RainfeatherUK wrote: »Solo/anti-social people are still abundant (so my option choice just represents my prefered demographic/group players). Get told to 'f*** off this isnt a multiplayer game* quite a few times just for asking someone if they want to group lmao.
Groups and PvP/MMO style things are way down these days. Which isn't surprising. New mechanics are iffy at best, if at all and they stopped targeting us some time ago anyway. Cyrodiil is broken and forgotten. The list goes on.
You simply don't notice the presence of solo people. They are there, they just exist in their own little world. Probably why.
In my own case, the end-game activities in all my guilds is at the lowest level that it has ever been... no one asks for anything, no one organizes anything, etc.
Probably more people doing dungeons who don't do them regularly so they do it as DD. this increases queues.RABIDxWOLVERINE wrote: »I think random queues are taking longer due to the event. Most people running the dungeon plunder skull from my experience are grouping within guilds so that might be what has cause the timer to increase.