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Help with NB Healer

ShadowMole25
ShadowMole25
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http://en.uesp.net/wiki/Special:EsoBuildData?id=84718

So this is my attempt at creating a nightblade healer that focuses on stealing health. This is mainly a PvP focused build. The goal would be to stay at a distance and avoid damage, but obviously that is not possible all of the time. To counter this, Leaching Plate and Almalexia's Mercy are to heal some of that damage. In addition, Sap Essence paired with Mass Hysteria/Soul Tether is a good way of escaping melee combat. The choice between using Soul Tether or Veil of Blades will depend on whether a mass CC is needed at the time. The only thing that is really missing from a build is an effective way to purge outside of Mutagen.

Are there any ways to improve this build without changing its playstyle too much?
Wanders-Many-Rivers: EP Argonian Scout
Heals-In-Rivers: EP Argonian Healer
Roams-Many-Rivers EP Argonian Assassin
Shadow the Mole EP Breton Vampire Pirate Lord Assassin
Selena Renach EP Breton Witch
Ardlin Elmbranch EP Bosmer Runic Archeologist
Starfi Ice-Winter EP Nord Eccentric Unkillable Nuisance
Malthman the Heavy EP Nord Delayed Healer
  • brandonv516
    brandonv516
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    A few notes:

    You want to remain at a distance as much as possible. However your sets require you to take damage. Healthy Offering damages you so you can proc the sets (smart!). However...

    -1 set heals in a 7m radius. This doesn't help your team if you are in the far back.

    -The other set creates a DoT underneath your character but it won't do much to enemies if you are in the far back. It also doesn't crit anymore - was really good when it did.

    If you are intent on playing a distance healer, I think you could possibly rethink your set choices.

    If you like your sets, I would play a more "in your face" style. Drop the Destro staff and go 2H Sword with Forward Momentum. Then you can get out of the thick of the fight when you need to (no snares!).

    Your skill choices seem to be a mix of tankiness and healing. That's fine if you are going to play the "in your face" style.

    If you want mass CC try out the other morph of Fear. It's amazing!

    Personally I think you should try to find room for Healing Ward and the Resto ultimate. Race is good, monster set should work good for you, recovery is a bit low for me (I would go Atronach).

    My healing build can be seen here if you are interested:

    https://forums.elderscrollsonline.com/en/discussion/428933/mag-nb-pvp-healer-bestower-of-blood-feed-my-brothers-feed/p1

    Good luck to you!
  • ShadowMole25
    ShadowMole25
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    My goal was to make a very tanky healer by way of stealing health, so I guess I was trying to make an in your face healer.

    http://en.uesp.net/wiki/Special:EsoBuildData?id=84718

    You had some very interesting suggestions and I feel that they make sense, but what would you drop for Forward Momentum?

    Mutagen is my only Purge.
    Dark Cloak gives minor protection.
    Healthy Offering is a good ranged burst heal.
    Healing Springs is a nice and cheap AOE heal.
    Refreshing Path grants Major Expedition.
    Funnel Health is my main spammable and heals as well.
    Impale helps to remove threats.
    Sap Essence is a nice damage/heal when surrounded.
    Manifestion of Terror is my mass CC.
    Siphoning Attacks gives me additional heals on attacks.

    Which of these would you say is the least important? I can always move Siphoning Attacks to the other bar.
    Wanders-Many-Rivers: EP Argonian Scout
    Heals-In-Rivers: EP Argonian Healer
    Roams-Many-Rivers EP Argonian Assassin
    Shadow the Mole EP Breton Vampire Pirate Lord Assassin
    Selena Renach EP Breton Witch
    Ardlin Elmbranch EP Bosmer Runic Archeologist
    Starfi Ice-Winter EP Nord Eccentric Unkillable Nuisance
    Malthman the Heavy EP Nord Delayed Healer
  • brandonv516
    brandonv516
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    My goal was to make a very tanky healer by way of stealing health, so I guess I was trying to make an in your face healer.

    http://en.uesp.net/wiki/Special:EsoBuildData?id=84718

    You had some very interesting suggestions and I feel that they make sense, but what would you drop for Forward Momentum?

    Mutagen is my only Purge.
    Dark Cloak gives minor protection.
    Healthy Offering is a good ranged burst heal.
    Healing Springs is a nice and cheap AOE heal.
    Refreshing Path grants Major Expedition.
    Funnel Health is my main spammable and heals as well.
    Impale helps to remove threats.
    Sap Essence is a nice damage/heal when surrounded.
    Manifestion of Terror is my mass CC.
    Siphoning Attacks gives me additional heals on attacks.

    Which of these would you say is the least important? I can always move Siphoning Attacks to the other bar.

    Impale. It only shines when enemies are below 25% health and unless you build for damage it's going to disappoint I feel.
  • ShadowMole25
    ShadowMole25
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    I guess removing an execute didn't cross my mind, but it makes sense.
    Wanders-Many-Rivers: EP Argonian Scout
    Heals-In-Rivers: EP Argonian Healer
    Roams-Many-Rivers EP Argonian Assassin
    Shadow the Mole EP Breton Vampire Pirate Lord Assassin
    Selena Renach EP Breton Witch
    Ardlin Elmbranch EP Bosmer Runic Archeologist
    Starfi Ice-Winter EP Nord Eccentric Unkillable Nuisance
    Malthman the Heavy EP Nord Delayed Healer
  • exeeter702
    exeeter702
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    You dont need springs. If you want to play the tanky nb healer, you want to run temporal guard ultimate and swallow soul. Funnel health ally healing is very sensitive and hard to make use of in pvp, trust me, between offering, mutagen burst and refreshing, the funnel health tick is not needed. You really want swallow (minor vit) and minor protection up at all times. Dark cloak is buns on builds with less than 40k hp, drop it.

    Play with resto on back bar. Keep temporal on front, with offering, swallow soul and sap essence (swappable for cripple imo depending on scenario). Back bar mutagen, path, siphoning attacks with either resto ult or soul siphon. You want to have your defensive peak on the bar that you are running offering on since anyone with enough intelligence (very few atm knocks on wood*) will hard switch to you when they see 3+ offering casts.

    This is why im fundamentally against running resto bar as primary for a Nb healer, temporal gaurd is very nice and you want decent aggression on front bar. Most of the benefits ofthe resto bar carry over when bar swapped (mutagen, HW, siphoning attacks l, refresh path and vma resto regen ricks, resto ult ticks). The healing increase on low health targets passive is nice but comparatively outweighed by minor prot, minor mending, minor vit when you are being focused, and if you arent being focused, offering will instantly put any target above the hp threshold which the resto staff healing buff would even benefit from.
    Edited by exeeter702 on September 8, 2018 7:11PM
  • ShadowMole25
    ShadowMole25
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    exeeter702 wrote: »
    You dont need springs. If you want to play the tanky nb healer, you want to run temporal guard ultimate and swallow soul. Funnel health ally healing is very sensitive and hard to make use of in pvp, trust me, between offering, mutagen burst and refreshing, the funnel health tick is not needed. You really want swallow (minor vit) and minor protection up at all times. Dark cloak is buns on builds with less than 40k hp, drop it.

    Play with resto on back bar. Keep temporal on front, with offering, swallow soul and sap essence (swappable for cripple imo depending on scenario). Back bar mutagen, path, siphoning attacks with either resto ult or soul siphon. You want to have your defensive peak on the bar that you are running offering on since anyone with enough intelligence (very few atm knocks on wood*) will hard switch to you when they see 3+ offering casts.

    This is why im fundamentally against running resto bar as primary for a Nb healer, temporal gaurd is very nice and you want decent aggression on front bar. Most of the benefits ofthe resto bar carry over when bar swapped (mutagen, HW, siphoning attacks l, refresh path and vma resto regen ricks, resto ult ticks). The healing increase on low health targets passive is nice but comparatively outweighed by minor prot, minor mending, minor vit when you are being focused, and if you arent being focused, offering will instantly put any target above the hp threshold which the resto staff healing buff would even benefit from.

    Okay so Temporal Guard would definitely help with survival. Also it seems like it would be lots of fun to play around with. However, I'm not sure if I would like Soul Siphon or the Resto Ult for the backbar.

    As for Dark Cloak, would you change that to Shadowy Disguise to help survivability or would you change that all together? Also what would you put in place of Healing Springs?
    Wanders-Many-Rivers: EP Argonian Scout
    Heals-In-Rivers: EP Argonian Healer
    Roams-Many-Rivers EP Argonian Assassin
    Shadow the Mole EP Breton Vampire Pirate Lord Assassin
    Selena Renach EP Breton Witch
    Ardlin Elmbranch EP Bosmer Runic Archeologist
    Starfi Ice-Winter EP Nord Eccentric Unkillable Nuisance
    Malthman the Heavy EP Nord Delayed Healer
  • HackTheMinotaur
    HackTheMinotaur
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    I’m playing around with a NB PvP healer also. Try one heavy set (body) and one light set (jewelry and weapons). There are tons of options. I like necropotence for the light set and pariah for the heavy set.

    Skills are very flexible as well. Make sure you use the soul siphon ultimate as this is amazing!

    I run a frost staff with wall of frost for snare, immobilize. Also cripple for anyone that isn’t caught in the wall or is trying to get away.

    I like healing springs. It’s super efficient healing along with rapid regen. Running both means I don’t have to spam healthy offering.

    Here are some clips I gathered so far.

    https://youtu.be/4fb6sLRo78s
  • ShadowMole25
    ShadowMole25
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    http://en.uesp.net/wiki/Special:EsoBuildData?id=84718

    So this is what I am planning on now. I changed Dark Cloak to Shadowy Disguise and switched Healing Springs for Shadow Image so that I have escape possibilities on top of my healing and defenses if I get focused.
    Wanders-Many-Rivers: EP Argonian Scout
    Heals-In-Rivers: EP Argonian Healer
    Roams-Many-Rivers EP Argonian Assassin
    Shadow the Mole EP Breton Vampire Pirate Lord Assassin
    Selena Renach EP Breton Witch
    Ardlin Elmbranch EP Bosmer Runic Archeologist
    Starfi Ice-Winter EP Nord Eccentric Unkillable Nuisance
    Malthman the Heavy EP Nord Delayed Healer
  • exeeter702
    exeeter702
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    exeeter702 wrote: »
    You dont need springs. If you want to play the tanky nb healer, you want to run temporal guard ultimate and swallow soul. Funnel health ally healing is very sensitive and hard to make use of in pvp, trust me, between offering, mutagen burst and refreshing, the funnel health tick is not needed. You really want swallow (minor vit) and minor protection up at all times. Dark cloak is buns on builds with less than 40k hp, drop it.

    Play with resto on back bar. Keep temporal on front, with offering, swallow soul and sap essence (swappable for cripple imo depending on scenario). Back bar mutagen, path, siphoning attacks with either resto ult or soul siphon. You want to have your defensive peak on the bar that you are running offering on since anyone with enough intelligence (very few atm knocks on wood*) will hard switch to you when they see 3+ offering casts.

    This is why im fundamentally against running resto bar as primary for a Nb healer, temporal gaurd is very nice and you want decent aggression on front bar. Most of the benefits ofthe resto bar carry over when bar swapped (mutagen, HW, siphoning attacks l, refresh path and vma resto regen ricks, resto ult ticks). The healing increase on low health targets passive is nice but comparatively outweighed by minor prot, minor mending, minor vit when you are being focused, and if you arent being focused, offering will instantly put any target above the hp threshold which the resto staff healing buff would even benefit from.

    Okay so Temporal Guard would definitely help with survival. Also it seems like it would be lots of fun to play around with. However, I'm not sure if I would like Soul Siphon or the Resto Ult for the backbar.

    As for Dark Cloak, would you change that to Shadowy Disguise to help survivability or would you change that all together? Also what would you put in place of Healing Springs?

    You dont need cloak at all. Healing springs is unecessary since you have refreshing path, mutagen, offering. Shade, ele drain, cripple, merc resolve, are all decent contenders. Your back bar could look something along the lines as fear, siphoning attacks, mutagen, refreshing path, Flex (ward ally with the new resto staff coming next update) and resto ult or soul siphon. You have to suspend too many GCDs for springs, and outside of healing zergs which isnt even real healing anyways, springs is over kill with the NBs healing kit. Just look at your tools instead of looking for literally what to use instead of it. I cant really say. It depends on your team and who you are dealing with.
  • Koensol
    Koensol
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    exeeter702 wrote: »
    Dark cloak is buns on builds with less than 40k hp, drop it.
    I disagree completely. Above 25k health the heal starts becoming viable. I run it on a 30k health build and it is amazing. Especially paired with heal ward and vampire undeath, you become very hard to kill. Dark cloak is really an amazing skill. Buffed it heals for like 2,5k non crit each tick on my argonian in no CP. That is nothing to laugh at. Pop a vitality potion and it becomes even more potent.
  • ShadowMole25
    ShadowMole25
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    Koensol wrote: »
    exeeter702 wrote: »
    Dark cloak is buns on builds with less than 40k hp, drop it.
    I disagree completely. Above 25k health the heal starts becoming viable. I run it on a 30k health build and it is amazing. Especially paired with heal ward and vampire undeath, you become very hard to kill. Dark cloak is really an amazing skill. Buffed it heals for like 2,5k non crit each tick on my argonian in no CP. That is nothing to laugh at. Pop a vitality potion and it becomes even more potent.

    I'm not sure if it would be viable or not for me, seeing as I am under 25k health. In addition, I have plenty of other sources of healing as a healer. Will Dark Cloak actually help me at all or is it redundant? If I was a tank, I would absolutely take it, but I think I need more group options as a healer.
    Wanders-Many-Rivers: EP Argonian Scout
    Heals-In-Rivers: EP Argonian Healer
    Roams-Many-Rivers EP Argonian Assassin
    Shadow the Mole EP Breton Vampire Pirate Lord Assassin
    Selena Renach EP Breton Witch
    Ardlin Elmbranch EP Bosmer Runic Archeologist
    Starfi Ice-Winter EP Nord Eccentric Unkillable Nuisance
    Malthman the Heavy EP Nord Delayed Healer
  • exeeter702
    exeeter702
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    Koensol wrote: »
    exeeter702 wrote: »
    Dark cloak is buns on builds with less than 40k hp, drop it.
    I disagree completely. Above 25k health the heal starts becoming viable. I run it on a 30k health build and it is amazing. Especially paired with heal ward and vampire undeath, you become very hard to kill. Dark cloak is really an amazing skill. Buffed it heals for like 2,5k non crit each tick on my argonian in no CP. That is nothing to laugh at. Pop a vitality potion and it becomes even more potent.

    Lol naw. Its buns 2.5 a tick for its cost, doesnt justify a spot on the bar imo. Especially with all the incoming healing you already have.
    Edited by exeeter702 on September 10, 2018 4:53PM
  • ShadowMole25
    ShadowMole25
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    I've been away from the game for about a month, but how should I change my build to keep the same play style, but have it updated for the new Update?

    http://en.uesp.net/wiki/Special:EsoBuildData?id=84718
    Wanders-Many-Rivers: EP Argonian Scout
    Heals-In-Rivers: EP Argonian Healer
    Roams-Many-Rivers EP Argonian Assassin
    Shadow the Mole EP Breton Vampire Pirate Lord Assassin
    Selena Renach EP Breton Witch
    Ardlin Elmbranch EP Bosmer Runic Archeologist
    Starfi Ice-Winter EP Nord Eccentric Unkillable Nuisance
    Malthman the Heavy EP Nord Delayed Healer
  • NightAngel690
    NightAngel690
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    Drop the 2h. Unless you go stam, you shouldn’t use it. Switch to either a snb or destro for better sustain. Switch soul tether to soul siphon. The burst heal from it is op! Drop almalexia’s mercy and switch it to necropotence and use the shade. It will help you esacape a tricky situation and will bring your magicka up to 47kish or so. Drop refreshing path and switch it to healing springs. Bigger aoe plus magicka returned for everyone you heal. If you use shadow ult, make sure it’s bolstering darkness.
    If you go pvp route, you can drop it on a breach and effectively grant everyone who walks over it a source of major protection plus another op burst heal followed by a HoT. You’ll want to focus less points into blessed and a little more into thurmatage, spell penetration, and magic damage. If done right, your healthy offering can heal for as much as a Templars BoL (breath of life) but better since it hits multiple targets. Keep earthgore. Always run earthgore mainly for the cleansing.
    I’m also trying to come up with a build that incorporates the new sets into it if you’re interested.
  • booksmcread
    booksmcread
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    Are you looking to heal a group or mostly run around solo?
  • NightAngel690
    NightAngel690
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    Oh yeah! Swap out mass hysteria for manifestation of terror. You can fear up to 12 people with it and it allows you to stay at the back. Much better group utility than mass hysteria.
    Edited by NightAngel690 on November 7, 2018 7:11PM
  • ShadowMole25
    ShadowMole25
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    https://en.uesp.net/wiki/Special:EsoBuildData?id=84718

    @NightAngel690 I'm not sure if you somehow saw an old version, but I already switched to Soul Siphon, Shade, and Terror.

    I will think about changing armor sets, but I really like the set up for those right now.

    2 Handed was suggested back when I originally posted for Forward Momentum which removes CC. Is there another skill that does roughly the same thing?

    This is for both solo and group play as I usually join PUG groups.
    Wanders-Many-Rivers: EP Argonian Scout
    Heals-In-Rivers: EP Argonian Healer
    Roams-Many-Rivers EP Argonian Assassin
    Shadow the Mole EP Breton Vampire Pirate Lord Assassin
    Selena Renach EP Breton Witch
    Ardlin Elmbranch EP Bosmer Runic Archeologist
    Starfi Ice-Winter EP Nord Eccentric Unkillable Nuisance
    Malthman the Heavy EP Nord Delayed Healer
  • exeeter702
    exeeter702
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    Drop the 2h. Unless you go stam, you shouldn’t use it. Switch to either a snb or destro for better sustain. Switch soul tether to soul siphon. The burst heal from it is op! Drop almalexia’s mercy and switch it to necropotence and use the shade. It will help you esacape a tricky situation and will bring your magicka up to 47kish or so. Drop refreshing path and switch it to healing springs. Bigger aoe plus magicka returned for everyone you heal. If you use shadow ult, make sure it’s bolstering darkness.
    If you go pvp route, you can drop it on a breach and effectively grant everyone who walks over it a source of major protection plus another op burst heal followed by a HoT. You’ll want to focus less points into blessed and a little more into thurmatage, spell penetration, and magic damage. If done right, your healthy offering can heal for as much as a Templars BoL (breath of life) but better since it hits multiple targets. Keep earthgore. Always run earthgore mainly for the cleansing.
    I’m also trying to come up with a build that incorporates the new sets into it if you’re interested.

    Um... i know you mean well but there is some misinformation in this post.

    Healthy offering at all stages on a nb healer is significantly stronger than bol, in fact Hoffering is the strongest burst heal in the game. It does not hit multiple targets, its a single target 180 cone heal. Springs is almost useless unless you are healing zerg group in cyrodil (in which case you basically are on auto pilot) and the magicka return is negligible. Even post nerf, you want to run refreshing to maintain shadow barrier passive uptime for the cheapest resource upkeep. Providing IN-combat major expedition for people is a nice perk since alternatives are generally more expensive. And 2h on nbs was used for the much needed snare removal via forward momentum. The nerf to its duration down to 4 seconds makes for more consideration but it has nothing to do with being stam vs mag.
    Edited by exeeter702 on November 9, 2018 1:42AM
  • ShadowMole25
    ShadowMole25
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    I switch out refreshing path for healing springs yesterday and it did not feel as responsive as path does, in addition to its short duration. If I need an instant heal, I will use offering over springs. I think I will be switching back to path.

    I was aware that offering did not hit multiple and ignored that part. As for Forward Momentum, I missed the nerf to its duration. Is it still worth it to carry a 2H or is there another skill that accomplishes the same task and allows me to use a different weapon? Realistically, carrying a 2H Sword will increase my damage and allow Debilitate and Funnel Health to hit for more. In addition, Forward Momentum does provide a small HOT. It's not entirely detrimental as a magic character, the only issue is that it doesn't return magicka on heavy attacks and the HOT scales from stamina, but I can deal with those for the benefits it provides.
    Wanders-Many-Rivers: EP Argonian Scout
    Heals-In-Rivers: EP Argonian Healer
    Roams-Many-Rivers EP Argonian Assassin
    Shadow the Mole EP Breton Vampire Pirate Lord Assassin
    Selena Renach EP Breton Witch
    Ardlin Elmbranch EP Bosmer Runic Archeologist
    Starfi Ice-Winter EP Nord Eccentric Unkillable Nuisance
    Malthman the Heavy EP Nord Delayed Healer
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