Oreyn_Bearclaw wrote: »are the tackiest class since forever.
Oreyn_Bearclaw wrote: »are the tackiest class since forever.
I think NB are much more tacky than DK.
Oreyn_Bearclaw wrote: »Flame_of_Hades wrote: »Oreyn_Bearclaw wrote: »lucky_Sage wrote: »Honestly if our DoTs where acaully impactful we wouldn't needs one but we'll our DoTs are kind of week
That has to be a troll post or you have a serious L2DK issue.
DKs certainly do not need an execute in PVP. They are one of the most powerful classes in PVP if played well. They are about standing their ground and using pressure to drain your target of resources and a timely burst to kill. And yes, you have burst if you do it right.
One of the most powerful classes, if played well. wow, so you get to say that anyone who disagrees just isn't playing well? sorry... no. Every stamina class is out performing mag dk, just due to movement and, o ya, an execute.
I fully agree that the stamina version of every class is more powerful than their magic counterpart, although i will say that balance is perhaps closer on DK than others, in fact, mDK still might be ahead in a lot of peoples eyes. I think that is pretty hard to debate that stamina is generally more powerful than magic in PVP right now. Dodge Chance, Mobility and Burst being the biggest issues separating them IMO. However, DKs have major expedition and snare removal through class skills and they certainly have burst when they need it. Also, the only class with stamina execute is NB, so perhaps your issue is with weapon lines.
That said, some of the most potent 1vXers in this game are running around on tanky mDKs. They are extremely hard to kill, they wear down their opponents with snares, DoTs and hard CCs, and at opportune moments, they burst with Whip and Leap.
I am certainly not saying that anyone who disagrees with me is a bad player. I did not say that, nor will you ever hear me say that. I certainly stand by my statment that if you think DK dots arent very good, you need to learn to DK a bit better, because, Come on...That said, when balancing a class, you need to look at how that class is played both at the bottom and the top. Good mDKs are really potent right now, arguably more potent than a lot of other classes.
This has also been a consistent topic on the forums off and on for 4 years. I just don't see it changing, and frankly, as someone that has played a fair amount of mDK over the years, I tend to agree with the devs on this one. I dont think all classes need all things. You have a good magic spammable, the best hard and soft CCs in the game (you have both in one skill), extremely powerful ultimates, an abundance of self heals, and are the tackiest class since forever. I just dont think an execute needs to be on that list.
ZarkingFrued wrote: »And its not about kill points, it's the same issue in open world or duels. Get people down to no health they just dip out spam heals and block, then go back at you. No execute, when some classes have 2.
PoseidonEvil wrote: »ZarkingFrued wrote: »And its not about kill points, it's the same issue in open world or duels. Get people down to no health they just dip out spam heals and block, then go back at you. No execute, when some classes have 2.
REVERB REVERB REVERB REVERB lol
PoseidonEvil wrote: »ZarkingFrued wrote: »And its not about kill points, it's the same issue in open world or duels. Get people down to no health they just dip out spam heals and block, then go back at you. No execute, when some classes have 2.
REVERB REVERB REVERB REVERB lol
John_Falstaff wrote: »@Flame_of_Hades , people mostly focus on PvP aspect in the thread, but in PvE, having an execute also matters - the one you can use as spammable, in style of Impale, and I don't think DW line provides something like that (Tornado is way too expensive). So, to a degree, question stands for stamina too.
Flame_of_Hades wrote: »Oreyn_Bearclaw wrote: »Flame_of_Hades wrote: »Oreyn_Bearclaw wrote: »lucky_Sage wrote: »Honestly if our DoTs where acaully impactful we wouldn't needs one but we'll our DoTs are kind of week
That has to be a troll post or you have a serious L2DK issue.
DKs certainly do not need an execute in PVP. They are one of the most powerful classes in PVP if played well. They are about standing their ground and using pressure to drain your target of resources and a timely burst to kill. And yes, you have burst if you do it right.
One of the most powerful classes, if played well. wow, so you get to say that anyone who disagrees just isn't playing well? sorry... no. Every stamina class is out performing mag dk, just due to movement and, o ya, an execute.
I fully agree that the stamina version of every class is more powerful than their magic counterpart, although i will say that balance is perhaps closer on DK than others, in fact, mDK still might be ahead in a lot of peoples eyes. I think that is pretty hard to debate that stamina is generally more powerful than magic in PVP right now. Dodge Chance, Mobility and Burst being the biggest issues separating them IMO. However, DKs have major expedition and snare removal through class skills and they certainly have burst when they need it. Also, the only class with stamina execute is NB, so perhaps your issue is with weapon lines.
That said, some of the most potent 1vXers in this game are running around on tanky mDKs. They are extremely hard to kill, they wear down their opponents with snares, DoTs and hard CCs, and at opportune moments, they burst with Whip and Leap.
I am certainly not saying that anyone who disagrees with me is a bad player. I did not say that, nor will you ever hear me say that. I certainly stand by my statment that if you think DK dots arent very good, you need to learn to DK a bit better, because, Come on...That said, when balancing a class, you need to look at how that class is played both at the bottom and the top. Good mDKs are really potent right now, arguably more potent than a lot of other classes.
This has also been a consistent topic on the forums off and on for 4 years. I just don't see it changing, and frankly, as someone that has played a fair amount of mDK over the years, I tend to agree with the devs on this one. I dont think all classes need all things. You have a good magic spammable, the best hard and soft CCs in the game (you have both in one skill), extremely powerful ultimates, an abundance of self heals, and are the tackiest class since forever. I just dont think an execute needs to be on that list.
Fair enough, but I would argue that mag dk dots are strong, but they should be top when it comes to dots... because dot/control class..... but that is more of a problem with bleeds.
As for "some of the most potent 1vXers in this game are running around on tanky mDKs.", i gave someone a challenge a few days ago. do a youtube search for "eso 1vx" and find the first mag dk 1vx clip that has more than 3 max cp players getting "1vxed", then look at the date it was published. unless something has been uploaded in the last few days, i dont think you will find a recent one.
Now look at the other 1vx videos. They have multiple max cp people in many clips.. recently. in fact, most 1vx is being done by stamina classes or mNBs.
Unlike other classes that can take an enemy from full-0 in .5 seconds, mag dk can't even come close to that against a competent target. Because of how easy sustain is, it is VERY hard to out sustain an target, and due to the lack of an execute, you have to severely outplay your target in order to secure the kill, because as is, most people get to 5-6k health, and then roll/block and heal their way to full again, instead of getting punished for letting themselves get that low.
On my stamblade/mag sorc, if some gets to 5k health, they have about a 25% chance of getting out of execute range, instead of the 75% chance they have on my mag dk, because the kill usually requires them to be out of stamina, to be out of cc immunity, at about half health, AND for me to have an ult up.
John_Falstaff wrote: »@Flame_of_Hades , people mostly focus on PvP aspect in the thread, but in PvE, having an execute also matters - the one you can use as spammable, in style of Impale, and I don't think DW line provides something like that (Tornado is way too expensive). So, to a degree, question stands for stamina too.
Magdk should never get an execute imo. The pressure they can put out in pvp is more than enough to close kills. If they would get an execute it would turn things out of balance for sure.
Onefrkncrzypope wrote: »Flame_of_Hades wrote: »Oreyn_Bearclaw wrote: »lucky_Sage wrote: »Honestly if our DoTs where acaully impactful we wouldn't needs one but we'll our DoTs are kind of week
That has to be a troll post or you have a serious L2DK issue.
DKs certainly do not need an execute in PVP. They are one of the most powerful classes in PVP if played well. They are about standing their ground and using pressure to drain your target of resources and a timely burst to kill. And yes, you have burst if you do it right.
One of the most powerful classes, if played well. wow, so you get to say that anyone who disagrees just isn't playing well? sorry... no. Every stamina class is out performing mag dk, just due to movement and, o ya, an execute.
But you got an instant spammable at least lol
Mdk: no execute, no speed, poopy sustain
SDK: no execute,no speed, poopy sustain, no spammable.( Don't you try to say CW or DS lol)
CW or DS
No seriously I understand why u hate DS, but what's the problem with CW? It even heals u. As a stam DK I play 2h/DW, so i never had to use CW and rely on shrouded daggers.
Genuinely curious.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Flame_of_Hades wrote: »Oreyn_Bearclaw wrote: »lucky_Sage wrote: »Honestly if our DoTs where acaully impactful we wouldn't needs one but we'll our DoTs are kind of week
That has to be a troll post or you have a serious L2DK issue.
DKs certainly do not need an execute in PVP. They are one of the most powerful classes in PVP if played well. They are about standing their ground and using pressure to drain your target of resources and a timely burst to kill. And yes, you have burst if you do it right.
One of the most powerful classes, if played well. wow, so you get to say that anyone who disagrees just isn't playing well? sorry... no. Every stamina class is out performing mag dk, just due to movement and, o ya, an execute.
But you got an instant spammable at least lol
Mdk: no execute, no speed, poopy sustain
SDK: no execute,no speed, poopy sustain, no spammable.( Don't you try to say CW or DS lol)
CW or DS
No seriously I understand why u hate DS, but what's the problem with CW? It even heals u. As a stam DK I play 2h/DW, so i never had to use CW and rely on shrouded daggers.
Genuinely curious.
I was so excited when that came out. I rebuilt my main from pve to pvp. I got level ten pjsijic in like 2 hours(I did caldwell gold so I have every wayshrine). Leveled all the skill that I wanted to try, finally I qued...... I'm in, I was in cyrodiil and I was solo but I came across a player. I couldn't land a single CW. It is so impossible because of its clunky design. Like miss miss miss it was bad. Maybe this patch because while im in sejanus I can claw some one in roebeck(hyperbole) but I havent tried. It was so garbage of a skill. imbue is great because ranged attacks follow players but yeah CW is really bad in even low lag environtments.
vesselwiththepestle wrote: »Correct me if I am wrong, but Stam DK has Rending Slashes and/or Shrouded Dagger as Execute. Due to Slaughter Passive its Damage is increased if enemy health <25%.
However, I don't know about any Mag DK execute, but they have Molten Whip / Flame Leash instead which is kinda unique, don't you think?
vesselwiththepestle wrote: »Correct me if I am wrong, but Stam DK has Rending Slashes and/or Shrouded Dagger as Execute. Due to Slaughter Passive its Damage is increased if enemy health <25%.
However, I don't know about any Mag DK execute, but they have Molten Whip / Flame Leash instead which is kinda unique, don't you think?
It was unique when it was free and undodgeable and hadnt a cooldwon ... it was like our execute but now its semi worthless in Pvp. i only use it because of the heal and because you dont have anything better(in pve its worse)
Regarding an execute, indeed an active skill would be Op, but they coul tie the execute to powerlash, for example it deals 100% dmg if the target is below 25%. Since the ability has a cooldown i dont thin that it would be op (you know since they buffed frags and WoA after the changes, only skill that got a blank nerf was the whip).
The other possibility would be to tie the execute to a passive so it increases the dot dmg if the target is below xyz% that would work for stamina and magica dk, but here i see the problem that it either would underperform in pve, if it doesnt buff the ground aoe dots ( ash cloud elemental wall), but on the otherhand that would give the dk the possiility to execute with the destro ult ( and that would be pretty broken).
So yeah not sure what would be the right way, but im pretty sure that zos will **** it up if they try
Sorry for my bad english (i know its an insult to even call it english
vesselwiththepestle wrote: »Correct me if I am wrong, but Stam DK has Rending Slashes and/or Shrouded Dagger as Execute. Due to Slaughter Passive its Damage is increased if enemy health <25%.
However, I don't know about any Mag DK execute, but they have Molten Whip / Flame Leash instead which is kinda unique, don't you think?
It was unique when it was free and undodgeable and hadnt a cooldwon ... it was like our execute but now its semi worthless in Pvp. i only use it because of the heal and because you dont have anything better(in pve its worse)
Regarding an execute, indeed an active skill would be Op, but they coul tie the execute to powerlash, for example it deals 100% dmg if the target is below 25%. Since the ability has a cooldown i dont thin that it would be op (you know since they buffed frags and WoA after the changes, only skill that got a blank nerf was the whip).
The other possibility would be to tie the execute to a passive so it increases the dot dmg if the target is below xyz% that would work for stamina and magica dk, but here i see the problem that it either would underperform in pve, if it doesnt buff the ground aoe dots ( ash cloud elemental wall), but on the otherhand that would give the dk the possiility to execute with the destro ult ( and that would be pretty broken).
So yeah not sure what would be the right way, but im pretty sure that zos will **** it up if they try
Sorry for my bad english (i know its an insult to even call it english
if every class gets a projectile reflect, sure
dont we just want all classes to have the same gameplay? *** diversity
No specific execute skill, but...
Draw essence/petrify/Ferocious/whip is a the long way to an execute.....lol It is an execute combo, not just one skill. It is like a bonus.