Hello all.
Let’s have a talk about a few skills and items that breaks pvp now.
1. Earthgore.
“(1 items) Adds 2% Healing Done
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30000 Health over 3 seconds. This effect can occur once every 35 seconds.”
This set is cool and I like the idea behind it, but when you see a 15-24-man group all using Earthgore this is when the fun stops.
I mean everyone in the group even the stamNB´s use it, you can bomb that group with 20 siege a ton of ultimate’s but the Earthgore sets makes sure that none of them can die.
I am not much for zerg pvp so I normally stay away from it, but aren’t we at a point where an undaunted set can make group near immortal is a no go?
My idea of an Earthgore adjustment would be that it heals you or 1 target under 50% health.
It would make the item strong but not broken strong in pvp.
How it works for pve I have no idea.
The problem right now is that it’s an aoe heal, so 1 Earthgore can heal the full group and then the next Earthgore proc and then the next and the next and so on.
Isn’t single target more fair in pvp now a day?
2. Scattershot. – Drain shot -magnum shot
“Blast an enemy with an explosive arrow, dealing 535 Physical Damage, knocking them back 6 meters, and stunning them for 1.5 seconds.
After the disorient ends, you heal for 1034 Health.
Heals you after the stun ends.”
Now I know I’m not the only person having a problem with this skill.
It got a buff in the Murkmire patch and I don’t mind the range at all, what I do mind is the unbreakable stun that follow.
If you haven’t tried this let me explain what happens:
You get hit and you get stunned 2 orange orbs fly from you and back to the shooter to heal him/her.
The problem is that you are unable to cc. break it until the full animation have taken place meaning that you are stun locked for 1-3 sec without any chance of doing anything, and it takes even longer if the shooter is a max range from you.
My suggestion for a fix here is that you make the stun breakable like any other stun in the game.
Any other suggestions?
kind regards Malleus
@ZOS_Gilliam @ZOS_GinaBruno