Zos chose to design the quests, and the world. as open as possible. It is a choice. They did not want quests that flow through narrowly defined paths. Probably also wanted to feel more like the exploration we have in the TES single player games.
It is a good design. Granted, no design is perfect, but heck, if quests on rails in private instances are your cup of tea there are probably many games to choose from.
Regardless, your title errs in stating what you take issue with can be easily fixed, yet you offer nothing to support that making it appear more of an assumption and leading me to think you know little of how Zos has chosen to organize code for the game nor have any idea what it would take to make your wish, as stated, come to realization.
GLP323b14_ESO wrote: »Zos chose to design the quests, and the world. as open as possible. It is a choice. They did not want quests that flow through narrowly defined paths. Probably also wanted to feel more like the exploration we have in the TES single player games.
It is a good design. Granted, no design is perfect, but heck, if quests on rails in private instances are your cup of tea there are probably many games to choose from.
Well it's not a design that jives well with their originally stated goal of making the game appeal to both the MMO fan and the fan of single-player Elder Scrolls games.
Oh no...
The MMO is an MMO.
Honestly, I don't know why you want to fight the bosses considering they're cakewalks anyways and will die in three consecutive hits. It's really anticlimatic, but it's clear that it was geared towards new players. I play the quests for the story/world-building, if you want challenging big-boy boss fight you can do by yourself (or with friends)...I recommend Veteran Dungeons (non-DLC or Normal Dungeons ones if you're SOLO), especially Ruins of Mazzatun.
I love that dungeon.
I am a computer programmer. Whenever a non-programmer wants me to do something and tells me it's easy or easily fixed, it never is.
Everybody says "I want blah blah. That should be easy." Nobody ever says "I want blah blah. That should be hard."
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
adeptusminor wrote: »Don't worry, if they keep on the combat balance path they are on it will be a single player game soon enough
I don’t care why they necroed this thread but I’m grateful, it’s been a hilarious read this morning[snip].zelaminator wrote: »How do you end up finding/replying to a 3 year old thread..