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question for the lore masters

gimpdrb14_ESO
gimpdrb14_ESO
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what class best fits each playable race best lore wise?
  • Aliyavana
    Aliyavana
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    imperial-dragonknight. akavari and imperials intermixed
    Dunmer-dragonknight or nightblade. dunmer have a talent for fire. dunmer have a organization dedicated to assassination the morag tong and glorify betrayal
    nords-anything with a melee weapon tbh
    argonians-argonians shouldn't have a class since they should be on a plantation
    altmer-sorcerors since altmer are skilled in magic
    Khajiit-nightblades. khajiit are known for their thievery and even have a diety for that
    bosmer-nightblades, they have thieving in their culture that is acceptable and tend to use bows
    Bretons-sorcerer and something with a sword. Bretons are skilled with magic and have a knight system
    redguards-something with a sword. redguards typically prefer using their swords over magic.
    orcs-anything with a sword.
    Edited by Aliyavana on November 11, 2018 7:31AM
  • gimpdrb14_ESO
    gimpdrb14_ESO
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    did I stump ya?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Dk- mag- dark elf, stam- Nord/redgaurd

    Temp- mag- Breton, stam- imperial

    Nb- mag- argonian, stam- khajiit

    Sorc- mag-high elf, Stam orc

    Warden- mag- Nord, stam- wood elf
    Edited by Lightspeedflashb14_ESO on November 11, 2018 7:34AM
  • RaddlemanNumber7
    RaddlemanNumber7
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    what class best fits each playable race best lore wise?

    It's not that simple.

    IMHO ESO classes are not lore friendly, not even a little bit. Take Sorc for example. Dark magic, daedric summoning and lightning destruction magic skill lines. You see the name "Sorcerer", think magic, and from that simple conclusion believe it follows that Sorc is suitable for Altmer. Lore wise it is not. Altmer don't do dark or daedra. Any Altmer conjures a clanfear and that Altmer is going to get run out of town, at the very least. Only renegade Altmer would do dark magic and daedra summoning.

    I think you need to mix and match skills from your class and from the non-class skill lines to get a lore-friendly skill set for your character. My altmer mag sorc is a destruction mage, which is very lore friendly. He uses only the Storm Calling spells from Sorc, as well as Destruction staff and mages guild skills.

    ESO classes are just a set of game mechanics. A toolkit from which things can be built.
    PC EU
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    what class best fits each playable race best lore wise?

    It's not that simple.

    IMHO ESO classes are not lore friendly, not even a little bit. Take Sorc for example. Dark magic, daedric summoning and lightning destruction magic skill lines. You see the name "Sorcerer", think magic, and from that simple conclusion believe it follows that Sorc is suitable for Altmer. Lore wise it is not. Altmer don't do dark or daedra. Any Altmer conjures a clanfear and that Altmer is going to get run out of town, at the very least. Only renegade Altmer would do dark magic and daedra summoning.

    I think you need to mix and match skills from your class and from the non-class skill lines to get a lore-friendly skill set for your character. My altmer mag sorc is a destruction mage, which is very lore friendly. He uses only the Storm Calling spells from Sorc, as well as Destruction staff and mages guild skills.

    ESO classes are just a set of game mechanics. A toolkit from which things can be built.

    Man. You are over thinking it, he didn't ask which race fits perfectly, he asked which is the "best fit". A high elf sorc is clearly the best fit.
  • stewhead2ub17_ESO
    stewhead2ub17_ESO
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    ]
    what class best fits each playable race best lore wise?

    It's not that simple.

    IMHO ESO classes are not lore friendly, not even a little bit. Take Sorc for example. Dark magic, daedric summoning and lightning destruction magic skill lines. You see the name "Sorcerer", think magic, and from that simple conclusion believe it follows that Sorc is suitable for Altmer. Lore wise it is not. Altmer don't do dark or daedra. Any Altmer conjures a clanfear and that Altmer is going to get run out of town, at the very least. Only renegade Altmer would do dark magic and daedra summoning.

    I think you need to mix and match skills from your class and from the non-class skill lines to get a lore-friendly skill set for your character. My altmer mag sorc is a destruction mage, which is very lore friendly. He uses only the Storm Calling spells from Sorc, as well as Destruction staff and mages guild skills.

    ESO classes are just a set of game mechanics. A toolkit from which things can be built.

    Man. You are over thinking it, he didn't ask which race fits perfectly, he asked which is the "best fit". A high elf sorc is clearly the best fit.

    And I think you misunderstood OP. He asked for the best fit "lore wise".
    Edited by stewhead2ub17_ESO on November 11, 2018 11:31AM
  • VaranisArano
    VaranisArano
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    ]

    And I think you misunderstood OP. He asked for the bet fit "lore wise".
    what class best fits each playable race best lore wise?

    It's not that simple.

    IMHO ESO classes are not lore friendly, not even a little bit. Take Sorc for example. Dark magic, daedric summoning and lightning destruction magic skill lines. You see the name "Sorcerer", think magic, and from that simple conclusion believe it follows that Sorc is suitable for Altmer. Lore wise it is not. Altmer don't do dark or daedra. Any Altmer conjures a clanfear and that Altmer is going to get run out of town, at the very least. Only renegade Altmer would do dark magic and daedra summoning.

    I think you need to mix and match skills from your class and from the non-class skill lines to get a lore-friendly skill set for your character. My altmer mag sorc is a destruction mage, which is very lore friendly. He uses only the Storm Calling spells from Sorc, as well as Destruction staff and mages guild skills.

    ESO classes are just a set of game mechanics. A toolkit from which things can be built.

    Man. You are over thinking it, he didn't ask which race fits perfectly, he asked which is the "best fit". A high elf sorc is clearly the best fit.

    And I think you misunderstood OP. He asked for the best fit "lore wise".

    High Elf (non-pet) MagSorc is still a Sorcerer.

    Mind you, ESO is the first game that I recall to say anything about Altmer not summoning Daedra. And its not very consistent, since there's a lorebooks where Vanus Galerion summons a Dremora, an altmer merchant running around on Summerset with a flame atronach mount, etc.

    I wouldn't be surprised, necessarily, given the Altmer reaction to the Oblivion Crisis, but that's far in the future.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ]
    what class best fits each playable race best lore wise?

    It's not that simple.

    IMHO ESO classes are not lore friendly, not even a little bit. Take Sorc for example. Dark magic, daedric summoning and lightning destruction magic skill lines. You see the name "Sorcerer", think magic, and from that simple conclusion believe it follows that Sorc is suitable for Altmer. Lore wise it is not. Altmer don't do dark or daedra. Any Altmer conjures a clanfear and that Altmer is going to get run out of town, at the very least. Only renegade Altmer would do dark magic and daedra summoning.

    I think you need to mix and match skills from your class and from the non-class skill lines to get a lore-friendly skill set for your character. My altmer mag sorc is a destruction mage, which is very lore friendly. He uses only the Storm Calling spells from Sorc, as well as Destruction staff and mages guild skills.

    ESO classes are just a set of game mechanics. A toolkit from which things can be built.

    Man. You are over thinking it, he didn't ask which race fits perfectly, he asked which is the "best fit". A high elf sorc is clearly the best fit.

    And I think you misunderstood OP. He asked for the best fit "lore wise".

    And lore wise, out of the ten races, which would be better then a high elf?
  • themaddaedra
    themaddaedra
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    You should have asked this when we had class diversity :neutral:
    PC|EU
  • OneKhajiitCrimeWave
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    Dunmer do fit when it comes to daedric magic..... post Morrowind and fall of the tribunal. And pre tribunal to.

    Overall trying to fit 1 race to a single class is doomed to fail.

    For example the Argonians (aka dirty lizards) have Shadowscales which are definitely NB's but also tree menders who would be most likely Wardens or Templars.

    The same applies with the Bosmer.

    The imperials in culture and lore would suit the DK and Templars as they are historically fervent worshippers of the divines and the light.

    Bretons are a culture that embraces their "mixed" heritage being proficient with Magicka and swordplay/knightly orders. There is also a rogue undercurrent in their society.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Dunmer do fit when it comes to daedric magic..... post Morrowind and fall of the tribunal. And pre tribunal to.

    Overall trying to fit 1 race to a single class is doomed to fail.

    For example the Argonians (aka dirty lizards) have Shadowscales which are definitely NB's but also tree menders who would be most likely Wardens or Templars.

    The same applies with the Bosmer.

    The imperials in culture and lore would suit the DK and Templars as they are historically fervent worshippers of the divines and the light.

    Bretons are a culture that embraces their "mixed" heritage being proficient with Magicka and swordplay/knightly orders. There is also a rogue undercurrent in their society.

    Best fit. Saying "none are" does not answer the question.
    Edited by Lightspeedflashb14_ESO on November 11, 2018 12:37PM
  • Claudman
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    Aliyavana wrote: »
    argonians-argonians shouldn't have a class since they should be on a plantation

    Unless they're Archein. An Archein could be a DK, need to whip the lesser tribes into submission before selling them to Dres.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • MaxJrFTW
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    Altmer - Sorcerer
    Argonian - Warden or Nightblade
    Bosmer - Warden or Nightblade
    Breton - Sorcerer of Templar
    Dunmer - Sorcerer or Nightblade
    Imperial - Sorcerer, Nightblade, Templar
    Khajiit - Nightblade
    Nord - none
    Orsimer - none, i guess you could argue Warden
    Redguard - none, but you could argue Templar

    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • OneKhajiitCrimeWave
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    Dunmer do fit when it comes to daedric magic..... post Morrowind and fall of the tribunal. And pre tribunal to.

    Overall trying to fit 1 race to a single class is doomed to fail.

    For example the Argonians (aka dirty lizards) have Shadowscales which are definitely NB's but also tree menders who would be most likely Wardens or Templars.

    The same applies with the Bosmer.

    The imperials in culture and lore would suit the DK and Templars as they are historically fervent worshippers of the divines and the light.

    Bretons are a culture that embraces their "mixed" heritage being proficient with Magicka and swordplay/knightly orders. There is also a rogue undercurrent in their society.

    Best fit. Saying "none are" does not answer the question.

    If we literally ignore all lore and culture then you can do a best fit. The second you start to build on it with lore or culture that "best fit" falls to pieces. That is EXACTLY the argument i am making for this thread.

    No race is that one dimensional though. Otherwise we'd hate them for being boring and one dimensional.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • VaranisArano
    VaranisArano
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    Dunmer do fit when it comes to daedric magic..... post Morrowind and fall of the tribunal. And pre tribunal to.

    Overall trying to fit 1 race to a single class is doomed to fail.

    For example the Argonians (aka dirty lizards) have Shadowscales which are definitely NB's but also tree menders who would be most likely Wardens or Templars.

    The same applies with the Bosmer.

    The imperials in culture and lore would suit the DK and Templars as they are historically fervent worshippers of the divines and the light.

    Bretons are a culture that embraces their "mixed" heritage being proficient with Magicka and swordplay/knightly orders. There is also a rogue undercurrent in their society.

    Best fit. Saying "none are" does not answer the question.

    If we literally ignore all lore and culture then you can do a best fit. The second you start to build on it with lore or culture that "best fit" falls to pieces. That is EXACTLY the argument i am making for this thread.

    No race is that one dimensional though. Otherwise we'd hate them for being boring and one dimensional.

    I'm not seeing the ignoring lore and culture. Some races have more of an archetype than others.

    Like the Altmer, who have always had a penchant for elemental magic, are pretty clearly a best fit for the MagSorc.

    Or the Khajiit, with martial arts and "Khajiit like to sneak" culture, are a best fit for nightblade.

    Some races have more stereotypes. For Dunmer, I'd ask if you were playing a Redoran (DK), a Telvanni (sorc), Hlaalu/Dres (nightblade), Indoril (templar) or Ashlander (warden).

    Same thing for Nords and Orsimer. Are you playing a standard berserker warrior? (DK, particularly StamDK) Are you playing a Shalidor type? (Sorc) Are you playing an Orc Wise Woman or a nordic priest? (Templar)
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Dunmer do fit when it comes to daedric magic..... post Morrowind and fall of the tribunal. And pre tribunal to.

    Overall trying to fit 1 race to a single class is doomed to fail.

    For example the Argonians (aka dirty lizards) have Shadowscales which are definitely NB's but also tree menders who would be most likely Wardens or Templars.

    The same applies with the Bosmer.

    The imperials in culture and lore would suit the DK and Templars as they are historically fervent worshippers of the divines and the light.

    Bretons are a culture that embraces their "mixed" heritage being proficient with Magicka and swordplay/knightly orders. There is also a rogue undercurrent in their society.

    Best fit. Saying "none are" does not answer the question.

    If we literally ignore all lore and culture then you can do a best fit. The second you start to build on it with lore or culture that "best fit" falls to pieces. That is EXACTLY the argument i am making for this thread.

    No race is that one dimensional though. Otherwise we'd hate them for being boring and one dimensional.

    I'm not seeing the ignoring lore and culture. Some races have more of an archetype than others.

    Like the Altmer, who have always had a penchant for elemental magic, are pretty clearly a best fit for the MagSorc.

    Or the Khajiit, with martial arts and "Khajiit like to sneak" culture, are a best fit for nightblade.

    Some races have more stereotypes. For Dunmer, I'd ask if you were playing a Redoran (DK), a Telvanni (sorc), Hlaalu/Dres (nightblade), Indoril (templar) or Ashlander (warden).

    Same thing for Nords and Orsimer. Are you playing a standard berserker warrior? (DK, particularly StamDK) Are you playing a Shalidor type? (Sorc) Are you playing an Orc Wise Woman or a nordic priest? (Templar)

    And right there it proves the "This race = this" that the thread is trying to find. If we were breaking it down to subtypes of races as you have done then the selection process is much more refined.

    I have no issue with saying that "this race is best (lorewise) for these classes (multiple)* but asking those of us interested in the lore and culture to literally boil it down to "this race = this" is not going to get an easy answer.

    Do we pick the "Treeminder" or the "Shadowscale" archetype for the lizards?

    Do we pick the stealthy archer or the spinner for Bosmer?

    Do we pick the Knight or the Mage for Bretons?

    This is something you can repeat for every race, even the Khajiit have more to their nature than "thieves and rogues" though their culture is heavy with it.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Jaimeh
    Jaimeh
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    what class best fits each playable race best lore wise?

    It's not that simple.

    I think you need to mix and match skills from your class and from the non-class skill lines to get a lore-friendly skill set for your character. My altmer mag sorc is a destruction mage, which is very lore friendly. He uses only the Storm Calling spells from Sorc, as well as Destruction staff and mages guild skills.

    Maormer also do a lot of lightning/storm spells, though of course they're not a playable race, but everytime I see them in game, I think they fit the stormcalling line perfectly.
  • Claudman
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    Hopefully this helps...I'm connecting racial archetypes to classes here. PREPARE FOR A LOT OF TEXT AND LORE! (This is disregarding any universal archetypes and focusing primarily on the race's culture/alliance)

    Nord (The best Nord is a Drunk Nord)
    Second Akaviri War Veteran = Dragonknight
    Priest/Priestess of Kyne = Warden
    Winterhold Mage/Follower of Shalidor (A Nord who's obsessed with him) = Sorcerer
    Priest/Priestess of Orkay, Shor or Stuhn = Templar

    Argonians (Archein are the best tribe)
    Tree-Minders = Wardens
    Shadowscales = Nightblades (Easy one right here)
    Shellback (or Archein [since they were forced to serve Heita-Meen] and Akaviri War Veteran) = Dragonknight
    Veeskhleel or Marsh Witch = Sorcerer (Would've said Necromancer...IF THERE WERE ANY!)
    Marsh Healer (or an Argonian obsessed with Vakka stuff) = Templar

    Dunmer (Dark Elves)
    Second Akaviri War Veteran (Most likely Redoran) = Dragonknight
    Ordinator = Templar
    Morag Tong = Nightblade (Easy one right here)
    Ashlander = Warden
    Telvanni = Sorcerer

    Bosmer (Wood Elves)
    Spinner (or just a general Green Pact follower) = Warden
    Eye of the Queen (or Dominion Spy) = Nightblade
    Priest/Priestess of Stendarr = Templar

    Altmer (High Elves)
    Templar of Auri-El, Stendarr, Trinimac, etc. = Templar (Altmer are best with this magic lorewise)
    Follower of Jephre = Warden
    Eye of the Queen (or Dominion Spy) = Nightblade
    Altmeri Mage = Sorcerer (Because they did it first and did it best)

    Orsimer (Orcs)
    Follower/Priest/Priestess of Trinimac = Templar
    Warrior of Malacath = Dragonknight (If we're looking at it on an ability standpoint and not the origin of the class)
    Stronghold Witch/Mage = Warden or Sorcerer

    Breton
    Holy Knight (Akatosh, Phynaster, Stendarr etc.) = Templar
    Bretony Knight = Dragonknight (Geddit? The name?)
    Breton Mage = Sorcerer (Due to their elven blood, Bretons can easily don this role)
    Wyress = Warden

    Reachmen (If you're saying that your Breton is a Reachmen)
    Priest/Priestess of a Daedric Prince (or just a Reachmen who likes to mess with bad stuff) = Sorcerer
    Reachmen Bloodmage/Hemomancer = Nightblade
    Lads Whom Like to Mess with Nature = Warden (Evil Druid basically)

    Redguard
    This one is difficult...Considering Redguards HATE magic.
    Templar may be the only choice here, unless we're considering the Withered Hand...Then, Sorcerer.

    Imperial (Niben is better than Colovia)
    Order of the Hour Knight, Stendarr Templar, etc. = Templar
    Anything that uses a Sword and Shield.
    Imperial Battlemage from the Shadow Legion = Sorcerer or Nightblade (Imperial Battlemages also had a grasp on Shadow Magic)
    Dragonguard (proto-Blade) = Dragonknight (Due to the Rise of the Potentates and Tsaeci rule over the Ruby Throne)
    Follower of Morihaus or Kynareth = Warden

    Khajiit
    Templar/Priest/Priestess of S'rendarr, Alkosh, etc. = Templar
    Priest/Priestess of Khenarthi = Warden
    Thief or Follower of Rajhin (or an Eye of the Queen) = Nightblade





    Edited by Claudman on November 11, 2018 2:01PM
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • TheShadowScout
    TheShadowScout
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    Altmer - Magica Sorceror because destruction magic, Magica Templar healer because restoration magic, Stamina Templar for those holier then thou paladin types...

    Argonian - Stamina Warden for general swampfolk, Magica Warden for treeminders, Stamina Nightblade for shadowscales...

    Bosmer - Stamina Nightblade if hunter, Magica Warden if spinner...

    Breton - Magica Templar for glenumbra priests, Stamina Templar for stormhaven knights, Magica Nightblade for rivenspire blood mages, Magica Warden for bangkorai wyressess and such...

    Dunmer - Magica Dragonknight because pyromancy, Stamina Dragonknight as redoran, Magica Sorceror for telvanni; Stamina Nightblade for morag tong...

    Imperial - Stamina Dragonknight because of the akaviri legacy, Stamina Templar following the eight divines, Magica Sorceror and Magica Nightblade following daedric cults...

    Khajiit - Stamina Nightblade with their hand in your pocket while you ain't looking...

    Nord - Stamina Sorceror using a big axe and only stormcalling skills (Kyne is godess of the winds and storms); Stamina Warden using a big axe and some supporting ice magic...

    Orsimer - Stamina Dragonknight if following Malacath, Stamina Templar if following Trinimac, Stamina Warden if wood orc...

    Redguard - Stamina Templar with big curved sword, Stamina Nightblade with two curved swords...
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