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SERIOUSLY Fix the CC on Draining Shot

Haashhtaag
Haashhtaag
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Or revert the distance change.
  • DCanadianBacon
    DCanadianBacon
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    I'm actually curious, what's the issue with Draining Shot currently? Is the CC difficult to break free from, like Rune Cage? I don't run into too many people using Draining Shot right now, so I'm legitimately unaware that there was an issue with its CC.
    Edited by DCanadianBacon on November 6, 2018 2:42AM
  • Mrsinister2
    Mrsinister2
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    I got triple ccd by this tonight I was knocked back and forth like it has no cool down on the cc.
  • Aliyavana
    Aliyavana
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    that cc has an ackward break free. you first have to finish the knock back animation and then you will get into a ccd animation that you need to break out of
    Edited by Aliyavana on November 6, 2018 4:05AM
  • susmitds
    susmitds
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    You can't break free during the actual knock back animation, mate. That's how it works with all knock backs.
  • DKsUnite
    DKsUnite
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    susmitds wrote: »
    You can't break free during the actual knock back animation, mate. That's how it works with all knock backs.

    You can break out of javelin mid flight. Your character is still recovering from the animation after the CC break but you can cast abilities and such.
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  • Lord_Eomer
    Lord_Eomer
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    I got triple ccd by this tonight I was knocked back and forth like it has no cool down on the cc.

    Same happening with me
  • susmitds
    susmitds
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    DKsUnite wrote: »
    susmitds wrote: »
    You can't break free during the actual knock back animation, mate. That's how it works with all knock backs.

    You can break out of javelin mid flight. Your character is still recovering from the animation after the CC break but you can cast abilities and such.

    That's because Javelin has a stun component to it, unlike Draining Shot.
  • Koensol
    Koensol
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    And while you're at it, fix reverb bash cc animation as well. Thanks.
  • ESO_Nightingale
    ESO_Nightingale
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    Koensol wrote: »
    And while you're at it, fix reverb bash cc animation as well. Thanks.

    while you're at it, fix the reverb bash cc animation as well. Thanks. entire game
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  • Aznox
    Aznox
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    I got triple ccd by this tonight I was knocked back and forth like it has no cool down on the cc.

    There is (was?) an exploitable bug where draining shot does not triggers CC immunity on the target if you roll dodge cancel it, allowing you to chain KB for as long as you got stam.

    Outside of that i don't find it particularly hard to CC break.
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  • courier
    courier
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    Distance is the issue, you got 2 or 3 guys playing ping pong with you from a distance when you go to gap close on one his buddy tags you
  • Kadoin
    Kadoin
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    I'm actually curious, what's the issue with Draining Shot currently? Is the CC difficult to break free from, like Rune Cage? I don't run into too many people using Draining Shot right now, so I'm legitimately unaware that there was an issue with its CC.

    It still counts as a disorient, so you can use a stun after it and perma CC someone. When someone is disoriented + stunned they cannot break free because ZOS apparently intended to remove disorient and convert all of them to stuns, but left it on a few skills,sets, and enemies (like Cyrodil guards).

    I had plenty of fun using that draining shot + rune cage in the previous patch and dancing in front of my enemies ( I seriously lol'd hard every time... :D ). Though it usually was not intentional... I could have sworn it was reported, but I guess it must still be possible to chain "stuns" like that.
  • MajBludd
    MajBludd
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    It's a feature
  • Thogard
    Thogard
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    Aznox wrote: »
    I got triple ccd by this tonight I was knocked back and forth like it has no cool down on the cc.

    There is (was?) an exploitable bug where draining shot does not triggers CC immunity on the target if you roll dodge cancel it, allowing you to chain KB for as long as you got stam.

    Outside of that i don't find it particularly hard to CC break.

    This bug is back but from a different source.

    If the person using draining shot on you gets CCd before the draining shot hits you, you get knocked back but with no immunity.
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  • GaunterODim
    GaunterODim
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    Wow strange, how did you managae to find that out?
  • DKsUnite
    DKsUnite
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    susmitds wrote: »
    DKsUnite wrote: »
    susmitds wrote: »
    You can't break free during the actual knock back animation, mate. That's how it works with all knock backs.

    You can break out of javelin mid flight. Your character is still recovering from the animation after the CC break but you can cast abilities and such.

    That's because Javelin has a stun component to it, unlike Draining Shot.

    Read the tooltip for Draining shot :)
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  • Deep_01
    Deep_01
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    I could never CC break scatter shot even once. I just sit in the CC for a second and may or may not recieve CC immunity.
    @Deepan on PC-EU
  • red_emu
    red_emu
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    Great. Now ZOS will nerf it again from 28m to 0.5m because reasons.

    There goes my stamden archer build
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  • killahsin
    killahsin
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    Aznox wrote: »
    I got triple ccd by this tonight I was knocked back and forth like it has no cool down on the cc.

    There is (was?) an exploitable bug where draining shot does not triggers CC immunity on the target if you roll dodge cancel it, allowing you to chain KB for as long as you got stam.

    Outside of that i don't find it particularly hard to CC break.

    yup and this is being exploited heavily by a few particular players that im not going to name because id get banned and they would get nothing done to them.
  • Feanor
    Feanor
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    CC mechanics just have been a constant source of frustration for some years now. Coupled with the lag it’s just not a fun experience.
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  • The_Brosteen
    The_Brosteen
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    Im fairly certain the issue is connected to how the heal works. The caster only recieves the heal once the cc is finished or broken.

    They should change the heal to affect the caster immediately and make it stun like javelin does. It could still retain the knockback feature if they really want to. Problem solved.

    I'm sure that if anything changes, given enough people complain, they will instead revert the range change, add a cast time, reduce the damage, or do something else that wouldn't be related to the actual issue and implement a change no one asked for or really wants.

    I'd enjoy being proven wrong :)
  • Aznox
    Aznox
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    Im fairly certain the issue is connected to how the heal works. The caster only recieves the heal once the cc is finished or broken.

    They should change the heal to affect the caster immediately and make it stun like javelin does. It could still retain the knockback feature if they really want to. Problem solved.

    I'm sure that if anything changes, given enough people complain, they will instead revert the range change, add a cast time, reduce the damage, or do something else that wouldn't be related to the actual issue and implement a change no one asked for or really wants.

    I'd enjoy being proven wrong :)

    I've been a heavy user of draining shot for the past weeks and i can tell you that allowing the heal to happen even when targeting a CC immune enemy would make it way too strong.
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  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    Koensol wrote: »
    And while you're at it, fix reverb bash cc animation as well. Thanks.

    And fear please too.
  • Toc de Malsvi
    Toc de Malsvi
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    Aznox wrote: »
    Im fairly certain the issue is connected to how the heal works. The caster only recieves the heal once the cc is finished or broken.

    They should change the heal to affect the caster immediately and make it stun like javelin does. It could still retain the knockback feature if they really want to. Problem solved.

    I'm sure that if anything changes, given enough people complain, they will instead revert the range change, add a cast time, reduce the damage, or do something else that wouldn't be related to the actual issue and implement a change no one asked for or really wants.

    I'd enjoy being proven wrong :)

    I've been a heavy user of draining shot for the past weeks and i can tell you that allowing the heal to happen even when targeting a CC immune enemy would make it way too strong.

    Poster didn't say heal when targetting CC immune. Suggestion was to heal immediately instead of a delay. The heal would still be reliant on hitting a target that can be CC'd.
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  • Koolio
    Koolio
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    It wasn’t an issue when nobody used it
  • Aznox
    Aznox
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    Aznox wrote: »
    Im fairly certain the issue is connected to how the heal works. The caster only recieves the heal once the cc is finished or broken.

    They should change the heal to affect the caster immediately and make it stun like javelin does. It could still retain the knockback feature if they really want to. Problem solved.

    I'm sure that if anything changes, given enough people complain, they will instead revert the range change, add a cast time, reduce the damage, or do something else that wouldn't be related to the actual issue and implement a change no one asked for or really wants.

    I'd enjoy being proven wrong :)

    I've been a heavy user of draining shot for the past weeks and i can tell you that allowing the heal to happen even when targeting a CC immune enemy would make it way too strong.

    Poster didn't say heal when targetting CC immune. Suggestion was to heal immediately instead of a delay. The heal would still be reliant on hitting a target that can be CC'd.

    Ah yes, it's possible the heal trigger code attached to the CC break participates to its unreliability.

    But then they would really need to fix the chain KB, or it would go from a fun gimmick to a very powerful exploit.
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  • Gilvoth
    Gilvoth
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    Aznox wrote: »
    I got triple ccd by this tonight I was knocked back and forth like it has no cool down on the cc.

    There is (was?) an exploitable bug where draining shot does not triggers CC immunity on the target if you roll dodge cancel it, allowing you to chain KB for as long as you got stam.

    Outside of that i don't find it particularly hard to CC break.

    this ^
    And by the way, i have not seen draining shot unbreakable CC me nor anyone else.
    this thread starter might have it happen to him i dont know but i think he might be the only one that it is happening to because i see it being used and i use it myself on other people and they break CC immediately.
    so i dont know what he is have happen to him.
  • TheYKcid
    TheYKcid
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    There is definitely a new bug/exploit affecting the breakability of the CC, and I don't think it's related to what Thogard mentioned earlier, because it happens even when someone is using it from a position of safety and not engaged in any kind of combat.

    Even when waiting for the knockback animation to end (which is already a HUGE bug as it should be breakable mid-flight), it is still frequently completely unbreakable, even once I land on the ground. My CC-break is bound to a single key so I am MASHING the command repeatedly as this is happening, yet cannot break for the entire duration of the CC and am forced to wait til it expires.

    ZOS, perhaps it would've been a good idea to fix this hot mess of a skill before deciding to make it available to every max-range bow-spammer in existence?
    Edited by TheYKcid on November 6, 2018 5:35PM
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  • Revokus
    Revokus
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    Bowden is fun and kinda viable in medium with the new range from this but as others have said the break free from this ability is extremely buggy. Aside if you don’t break free..the stun is actually longer than 1.5 sec it’s more like 2.5/3 seconds with extended testing in duels with a friend. Also a well timed snipe/sub assault/draining shot with cutting dive combo is deadly and pretty op in the same lines of the old rune cage meteor combo of sorcerers. I’m glad ZOS is buffing the class fantasy of rangers with warden tough.
    Playing since January 23, 2016
  • Twohothardware
    Twohothardware
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    They should remove the knock back on Draining Shot and have it just be a stun only with heal since the heal is pretty strong. It would then allow the pretty much unused Magnum Shot to be a more worthwhile morph.
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