No. I'd be fine with introducing a different mechanic to breaking free that costs magicka instead of stamina, or somehow having break free cost magicka only for magicka builds, but this would be a stupid change, considering that basically all utility skills in the game use magicka to cast.
As a magicka build, you're able to dedicate all of your stamina to actions such as sprinting, blocking, dodging, breaking free, etc, as there aren't many skills within your arsenal that use stamina to cast. The only one I can think of would be Rapid Maneuver. As a stamina build, however, you can't dedicate all of your magicka to even just breaking free, as basically all of your utility skills use magicka to cast, namely DK & Warden.
This won't affect PVE much, so I'm indifferent about the impact this will have in PVE, however this will be brutal for stamina builds in PVP. I already have a hard time juggling Volatile Armor, Fossilize and wings with my 11k magicka pool on my PVP stamDK. Can't imagine how bad it would be if I had to ensure I had enough magicka to break free from stuns, especially with how deadly they can be when used by a good player.
No. I'd be fine with introducing a different mechanic to breaking free that costs magicka instead of stamina, or somehow having break free cost magicka only for magicka builds, but this would be a stupid change, considering that basically all utility skills in the game use magicka to cast.
As a magicka build, you're able to dedicate all of your stamina to actions such as sprinting, blocking, dodging, breaking free, etc, as there aren't many skills within your arsenal that use stamina to cast. The only one I can think of would be Rapid Maneuver. As a stamina build, however, you can't dedicate all of your magicka to even just breaking free, as basically all of your utility skills use magicka to cast, namely DK & Warden.
This won't affect PVE much, so I'm indifferent about the impact this will have in PVE, however this will be brutal for stamina builds in PVP. I already have a hard time juggling Volatile Armor, Fossilize and wings with my 11k magicka pool on my PVP stamDK. Can't imagine how bad it would be if I had to ensure I had enough magicka to break free from stuns, especially with how deadly they can be when used by a good player.
So make "interesting choices" in your stats like Magicka DPS is supposed to.
Those that do parse high in real trials that are not stack and burn survive with magicka builds just fine. Of course they are smart enough to put some cost reduction into those areas, but also we have enough CP to do that.
That alone is reason the idea presented in the OP is not needed, and should not happen.
No. I'd be fine with introducing a different mechanic to breaking free that costs magicka instead of stamina, or somehow having break free cost magicka only for magicka builds, but this would be a stupid change, considering that basically all utility skills in the game use magicka to cast.
As a magicka build, you're able to dedicate all of your stamina to actions such as sprinting, blocking, dodging, breaking free, etc, as there aren't many skills within your arsenal that use stamina to cast. The only one I can think of would be Rapid Maneuver. As a stamina build, however, you can't dedicate all of your magicka to even just breaking free, as basically all of your utility skills use magicka to cast, namely DK & Warden.
This won't affect PVE much, so I'm indifferent about the impact this will have in PVE, however this will be brutal for stamina builds in PVP. I already have a hard time juggling Volatile Armor, Fossilize and wings with my 11k magicka pool on my PVP stamDK. Can't imagine how bad it would be if I had to ensure I had enough magicka to break free from stuns, especially with how deadly they can be when used by a good player.
So make "interesting choices" in your stats like Magicka DPS is supposed to.
Every single class/spec(except mag warden) is capable of doing 60k parses. In fact magplars do the highest dummy dps at the moment.
https://www.youtube.com/channel/UCuLGCNYH1t5DyQQ5tfU4Hdw/videos
What? Not a single end game PvE Magicka build makes any "interesting choices" like not putting points into Magicka. Not a single one. If you are that is a DPS loss and ultimately a L2P issue.
I am assuming here you are solely talking about PvE because you brought up the fact about pulling 60k parses on Stam, which Mag classes pull as well btw. Im really thinking this whole thread should be chalked up as L2P issue related.
Split the cost, half of what it currently costs as stamina and the other half as magicka.
Those that do parse high in real trials that are not stack and burn survive with magicka builds just fine. Of course they are smart enough to put some cost reduction into those areas, but also we have enough CP to do that.
That alone is reason the idea presented in the OP is not needed, and should not happen.
You can reduce the costs between 25-35% (break free being 35%) but you're still operating on a 10k stam pool.
Split the cost, half of what it currently costs as stamina and the other half as magicka.
That's an interesting thought.
How about if break free pulls from whichever resource pool is highest at the moment you use it? Or make it cost nothing at all, or a negligible amount of stamina, since you're already losing the ability to cast any defensive or offensive skill while you're mashing break free and praying it actually happens.
Something. The current setup is frustrating as hell on a magicka spec.
madarame_77 wrote: »Agree completely. Why should stamina classes have BOTH offensive and defensive advantages?
I would rather keep the current system. Sustaining with mag is already bad on some classes, I would not want to have to have it even worse, esp. when break free is not a problem if I run tri-food. If you want to break free more, then invest in some stamina. If you stack purely mag, you're only paying the price for your decision to do so, just like if you stack mag and ignore health this patch.
Those that do parse high in real trials that are not stack and burn survive with magicka builds just fine. Of course they are smart enough to put some cost reduction into those areas, but also we have enough CP to do that.
That alone is reason the idea presented in the OP is not needed, and should not happen.
You can reduce the costs between 25-35% (break free being 35%) but you're still operating on a 10k stam pool.
and it seems to be working just fine, when we use all our tools.
Then again, you did not dispute my statement you quoted, that it works fine as is.
"Only the Aldmeri—the High Elves and their noble allies, the Wood Elves and Cat-Men—have the wisdom and restraint to peaceably rule the disparate peoples of Tamriel. [...] Men always follow the destructive path of their defender and apologist, the Missing God whom we shall not name. [...] The world has gone wrong, and we must put it right. March proudly beneath the eagle banner of the Aldmeri Dominion! "