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Frost Tanking Suggestions (and also some changes for Templars and Restoration Staves)

jrgray93
jrgray93
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Destruction Staff:
These changes are mostly focused on making certain morphs more viable, as well as giving people a reason to care about frost tanking.

Make Unstable Wall of Elements explode immediately if you cast it before it expires. This would give it more room for error in rotations. I can never justify picking it over the increased area and duration that Blockade gives you.

Make the frost variant of Destructive Clench pull enemies to you, taunt them, and have +5 range (22 total). Remove the root, keeping it on the range morph. This would give a Chains / Leash variant for non-DK magicka tanks. The dual use of pulling and taunting from one spell would be unique to frost tanks, much like taunting and major breach / fracture from a single ability is unique to shield tanks.

Remove taunting from the Tri-Focus passive bonus to frost. Double the value of the shield granted from Frost heavy attacks. After completing a frost heavy attack, reduce the stamina or magicka cost of your next ability by 100%. Reduced ability cost seems a solid enough benefit for people intending to tank or deal damage with a frost staff. This could be combined with more expensive spells for a very potent combination. For example, Purge or Healing Ritual.

Add an additional frost bonus to Ancient Knowledge passive, granting 5% additional damage to all damage-over-time abilities. This gives the frost staff a unique damage benefit, comparable to the bonuses given to flame and shock. This would also work well with many warden abilities.

Reduce base damage of Impulse and add an elemental effect to the Pulsar morph based on staff equipped:
• Frost chills all affected enemies. This gives aoe maim and will provide area roots when used with Wall of Elements frost variant.
(take these next two with a grain of salt because I'm more worried about frost)
• Flame deals double total damage, but deals its damage in one-second increments over 5-8 seconds instead of instantly, and sets burning enemies off balance.
• Shock applies Minor Mangle and triggers a second time after a few seconds.
Elemental Ring morph gains damage to offset changes to base damage. Maybe even raise it over the current value.

Restoration Staff:
Make Force Siphon deal 600 unblockable, undodgeable damage to a target each time they are hit, once per second. This is not oblivion damage, and is subject to resistances. This isn't intended to deal much damage on its own, but to give restoration staves an ability that can trigger enchants, much like weapon abilities from other trees. Do something similar for One Hand and Shield?

Templar:
Fix the Ritual of Rebirth secondary heal to smart target outside the radius instead of just hitting the farthest target. It can currently heal friendly NPCs or skip over injured players entirely. It's too unreliable for how much it costs.

Change the Balanced Warrior passive to grant 4% spell and weapon damage and 2640 physical and spell resistance.

Increase the duration of Restoring Aura to 20 seconds.

Change the Light Weaver passive:
• Remove the increased duration to Restoring Aura
• Add an additional bonus; Targets healed by Rushed Ceremony and its morphs restore 150 magicka or stamina. Restores your lowest resource pool. This gives magplars a stamina sustain boost and a bit of additional group utility. The value is 100 lower than the self-sustain warden passive, as the warden variant does not restore resources to other players.
• Make Healing Ritual grant 2 ultimate to allies under 75% health, up from 60%.
Edited by jrgray93 on November 9, 2018 3:51AM
EP: Slania Isara : Harambe Was an Inside Job
  • Checkmath
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    Some good ideas there. But I need to ask you, if you also play PvP.
    Currently there are magicka warden specs in PvP, which are built around aoe snare and roots with gripping shards and ice wall. This is a very nasty combo for magicka classes, since it causes permarooting. As a magicka built you will not have enough stamina to roll dodge enough to overcome this aoe control. Still those builds are currently bound to the warden class, but with your new pulsar, the same play style would be very easy for every class out there. Roots and snares are already problematic in PvP and a permaroot without any real investement would cause further problems.

    Still I recognize the need of improvement on pulsar. But maybe the additional effects could do something else than synergize too well with the other skills. Something like applying minor breach could already do it?
  • ESO_Nightingale
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    Damn it dude! Put the fracture and taunt on a frost version of elemental succeptibility. everyone forgets that morph! Its way better suited to be a taunter and a fracture because of the already existing breach. It doesn't do any damage but it costs nothing and is ranged and comparable to pierce armor. And make frost clench do more initial damage to make it used more for frost dps! Also increase the base damage of unstable wall too by about 20% to REALLY make it worth it over blockade. I would suggest making tri focus lower the resistances of the enemies hit so its useful for both dps and tanks. Your suggestion for ancient knowledge isn't bad. But i feel as if increased critical damage would work better and make it much more wanted. I like that you're making suggestions but YOU GO BIG OR YOU GO HOME! GO FROST WARDENS WHOOOOOOOO!
    Edited by ESO_Nightingale on November 9, 2018 10:18AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Minno
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    Checkmath wrote: »
    Some good ideas there. But I need to ask you, if you also play PvP.
    Currently there are magicka warden specs in PvP, which are built around aoe snare and roots with gripping shards and ice wall. This is a very nasty combo for magicka classes, since it causes permarooting. As a magicka built you will not have enough stamina to roll dodge enough to overcome this aoe control. Still those builds are currently bound to the warden class, but with your new pulsar, the same play style would be very easy for every class out there. Roots and snares are already problematic in PvP and a permaroot without any real investement would cause further problems.

    Still I recognize the need of improvement on pulsar. But maybe the additional effects could do something else than synergize too well with the other skills. Something like applying minor breach could already do it?

    OP does play pvp. Couple patches ago he had a basic well rounded magplar build on the forums (when cresant was first mag damage before they changed to stamina)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • jrgray93
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    Yep, I pvp. I have a new build in the works as well. I've always felt roots needed an immunity period in general. It may be a soft CC but it's hugely effective in many situations.

    As for adding taunt with breach and fracture, I feel it would be more fair to keep the utility across the same amount of abilities, otherwise frost would be clearly supior to shields.
    EP: Slania Isara : Harambe Was an Inside Job
  • ESO_Nightingale
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    jrgray93 wrote: »
    Yep, I pvp. I have a new build in the works as well. I've always felt roots needed an immunity period in general. It may be a soft CC but it's hugely effective in many situations.

    As for adding taunt with breach and fracture, I feel it would be more fair to keep the utility across the same amount of abilities, otherwise frost would be clearly supior to shields.

    i feel as if it would be comparable. not better. with passives and skills that are different but the same mechanics. i mean you could put a taunt on clench but its really *** expensive.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Minno
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    Frost wall of elements should give minor maim for x seconds instead of the snare.

    Would help classes without aoe debuffs the ability to tank and PvP has one less snare to abuse.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Unit117
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    I like some of these. I would keep the taunt though. Having to to a heavy attack rotation for tanking doesn’t leave you with many windows for everything else. It helps ease the burden and keeps the main target in check but I like the pull idea for clench and I would like to see the ice staff shield at a minimum doubled I would do other changes but you got some good ones
  • Solariken
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    Some cool ideas man, especially the the Resto DOT and Destro QoL buffs.

    I don't think magplar needs any more buffs though my man, already top tier PvE DPS and MVP in most BG matches. Might as well delete those from the OP :P
  • jrgray93
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    Minno wrote: »
    Frost wall of elements should give minor maim for x seconds instead of the snare.

    Would help classes without aoe debuffs the ability to tank and PvP has one less snare to abuse.

    Maybe, but I suggested a change to Pulsar that would give the same benefit.
    Unit117 wrote: »
    I like some of these. I would keep the taunt though. Having to to a heavy attack rotation for tanking doesn’t leave you with many windows for everything else. It helps ease the burden and keeps the main target in check but I like the pull idea for clench and I would like to see the ice staff shield at a minimum doubled I would do other changes but you got some good ones

    Well, I suggested a change that would remove taunt from the heavy attacks and give an instant-cast taunt for frost. This also opens up heavy attacks for DPS frost, since wardens trying to deal DPS right now have to have a second staff on their back bar if they want to be able to restore resources.
    Solariken wrote: »
    Some cool ideas man, especially the the Resto DOT and Destro QoL buffs.

    I don't think magplar needs any more buffs though my man, already top tier PvE DPS and MVP in most BG matches. Might as well delete those from the OP :P

    Fair. They're certainly in a much better spot than they have been in a long time, but I'd still like to see some minor QoL tweaks. Only the stamina sustain one would have a significant affect on PvP. I feel forced to wear sets like Amber Plasm to compete on a magplar, especially in non-CP. I'd even settle for 2-3% spell damage and less resistances on Balanced Warrior. I just didn't want it to be an outright stamplar nerf.
    EP: Slania Isara : Harambe Was an Inside Job
  • Unit117
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    jrgray93 wrote: »
    Minno wrote: »
    Frost wall of elements should give minor maim for x seconds instead of the snare.

    Would help classes without aoe debuffs the ability to tank and PvP has one less snare to abuse.

    Maybe, but I suggested a change to Pulsar that would give the same benefit.
    Unit117 wrote: »
    I like some of these. I would keep the taunt though. Having to to a heavy attack rotation for tanking doesn’t leave you with many windows for everything else. It helps ease the burden and keeps the main target in check but I like the pull idea for clench and I would like to see the ice staff shield at a minimum doubled I would do other changes but you got some good ones

    Well, I suggested a change that would remove taunt from the heavy attacks and give an instant-cast taunt for frost. This also opens up heavy attacks for DPS frost, since wardens trying to deal DPS right now have to have a second staff on their back bar if they want to be able to restore resources.
    Solariken wrote: »
    Some cool ideas man, especially the the Resto DOT and Destro QoL buffs.

    I don't think magplar needs any more buffs though my man, already top tier PvE DPS and MVP in most BG matches. Might as well delete those from the OP :P

    Fair. They're certainly in a much better spot than they have been in a long time, but I'd still like to see some minor QoL tweaks. Only the stamina sustain one would have a significant affect on PvP. I feel forced to wear sets like Amber Plasm to compete on a magplar, especially in non-CP. I'd even settle for 2-3% spell damage and less resistances on Balanced Warrior. I just didn't want it to be an outright stamplar nerf.

    Oh I see now. Somehow I over read that part of the taunt. Yeah I like that
  • Minno
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    jrgray93 wrote: »
    Minno wrote: »
    Frost wall of elements should give minor maim for x seconds instead of the snare.

    Would help classes without aoe debuffs the ability to tank and PvP has one less snare to abuse.

    Maybe, but I suggested a change to Pulsar that would give the same benefit.
    Unit117 wrote: »
    I like some of these. I would keep the taunt though. Having to to a heavy attack rotation for tanking doesn’t leave you with many windows for everything else. It helps ease the burden and keeps the main target in check but I like the pull idea for clench and I would like to see the ice staff shield at a minimum doubled I would do other changes but you got some good ones

    Well, I suggested a change that would remove taunt from the heavy attacks and give an instant-cast taunt for frost. This also opens up heavy attacks for DPS frost, since wardens trying to deal DPS right now have to have a second staff on their back bar if they want to be able to restore resources.
    Solariken wrote: »
    Some cool ideas man, especially the the Resto DOT and Destro QoL buffs.

    I don't think magplar needs any more buffs though my man, already top tier PvE DPS and MVP in most BG matches. Might as well delete those from the OP :P

    Fair. They're certainly in a much better spot than they have been in a long time, but I'd still like to see some minor QoL tweaks. Only the stamina sustain one would have a significant affect on PvP. I feel forced to wear sets like Amber Plasm to compete on a magplar, especially in non-CP. I'd even settle for 2-3% spell damage and less resistances on Balanced Warrior. I just didn't want it to be an outright stamplar nerf.

    Ele drain+ 1700 buffed Regen will replace the mag regen of amberplasm. This gives you the freedom to go restoring rune on magplar freeing up amberplasm completely :)
    Edited by Minno on November 12, 2018 1:55PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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