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Time for Free Respec is here

idk
idk
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@ZOS_GinaBruno @ZOS_MattFiror

The most active raiders and players have plenty of gold in game so the respect cost is a laughable gold sink that only punishes the newer players (and those that spend it as they get it). It's time has long since passed and all it serves now is a hinderance to creativity for the masses.

Zos is very well aware that serious players regularly change their CP, often multiple times a week making it clear it is no longer the gold sink it is intended to serve. We change our CP based on which trial we are entering (damage reduction), when we go into PvP and again when we go back to PvE.

Clearly it is just an antiquated system of a bygone era of gaming.

The easiest path is for Zos to remove the burden for ESO+ since they are always looking for perks to add.j Logic prevails here.

Second, ,Zos could add a field respect shrine sold in the Crown store, since they are always looking for things to add that the lazy, and large pocket, players will buy. This would be usable by all but would still have a cost for those not in ESO+.

Third, and yes, final, add a system where we can save CP builds as that is the most painful aspect to change since every point needs to be placed manually. It is not accessible via the API so it requires Zos to complete the design by adding this.

Most of this is very simple, except adding CP profiles, and a great idea for Zos to implement.
  • Maggi12
    Maggi12
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    CP system should be changed definitely, but how? easiest way is to remove 3k fee (lol).
    I dont understand initial concept of CP system. Why developers gave us the ability to play with those numbers?
    I guess, they are inteneded for use as "default" battle build. But it real, you dont have such "battle" build.
    lets see at the list of available activities player can take part:

    1) Normal/Veteran dungeons
    2) Vet Trials
    3) farming (treasure chests/ resource nodes)
    4) PvP - BG
    5) PvP - cyro
    6) overland questing (naked or geared)
    7) Specific hardmode dungeon achievements
    8) vMA or other vet arenas
    ...

    So, we have single system (CP), which serves us for 5+ different activities. Is it good?
    At least we can have different CP builds for PvP and PvE.

    I think CP system can be treated as "character mind" or "aspects, which he interested in".
    The more exp your character gains (more cp) the more aspects he can handle, but everything has its limit of cousre.
    For ex: imagine hypothetic trial, 5 bosses.
    1-st boss uses primarily a lot of AoE fire attacks (dots).
    2-nd boss summons blades on battle field in random positions (physical direct damage)
    3-rd boss summons magic spheres, which cannot be taunted or killed, but they randomly hit group members each 4 seconds (magic damage)
    And before each fight, hero/character focuses (makes cp respec) on next boss.
    if it is boss with blades, for ex - he prepares his gear (physical resistances)... in short - he just sets proper CP for upcoming fight.
    Edited by Maggi12 on November 2, 2018 10:22PM
  • Sheezabeast
    Sheezabeast
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    I would be ok with Zos giving us 1 free respec a week.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • BozzyTheDrummer
    BozzyTheDrummer
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    It would also be nice to deposit those respect scrolls we get from levelling onto our bank so we can use them on our other characters. Making them character bound is dumb.

    THe fee to respect skills is also dumb, in my opinion. I shouldn't have to pay gold to rspec any skill points/champion points that I busted my ass to get in the first place.

    And while we're on the subject of removing costs, they should remove the cost to update outfits. I busted my ass to get the colors, the motif pages and whatnot. I shouldn't be charged when I want to update the color or look of my own character.
    Xbox NA
    CP810+

    Valthyr Alynwen High Elf MagSorc EP
    Valeon Indoril Dark Elf MagDK EP
    Willard Lorrthane Breton MagDen EP
    Faelian Elilanar High Elf MagPlar EP
    Dro'Kassa Khajiit MagCro EP
    Im-Tanky-Enough Argonian Tank EP
    Lorgdan Bladesmith Orc StamBlade DC
    Cyrus Hayle Redguard StamSorc EP
    Xuxtheem-Light-Bearer Argonian Healer AD
    Galen Morthain Dark Elf MagBlade EP
    Burgesh the Mighty Orc StamDen DC
    Mekar the Vile Orc StamCro DC

    "Fimmion hungry. Want sweetroll. Fimmion like pants. Love sweetroll."
  • eklhaftb16_ESO
    eklhaftb16_ESO
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    Let's have a dual-spec functionality. It can't be that hard to make, WoW got it back in, um, 2009 or so?
    Or at very least, let's have separate specs for PvP and PvE content. GW2 got it at launch.

    Paying for respec isn't that much of an issue, really. The issue is having to respec at all.
  • idk
    idk
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    Let's have a dual-spec functionality. It can't be that hard to make, WoW got it back in, um, 2009 or so?
    Or at very least, let's have separate specs for PvP and PvE content. GW2 got it at launch.

    Paying for respec isn't that much of an issue, really. The issue is having to respec at all.

    I agree that paying for the respect is not a huge issue for most of us. I certainly do not find it as a barrier. I am one that respecs the CP of my characters based on the dungeon I am entering and do not think twice about it.

    However, it is obviously a barrier to newer players, and returning players, which are the ones who most need to experiment.

    I probably erred in combining both the cost of respect with the ease of respect.
  • spartaxoxo
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    Gold Sinks are moreso meant to remove coin from the economy to battle inflation. The more you are inclined to use them, the better they work.
  • Valrien
    Valrien
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    spartaxoxo wrote: »
    Gold Sinks are moreso meant to remove coin from the economy to battle inflation. The more you are inclined to use them, the better they work.

    It doesn't especially matter when there's too much gold to begin with (i.e., so much that no amount of gold sinks matter)
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • idk
    idk
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    spartaxoxo wrote: »
    Gold Sinks are moreso meant to remove coin from the economy to battle inflation. The more you are inclined to use them, the better they work.

    If I can easily afford to drop a cool mil on a spell strategist set then I am pretty much laughing at the idea respect fees are a real gold sink.

    This, as stated, is about those that are newer or returning and have not gotten into the active aspects of ESO that return gold hand over fist.
  • karekiz
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    Skill reset gold sink I am ok with. I understand ZoS doesn't want people waking up, slotting points into crafting, craft, respec out, and go do adventure stuff. It would essentially make all my craft alts full skilled characters as well.

    CP reset cost however needs to go. CP is passive anyway and shifts based on content. Certain content may require more of "X" while other more of "Y". Would love to be able to tailor based on the content I am running.

    I do agree a portable respec shrine is a nice ESO+ item/crown store. Also a repair bot please...
    Edited by karekiz on November 3, 2018 10:31PM
  • MaxwellC
    MaxwellC
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    Honestly I really hate having to respec everything, heck I'd like to be able to save different CP setups as if they were loadouts.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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    l
  • Kadoin
    Kadoin
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    spartaxoxo wrote: »
    Gold Sinks are moreso meant to remove coin from the economy to battle inflation. The more you are inclined to use them, the better they work.

    Except in the case of this game, it might actually be harmful in the long run. I've leveled another character on the opposite server from what I usually play with 0 help and guess what? I actually cannot progress further for a while because I have to level woodworking to 50 to be able to improve my gear to legendary without spending a fortune, or I can buy a staff that is already legendary and spend a fortune on it. It's a lose-lose situation until I grind that woodworking up to 50, and if you ask me it's a stupid one. I still manage, but thinking about it, it might be the reason why some of these CP 160+ have terrible DPS...

    When a gold sink starts inhibiting gameplay, it might be a good idea to reconsider it's implementation.
  • spartaxoxo
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    Kadoin wrote: »
    spartaxoxo wrote: »
    Gold Sinks are moreso meant to remove coin from the economy to battle inflation. The more you are inclined to use them, the better they work.

    Except in the case of this game, it might actually be harmful in the long run. I've leveled another character on the opposite server from what I usually play with 0 help and guess what? I actually cannot progress further for a while because I have to level woodworking to 50 to be able to improve my gear to legendary without spending a fortune, or I can buy a staff that is already legendary and spend a fortune on it. It's a lose-lose situation until I grind that woodworking up to 50, and if you ask me it's a stupid one. I still manage, but thinking about it, it might be the reason why some of these CP 160+ have terrible DPS...

    When a gold sink starts inhibiting gameplay, it might be a good idea to reconsider it's implementation.

    If the gold sink wasn't there, the price would be higher.
  • spartaxoxo
    spartaxoxo
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    Valrien wrote: »
    spartaxoxo wrote: »
    Gold Sinks are moreso meant to remove coin from the economy to battle inflation. The more you are inclined to use them, the better they work.

    It doesn't especially matter when there's too much gold to begin with (i.e., so much that no amount of gold sinks matter)

    That is a sign to make more gold sinks, not less. Anyway, its not the case on console. Prices are pretty stable, which means inflation is pretty in check.

    Just so you know, trading coins between players does not add any new coins into the game economy. It just shifts existing currency from one player to the next.
    Edited by spartaxoxo on November 4, 2018 4:08PM
  • theyancey
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    Yeah, after they destroyed the viability of my magden I need a chance to convert he to something else.
  • Katahdin
    Katahdin
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    We need savable CP templates so we can switch back and forth easier

    There are different CP setups for different trials, PvE is different from PvP.

    Having to look at a chart on line every time I need to switch CP to match what I am doing is a stupid waste of time
    Beta tester November 2013
  • Valrien
    Valrien
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    spartaxoxo wrote: »
    Valrien wrote: »
    spartaxoxo wrote: »
    Gold Sinks are moreso meant to remove coin from the economy to battle inflation. The more you are inclined to use them, the better they work.

    It doesn't especially matter when there's too much gold to begin with (i.e., so much that no amount of gold sinks matter)

    That is a sign to make more gold sinks, not less. Anyway, its not the case on console. Prices are pretty stable, which means inflation is pretty in check.

    Just so you know, trading coins between players does not add any new coins into the game economy. It just shifts existing currency from one player to the next.

    "More gold sinks!!!"

    Totally solved everything
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Eiagra
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    Unlimited CP/Ability/Skill respecs would be a nice perk to add to ESO+. The addition of CP loadouts would be nice to be able to switch between as well.
          In verity.
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