The API (and thus add-ons) shouldn't allow the kind of detection you say (showing player locations).
In theory third party software would allow it, but I wouldn't jump to this directly.
What class were you on, were you using any skills or sets, it could be one of those broke your stealth, or someone on your faction revealed you some how. It seems like they got a glimpse of you but couldn't track you, otherwise they wouldn't waste time throwing AoE somewhere you no longer are.
Not sure then I'm afraid. If you suspect foul play and know any of the names you could report them to ZOS for investigation.Thunderknuckles wrote: »The API (and thus add-ons) shouldn't allow the kind of detection you say (showing player locations).
In theory third party software would allow it, but I wouldn't jump to this directly.
What class were you on, were you using any skills or sets, it could be one of those broke your stealth, or someone on your faction revealed you some how. It seems like they got a glimpse of you but couldn't track you, otherwise they wouldn't waste time throwing AoE somewhere you no longer are.
I mentioned that I was on my stamblade already in stealth when they showed up. I did not mention that I was alone, though. No skills being used. Just me crouching in stealth and observing. I can frequently get right behind someone without being seen, too. Point being that my stealth is as good as you can get it without armor sets. This did actually happen. They were wayyyy too far away to detect me just sitting there in stealth, but somehow they seemed to know my general area.
Did you whisper them and ask? Might clear it up.
But to answer; No current way to do what you describe, to my knowledge.
So, long story longer, a 3rd party app that knows where to look in the ESO client memory can get data of all players within a certain radius, regardless of whether they are currently in stealth or not.
And, at least in theory, one could combine that with an AddOn and inject that information into the AddOn and on screen. One could even have custom 3D markers show the location of the hidden players the same way Harvest Map shows in-game 3d icons for resource nodes.
lordrichter wrote: »Were you hiding somewhere that was sort of an obvious hiding place?
They might have just been checking it to see if anyone was hiding there.
Thunderknuckles wrote: »I keep explaining that I was already in stealth and not moving before they even got there. lol I wasn't making any sounds to be detected. Unless characters can be heard breathing somehow.
Thunderknuckles wrote: »I know this aspect of Miats was disabled a while back, but something else is now happening that is very, very strange to me. An example: I'm on my stamblade already in stealth facing one direction. No less than 100 feet away, maybe 200, a group of enemy players is crossing my line of sight heading to wherever. The group suddenly stops and...begin heading straight at me. I move away from where I was sitting and when they get to the area where I was they begin searching by spamming aoe's and such.
Not one single detect skill or pot in the game has that kind of range. Not one. Last night I was "radar pinged" by a Templar player twice. I was WAY beyond detect range, but twice they seemed to know my general area and come around spamming aoe's. So, I thought I'd ask here if there's a new addon being used that isn't public.
On a side note and unrelated, can other players see your toon when you're in stealth and using detect pots or skills? Mage Light, etc? I've been seeing enemy stealth players using these from stealth with no huge red neon eye visible at all. Not even after they pop out and gank a stealthed ganker. lol
Possibly off topic but a couple of people were discussing certain players avoiding heavy attacks from stealth in cyro zone chat a few days ago. The way they described it made it sound like the most addon prior to the fixes zos introduced. One I know to be a very knowledgeable and skillful player so it caught my eye.
Possibly off topic but a couple of people were discussing certain players avoiding heavy attacks from stealth in cyro zone chat a few days ago. The way they described it made it sound like the most addon prior to the fixes zos introduced. One I know to be a very knowledgeable and skillful player so it caught my eye.
I’ve had people dodge my snipe from sneak while they were out of combat with no one around them
3rd party software can do that since your location information (along with your @name and character name and some basic stats) is sent to their client once you are in what would be visible range if you weren't in stealth.
That data is loosely encrypted during transport, so a simple packet sniffer would have to be able to decrypt the messages but anyone (or better anyapp) that knows how to look at the ESO client memory can see all that data unencrypted.
So, long story longer, a 3rd party app that knows where to look in the ESO client memory can get data of all players within a certain radius, regardless of whether they are currently in stealth or not.
lordrichter wrote: »Were you hiding somewhere that was sort of an obvious hiding place?
They might have just been checking it to see if anyone was hiding there.
3rd party software can do that since your location information (along with your @name and character name and some basic stats) is sent to their client once you are in what would be visible range if you weren't in stealth.
That data is loosely encrypted during transport, so a simple packet sniffer would have to be able to decrypt the messages but anyone (or better anyapp) that knows how to look at the ESO client memory can see all that data unencrypted.
So, long story longer, a 3rd party app that knows where to look in the ESO client memory can get data of all players within a certain radius, regardless of whether they are currently in stealth or not.
This is actually not true. When you are cloaked / stealthed, no information is sent to your would-be attacker’s client. As far as that client is concerned, you do not exist... only the server knows you exist.
This disparity is why there are so many desyncs, bugs, and glitches with cloak and stealth.
But if they didn’t have that disparity, then yeah... 3rd party programs would work. So ZOS got to choose between bugs and cheaters and chose bugs, and I’m glad they did.
(Fun fact - the to-hit check for almost all AOEs is server side, whereas for single target skills it’s done client side by the ATTACKERS client. This is why AOE is what pulls stamblades out of stealth and why single target stuff like dots and projectiles that were already applied / shot will still get negated... the attackers client determines if the single target stuff landed and as far as the attackers client is concerned, the target doesn’t exist anymore. Only the server knows that the NB is still there, and because the server handles AOE dmg (try landing AOE stuff when it’s laggy lol) only AOE dmg can pull the NB out of cloak.
I’m curious to see what they changed about the Templar jabs. It feels different but I’m not exactly sure what the new underlying mechanics are when it comes to client side vs server side to-hit checks. I’m curious to see if we’ll see HP desyncs now with nightblades using cloak while getting jabbed.
The_Brosteen wrote: »I've had people tell me im cheating before because i saw them pull themselves out of stealth.
Some skills pull you out of stealth, just fyi. If you didn't cast any skills then that might be something curious, but more likely a bug that brought you out of stealth briefly. Or someome had that addon that tells you how many of each faction are nearby.
rfennell_ESO wrote: »Possibly off topic but a couple of people were discussing certain players avoiding heavy attacks from stealth in cyro zone chat a few days ago. The way they described it made it sound like the most addon prior to the fixes zos introduced. One I know to be a very knowledgeable and skillful player so it caught my eye.
I’ve had people dodge my snipe from sneak while they were out of combat with no one around them
Engaging a snipe activates combat music for the target.
Just so you know.
3rd party software can do that since your location information (along with your @name and character name and some basic stats) is sent to their client once you are in what would be visible range if you weren't in stealth.
That data is loosely encrypted during transport, so a simple packet sniffer would have to be able to decrypt the messages but anyone (or better anyapp) that knows how to look at the ESO client memory can see all that data unencrypted.
So, long story longer, a 3rd party app that knows where to look in the ESO client memory can get data of all players within a certain radius, regardless of whether they are currently in stealth or not.
This is actually not true. When you are cloaked / stealthed, no information is sent to your would-be attacker’s client. As far as that client is concerned, you do not exist... only the server knows you exist.
This disparity is why there are so many desyncs, bugs, and glitches with cloak and stealth.
But if they didn’t have that disparity, then yeah... 3rd party programs would work. So ZOS got to choose between bugs and cheaters and chose bugs, and I’m glad they did.
(Fun fact - the to-hit check for almost all AOEs is server side, whereas for single target skills it’s done client side by the ATTACKERS client. This is why AOE is what pulls stamblades out of stealth and why single target stuff like dots and projectiles that were already applied / shot will still get negated... the attackers client determines if the single target stuff landed and as far as the attackers client is concerned, the target doesn’t exist anymore. Only the server knows that the NB is still there, and because the server handles AOE dmg (try landing AOE stuff when it’s laggy lol) only AOE dmg can pull the NB out of cloak.
I’m curious to see what they changed about the Templar jabs. It feels different but I’m not exactly sure what the new underlying mechanics are when it comes to client side vs server side to-hit checks. I’m curious to see if we’ll see HP desyncs now with nightblades using cloak while getting jabbed.
Thunderknuckles wrote: »I keep explaining that I was already in stealth and not moving before they even got there. lol I wasn't making any sounds to be detected. Unless characters can be heard breathing somehow.
So you weren't holding your breath?
I'm kidding. It's interesting though that they moved to where you were but didn't follow you (did they use detect pots then?). Surely any outside help that could pinpoint you would keep pinpointing you, or at least tell them you'd moved.
Weird.
I actually know for a fact that you are wrong. I'll just leave it at that ...This is actually not true. When you are cloaked / stealthed, no information is sent to your would-be attacker’s client. As far as that client is concerned, you do not exist... only the server knows you exist.3rd party software can do that since your location information (along with your @name and character name and some basic stats) is sent to their client once you are in what would be visible range if you weren't in stealth.
That data is loosely encrypted during transport, so a simple packet sniffer would have to be able to decrypt the messages but anyone (or better anyapp) that knows how to look at the ESO client memory can see all that data unencrypted.
So, long story longer, a 3rd party app that knows where to look in the ESO client memory can get data of all players within a certain radius, regardless of whether they are currently in stealth or not.