole point) limited to a singular instance, that singular instance is limited to a singular "arena" (think something a bit larger than a battleground arena.

for instance, say with a launch of summerset, there was some large beastie in a cavern, a new icon on the map, and an overworld effect noting the current state of the instance at a glance within the world (think like the anchors or geysers) you see nothing if it is dead, a slight glow of a beam in the air if it is about to spawn, and a dramatic light show effect if it is currenty summoned.

you proceed to the entrance to this dungeon, and enter the instance (the encounter is designed to require the teamwork of lets say 6 due to mechanics alone, 12 is solid, but the instance supports up to 24 individual players per instance) the party size is capped at 12

you enter and find a large open caver before you with a large creature roaming around the center, and several other players chilling in front of you near the entrance waiting for more people, maybe a full raid, a smaller group, and a couple solo players.

deciding you are ready, you engage with the fight, the raid group seems to know what its doing and you mostly just contribute to damaging the boss when possible, clearing adds as they spawn in, trying to figure out the mechanics as you watch others trigger events or deal with situations, you may even die but another one of the solo players seeing a buddy down runs over to revive you.

after about 15-20 (and perhaps a player leaving because of some real world reason, but quickly replaced by another player droping into the instance) minutes of fighting the boss finally goes down, chests spawn in the center of the chamber and your able to get yourself some decent loot. from here the event is over, but you know in another hour signs of this event will begin to appear, and you decide that your totally going to come back for more then, and perhaps group up with a few next time, imparting bits of the mechanics you were able to gleam on others and maybe try to figure it all out, and complete that set you want but only got the boots to . . .and motifs. . . and probably a skin.



that is my basic design of the overworld raid encounter and how it can be made accessible to many types of players who would otherwise not participate (or be able to) in classic dungeon or trial content. by making a large singular instanced encounter with drop in / out mechanics scaled around a base number required (min), a max group size (med), then a max instance size (max) I think the closest game examples I could actually point to would be eidolons in warframe or raid bosses in borderlands, as their singular encounters that can be solo'd or made easy with groups.

anyway, food for thought.

@ZOS_RichLambert

Edited by Wing on November 12, 2018 2:39AM
ESO player since beta.
game got too disappointing.
  • VaranisArano
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    Well, for one thing, ZOS would have to change the current loot cap where only 12 players get loot.
  • rumple9
    rumple9
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    Lay off the skooma dude it's bad for you
  • ImmortalCX
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    Thats just like how Wow does world bosses, pretty much.
  • ForsakenSin
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    Wing wrote: »
    imagine if you will, a singular large boss encounter, as if from a trial (but larger as its the whole point) limited to a singular instance, that singular instance is limited to a singular "arena" (think something a bit larger than a battleground arena.

    for instance, say with a launch of summerset, there was some large beastie in a cavern, a new icon on the map, and an overworld effect noting the current state of the instance at a glance within the world (think like the anchors or geysers) you see nothing if it is dead, a slight glow of a beam in the air if it is about to spawn, and a dramatic light show effect if it is currenty summoned.

    you proceed to the entrance to this dungeon, and enter the instance (the encounter is designed to require the teamwork of lets say 6 due to mechanics alone, 12 is solid, but the instance supports up to 24 individual players per instance) the party size is capped at 12

    you enter and find a large open caver before you with a large creature roaming around the center, and several other players chilling in front of you near the entrance waiting for more people, maybe a full raid, a smaller group, and a couple solo players.

    deciding you are ready, you engage with the fight,

    In the middle of the fight you find out there are few tanks who are taking taunt from each other, there is somebody using frost staff running around as such the boss and monsters are killing everybody and nobody is rezzing , there are 7 healers but 2 are actual healers the others are dps , the cp range is from the 200 to 800 and couple of them are just spamming light bow attack , there is a Elite in the group who is swearing at everybody for not listening to him every few min kick option pops up and you hope your not the next one to be kicked and as you manage to drop the boss to 5% (somehow ) you lagged out from all the things that going off and you get d/c and placed in the main screen as your frantically trying to log back in knowing you will loose the chance of loot you get this ...

    maxresdefault.jpg

    Edited by ForsakenSin on November 12, 2018 5:46AM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • ruengdet2515
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    trials 12 player is enough.
    the more player means lag. :s
  • Katahdin
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    No

    Go back to GW2 (or WoW if they have this) if you want that kind of encounter.
    We dont need the servers pooping and crashing everyone in the map like what happens in Cyrodiil during a huge battle.
    We dont need lag and skill freezes and pings of 999 in PVE
    We dont need more fights where the top 12 DPS get loot and the tanks, healers and 100 other DPS get nada


    .
    Edited by Katahdin on November 12, 2018 6:26AM
    Beta tester November 2013
  • Jameliel
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    ESO designers are too lazy and lame. Won't happen.
  • zaria
    zaria
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    Katahdin wrote: »
    No

    Go back to GW2 (or WoW if they have this) if you want that kind of encounter.
    We dont need the servers pooping and crashing everyone in the map like what happens in Cyrodiil during a huge battle.
    We dont need lag and skill freezes and pings of 999 in PVE
    We dont need more fights where the top 12 DPS get loot and the tanks, healers and 100 other DPS get nada
    .
    Why should this generate lag more than normal trials, main issue there is lots of adds throwing aoe.
    This sounds a lot like an mini trial however flexible in number and work a bit like an public dungeon, and that the boss is an event not instanced.

    Main issue is how to balance it, if so easy you can do it with random people in the area, it would be trivial for an trial group, if so hard you need an organized group make it an regular mini trial with normal and vet.
    Note that random people in area is worse than pugs.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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