ScruffyWhiskers wrote: »I like the outposts. At least you get some new scenery to fight around. They should make them do something though like house relics that pop up on the map randomly for short duration. Something to get more scroll run type fights.
I don’t think fixing cyro lag is profitable, and that’s the only reason Zos doesn’t do it. They know only a smaller amount of players play pvp. And that play base has very few whales
Did we need breakable bridges and milegates which hinder solo and smallscale play where a zerg can repair it within Seconds? No.
Did we need breakable bridges and milegates which hinder solo and smallscale play where a zerg can repair it within Seconds? No.
Well, there was a very interesting scroll run in which the opposing faction tried to hinder our advance at all costs by destroying the gates. We ended up having to use the tunnels and fought them, like 35 vs 50 players in a very small space.
It was scary. We managed to wipe them in the end, though.
It may have hindered small scale PvP, but I play solo most of the time and didn’t really mind it.
Did we need breakable bridges and milegates which hinder solo and smallscale play where a zerg can repair it within Seconds? No.
Well, there was a very interesting scroll run in which the opposing faction tried to hinder our advance at all costs by destroying the gates. We ended up having to use the tunnels and fought them, like 35 vs 50 players in a very small space.
It was scary. We managed to wipe them in the end, though.
It may have hindered small scale PvP, but I play solo most of the time and didn’t really mind it.
There are tunnels?
Did we need breakable bridges and milegates which hinder solo and smallscale play where a zerg can repair it within Seconds? No.
Well, there was a very interesting scroll run in which the opposing faction tried to hinder our advance at all costs by destroying the gates. We ended up having to use the tunnels and fought them, like 35 vs 50 players in a very small space.
It was scary. We managed to wipe them in the end, though.
It may have hindered small scale PvP, but I play solo most of the time and didn’t really mind it.
There are tunnels?
Did we need breakable bridges and milegates which hinder solo and smallscale play where a zerg can repair it within Seconds? No.