That was a fast reaction, WELL DONE!
d(^.^)
As for PvE, nothing changes. Endless Hail and Elemental Blockade still proc regularly.
OneKhajiitCrimeWave wrote: »All the PvP dual wielders are crying... why? They didn't touch bleeds unless i missed something lol.
If you swapped to a Torug's setup on stam to cheese enhants on top of bleeds then you have my sympathy for the wasted mats.
This should never have made it to live though. ZOS had plenty of time to make the adjustments on PTS after they were told in like day 2 of PTS that this was going to be an issue. Still. Thank you for rectifying it.
SaintSubwayy wrote: »oxygen_thief wrote: »as i know they were warned about this during pts. they should have rid of this before it goes live so there is nothing to thank them for
well its widely known that ZOS doenst listen to the PLayerbase when they report something to be broken on PTS, after after it went live, they nerf it into oblivion.
During PTS they may could have found a middleground but now Singletarget DOT of WEAPON sikills have been nerfed nearly useless. Weaponskills and light 7 heavyattacks are the only way to proc enchants, and zos just stripped all DOTs from that aspect...kinda too overkill IMO
Lightspeedflashb14_ESO wrote: »SaintSubwayy wrote: »oxygen_thief wrote: »as i know they were warned about this during pts. they should have rid of this before it goes live so there is nothing to thank them for
well its widely known that ZOS doenst listen to the PLayerbase when they report something to be broken on PTS, after after it went live, they nerf it into oblivion.
During PTS they may could have found a middleground but now Singletarget DOT of WEAPON sikills have been nerfed nearly useless. Weaponskills and light 7 heavyattacks are the only way to proc enchants, and zos just stripped all DOTs from that aspect...kinda too overkill IMO
Single target are useless now. Agreed. They ought to have just nerfed dual wields enchants and infused.
Moonsorrow wrote: »That was a fast reaction, WELL DONE!
d(^.^)
As for PvE, nothing changes. Endless Hail and Elemental Blockade still proc regularly.
This. So it does not affect things so much for pve, things are pretty much like before Murkmire. So can use aoe dots to proc enchants + weaving lights. So things are like they were on the normal pve rotation before Murkmire.
SaintSubwayy wrote: »Lightspeedflashb14_ESO wrote: »SaintSubwayy wrote: »oxygen_thief wrote: »as i know they were warned about this during pts. they should have rid of this before it goes live so there is nothing to thank them for
well its widely known that ZOS doenst listen to the PLayerbase when they report something to be broken on PTS, after after it went live, they nerf it into oblivion.
During PTS they may could have found a middleground but now Singletarget DOT of WEAPON sikills have been nerfed nearly useless. Weaponskills and light 7 heavyattacks are the only way to proc enchants, and zos just stripped all DOTs from that aspect...kinda too overkill IMO
Single target are useless now. Agreed. They ought to have just nerfed dual wields enchants and infused.
well first test have been made by a stamblade freiond of mine with Absorb and Berserker frontbar
Before the nerf
Berserker 85% uptime, after the nerf its 75%...that nd up in a average Weapondmg loss of 40-45 WD.
The Absorbenchant lost 200 DPS, so it procced a little bit less, but you also have a little bit worse sustain maybe 10-20 stamreturn less than before.
The best fix they could have done for this is just adjust the damage enchants do via battle spirit for PVP.
Now PvE builds suffer and it totally oblivated the DW backbar tank option.
Thanks again PvP!
The best fix they could have done for this is just adjust the damage enchants do via battle spirit for PVP.
Now PvE builds suffer and it totally oblivated the DW backbar tank option.
Thanks again PvP!
I don't agree. This would have been a huge nerf to PvP. With how they did it now, you can still proc all your enchants on your frontbar if you keep attacking. It rewards active gameplay, instead of applying DoTs and turtling up.
Correct me if I'm wrong, but DW backbar tanks never procced enchants from backbar before Murkmire. I don't see how this is a nerf to PVE, if we compare to before Murkmire.
PouletRico wrote: »RIP DW tank build tho
SaintSubwayy wrote: »Lightspeedflashb14_ESO wrote: »SaintSubwayy wrote: »oxygen_thief wrote: »as i know they were warned about this during pts. they should have rid of this before it goes live so there is nothing to thank them for
well its widely known that ZOS doenst listen to the PLayerbase when they report something to be broken on PTS, after after it went live, they nerf it into oblivion.
During PTS they may could have found a middleground but now Singletarget DOT of WEAPON sikills have been nerfed nearly useless. Weaponskills and light 7 heavyattacks are the only way to proc enchants, and zos just stripped all DOTs from that aspect...kinda too overkill IMO
Single target are useless now. Agreed. They ought to have just nerfed dual wields enchants and infused.
well first test have been made by a stamblade freiond of mine with Absorb and Berserker frontbar
Before the nerf
Berserker 85% uptime, after the nerf its 75%...that nd up in a average Weapondmg loss of 40-45 WD.
The Absorbenchant lost 200 DPS, so it procced a little bit less, but you also have a little bit worse sustain maybe 10-20 stamreturn less than before.
Does your friend has the comparison from before Murkmire? Because before Murkmire, ST Dots didn't proc enchants either, and infused weapons were still BiS. It should be exactly the same. If not, they introduced a bug.
PouletRico wrote: »RIP DW tank build tho
SaintSubwayy wrote: »SaintSubwayy wrote: »Lightspeedflashb14_ESO wrote: »SaintSubwayy wrote: »oxygen_thief wrote: »as i know they were warned about this during pts. they should have rid of this before it goes live so there is nothing to thank them for
well its widely known that ZOS doenst listen to the PLayerbase when they report something to be broken on PTS, after after it went live, they nerf it into oblivion.
During PTS they may could have found a middleground but now Singletarget DOT of WEAPON sikills have been nerfed nearly useless. Weaponskills and light 7 heavyattacks are the only way to proc enchants, and zos just stripped all DOTs from that aspect...kinda too overkill IMO
Single target are useless now. Agreed. They ought to have just nerfed dual wields enchants and infused.
well first test have been made by a stamblade freiond of mine with Absorb and Berserker frontbar
Before the nerf
Berserker 85% uptime, after the nerf its 75%...that nd up in a average Weapondmg loss of 40-45 WD.
The Absorbenchant lost 200 DPS, so it procced a little bit less, but you also have a little bit worse sustain maybe 10-20 stamreturn less than before.
Does your friend has the comparison from before Murkmire? Because before Murkmire, ST Dots didn't proc enchants either, and infused weapons were still BiS. It should be exactly the same. If not, they introduced a bug.
Ofc ST Dots procced enchants, but only the mainhand enchant
The comparison i made was from 4.2.5 to 4.2.7, so ionly murkmire to this change
Berserker uptime -10% and absorb proc -200 dmg + -20 stam return on proc
Its not as bad as many ppl make it seem
I think they forgot to include "Trap Beast" and its morps. Unless I am mistaken and it cannot proc enchants.
PouletRico wrote: »RIP DW tank build tho
MartiniDaniels wrote: »PouletRico wrote: »RIP DW tank build tho
It was stillborn. In easy dungeons you may use whatever you want, it doesn't matter, in hard dungeons you most probably be kicked after first death while dual-wielding. There are ways to justify use of other weapons on tank, but DW is completely useless for tanking, it doesn't have any cc, group healing, protection, interruption, it's pure dps weapon.. blade cloak is nothing on top of usual tank mitigation.
MartiniDaniels wrote: »PouletRico wrote: »RIP DW tank build tho
It was stillborn. In easy dungeons you may use whatever you want, it doesn't matter, in hard dungeons you most probably be kicked after first death while dual-wielding. There are ways to justify use of other weapons on tank, but DW is completely useless for tanking, it doesn't have any cc, group healing, protection, interruption, it's pure dps weapon.. blade cloak is nothing on top of usual tank mitigation.
Uhhh. DW was for backbar and with rending slashes and blade cloak uptime near 100% you can have max absorb magicka and crusher uptime while using absorb stam or weakening on front bar.
You don’t just run dual wield for that build...
MartiniDaniels wrote: »MartiniDaniels wrote: »PouletRico wrote: »RIP DW tank build tho
It was stillborn. In easy dungeons you may use whatever you want, it doesn't matter, in hard dungeons you most probably be kicked after first death while dual-wielding. There are ways to justify use of other weapons on tank, but DW is completely useless for tanking, it doesn't have any cc, group healing, protection, interruption, it's pure dps weapon.. blade cloak is nothing on top of usual tank mitigation.
Uhhh. DW was for backbar and with rending slashes and blade cloak uptime near 100% you can have max absorb magicka and crusher uptime while using absorb stam or weakening on front bar.
You don’t just run dual wield for that build...
If you mean PVP and a "tanky" build then yes, if you mean PVE..
I don't know, usually you don't have slots or stamina to spare to keep rending slashes and blade cloak on.. and you constantly taunt/maim with S&B anyway, so i'm not sure if gain from enchants pays off.. basically you need to spend extra 7k of stamina and 2 gcd each 15 seconds, to gain extra 3-4k magicka.. yes, you gain additional aoe mitigation too, but looks too complex.
I usually find myself struggling to find time windows for some additional HA to get stamina for blocking/dodging/breaking free and i run build with much stamina passive regen (i'm switching to ice staff bar to block with magicka while stamina regens and vice versa)
PouletRico wrote: »@MartiniDaniels I was talking about PvE builds, @reprosal explained what I was thinking, the DW backbar allowed tanks to have good enchants uptime. I use DK/Argo so sustain isn't really a problem, it was really good for crusher uptime, allowing my group to do a higher DPS.