So we all know that Nature's Grasp will kick you to login during a BG if the chain connects to far to a target; ie, you are at max distance and the hookshot connects; however, if on a target that also uses a gap-closer like a werewolf, Nature's Grasp will continue your flight to the target until it ends, thus crashing you. It's really easy to replicate, whether intentionally or not, and it'll almost always result in you crashing to login, giving you a 20 minute penalty and being unable to reconnect to your BG, thus disallowing you the AP you would have earned.
My suggestion is really simple and I think this would work perfectly: If you travel farther than the maximum intended distance, ie, like 100 feet or something, then have the game "trip" the player in mid flight, seen
here as an example. If this Nature Grasp seen in my video would have fully connected at that distance, I would have 100% guaranteed crashed to login.
This single suggestion would entirely fix the colossal bug with this skill in BGs.
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_BillE @ZOS_GaryA
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