Looking over the Murkmire notes for the console launch today, I see this:
"Fixed several issues with Poisons and Weapon Enchantments.
All Poisons now correctly proc 20% of the time when any Light Attack, Heavy Attack, or weapon ability deals damage.
Food and Drink will now provide the correct stat bonuses if they are consumed while you have a Poison equipped.
All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown."
What I don't see is this, from v4.2.7 on PC:
"Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
The Damage over Time from Cleave and its morphs
The Damage over Time from Twin Slashes and its morphs
All damage from Lacerate and its morphs
The residual Damage over Time from Toxic Barrage
The Damage over Time from Acid Spray
The Damage over Time from Poison Arrow and its morphs
The Damage over Time from Destructive Touch and its morphs"
Is there a date set for the console patch on this point?