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Is Dead-Water’s Guile a niche(ly) OP set

Cynder_Burn
Cynder_Burn
Soul Shriven
Context about the set

So the 2-4 piece set on this isn't that impressive. Weapon damage, health, and stamina. But where this really shines is in the form of the 5 set bonus. If any enemy dies within 2 seconds of being damaged by you, you gain 5 ult. Note that it doesn't say you have to kill it(like the fighter's guild perk does), but instead, damage. Note that this is a sub-par set on dps and almost entirely useless on a majority of the bosses. But it might be the go-to sets for both speedrunning and no death runs on add heavy dungeons. Let me explain:

It's usefulness:

So as stated, this in my mind will be most useful in the hands of the tank, the healer, or both.

For tanks, any ability that snares your target usually deals damage(except for the psijic time stop ability). If a tank wears this set and dragonguard, you'll be getting warhorns like mad on your way to the boss. Yes, it's a medium armor set. But that's what the jewelry and weapon slots are for. I mean, are your dps really going to get any use out of alkosh on trash mobs? Usually not(with a few exceptions of course). Stun them, throw an aoe down, and BOOM, you have a lot more ult per sec(especially if you're also able to keep up heroic slash).

For healers, it's just a matter of putting a lightning wall. Concussed enemies take 10% more damage(assuming the dps has that champion perk). You'll be hitting all the enemies. Have a mutagen on to activate minor courage from scp and you're golden. You'll be getting warhorn a lot more which in turn will end trash fights faster.

Though when both use it, there are sections in a lot of dungeons where it can be up 100% if spaced evenly enough. Especially if you have decisive on both. Note that since the tank has a shield, he'll only get 20% and the healer will have 40% chance to get it to activate, but the tank also has minor heroism on a skill. Note that decisive also doesn't have a cooldown, so it can really rack up ult charge when getting through to the boss.

The cons

So this set is only useful for add heavy encounters. On boss battles, even if they spawn an add every now and again, makes this set complete trash. This isn't a set anyone would want to wear on a majority of the bosses ever(can't name a boss right now that has add heavy mechanics, but there might be one). This set(besides the 5 set) doesn't at all help the healer and doesn't do much for the tank. Though there is a counter arguement here:

Counter-arguement


If your team is premade and doesn't attack the boss the moment they are able to, you're able to switch to the more appropriate set. This is even more potent if you're on PC and have access to the addon "Alpha Gear" where you're able to switch to pre-set gear and abilities on the press of a button. Besides, it doesn't matter if it doesn't help with healing or tanking when used during the trip from the point A to right before the boss at point B. Most important thing is "How fast can I dispatch them and hurry ahead". This set can be immensely useful to actually supporting your team, even if it's not used for the boss area

Important to note

This is mainly only for pre-made groups. Preferably with vocal communications and knowledge of this tactic. You're not able to switch gear while in combat(though you can for skills). Doing this right, it'll make some of the dungons a Lot easier... imo
A dream becomes a goal when action is taken toward its achievement.
  • BahometZ
    BahometZ
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    Genuinely interesting perspective. I could see it being useful on a stamden dps/heals hybrid for speed running. Couple with war machine, and popping dawnbreaker every 20 seconds could be a fun time.

    ***, I kinda want to do this now.

    The 2, 3 4 piece feel too useless to consider for a tank or healer, when there are other ways to generate ulti.

    Pact Magplar - Max CP (NA XB)
  • susmitds
    susmitds
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    Well, not if you are a NB. Soul Harvest does it better.
  • Cynder_Burn
    Cynder_Burn
    Soul Shriven
    susmitds wrote: »
    Well, not if you are a NB. Soul Harvest does it better.

    Ya, but i'm very certain you have to get the killing blow. Plus why not both and have a warhorn in backbar? Also this post talks about this set on tanks and healers. So ya, on a nightblade dps, it won't be as useful
    A dream becomes a goal when action is taken toward its achievement.
  • templesus
    templesus
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    Have strongly considered running this on a Stamden with war machine and tree ult, and bringing 3 dps in vBRP rather then having a healer.
  • Vildebill
    Vildebill
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    I've used hide of the werewolf on a tank for this purpose, with good results (5pc: When you take damage, you generate 5 Ultimate. This effect can occur once every 5 seconds.) I've got the feeling that werewolf procs more reliably on a tank since it's on taking damage, and works on boss fights as well. Still 5 seconds cooldown, so dead water's guilde would outperform on trash packs, but my guess would be that werewolf outperforms it in the long run since it works on everything, and dead water's guile will not work on bosses who doesn't spawn adds (that you have to damage).

    I like your idea, but the micro management and less usefulness on bosses I would probably go with hide of the werewolf if I was running an ultimate generate build :)
    EU PC
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