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Melee MNB Murkmire and After
I’ve been playing a MNB for a long time. Since race change came out. They worked great for bombing. And more recently dueling. But Melee MNB is in a bad spot. Both open world dueling and Pve. Why does a class with multiple melee moves suck at Melee. For me a few reasons.
Since Morrowind I have had a few things nerfed for “balance” on an underused playstyle.
My build lost
Minor vitality
Minor protection
Lotus fan snare nerf
Shield nerf
Charged/infused glyphs nerf (not torugs)
Fear nerf
Impale nerf
Merciless Nerf
Healing ward nerf
These are just some of them off the top of my head. With all this considered I can theory craft all day but it still fails. There were about 10 people in all of my 3+ year playing a fight DW MNB. I look for videos constantly but the closest ones are over a year old. There’s no reason to right now. Destro just provides too much to justify going Melee/DW. Can this please get something. I will definitely be playing around with it more but it doesn’t looks good.
I can go heavy for terrible damage or light for suicide. The mirage change will definitely help but trying to be melee against let say
Heavy Dk
Stamden
Mag Dk
Magplar
Stamplar
Is essentially a death sentence. Surprisingly I don’t ever have problems against a stamblade as a melee MNB.
I haven’t fought a Stamplar in quite a while but that will change soon. I already have a problem standing in Extended with 100% snare uptime cleansing Cripple Lotus and All of soul harvest effects in one purify.
I thought this patch was going to have a buff for Melee MNB as stated in the Class Rep notes in June and August. But it didn’t. In fact it got nerfed/buff with defensive changes.
Who is the Nighblade Rep and has anything else been brought to the table to help this?
Oh wait NDA they can’t say.
WTB Video of developers playing a Melee Magic NB successfully. Or almost anyone without caluurions.
But seriously is there anything on the table for them?
Or just Go with build diversity aka Necro Shield Destro Duel build