BLIZZchaos wrote: »Yo im just gonna be honest.. Sorc shields allowed them ro shield up and atk 2-3 times adn then reapply shield while fighting several enemies at once.... BUT.... they had to fight them.... NightBlades are CLOAKING thru everything, getting to the chest or bosses and fighting them then cloaking away... This gives them a heavy advantage in PvE when im having to run to try and keep up in delves but everything aggros onto me since he is stealth/invis so he kills boss then invis and runs to next one..... And as for skipping mechanics look at AndyS run thru maelstrom on his NB....
I think NB should be giving more sustain and lose some crit buffs THEN instead of giving them invis in PvE make it a CHANCE to not be seen like 1 moreph is 30% chance not to be seen with some speed and the other is like 60% chance to avoid detection but gives recovery
Dont let nightblades keep skipping content that was intended for us to go thru.
This, exactly. Make Cloak work like Streak, with exponential cost increase until it cools down. 9 seconds of cloak burning out all their Magicka would put them on par with other classes. Cut down the damage and recovery from Drain; they're double-dipping on attack/heal there.
I've played Nightblade & Sorcerer, hybrid, mag, and stam, since launch, Warden main since Morrowind. The Nightblades are absolutely OP, have been since one of the early patches. The other two started weak but competent at one thing, and then got nerfed every patch. I just find NB incredibly boring and trashy to play.
Just because some devs obviously prefer NB, it shouldn't be the all-powerful class it is now.
And, you know, taking the Nightblades' candy away and making them cry for once would be good for the little spoiled brats.
BLIZZchaos wrote: »Yo im just gonna be honest.. Sorc shields allowed them ro shield up and atk 2-3 times adn then reapply shield while fighting several enemies at once.... BUT.... they had to fight them.... NightBlades are CLOAKING thru everything, getting to the chest or bosses and fighting them then cloaking away... This gives them a heavy advantage in PvE when im having to run to try and keep up in delves but everything aggros onto me since he is stealth/invis so he kills boss then invis and runs to next one..... And as for skipping mechanics look at AndyS run thru maelstrom on his NB....
I think NB should be giving more sustain and lose some crit buffs THEN instead of giving them invis in PvE make it a CHANCE to not be seen like 1 moreph is 30% chance not to be seen with some speed and the other is like 60% chance to avoid detection but gives recovery
Dont let nightblades keep skipping content that was intended for us to go thru.
NO NO MORE NERFS
im a sorc, I dont like these changes either. personally i want some devs fired over this. BUT NO MORE DAMN NERFS
nightblade is a good class, sorc needs to be fixed, END OF DAMN DISCUSSION
TequilaFire wrote: »Edit - Self deleted because I can't say what I want to say.
MartiniDaniels wrote: »We only need DK for close combat, NB for ranged and magicka and some templars for resing and purgin, sorcs and wardens are too universal and plain for game which is clearly designed around characters with role and not jack-of-all-trades.
alanmatillab16_ESO wrote: »MartiniDaniels wrote: »We only need DK for close combat, NB for ranged and magicka and some templars for resing and purgin, sorcs and wardens are too universal and plain for game which is clearly designed around characters with role and not jack-of-all-trades.
Actually the game is designed around playing the character you want to. If someone wants to make a character with an "inefficient" race/class/skills choice combo they are welcome to.
If you want to minimax World of Warcraft is over there ---->
It needs the help...
alanmatillab16_ESO wrote: »MartiniDaniels wrote: »We only need DK for close combat, NB for ranged and magicka and some templars for resing and purgin, sorcs and wardens are too universal and plain for game which is clearly designed around characters with role and not jack-of-all-trades.
Actually the game is designed around playing the character you want to. If someone wants to make a character with an "inefficient" race/class/skills choice combo they are welcome to.
If you want to minimax World of Warcraft is over there ---->
It needs the help...
Nightblade players are degenerates. Using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing invisibility in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals.
Sorc players are degenerates. Using shields (again: shields, not utilitizing defensive stats) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing shields in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals. (/s)
That’s how dumb you sound
Butthurt.
As it was meant to sound, I did quote you after all
If you’d like to present some actual discussion points instead of crying about a different combat strategy, especially when Cloak is probably the most easily countered defensive ability in the game, then go ahead and say so.
https://youtu.be/vt1Pwfnh5pc Nightblade players are degenerates. Using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing invisibility in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals.
Sorc players are degenerates. Using shields (again: shields, not utilitizing defensive stats) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing shields in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals. (/s)
That’s how dumb you sound
Butthurt.
As it was meant to sound, I did quote you after all
If you’d like to present some actual discussion points instead of crying about a different combat strategy, especially when Cloak is probably the most easily countered defensive ability in the game, then go ahead and say so.
>cloak
>strategy
Yikes.
Here, take this:https://youtu.be/vt1Pwfnh5pc
kypranb14_ESO wrote: »Cloak is a real joke in pvp. so lets start there, it should cost like 9k stam or something. sounds funny bot for what they get there should be a huge cost associated with the best ability in the game by far... next is an ulti that basically charges itself lol.
DK's Wings, Sorc's Ball of Lightning, Warden's Crystallized Shield, all have very similar functionality. If ZoS were to take your poor advice and make cloak cost OVER 9000! Then I'd expect to see similar costs for the similar abilities.
Also, there is an Ulti that charges itself. It's called Onslaught. lol
for the last time
Nightblades have not gotten a single significant buff to their playstyle for YEARS. The ONLY thing that got buffed was Spectral Bow not dropping stacks if recast early, and ability to cast Shade without a target.
Everything else has gotten nerfs! Everything from damage to utility to cc to sustain! Everything got nerfs! It only seems “”“OP””” because every other class has been beaten down since Morrowind so much that it seems that way to people who don’t understand what context is
I think when it comes to PvE , discussion was more about use of cloak in solo content where cloak allows to save hours when exploring maps just by allowing to avoid any fight and get straight to the objective. Not every PvE discussion is about game end vet content.It seems OP does not do serious PvE. No strong Pve NB build uses cloak.
OP just seems to be raging because he is upset their class got nerfed. Really lacks logic to call for nerfs like this. Most of what is said in the OP just does not make sense either.
Beat me to it. Came to ask what PvE nightblade slots cloak? Certainly not in any vet content.
Then instead of "nerf everything that isn't my class", why not call out to be brought up in line with what you perceive the shortcomings of your class are?
The incessant call of nerfs is going to leave this game in shambles.
Stop asking to nerf others, ask to buff your class instead. It's getting meme worthy levels of ridiculous in this forum....
Nightblade players are degenerates. Using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing invisibility in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals.
Nightblade players are degenerates. Using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing invisibility in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals.
Sorc players are degenerates. Using shields (again: shields, not utilitizing defensive stats) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing shields in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals. (/s)
That’s how dumb you sound
Butthurt.
As it was meant to sound, I did quote you after all
If you’d like to present some actual discussion points instead of crying about a different combat strategy, especially when Cloak is probably the most easily countered defensive ability in the game, then go ahead and say so.
>cloak
>strategy
Yikes.
Here, take this:https://youtu.be/vt1Pwfnh5pc
Alright so I see you’re committed to being a nuisance with nothing of value to put toward the discussion. If you can’t be assed to slot a single AoE that will permanently render Cloak useless during the fight, then you’re not equipped to talk about strategy at all.
[edited to removed deleted content]
BLIZZchaos wrote: »Yo im just gonna be honest.. Sorc shields allowed them ro shield up and atk 2-3 times adn then reapply shield while fighting several enemies at once.... BUT.... they had to fight them.... NightBlades are CLOAKING thru everything, getting to the chest or bosses and fighting them then cloaking away... This gives them a heavy advantage in PvE when im having to run to try and keep up in delves but everything aggros onto me since he is stealth/invis so he kills boss then invis and runs to next one..... And as for skipping mechanics look at AndyS run thru maelstrom on his NB....
I think NB should be giving more sustain and lose some crit buffs THEN instead of giving them invis in PvE make it a CHANCE to not be seen like 1 moreph is 30% chance not to be seen with some speed and the other is like 60% chance to avoid detection but gives recovery
Dont let nightblades keep skipping content that was intended for us to go thru.
dwemer_paleologist wrote: »Nightblade players are degenerates. Using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing invisibility in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals.
SO, You think us people whom use stealth are cowards and immoral low lifes?
well, we here at the US Millitary thinks differently!
Stealth - Army, Navy, Military, Air Force, Marines, Coast ...
using prevailing weather – the tactical use of weather as a force multiplier has influenced many important battles throughout history, such as the Battle of Waterloo.[2]
Fire attacks – reconnaissance by fire is used by apprehensive soldiers when they suspect the enemy is nearby.
Force concentration – the practice of concentrating a military force against a portion of an enemy force.[3]
Night combat – combat that takes place at night. It often requires more preparation than combat during daylight and can provide significant tactical advantages and disadvantages to both the attacker and defender.[4]
Reconnaissance – a mission to obtain information by visual observation or other detection methods, about the activities and resources of the enemy or potential enemy, or about the meteorologic, hydrographic, or geographic characteristics of a particular area.[5]
Smoke screening - the practice of creating clouds of smoke positioned to provide concealment, allowing military forces to advance or retreat across open terrain without coming under direct fire from the enemy
Individual movement techniques
Fire and movement (also known as leapfrogging) – working in 'fire teams', one team attempts to suppress the enemy while the other moves either toward the enemy or to a more favourable position.
Basic drill – a standard drill that all individual soldiers are supposed to perform if they come under fire.
Contact drill
Immediate ambush drill
Counter ambush drill
Hull-down (in armored warfare)
Shoot-and-scoot
Infiltration tactics
Marching fire
Four Fs: find, fix, flank, finish
Overwatch
Bounding overwatch
Center peel
Patrolling
Reconnaissance patrol
Fighting patrol
Standing patrol (OP/LP)
Ambush
Linear ambush
L ambush
Area ambush
Guerrilla
Penetration of the center: This involves the creation of a gap in the enemy line and its exploitation. Two ways of accomplishing this are separating enemy forces and using a reserve to exploit the gap that forms between them (e.g. Battle of Chaeronea (338 BC), the first recorded use of the penetration of the center) or having fast, elite forces smash at a specific point in the enemy line (an enemy weak spot or an area where your elites are at their best in striking power) and, while reserves and holding forces hold your opponent, drive quickly and immediately for the enemy's command or base (i.e., blitzkrieg).
Battle of Issus, a classic example of the single envelopment
Attack from a defensive position: Establishing a strong defensive position from which to defend and attack your opponent. However, the defensive can become too passive and result in ultimate defeat (e.g., Siege of Alesia and the Battle of the Granicus).
Battle of Maling, the earliest known use of the feigned retreat
Single envelopment: A strong flank beating its opponent opposite and, with the aid of holding attacks, attack an opponent in the rear. Sometimes, the establishment of a strong, hidden force behind a weak flank will prevent your opponent from carrying out their own single envelopment (e.g., Battle of Rocroi).
Double envelopment: Both flanks defeat their opponent opposite and launch a rear attack on the enemy center. Its most famous use was Hannibal's tactical masterpiece, the Battle of Cannae and was frequently used by the Wehrmacht on the Eastern Front of World War II.
Attack in oblique order: This involves placing your flanks in a slanted fashion (refusing one's flank) or giving a vast part of your force to a single flank (e.g., Battle of Leuthen). The latter can be disastrous, however, due to the imbalance of force.
Feigned retreat: Having a frontal force fake a retreat, drawing the opponent in pursuit and then launching an assault with strong force held in reserve (such as the Battle of Maling and the Battle of Hastings). However, a feigned retreat may devolve into a real one, such as in the Battle of Grunwald.
Indirect approach: Having a minority of your force demonstrate in front of your opponent while the majority of your force advance from a hidden area and attack the enemy in the rear or flank (e.g., Battle of Chancellorsville).
Crossing the "T": a classic naval maneuver which maximizes one side's offensive firepower while minimizing that of the opposing force.
Rapid dominance
Blitzkrieg – a method of warfare whereby an attacking force is spearheaded by a dense concentration of armoured and motorized or mechanized infantry formations, and heavily backed up by close air support.[6]
Carpet bombing – also known as saturation bombing, is a large aerial bombing done in a progressive manner to inflict damage in every part of a selected area of land.[7]
Human wave attack
Shock tactics
Swarming (military)
Planned attack
Use of supporting fire
Ambush
Indirect fire support
Base of fire
Flying wedge (used by Alexander the Great)
Armoured spearhead
Encirclement
Hammer and anvil
Inverted wedge
Frontal assault
Holding attack – to hold the enemy in position while other offensive or defensive activity takes place[citation needed].
Penetration or infiltration
Pincer movement – an army assaults an enemy by attacking two sides at opposite locations, often planning to cut off the enemy from retreat or additional support in preparation for annihilation.
Bull horn formation – an army assaults an enemy force by sending troops to the enemy's flanks and by attacking their front attacking three areas at once, often planning to cut off any retreat or support as well as confusing the enemy in preparation for annihilation.
Flanking maneuver
Interdiction – severing or disrupting lines of communication and supply
Air interdiction
Control MSR (main supply routes)
Envelopment tactics
Circumvallation
Finnish motti tactics
Siege (For attacking fortified places)
Vertical envelopment
Airborne forces
Air mobile forces
Rapid deployment
Capturing key points
Airborne operations
Air mobile operations
Amphibious operations
Motorized operations
Tank desant
Mechanized operations
Armored operations
Raiding – a small team is inserted deep behind enemy lines to capture a high-value individual or destroy a vital enemy installation then extracted before the enemy can respond.
Decapitation strike
Preemptive war
Disrupting communications
Electronic countermeasures
Radar jamming
Radio jamming
Defensive tactics
Defensive trenches were used commonly during World War I
Basic principles
Defence in depth
Mutual support (e.g., by crossfire)
Echelon formation
Phalanx formation
All round defence
Force dispersal
Fire Trap
Fighting withdrawal
Reserved demolitions
Scorched earth
Booby traps
Minefields
Trench warfare
Counter attack
Breakout
Counter battery fire
Rapid reaction force
Delaying defence
Break contact
Hedgehog defence
military bottleneck
Pakfront
Fortification
Field works (entrenchments)
Over head protection
Revetting
Sangars
Shell scrapes
Foxholes
Manholes
Spider holes
Strong points
Use and improvement of terrain
High ground
Protection
Natural barriers – e.g., rivers
Reverse slope defence
Obstacles and barriers – man made
Barbed wire
Anti-vehicle ditches
Anti-vehicle berms (knife edges)
Multiple axis of movement
STEALTH is a valid millitary tactic known WORLD WIDE as not only VALID but also as a fair playstyle!

kypranb14_ESO wrote: »
DK's Wings, Sorc's Ball of Lightning, Warden's Crystallized Shield, all have very similar functionality. If ZoS were to take your poor advice and make cloak cost OVER 9000! Then I'd expect to see similar costs for the similar abilities.
Also, there is an Ulti that charges itself. It's called Onslaught. lol
Comparing cloak to all other mentioned defenses is a joke.
dwemer_paleologist wrote: »Nightblade players are degenerates. Using invisibility (again: invisibility, not utilizing lack of vision) in order to gain an advantage over your opponent is a display of cowardice and beta status. Utilizing invisibility in any PVP game is a display of low skill, self-humiliation, non-existant honour, and low morals.
SO, You think us people whom use stealth are cowards and immoral low lifes?
well, we here at the US Millitary thinks differently!
Stealth - Army, Navy, Military, Air Force, Marines, Coast ...
using prevailing weather – the tactical use of weather as a force multiplier has influenced many important battles throughout history, such as the Battle of Waterloo.[2]
Fire attacks – reconnaissance by fire is used by apprehensive soldiers when they suspect the enemy is nearby.
Force concentration – the practice of concentrating a military force against a portion of an enemy force.[3]
Night combat – combat that takes place at night. It often requires more preparation than combat during daylight and can provide significant tactical advantages and disadvantages to both the attacker and defender.[4]
Reconnaissance – a mission to obtain information by visual observation or other detection methods, about the activities and resources of the enemy or potential enemy, or about the meteorologic, hydrographic, or geographic characteristics of a particular area.[5]
Smoke screening - the practice of creating clouds of smoke positioned to provide concealment, allowing military forces to advance or retreat across open terrain without coming under direct fire from the enemy
Individual movement techniques
Fire and movement (also known as leapfrogging) – working in 'fire teams', one team attempts to suppress the enemy while the other moves either toward the enemy or to a more favourable position.
Basic drill – a standard drill that all individual soldiers are supposed to perform if they come under fire.
Contact drill
Immediate ambush drill
Counter ambush drill
Hull-down (in armored warfare)
Shoot-and-scoot
Infiltration tactics
Marching fire
Four Fs: find, fix, flank, finish
Overwatch
Bounding overwatch
Center peel
Patrolling
Reconnaissance patrol
Fighting patrol
Standing patrol (OP/LP)
Ambush
Linear ambush
L ambush
Area ambush
Guerrilla
Penetration of the center: This involves the creation of a gap in the enemy line and its exploitation. Two ways of accomplishing this are separating enemy forces and using a reserve to exploit the gap that forms between them (e.g. Battle of Chaeronea (338 BC), the first recorded use of the penetration of the center) or having fast, elite forces smash at a specific point in the enemy line (an enemy weak spot or an area where your elites are at their best in striking power) and, while reserves and holding forces hold your opponent, drive quickly and immediately for the enemy's command or base (i.e., blitzkrieg).
Battle of Issus, a classic example of the single envelopment
Attack from a defensive position: Establishing a strong defensive position from which to defend and attack your opponent. However, the defensive can become too passive and result in ultimate defeat (e.g., Siege of Alesia and the Battle of the Granicus).
Battle of Maling, the earliest known use of the feigned retreat
Single envelopment: A strong flank beating its opponent opposite and, with the aid of holding attacks, attack an opponent in the rear. Sometimes, the establishment of a strong, hidden force behind a weak flank will prevent your opponent from carrying out their own single envelopment (e.g., Battle of Rocroi).
Double envelopment: Both flanks defeat their opponent opposite and launch a rear attack on the enemy center. Its most famous use was Hannibal's tactical masterpiece, the Battle of Cannae and was frequently used by the Wehrmacht on the Eastern Front of World War II.
Attack in oblique order: This involves placing your flanks in a slanted fashion (refusing one's flank) or giving a vast part of your force to a single flank (e.g., Battle of Leuthen). The latter can be disastrous, however, due to the imbalance of force.
Feigned retreat: Having a frontal force fake a retreat, drawing the opponent in pursuit and then launching an assault with strong force held in reserve (such as the Battle of Maling and the Battle of Hastings). However, a feigned retreat may devolve into a real one, such as in the Battle of Grunwald.
Indirect approach: Having a minority of your force demonstrate in front of your opponent while the majority of your force advance from a hidden area and attack the enemy in the rear or flank (e.g., Battle of Chancellorsville).
Crossing the "T": a classic naval maneuver which maximizes one side's offensive firepower while minimizing that of the opposing force.
Rapid dominance
Blitzkrieg – a method of warfare whereby an attacking force is spearheaded by a dense concentration of armoured and motorized or mechanized infantry formations, and heavily backed up by close air support.[6]
Carpet bombing – also known as saturation bombing, is a large aerial bombing done in a progressive manner to inflict damage in every part of a selected area of land.[7]
Human wave attack
Shock tactics
Swarming (military)
Planned attack
Use of supporting fire
Ambush
Indirect fire support
Base of fire
Flying wedge (used by Alexander the Great)
Armoured spearhead
Encirclement
Hammer and anvil
Inverted wedge
Frontal assault
Holding attack – to hold the enemy in position while other offensive or defensive activity takes place[citation needed].
Penetration or infiltration
Pincer movement – an army assaults an enemy by attacking two sides at opposite locations, often planning to cut off the enemy from retreat or additional support in preparation for annihilation.
Bull horn formation – an army assaults an enemy force by sending troops to the enemy's flanks and by attacking their front attacking three areas at once, often planning to cut off any retreat or support as well as confusing the enemy in preparation for annihilation.
Flanking maneuver
Interdiction – severing or disrupting lines of communication and supply
Air interdiction
Control MSR (main supply routes)
Envelopment tactics
Circumvallation
Finnish motti tactics
Siege (For attacking fortified places)
Vertical envelopment
Airborne forces
Air mobile forces
Rapid deployment
Capturing key points
Airborne operations
Air mobile operations
Amphibious operations
Motorized operations
Tank desant
Mechanized operations
Armored operations
Raiding – a small team is inserted deep behind enemy lines to capture a high-value individual or destroy a vital enemy installation then extracted before the enemy can respond.
Decapitation strike
Preemptive war
Disrupting communications
Electronic countermeasures
Radar jamming
Radio jamming
Defensive tactics
Defensive trenches were used commonly during World War I
Basic principles
Defence in depth
Mutual support (e.g., by crossfire)
Echelon formation
Phalanx formation
All round defence
Force dispersal
Fire Trap
Fighting withdrawal
Reserved demolitions
Scorched earth
Booby traps
Minefields
Trench warfare
Counter attack
Breakout
Counter battery fire
Rapid reaction force
Delaying defence
Break contact
Hedgehog defence
military bottleneck
Pakfront
Fortification
Field works (entrenchments)
Over head protection
Revetting
Sangars
Shell scrapes
Foxholes
Manholes
Spider holes
Strong points
Use and improvement of terrain
High ground
Protection
Natural barriers – e.g., rivers
Reverse slope defence
Obstacles and barriers – man made
Barbed wire
Anti-vehicle ditches
Anti-vehicle berms (knife edges)
Multiple axis of movement
STEALTH is a valid millitary tactic known WORLD WIDE as not only VALID but also as a fair playstyle!
Hmm so You're saying there are soldiers in real armies that are trained to use cloak type abilities and can vanish from combat at any given time even after they were noticed ?
Real stealth combat tactics have nothing to do with the ones presented in video games and bringing above wall of text as an argument is laughable.