ShadowMole25 wrote: »My goal was to make a very tanky healer by way of stealing health, so I guess I was trying to make an in your face healer.
http://en.uesp.net/wiki/Special:EsoBuildData?id=84718
You had some very interesting suggestions and I feel that they make sense, but what would you drop for Forward Momentum?
Mutagen is my only Purge.
Dark Cloak gives minor protection.
Healthy Offering is a good ranged burst heal.
Healing Springs is a nice and cheap AOE heal.
Refreshing Path grants Major Expedition.
Funnel Health is my main spammable and heals as well.
Impale helps to remove threats.
Sap Essence is a nice damage/heal when surrounded.
Manifestion of Terror is my mass CC.
Siphoning Attacks gives me additional heals on attacks.
Which of these would you say is the least important? I can always move Siphoning Attacks to the other bar.
exeeter702 wrote: »You dont need springs. If you want to play the tanky nb healer, you want to run temporal guard ultimate and swallow soul. Funnel health ally healing is very sensitive and hard to make use of in pvp, trust me, between offering, mutagen burst and refreshing, the funnel health tick is not needed. You really want swallow (minor vit) and minor protection up at all times. Dark cloak is buns on builds with less than 40k hp, drop it.
Play with resto on back bar. Keep temporal on front, with offering, swallow soul and sap essence (swappable for cripple imo depending on scenario). Back bar mutagen, path, siphoning attacks with either resto ult or soul siphon. You want to have your defensive peak on the bar that you are running offering on since anyone with enough intelligence (very few atm knocks on wood*) will hard switch to you when they see 3+ offering casts.
This is why im fundamentally against running resto bar as primary for a Nb healer, temporal gaurd is very nice and you want decent aggression on front bar. Most of the benefits ofthe resto bar carry over when bar swapped (mutagen, HW, siphoning attacks l, refresh path and vma resto regen ricks, resto ult ticks). The healing increase on low health targets passive is nice but comparatively outweighed by minor prot, minor mending, minor vit when you are being focused, and if you arent being focused, offering will instantly put any target above the hp threshold which the resto staff healing buff would even benefit from.
https://youtu.be/4fb6sLRo78sShadowMole25 wrote: »exeeter702 wrote: »You dont need springs. If you want to play the tanky nb healer, you want to run temporal guard ultimate and swallow soul. Funnel health ally healing is very sensitive and hard to make use of in pvp, trust me, between offering, mutagen burst and refreshing, the funnel health tick is not needed. You really want swallow (minor vit) and minor protection up at all times. Dark cloak is buns on builds with less than 40k hp, drop it.
Play with resto on back bar. Keep temporal on front, with offering, swallow soul and sap essence (swappable for cripple imo depending on scenario). Back bar mutagen, path, siphoning attacks with either resto ult or soul siphon. You want to have your defensive peak on the bar that you are running offering on since anyone with enough intelligence (very few atm knocks on wood*) will hard switch to you when they see 3+ offering casts.
This is why im fundamentally against running resto bar as primary for a Nb healer, temporal gaurd is very nice and you want decent aggression on front bar. Most of the benefits ofthe resto bar carry over when bar swapped (mutagen, HW, siphoning attacks l, refresh path and vma resto regen ricks, resto ult ticks). The healing increase on low health targets passive is nice but comparatively outweighed by minor prot, minor mending, minor vit when you are being focused, and if you arent being focused, offering will instantly put any target above the hp threshold which the resto staff healing buff would even benefit from.
Okay so Temporal Guard would definitely help with survival. Also it seems like it would be lots of fun to play around with. However, I'm not sure if I would like Soul Siphon or the Resto Ult for the backbar.
As for Dark Cloak, would you change that to Shadowy Disguise to help survivability or would you change that all together? Also what would you put in place of Healing Springs?
I disagree completely. Above 25k health the heal starts becoming viable. I run it on a 30k health build and it is amazing. Especially paired with heal ward and vampire undeath, you become very hard to kill. Dark cloak is really an amazing skill. Buffed it heals for like 2,5k non crit each tick on my argonian in no CP. That is nothing to laugh at. Pop a vitality potion and it becomes even more potent.exeeter702 wrote: »Dark cloak is buns on builds with less than 40k hp, drop it.
I disagree completely. Above 25k health the heal starts becoming viable. I run it on a 30k health build and it is amazing. Especially paired with heal ward and vampire undeath, you become very hard to kill. Dark cloak is really an amazing skill. Buffed it heals for like 2,5k non crit each tick on my argonian in no CP. That is nothing to laugh at. Pop a vitality potion and it becomes even more potent.exeeter702 wrote: »Dark cloak is buns on builds with less than 40k hp, drop it.
I disagree completely. Above 25k health the heal starts becoming viable. I run it on a 30k health build and it is amazing. Especially paired with heal ward and vampire undeath, you become very hard to kill. Dark cloak is really an amazing skill. Buffed it heals for like 2,5k non crit each tick on my argonian in no CP. That is nothing to laugh at. Pop a vitality potion and it becomes even more potent.exeeter702 wrote: »Dark cloak is buns on builds with less than 40k hp, drop it.
NightAngel690 wrote: »Drop the 2h. Unless you go stam, you shouldn’t use it. Switch to either a snb or destro for better sustain. Switch soul tether to soul siphon. The burst heal from it is op! Drop almalexia’s mercy and switch it to necropotence and use the shade. It will help you esacape a tricky situation and will bring your magicka up to 47kish or so. Drop refreshing path and switch it to healing springs. Bigger aoe plus magicka returned for everyone you heal. If you use shadow ult, make sure it’s bolstering darkness.
If you go pvp route, you can drop it on a breach and effectively grant everyone who walks over it a source of major protection plus another op burst heal followed by a HoT. You’ll want to focus less points into blessed and a little more into thurmatage, spell penetration, and magic damage. If done right, your healthy offering can heal for as much as a Templars BoL (breath of life) but better since it hits multiple targets. Keep earthgore. Always run earthgore mainly for the cleansing.
I’m also trying to come up with a build that incorporates the new sets into it if you’re interested.