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Ray's Limitless Templar

adirondack
adirondack
✭✭✭✭✭
I did not start off trying to create a multi-role character. It happened gradually as I've made lots of adjustments over several years. Like everyone else, I have had to roll with the ups and downs of templars strengths and weaknesses; generally more downs than ups. My compliments to our class representatives who have continued to work on behalf of all templars.

Short version: This breton magicka templar is capable of excelling at five distinct roles:
PVE: (1) healing, (2) damage, or (3) tanking
PVP: (4) healing or (5) damage

How? By simply swapping gear, champion points, and food/potions. Let's be perfectly clear - I would never have attempted a multi-role character if addons like Dressing Room and ChampionPointRespec were not available. I am lazy; I want to think once, reuse multiple times.

For all the examples below, I've used Witchmothers Potent Brew - it is relatively cheap and does what we need. For some tanking situations I switch to tri-stat food but rarely.

Race: Breton
I chose a breton for a lot of reasons; most of them not related to the role I wanted the character to perform. Fortunately I was lucky as the breton can be well suited to this role flexibility. Plus she's so cute while tanking vCoS. C'mere sweet meat! In honesty, an argonian would likely be better for the healing and tanking roles. I prefer my breton.

Attribute Points: All magicka - this works for all of the five roles above.


Build #1: PVE Healer
An excellent contributor for trial content. I still prefer Spell Power Cure over Olorime or Jorvuld's. The the Major Courage bonus seems to be applied more regularly with SPC. That's simply my opinion; not proven or tested. Bogdan is a wonderful healing set; it seems to proc all the time. We get very good resistances for light armor and most importantly this build provides lots of magic recovery.

For this build, I use spell critical potions with health and magic.
FmLeNoZ.png

Skills:
Main Bar: Channeled Focus, Rapid Regen, Breath of Life, Healing Springs, Combat Prayer Ultimate: Solar Prison
Back Bar: Repentance, Extended Ritual, Energy Orb, Blazing Spear, Elemental Susceptibility Ultimate: Aggressive Warhorn




Build #2: PVE Damage Dealer
Just spamming elemental weapon I get 30k dps on a target dummy. This build focuses on critical damage and fire damage. I still prefer burning spellweave as it increases all my damage, not single target damage. And since nearly all damage from this build is a Damage over Time (DoT) I use Valkyn Skoria for the health bonus and extra DoT damage.

I get about 37-42k dps on a 6m dummy; I am sure better players can do more. I'm satisfied with my numbers. Also my recovery is a bit high with the atronach mundus - for a veteran trial would likely switch to the Apprentice for more spell damage or Lover for penetration.

For this build, I use spell power potions with extra critical and magic.
fpcwaRc.png

Skills:
Main Bar Inner Light, Purifying Light, Elemental Weapon, Puncturing Sweeps, Radiant Glory Ultimate: Destructive Rage
Back Bar Inner Light, Channeled Focus, Vampire Bane, Elemental Blockade, Blazing Spears Ultimate: Solar Prison

It might be better to use Blazing Spears on the main bar also with its big damage buff and the DoT stacking. I have fun with puncturing sweeps - when it isn't bugging out.





Build #3: PVE Tank
Templar tanking is not dead. I have both stamina and magicka versions of this, and frankly the magicka is better suited to trial tanking than the stamina version. Crest of Cyrodiil is an excellent tank set for templars, providing lots of heals when you block and more stamina recovery. Lord Warden remains my favorite monster set for tanking, providing excellent protection for the whole group. The tanking with an ice staff is perfect for a magplar. The back bar has three synergies for the group, and repentance on the front bar so lots of heals as well as the required tankiness. My original version was plague and fortified brass and I still use that on some boss fights.

For this build, I use tri-stat health potions with health, magicka, and stamina.
FyjegQ5.png

Skills:
Main Bar: Repentance, Absorb Magic, Radiant Ward, Pierce Armor, Channeled Focus Ultimate: Temporal Guard
Back Bar: Extended Ritual, Blazing Spears, Silver Leash, Elemental Blockade, Energy Orb Ultimate: Solar Prison




Build #4: PVP Healer
Templars provide excellent group utility and on this build I've strayed from the normal practice of all impenetrable gear to instead focus blocking with lots of sturdy. Lots of group synergies available and most important: lots of recovery.

For this build, I use immovable potions with health and magic. Seems odd; but this is frankly my tankiest character.

This screen shot was taken OUTSIDE of Cyrodiil.
SgaKirk.png

Skills:
Main Bar: Structured Entropy, Rapid Regen, Aurora Javelin, Healing Springs, Radiant Glory Ultimate: Remembrance
Back Bar: Channeled Focus, Extended Ritual, Purifying Light, Blazing Spear, Energy Orb Ultimate: Temporal Guard





Build #5: PVP Damage Dealer
Heavy armor damage build, very tanky and loads of damage. With structured entropy, we get a nice boost to health and also another DoT that also increases max health by 8%. This build is all about DoT's, and especially fire-based DoT's, which is why Elf Bane is perfect for this setup. The combination of a masters inferno staff and flame enchants make this potent against everything except DK's; have to watch for those wings. For those nasties we have a lightning staff on the back bar with spears and total dark, which is a highly under-rated skill for templars.

For this build, I use immovable potions with health and magic.
rqjtQql.png


Skills:
Main Bar: Structured Entropy, Purifying Light, Vampires Bane, Flame Reach, Radiant Glory Ultimate: Shooting Star
Back Bar: Honor the Dead, Channeled Focus, Purifying Ritual, Blazing Spear, Total Dark Ultimate: Solar Prison





Closing thoughts:
This multi-function templar just fell together; it was not planned - but it works well for all the roles. Truly what makes this possible is the addons that allow us to save gear/skills/champ points. Without those addons and the developers who maintain them, I'd only be a healer.

Bear in mind also that by having 5 distinct setups means I carry around 80 inventory slots full of gear at all times. Then potions/poisons/siege on top of that. Not wonderful but manageable. It becomes a bit of an inventory nightmare; maybe ZOS will give us more inventory. I'm not holding my breath on that one.

I hope that if you've read through all of this you found it somewhat entertaining. I also hope that there are some nuggets of value in here. Perhaps this may inspire you to attempt to stretch the limits of one of you characters - whether it be a templar or other class.

If you have questions or comments, I'd to hear your thoughts. This is by no means the 'perfect' templar setup. Remember its a game and for me, these setups are fun. My builds are in a constant state of flux as I try new gear, new skills, new CP allocations. So in your comments, be gentle. (grins).

I've no problem with people reaching me in game @Ray.1. Again, I'm happy to answer questions and explain these magplar setups in more detail.
Edited by adirondack on November 11, 2018 4:57PM
Ray
  • Aztlan
    Aztlan
    ✭✭✭✭
    Fantastic! Why would you play anything else? 😉

    For those of you who don't know Ray, this write-up just scratches the surface of his knowledge of the game.
  • Caddic
    Caddic
    Soul Shriven
    Always impressed with the builds you come up with Ray, no exception here with the multi purpose Templar. Keep it up!
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    I'm confused ... Can't all classes be multi purpose of you change gear, food and champion points ?
  • russelmmendoza
    russelmmendoza
    ✭✭✭✭✭
    Can this be viable for a highelf templar?
    Edited by russelmmendoza on November 12, 2018 1:59AM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    adirondack wrote: »
    I did not start off trying to create a multi-role character. It happened gradually as I've made lots of adjustments over several years. Like everyone else, I have had to roll with the ups and downs of templars strengths and weaknesses; generally more downs than ups. My compliments to our class representatives who have continued to work on behalf of all templars.

    Short version: This breton magicka templar is capable of excelling at five distinct roles:
    PVE: (1) healing, (2) damage, or (3) tanking
    PVP: (4) healing or (5) damage

    How? By simply swapping gear, champion points, and food/potions. Let's be perfectly clear - I would never have attempted a multi-role character if addons like Dressing Room and ChampionPointRespec were not available. I am lazy; I want to think once, reuse multiple times.

    For all the examples below, I've used Witchmothers Potent Brew - it is relatively cheap and does what we need. For some tanking situations I switch to tri-stat food but rarely.

    Race: Breton
    I chose a breton for a lot of reasons; most of them not related to the role I wanted the character to perform. Fortunately I was lucky as the breton can be well suited to this role flexibility. Plus she's so cute while tanking vCoS. C'mere sweet meat! In honesty, an argonian would likely be better for the healing and tanking roles. I prefer my breton.

    Attribute Points: All magicka - this works for all of the five roles above.


    Build #1: PVE Healer
    An excellent contributor for trial content. I still prefer Spell Power Cure over Olorime or Jorvuld's. The the Major Courage bonus seems to be applied more regularly with SPC. That's simply my opinion; not proven or tested. Bogdan is a wonderful healing set; it seems to proc all the time. We get very good resistances for light armor and most importantly this build provides lots of magic recovery.

    For this build, I use spell critical potions with health and magic.
    FmLeNoZ.png

    Skills:
    Main Bar: Channeled Focus, Rapid Regen, Breath of Life, Healing Springs, Combat Prayer Ultimate: Solar Prison
    Back Bar: Repentance, Extended Ritual, Energy Orb, Blazing Spear, Elemental Susceptibility Ultimate: Aggressive Warhorn




    Build #2: PVE Damage Dealer
    Just spamming elemental weapon I get 30k dps on a target dummy. This build focuses on critical damage and fire damage. I still prefer burning spellweave as it increases all my damage, not single target damage. And since nearly all damage from this build is a Damage over Time (DoT) I use Valkyn Skoria for the health bonus and extra DoT damage.

    I get about 37-42k dps on a 6m dummy; I am sure better players can do more. I'm satisfied with my numbers. Also my recovery is a bit high with the atronach mundus - for a veteran trial would likely switch to the Apprentice for more spell damage or Lover for penetration.

    For this build, I use spell power potions with extra critical and magic.
    fpcwaRc.png

    Skills:
    Main Bar Inner Light, Purifying Light, Elemental Weapon, Puncturing Sweeps, Radiant Glory Ultimate: Destructive Rage
    Back Bar Inner Light, Channeled Focus, Vampire Bane, Elemental Blockade, Blazing Spears Ultimate: Solar Prison

    It might be better to use Blazing Spears on the main bar also with its big damage buff and the DoT stacking. I have fun with puncturing sweeps - when it isn't bugging out.





    Build #3: PVE Tank
    Templar tanking is not dead. I have both stamina and magicka versions of this, and frankly the magicka is better suited to trial tanking than the stamina version. Crest of Cyrodiil is an excellent tank set for templars, providing lots of heals when you block and more stamina recovery. Lord Warden remains my favorite monster set for tanking, providing excellent protection for the whole group. The tanking with an ice staff is perfect for a magplar. The back bar has three synergies for the group, and repentance on the front bar so lots of heals as well as the required tankiness. My original version was plague and fortified brass and I still use that on some boss fights.

    For this build, I use tri-stat health potions with health, magicka, and stamina.
    FyjegQ5.png

    Skills:
    Main Bar: Repentance, Absorb Magic, Radiant Ward, Pierce Armor, Channeled Focus Ultimate: Temporal Guard
    Back Bar: Extended Ritual, Blazing Spears, Silver Leash, Elemental Blockade, Energy Orb Ultimate: Solar Prison




    Build #4: PVP Healer
    Templars provide excellent group utility and on this build I've strayed from the normal practice of all impenetrable gear to instead focus blocking with lots of sturdy. Lots of group synergies available and most important: lots of recovery.

    For this build, I use immovable potions with health and magic. Seems odd; but this is frankly my tankiest character.

    This screen shot was taken OUTSIDE of Cyrodiil.
    SgaKirk.png

    Skills:
    Main Bar: Structured Entropy, Rapid Regen, Aurora Javelin, Healing Springs, Radiant Glory Ultimate: Remembrance
    Back Bar: Channeled Focus, Extended Ritual, Purifying Light, Blazing Spear, Energy Orb Ultimate: Temporal Guard





    Build #5: PVP Damage Dealer
    Heavy armor damage build, very tanky and loads of damage. With structured entropy, we get a nice boost to health and also another DoT that also increases max health by 8%. This build is all about DoT's, and especially fire-based DoT's, which is why Elf Bane is perfect for this setup. The combination of a masters inferno staff and flame enchants make this potent against everything except DK's; have to watch for those wings. For those nasties we have a lightning staff on the back bar with spears and total dark, which is a highly under-rated skill for templars.

    For this build, I use immovable potions with health and magic.
    rqjtQql.png


    Skills:
    Main Bar: Structured Entropy, Purifying Light, Vampires Bane, Flame Reach, Radiant Glory Ultimate: Shooting Star
    Back Bar: Honor the Dead, Channeled Focus, Purifying Ritual, Blazing Spear, Total Dark Ultimate: Solar Prison





    Closing thoughts:
    This multi-function templar just fell together; it was not planned - but it works well for all the roles. Truly what makes this possible is the addons that allow us to save gear/skills/champ points. Without those addons and the developers who maintain them, I'd only be a healer.

    Bear in mind also that by having 5 distinct setups means I carry around 80 inventory slots full of gear at all times. Then potions/poisons/siege on top of that. Not wonderful but manageable. It becomes a bit of an inventory nightmare; maybe ZOS will give us more inventory. I'm not holding my breath on that one.

    I hope that if you've read through all of this you found it somewhat entertaining. I also hope that there are some nuggets of value in here. Perhaps this may inspire you to attempt to stretch the limits of one of you characters - whether it be a templar or other class.

    If you have questions or comments, I'd to hear your thoughts. This is by no means the 'perfect' templar setup. Remember its a game and for me, these setups are fun. My builds are in a constant state of flux as I try new gear, new skills, new CP allocations. So in your comments, be gentle. (grins).

    I've no problem with people reaching me in game @Ray.1. Again, I'm happy to answer questions and explain these magplar setups in more detail.

    Just one question @adirondack : why Elf Bane? In understand that used with Zaan may have its utility, but that HA sets only adds one extra tick to the dmg which is nothing in PvP. It has been always regarded as a bad set, and IDK why people is starting to see it as an option.

    Imho a crafted set like Julianos gives you much more dmg than an extra tick considering it has some high crit chance bonuses PLUS the extra 300 Spell dmg
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • adirondack
    adirondack
    ✭✭✭✭✭
    SugaComa wrote: »
    I'm confused ... Can't all classes be multi purpose of you change gear, food and champion points ?

    You are 100% correct of course. My purpose here was to demonstrate how a magplar could do it - and I think better than other classes. I'm biased of course.

    I talk with people and they say "I can't tank, I do dps" or "my tank can't be a healer"... so hopefully this can inspire them to think just like you and I do - versatility can be achieved without sacrificing any benefits.

    My regrets on the confusion.

    Ray
    Ray
  • adirondack
    adirondack
    ✭✭✭✭✭
    Can this be viable for a highelf templar?

    You'll have a larger magicka pool and more recovery; you'll lose out on spell resistances. Other than that, it would be much the same. If you are looking to build a new templar, remember an argonian has the very best recovery passives and would be much better suited for all roles listed; especially the tanking.

    My breton will still be cuter than a lizard.

    Ray
    Ray
  • adirondack
    adirondack
    ✭✭✭✭✭
    Xvorg wrote: »
    Just one question @adirondack : why Elf Bane? In understand that used with Zaan may have its utility, but that HA sets only adds one extra tick to the dmg which is nothing in PvP. It has been always regarded as a bad set, and IDK why people is starting to see it as an option.

    Imho a crafted set like Julianos gives you much more dmg than an extra tick considering it has some high crit chance bonuses PLUS the extra 300 Spell dmg

    That is a most valid question. To be completely honest, I used Elf Bane because (1) I had it inventory, (2) I was focusing on fire damage, and (3) I wanted a heavy armor set. I'm not 100% in love with Elf Bane. It's okay - but I don't know as if I'd recommend it. And my build above was definitely NOT a build recommendation - it was rather a demonstration of what I was currently running. I fully agree there are some better sets out there, particularly for templars.

    Before Elf Bane, I was using to my great satisfaction war maiden, innate axiom, and skoria. That was a superb combination; and I made it in 5 heavy axiom so I was quite satisfied in pvp. Then I got my wiz-bang new master's inferno staff, and I wanted to focus on the fire damage portion. With axiom I wouldn't get a spell damage bonus from flame reach, so I opted instead for Elf Bane.

    To tell you the truth, I'm leaning toward going back to Innate Axiom anyway, or just exactly as you suggested, Julianos. Maybe I'll go all the way back to Soulshine for heavy armor. There are several very good crafted sets that would satisfy my desire for a heavy armor damage dealer in PvP; only a few dropped sets I would see as options.

    Immediately after I got my masters inferno staff, I was using war maiden, burning spellweave, and skoria. That build would get some massive spell damage numbers, but I felt far too squishy. Since I play solo a fair amount - a crafted heavy armor set will likely be my path for now.


    Thank you for the great question and for making me explain in some more detail. I am sure others were asking the same question.

    Ray
    Ray
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    adirondack wrote: »
    Xvorg wrote: »
    Just one question @adirondack : why Elf Bane? In understand that used with Zaan may have its utility, but that HA sets only adds one extra tick to the dmg which is nothing in PvP. It has been always regarded as a bad set, and IDK why people is starting to see it as an option.

    Imho a crafted set like Julianos gives you much more dmg than an extra tick considering it has some high crit chance bonuses PLUS the extra 300 Spell dmg

    That is a most valid question. To be completely honest, I used Elf Bane because (1) I had it inventory, (2) I was focusing on fire damage, and (3) I wanted a heavy armor set. I'm not 100% in love with Elf Bane. It's okay - but I don't know as if I'd recommend it. And my build above was definitely NOT a build recommendation - it was rather a demonstration of what I was currently running. I fully agree there are some better sets out there, particularly for templars.

    Before Elf Bane, I was using to my great satisfaction war maiden, innate axiom, and skoria. That was a superb combination; and I made it in 5 heavy axiom so I was quite satisfied in pvp. Then I got my wiz-bang new master's inferno staff, and I wanted to focus on the fire damage portion. With axiom I wouldn't get a spell damage bonus from flame reach, so I opted instead for Elf Bane.

    To tell you the truth, I'm leaning toward going back to Innate Axiom anyway, or just exactly as you suggested, Julianos. Maybe I'll go all the way back to Soulshine for heavy armor. There are several very good crafted sets that would satisfy my desire for a heavy armor damage dealer in PvP; only a few dropped sets I would see as options.

    Immediately after I got my masters inferno staff, I was using war maiden, burning spellweave, and skoria. That build would get some massive spell damage numbers, but I felt far too squishy. Since I play solo a fair amount - a crafted heavy armor set will likely be my path for now.


    Thank you for the great question and for making me explain in some more detail. I am sure others were asking the same question.

    Ray

    Yea heavy julianos is what you want.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    I can't get to grips with the heavy armour for PvP ... I run light armour still ... I still think it's works well yes you're squishy ... But you can do some serious damage in small group play

    I have a lot of heavy armour ... I run three templars ... One my main and two I use for testing builds one stam one magic

    I'm currently thinking of building a purge tank for PvP
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