This thread is kind of ridiculous - I'm glad that ZOS rushed this fix out, but this was a known issue during PTS that they went ahead and implemented. Saying "Thanks" for rushing to fix a bug they introduced and then ignored seems a bit....unearned. If I punch you in the face twice, then don't punch you a third time, should I be thanked?
Really, this is just yet more evidence that their development and QA processes are completely a mess, and seems like a slap in the face to the customers that put time in to testing new features on the PTS. What I don't understand is how it seems like no steps are ever taken to prevent these types of problems from coming up in the future. I'm a developer, and we typically review what went wrong/right on projects after implementation so that we can learn for next time. With ZOS, we keep seeing the same ridiculous problems come up again and again.
Speaking of which, what trait is going to be BIS PvE and PvP now?
Darkenarlol wrote: »so actually the only overall buff they brought with nerfmire is now totally gone
and nerfmire can be called nerfmire with no exceptions
Great weapon against toxic tank builds just went to ...
I think I'll be watching more on Netflix now than playing eso, the monthly fee is the same.
John_Falstaff wrote: »I ran some more parses with weapon damage back bar and absorb stamina off hand and it seems that (in my case, can't stress that enough), extra 81 weapon damage (for 100% berserker uptime instead of 82%) give less gain than having damage from absorb glyph firing more often from Endless Hail. Put differently, absorb on the off hand isn't firing often enough to justify having it there, resource return drops from 190-200 stamina/s to 130-140, and the damage it generates is low enough that 81 extra WD can't make up for it (yes, I've tried with Blade Cloak on front bar, but it didn't change things much for me). So at least this setup, the patch's change have killed for me.
Maybe for different rotations it will be different (mine is 12-second with 8 weaves on the front, that's the most I can go with swap-canceling trap and no weave before Hail). Again, maybe raid buffs will make 81 WD matter more, but I think I had all the relevant ones except Minor Brutality. So there you have it, a bit of a nerf is there, but could've been far worse. I'll wait and see if people with published builds, like @Alcast , will weigh in.
Moonsorrow wrote: »From the new patch notes:
Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
The Damage over Time from Cleave and its morphs
Moonsorrow wrote: »From the new patch notes:
Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
The Damage over Time from Cleave and its morphs
I thought Cleave was a conal aoe, not single target
The problem what a lot of people do not see tho is that it makes the new "meta rending slashes as spammable" even stronger then before, because the impact hit of rending slashes will keep procing both enchants, so therefore it got even more lucrative to use.
Chilly-McFreeze wrote: »Moonsorrow wrote: »From the new patch notes:
Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
The Damage over Time from Cleave and its morphs
I thought Cleave was a conal aoe, not single target
I think it's badly worded and they actually mean dots that stick on your target instead of ground dots.
Moonsorrow wrote: »The problem what a lot of people do not see tho is that it makes the new "meta rending slashes as spammable" even stronger then before, because the impact hit of rending slashes will keep procing both enchants, so therefore it got even more lucrative to use.
Nope, some tried that on pvp yesterday, and did not be NEARLY as efficient as before the latest changes. Based on around 8 hours of pvp yesterday, fighting against all of the full previous mega cheese setups and modified versions of it.. people can be really imaginative what comes to trying to find new cheeselord setups.
Small scale and the whole pvp experience (as much as can say) was WAY better after the fix than before it.
While some may try to use Rending as a "spammable", it does not do as well as more solid setups. Those who tried got finished off by more traditional setups. So things are way better. Go check it out if not take my word on it.
Moonsorrow wrote: »The problem what a lot of people do not see tho is that it makes the new "meta rending slashes as spammable" even stronger then before, because the impact hit of rending slashes will keep procing both enchants, so therefore it got even more lucrative to use.
Nope, some tried that on pvp yesterday, and did not be NEARLY as efficient as before the latest changes. Based on around 8 hours of pvp yesterday, fighting against all of the full previous mega cheese setups and modified versions of it.. people can be really imaginative what comes to trying to find new cheeselord setups.
Moonsorrow wrote: »The problem what a lot of people do not see tho is that it makes the new "meta rending slashes as spammable" even stronger then before, because the impact hit of rending slashes will keep procing both enchants, so therefore it got even more lucrative to use.
Nope, some tried that on pvp yesterday, and did not be NEARLY as efficient as before the latest changes. Based on around 8 hours of pvp yesterday, fighting against all of the full previous mega cheese setups and modified versions of it.. people can be really imaginative what comes to trying to find new cheeselord setups.
Small scale and the whole pvp experience (as much as can say) was WAY better after the fix than before it.
While some may try to use Rending as a "spammable", it does not do as well as more solid setups. Those who tried got finished off by more traditional setups. So things are way better. Go check it out if not take my word on it.
Torug infused is still very strong in PvP, just not instant-BiS anymore because it is now possible to escape the pressure by creating distance / using CC.
Sincerely,
A cheeselord
Moonsorrow wrote: »The problem what a lot of people do not see tho is that it makes the new "meta rending slashes as spammable" even stronger then before, because the impact hit of rending slashes will keep procing both enchants, so therefore it got even more lucrative to use.
Nope, some tried that on pvp yesterday, and did not be NEARLY as efficient as before the latest changes. Based on around 8 hours of pvp yesterday, fighting against all of the full previous mega cheese setups and modified versions of it.. people can be really imaginative what comes to trying to find new cheeselord setups.
Read my text, I was talking about PvE there.
Moonsorrow wrote: »Moonsorrow wrote: »The problem what a lot of people do not see tho is that it makes the new "meta rending slashes as spammable" even stronger then before, because the impact hit of rending slashes will keep procing both enchants, so therefore it got even more lucrative to use.
Nope, some tried that on pvp yesterday, and did not be NEARLY as efficient as before the latest changes. Based on around 8 hours of pvp yesterday, fighting against all of the full previous mega cheese setups and modified versions of it.. people can be really imaginative what comes to trying to find new cheeselord setups.
Read my text, I was talking about PvE there.
Oh, still drinking morning coffee and got sand in my eyes i guess.Did people actually use Torug at pve side of things for actual dps? I know for tanking with DW back bar, (did test myself too)..
How much dps can one reach by Torugs setup with such a Rending spam?
https://youtu.be/6oxaItA2VjU?t=609 John_Falstaff wrote: »@Alcast , not saying it's the worst we could get (except the succession of fixes could've happened with less chaos), I mostly meant just the placement of enchants. I just see that the current builds use berserker on bow bar and absorb on the front. In my case it's now more beneficial to place berserker on off hand (and absorb on the bow) because the off hand doesn't proc on the back bar anymore and average damage from absorb dropped so much, but I deferred because it may be only my case. That's what I meant when I said I'd wait for comments from build authors.
John_Falstaff wrote: »@Alcast , not saying it's the worst we could get (except the succession of fixes could've happened with less chaos), I mostly meant just the placement of enchants. I just see that the current builds use berserker on bow bar and absorb on the front. In my case it's now more beneficial to place berserker on off hand (and absorb on the bow) because the off hand doesn't proc on the back bar anymore and average damage from absorb dropped so much, but I deferred because it may be only my case. That's what I meant when I said I'd wait for comments from build authors.