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Psijic Order's imbue weapon line

Inanegrain62
The ability, "Imbue weapon" and its line, I'd like to have it reworked slightly.

Instead of having it as a "buff" to boost your attack, I want it to be swapped into a direct attack instead to reduce the delay. This delay is awkward and can be adapted, but there are times where the "my character is in an animation loop" or "my character's suddenly charging it's attack but the abilities are still coming out and everything falls out of sync because of it and I don't know if my attack came out already".

The last rant for the attack coming out would be the main reason why I want it to be a direct attack similar to force shock. It reduces the complication and the resource drain it does if its over casted. If you cast it again without it running out, the resources will not be refunded, which leads me to wasting more magicka during these hiccups that occur from time to time.

I don't see if it's a nerf or a buff, just a minor change to make it less clunkier, I don't see the niche of "therefore my enemies won't see it coming in PvP" because the entire animation of it is awkward.
  • BuddyAces
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    They need to just delete the skill. F'in stupid. Worse idea they've ever implemented in this game and that's saying a lot.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • sharquez
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    Leave it alone it's for light attack builds. if you don't like the way it works don't use it but for those of us who took the time to understand it let us have our light attack boosting skill.
  • Everstorm
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    sharquez wrote: »
    Leave it alone it's for light attack builds. if you don't like the way it works don't use it but for those of us who took the time to understand it let us have our light attack boosting skill.

    Just wondering: why does this work better for you than a regular spammable?
  • md3788
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    Everstorm wrote: »
    sharquez wrote: »
    Leave it alone it's for light attack builds. if you don't like the way it works don't use it but for those of us who took the time to understand it let us have our light attack boosting skill.

    Just wondering: why does this work better for you than a regular spammable?

    damage > all. People don't use it because they like it, they use it because it does more damage than most class spammables and it is range
    Edited by md3788 on November 9, 2018 4:40PM
    vFG1 HM
  • sharquez
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    Because my main class doesn't have a spammable and in it's place i use light attacks (overload sorc)
  • qbit
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    Everstorm wrote: »
    sharquez wrote: »
    Leave it alone it's for light attack builds. if you don't like the way it works don't use it but for those of us who took the time to understand it let us have our light attack boosting skill.

    Just wondering: why does this work better for you than a regular spammable?

    Alcast altered the magsorc build to use this clunky skill as a spammable in replacement of the force pulse or elemental pulse or whatever it is (the one that doesn’t interrupt). The damages are nearly the same, but this skill is a Psijic skill that gives you that 5000 shield when you block (as a passive). To make up for the shield nerf for light armor wearers.

    I assume that’s the case. I have not watched his videos. I don’t speak for Alcast. I measured the damage between the two apammables to be about the same. But the Psijic skill is klunky and looks like hell and sounds like garbage. Thanks ZOS

    Edit: the damages are similar when weaved with a light attack. But with the clunky skill you get a shield when you block. 🤷‍♂️
    Edited by qbit on November 9, 2018 6:11PM
  • Everstorm
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    The spell orb passive doesn't tip the dps in favor of imbue?
    Edited by Everstorm on November 9, 2018 7:01PM
  • JAwtunes
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    md3788 wrote: »
    Everstorm wrote: »
    sharquez wrote: »
    Leave it alone it's for light attack builds. if you don't like the way it works don't use it but for those of us who took the time to understand it let us have our light attack boosting skill.

    Just wondering: why does this work better for you than a regular spammable?

    damage > all. People don't use it because they like it, they use it because it does more damage than most class spammables and it is range

    You are disadvantaged when using it at range as the timer starts as soon as the animation starts and light attacks from range have a travel time. In laggy pvp this can mean the timer ends before you land the light attack, even if you spam the s**t out of your mouse button after casting this ability.

    I think the duration should be increase by a second or the timer start at the end of the animation.
  • MalagenR
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    It's also better for sustain against roll dodgers in PVP.
  • capricorpse
    capricorpse
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    Yeah I agree, why can't pressing the Imbue Weapon spell button just perform an imbued light weapon attack? you would still cast it the same number of times (for spell orbs) but take out the handful of casts that don't connect the imbued strike in time when spamming.

    The extra step is reminding me of playing D&D. maybe people want to feel the separate steps, draw weapon. prepare weapon. use weapon. stow weapon. but it doesn't mesh with a video game the same way that it does with a tabletop.

    is it intentional so that people can build up spell orbs before engaging? Because I've had issues with spell orbs carrying over into a new encounter.

    I think if it stays as a pure buff with a quick timer, it should be allowed to imbue other weapon skills as well. If you can only perform one action after Imbuing, that action should be integrated or the possible actions should be expanded.
  • Inanegrain62
    sharquez wrote: »
    Leave it alone it's for light attack builds. if you don't like the way it works don't use it but for those of us who took the time to understand it let us have our light attack boosting skill.

    It's the equivalent of the spammable in the desto staff line, force shock. I don't consider it a "light attack build", it does identical damage to the ability mentioned. Imbue weapon's more focused on single target damage while force shock does more damage and has a dedicated weapon to it and crushing shock for ranged interrupts.

    It's a suggestion to prevent the issue where your animation gets stuck and you end up wasting resources as casting it again to refresh it does not refund the cost. Alternatively, if recasting gave back the resource, I'd probably not think about it having a big issue except for a potential miss for not imbuing the weapon.
    Everstorm wrote: »
    sharquez wrote: »
    Leave it alone it's for light attack builds. if you don't like the way it works don't use it but for those of us who took the time to understand it let us have our light attack boosting skill.

    Just wondering: why does this work better for you than a regular spammable?

    Personally, I use it as another option when I'm not doing dungeons or trials such as nHRC where interrupting with crushing shock is crucial.
    MalagenR wrote: »
    It's also better for sustain against roll dodgers in PVP.

    This is the only "nerf" I would see if it was changed.

    The gap between imbue weapon and force shock now is gear; Mech Acuity will benefit from force shock while imbue weapon's more focused on single damage. Even then, the gap's quite small.

    You can't "charge" the orbs before a fight, just like crystal fragments.
  • Siohwenoeht
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    I do like the ability on my Templar. For me it flows better if I fire a light attack first, then use imbue to ani-cancel. Still a little clunky on console but it feels more smooth that way. I'm trying the Stam morph crushing on my dk as well, little harder to work in but still worth it imo.
    Edited by Siohwenoeht on November 10, 2018 1:49AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Xvorg
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    Everstorm wrote: »
    sharquez wrote: »
    Leave it alone it's for light attack builds. if you don't like the way it works don't use it but for those of us who took the time to understand it let us have our light attack boosting skill.

    Just wondering: why does this work better for you than a regular spammable?

    You can use imbue weapon, then use a LA and after that force pulse. Since Imbue apply status, the force pulse attack deals adittional dmg.

    It's a very bursty combo. Combined with oblivion glyphs, infused and torugs it can reach pretty high numbers.

    It also seems quite useful in pelinal builds carrying a bow instead of a staff. Since arrows are harder to see and their travel time is not as slow as frost or flame, they can do good dmg.

    Anyway, I would like to see it also aplying dmg to HA
    Sarcasm is something too serious to be taken lightly

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  • Inanegrain62
    Xvorg wrote: »

    You can use imbue weapon, then use a LA and after that force pulse. Since Imbue apply status, the force pulse attack deals adittional dmg.

    It's a very bursty combo. Combined with oblivion glyphs, infused and torugs it can reach pretty high numbers.

    I'd think it'll work as you say, but the resource drain would be quite high and I don't like the idea of having 2 spammables on a single bar.
    Edited by Inanegrain62 on November 10, 2018 8:04AM
  • susmitds
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    Xvorg wrote: »
    Everstorm wrote: »
    sharquez wrote: »
    Leave it alone it's for light attack builds. if you don't like the way it works don't use it but for those of us who took the time to understand it let us have our light attack boosting skill.

    Just wondering: why does this work better for you than a regular spammable?

    You can use imbue weapon, then use a LA and after that force pulse. Since Imbue apply status, the force pulse attack deals adittional dmg.

    It's a very bursty combo. Combined with oblivion glyphs, infused and torugs it can reach pretty high numbers.

    It also seems quite useful in pelinal builds carrying a bow instead of a staff. Since arrows are harder to see and their travel time is not as slow as frost or flame, they can do good dmg.

    Anyway, I would like to see it also aplying dmg to HA

    You can do the same with Snipe. Snipe, Crushing Weapon, Light Attack. Given Snipe's travel time, it all hits at the same time. It wrecks people in PvP. I even had managed make Poison Injection to connect at the same time, for 28k one-hit combo for my gank build.
  • SodanTok
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    I like it the way it is. Just feeling its worth mentioning it. I also dont think 'getting stuck in animation and not being able to use it or recasting it twice' should be something used as argument to change behavior of the skill.
    Its not common thing to be stuck in some animation and sounds like some connection issue. At best its glitch ZoS should be fixing.

    And I say it as someone using the skill on every damage focused character I play in PVE and in PVP in range and in melee.
    Edited by SodanTok on November 10, 2018 12:24PM
  • Inanegrain62
    SodanTok wrote: »
    I like it the way it is. Just feeling its worth mentioning it. I also dont think 'getting stuck in animation and not being able to use it or recasting it twice' should be something used as argument to change behavior of the skill.
    Its not common thing to be stuck in some animation and sounds like some connection issue. At best its glitch ZoS should be fixing.

    And I say it as someone using the skill on every damage focused character I play in PVE and in PVP in range and in melee.

    It's meant to be a band aid since ZOS can't fix the issue where the animation being stuck occurs, it matters very little if my connection is stable, it just happens more frequently the more further I am away from the servers. Someone with low ping will occasionally encounter this issue, this "occasionally" rises the more ping the player has, this "rise" will be guaranteed if the servers are having a hiccup, it's arguable that during this hiccup no one should be playing till it goes back to normal.

    The potential fixes are to make it a normal spammable or have recasting it refund the resource.
    Edited by Inanegrain62 on November 10, 2018 7:52PM
  • Taleof2Cities
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    This delay is awkward and can be adapted,

    You say this, but have you really "adapted" to the skill ... ?

    Do you have a video that you can post that clearly shows this issue along with your ping displayed??

    I'm with the other forum-goers above ... the skill is working fine for me and I don't want to see it changed.

    There's no shame in taking the skill off your bar if it doesn't fit in your playstyle or rotation.

    Edited by Taleof2Cities on November 10, 2018 10:28PM
  • idk
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    sharquez wrote: »
    Leave it alone it's for light attack builds. if you don't like the way it works don't use it but for those of us who took the time to understand it let us have our light attack boosting skill.

    It is used. It is used by solid players. This reply here is probably sums things up.

    I respect that OP does not like the feel of the skill and has not gotten used to it. Essentially OP has really only said they have not gotten used to it.
  • Oakmontowls_ESO
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    I just want it to be slightly worse than class spamables because it is so boring that all the bis builds for most of the classes are all using the same skill.
  • Inanegrain62
    This delay is awkward and can be adapted,

    You say this, but have you really "adapted" to the skill ... ?

    Do you have a video that you can post that clearly shows this issue along with your ping displayed??

    I'm with the other forum-goers above ... the skill is working fine for me and I don't want to see it changed.

    There's no shame in taking the skill off your bar if it doesn't fit in your playstyle or rotation.

    I'll use an old clip to save myself the time. https://gfycat.com/LivelyCapitalHumpbackwhale
    I complained about the issue a long time ago and have gotten used to it, the attacks were actually in sync, but the animations weren't and I lost my worries over it. By long time ago, I mean a week into ESO after the free weekend on August.

    The example I'd like to point out would be I would see this hunched animation when casting imbue weapon, but with this, I can only tell by staring at the buff bar to see if I casted imbue weapon or not.

    Currently, I'm adjusting my addons to show the imbue weapon in the middle of my screen, but there was another slight issue that I haven't figured out yet, it rarely bugs out and show that "it's still active" even though it dealt full damage, confusing me if I should activate imbue weapon again. The confusion is by the doubt that I will waste my magicka if I recast it again.

    The ping at the time was 280 on avg, I'm quite used to it by now except for the "I'll need to cast it after I do my light attack which I can't see"

    It works fine, I just see it as "another spammable with an odd method" with the only thing that stands out is
    MalagenR wrote: »
    It's also better for sustain against roll dodgers in PVP.

    due to how it refunds the cost if it doesn't hit anything in time.
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