It would take even longer to get teams grouped up if we split the population like that.
Besides, people who got their CP have a right to play against anyone. They don't build their best just to have a hard time fighting against everyone. They do it because it's a faster way to kill or a better way to survive.
If you take that away, you won't allow them to have a chill ever again.
DeadlyRecluse wrote: »The last thing PvP needs is to further divide the playerbase, but hey, if you want emptier campaigns and longer queues...
Girl_Number8 wrote: »Ouh....there are plenty of good players under 500cp. As far as the gear, a good guild helps with that. So in the end when a PvP guild like mine that has coordinated teams, we tend to win more. You really need to form a team with your friends and guildies but cp in bgs means nothing. You will always find skilled players of different levels everywhere in PvP.
The ones that don't do well are just learning. If they don't bother putting in the work to be good at the game, then they shouldn't complain about the results. This includes maxed cp noobs, as well. Though this dlc there really isn't much skill left to be found. So better to have fun
Lord_Dexter wrote: »Girl_Number8 wrote: »Ouh....there are plenty of good players under 500cp. As far as the gear, a good guild helps with that. So in the end when a PvP guild like mine that has coordinated teams, we tend to win more. You really need to form a team with your friends and guildies but cp in bgs means nothing. You will always find skilled players of different levels everywhere in PvP.
The ones that don't do well are just learning. If they don't bother putting in the work to be good at the game, then they shouldn't complain about the results. This includes maxed cp noobs, as well. Though this dlc there really isn't much skill left to be found. So better to have fun
Idea is not to restrict players from joining CP 500+ campaign or BG but add additional option.
Lord_Dexter wrote: »Lord_Dexter wrote: »Girl_Number8 wrote: »Ouh....there are plenty of good players under 500cp. As far as the gear, a good guild helps with that. So in the end when a PvP guild like mine that has coordinated teams, we tend to win more. You really need to form a team with your friends and guildies but cp in bgs means nothing. You will always find skilled players of different levels everywhere in PvP.
The ones that don't do well are just learning. If they don't bother putting in the work to be good at the game, then they shouldn't complain about the results. This includes maxed cp noobs, as well. Though this dlc there really isn't much skill left to be found. So better to have fun
Idea is not to restrict players from joining CP 500+ campaign or BG but add additional option.
Cause you know the population could support itanother dead campaign that gets PvD'ed for emp title. Yay! Then you hit 500 CP and never go back Yay! Brilliant
[edited to remove deleted content]
Lord_Dexter wrote: »Lord_Dexter wrote: »Girl_Number8 wrote: »Ouh....there are plenty of good players under 500cp. As far as the gear, a good guild helps with that. So in the end when a PvP guild like mine that has coordinated teams, we tend to win more. You really need to form a team with your friends and guildies but cp in bgs means nothing. You will always find skilled players of different levels everywhere in PvP.
The ones that don't do well are just learning. If they don't bother putting in the work to be good at the game, then they shouldn't complain about the results. This includes maxed cp noobs, as well. Though this dlc there really isn't much skill left to be found. So better to have fun
Idea is not to restrict players from joining CP 500+ campaign or BG but add additional option.
Cause you know the population could support itanother dead campaign that gets PvD'ed for emp title. Yay! Then you hit 500 CP and never go back Yay! Brilliant
Its better to not reply players like you
Good Bye!
But he's right, that's exactly what it would be. Another empty campaign.
I'd be in favor of capping CP at 600ish for the CP campaigns, but that would require some sort of system that saves CP allocations.
Lord_Dexter wrote: »
Lord_Dexter wrote: »Lord_Dexter wrote: »Girl_Number8 wrote: »Ouh....there are plenty of good players under 500cp. As far as the gear, a good guild helps with that. So in the end when a PvP guild like mine that has coordinated teams, we tend to win more. You really need to form a team with your friends and guildies but cp in bgs means nothing. You will always find skilled players of different levels everywhere in PvP.
The ones that don't do well are just learning. If they don't bother putting in the work to be good at the game, then they shouldn't complain about the results. This includes maxed cp noobs, as well. Though this dlc there really isn't much skill left to be found. So better to have fun
Idea is not to restrict players from joining CP 500+ campaign or BG but add additional option.
Cause you know the population could support itanother dead campaign that gets PvD'ed for emp title. Yay! Then you hit 500 CP and never go back Yay! Brilliant
Its better to not reply players like you
Good Bye!
But he's right, that's exactly what it would be. Another empty campaign.
I'd be in favor of capping CP at 600ish for the CP campaigns, but that would require some sort of system that saves CP allocations.
I agree the ever increasing CP makes for power creep that eventually needs rebalancing. I would even be fine if they capped it at 500 but for god sakes we dont need more dead campaigns
Lord_Dexter wrote: »No CP campaigns and battle grounds are an even playing field for pre max CP or lower level players... if your getting beat it's because of build or skill issues. I see this post as nothing more than a whine that your to lazy to put the time in that everyone else has already done and want instant gratification without the work. Not to mention it would change nothing. You would still lose to better builds and more skilled players. I'm gonna go out on a limb and say bowtard?
Players like you are acting poison, not contributing but bashing!
I would have worded it differently, but the point stands: CPs in themselves are not a measure of skill, and a good build with the right gear in the hands of someone that kwows what he's doing is what matters in no CP PVP
And discourage new players from ever trying again, lol. It's one thing to make a really good build that rolls non optimized builds it's completely different when said player they're vsing doesn't have a chance because they have no dedicated crafting toon or enough gold to buy good gear in a decent trait in good quality plus good quality enchants.It would take even longer to get teams grouped up if we split the population like that.
Besides, people who got their CP have a right to play against anyone. They don't build their best just to have a hard time fighting against everyone. They do it because it's a faster way to kill or a better way to survive.
If you take that away, you won't allow them to have a chill ever again.