Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
getemshauna wrote: »MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
Ofcourse not. Warhorn is the only viable and useful ultimate for tanks and healers, dd should NEVER run it (except some cases, like vAA score runs). Your ultimate as a DD should be always damage one.
MartiniDaniels wrote: »getemshauna wrote: »MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
Ofcourse not. Warhorn is the only viable and useful ultimate for tanks and healers, dd should NEVER run it (except some cases, like vAA score runs). Your ultimate as a DD should be always damage one.
I talk about practice what you see in dungeons, not about what is needed in min-max guilds specialized on fast runs, achievements etc.. in average pug/lfg/casual guild groups war horn is rare, maybe 20% of runs or even less. And if OP was from min-max guild i doubt he’ll ask about warhorn.
Creationofgod wrote: »MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
well i run mothersorrow and staffs with weapon crit traits, i want to focus on crit damage because for magplar its one of the more easy way to boost dps ( i think )
5pc mothersorrow (all divine trait)
5pc rattlecage ( all divine trait) ( not the weapons)
(the lover mundus )
2 valkyn
all jewelry spell damage glyphs
i currently have :
66% crit chance
69% crit damage increase
2600 spell damage on frontbar
2300 spell damage on backbar
and about 12 k penetration
so i dont know putting those skills on my bars will do me any good since i need skils for sustain
Lightspeedflashb14_ESO wrote: »Creationofgod wrote: »MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
well i run mothersorrow and staffs with weapon crit traits, i want to focus on crit damage because for magplar its one of the more easy way to boost dps ( i think )
5pc mothersorrow (all divine trait)
5pc rattlecage ( all divine trait) ( not the weapons)
(the lover mundus )
2 valkyn
all jewelry spell damage glyphs
i currently have :
66% crit chance
69% crit damage increase
2600 spell damage on frontbar
2300 spell damage on backbar
and about 12 k penetration
so i dont know putting those skills on my bars will do me any good since i need skils for sustain
Change rattlecage to julianos and your staff to infused, you will get more DPS.
What about popular now vet dlc 3dd run? one of 3 can easily use warhorn to rise overall group dps, because tank needs to use allgetemshauna wrote: »MartiniDaniels wrote: »getemshauna wrote: »MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
Ofcourse not. Warhorn is the only viable and useful ultimate for tanks and healers, dd should NEVER run it (except some cases, like vAA score runs). Your ultimate as a DD should be always damage one.
I talk about practice what you see in dungeons, not about what is needed in min-max guilds specialized on fast runs, achievements etc.. in average pug/lfg/casual guild groups war horn is rare, maybe 20% of runs or even less. And if OP was from min-max guild i doubt he’ll ask about warhorn.
Warhorn increases your DPS by %. More dps you have, more benefit you gain from it. If you're doing practice runs it means your DPS isn't minmaxed enough to get full profit from Warhorn, what is another reason to pick damage ultimate.
MartiniDaniels wrote: »What about popular now vet dlc 3dd run? one of 3 can easily use warhorn to rise overall group dps, because tank needs to use allgetemshauna wrote: »MartiniDaniels wrote: »getemshauna wrote: »MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
Ofcourse not. Warhorn is the only viable and useful ultimate for tanks and healers, dd should NEVER run it (except some cases, like vAA score runs). Your ultimate as a DD should be always damage one.
I talk about practice what you see in dungeons, not about what is needed in min-max guilds specialized on fast runs, achievements etc.. in average pug/lfg/casual guild groups war horn is rare, maybe 20% of runs or even less. And if OP was from min-max guild i doubt he’ll ask about warhorn.
Warhorn increases your DPS by %. More dps you have, more benefit you gain from it. If you're doing practice runs it means your DPS isn't minmaxed enough to get full profit from Warhorn, what is another reason to pick damage ultimate.
possible resources for group survival
MartiniDaniels wrote: »What about popular now vet dlc 3dd run? one of 3 can easily use warhorn to rise overall group dps, because tank needs to use allgetemshauna wrote: »MartiniDaniels wrote: »getemshauna wrote: »MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
Ofcourse not. Warhorn is the only viable and useful ultimate for tanks and healers, dd should NEVER run it (except some cases, like vAA score runs). Your ultimate as a DD should be always damage one.
I talk about practice what you see in dungeons, not about what is needed in min-max guilds specialized on fast runs, achievements etc.. in average pug/lfg/casual guild groups war horn is rare, maybe 20% of runs or even less. And if OP was from min-max guild i doubt he’ll ask about warhorn.
Warhorn increases your DPS by %. More dps you have, more benefit you gain from it. If you're doing practice runs it means your DPS isn't minmaxed enough to get full profit from Warhorn, what is another reason to pick damage ultimate.
possible resources for group survival
MartiniDaniels wrote: »What about popular now vet dlc 3dd run? one of 3 can easily use warhorn to rise overall group dps, because tank needs to use allgetemshauna wrote: »MartiniDaniels wrote: »getemshauna wrote: »MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
Ofcourse not. Warhorn is the only viable and useful ultimate for tanks and healers, dd should NEVER run it (except some cases, like vAA score runs). Your ultimate as a DD should be always damage one.
I talk about practice what you see in dungeons, not about what is needed in min-max guilds specialized on fast runs, achievements etc.. in average pug/lfg/casual guild groups war horn is rare, maybe 20% of runs or even less. And if OP was from min-max guild i doubt he’ll ask about warhorn.
Warhorn increases your DPS by %. More dps you have, more benefit you gain from it. If you're doing practice runs it means your DPS isn't minmaxed enough to get full profit from Warhorn, what is another reason to pick damage ultimate.
possible resources for group survival
nope, only the tank should run horn. can easily build enough ultimate on add pulls to have it ready for the next boss and being real survival isn't an issue.
MartiniDaniels wrote: »MartiniDaniels wrote: »What about popular now vet dlc 3dd run? one of 3 can easily use warhorn to rise overall group dps, because tank needs to use allgetemshauna wrote: »MartiniDaniels wrote: »getemshauna wrote: »MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
Ofcourse not. Warhorn is the only viable and useful ultimate for tanks and healers, dd should NEVER run it (except some cases, like vAA score runs). Your ultimate as a DD should be always damage one.
I talk about practice what you see in dungeons, not about what is needed in min-max guilds specialized on fast runs, achievements etc.. in average pug/lfg/casual guild groups war horn is rare, maybe 20% of runs or even less. And if OP was from min-max guild i doubt he’ll ask about warhorn.
Warhorn increases your DPS by %. More dps you have, more benefit you gain from it. If you're doing practice runs it means your DPS isn't minmaxed enough to get full profit from Warhorn, what is another reason to pick damage ultimate.
possible resources for group survival
nope, only the tank should run horn. can easily build enough ultimate on add pulls to have it ready for the next boss and being real survival isn't an issue.
Yeah, yeah, that’s why every dlc pledge my tank is send to group of 3 cp810 standing lonely with previous tank gone after 1st, 2nd etc boss, survival is not an issue of course, especially without healer.
And a lot of boss mechanics actually punish you if there is too much dps.. so horn in dungeons is viable only in certain situations, not like something “default, bis, best” etc - horn like must have - it’s only a point of view of selfish dps, but who actually can’t carry dlc vet by himself alone.
getemshauna wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »What about popular now vet dlc 3dd run? one of 3 can easily use warhorn to rise overall group dps, because tank needs to use allgetemshauna wrote: »MartiniDaniels wrote: »getemshauna wrote: »MartiniDaniels wrote: »In trials yes, it’s worthwhile to buff a whole team of 12 for tank/healer, in dungeons war horn is quite rare, so maybe OP can slot it (if crit damage is main target of build)Creationofgod wrote: »Lightspeedflashb14_ESO wrote: »the number you see on the stat sheet is crit CHANCE, not crit DAMAGE, one is the rng to hit a crit, the other is the damge you WHEN you crit.
there are a few ways as a mag build to up your CHD, mainly the stuff you mentioned and minor and major force, the former from channeled acceleration and the later from warhorn.
i downloaded an addon where you can see you crit damage increase (but i stand corrected it does show, i screwed up by having an other one on my skill line and did not notice it)
alright thnx for the advice on the channeld acceleration and the warhorn stuff!!
do you think its worth running it ? instead of other skills?
Acceleration yes, warhorn no since healers and tanks will use this as their primary ultimate & you'd get a lot more dps from running a destro ult.
Ofcourse not. Warhorn is the only viable and useful ultimate for tanks and healers, dd should NEVER run it (except some cases, like vAA score runs). Your ultimate as a DD should be always damage one.
I talk about practice what you see in dungeons, not about what is needed in min-max guilds specialized on fast runs, achievements etc.. in average pug/lfg/casual guild groups war horn is rare, maybe 20% of runs or even less. And if OP was from min-max guild i doubt he’ll ask about warhorn.
Warhorn increases your DPS by %. More dps you have, more benefit you gain from it. If you're doing practice runs it means your DPS isn't minmaxed enough to get full profit from Warhorn, what is another reason to pick damage ultimate.
possible resources for group survival
nope, only the tank should run horn. can easily build enough ultimate on add pulls to have it ready for the next boss and being real survival isn't an issue.
Yeah, yeah, that’s why every dlc pledge my tank is send to group of 3 cp810 standing lonely with previous tank gone after 1st, 2nd etc boss, survival is not an issue of course, especially without healer.
And a lot of boss mechanics actually punish you if there is too much dps.. so horn in dungeons is viable only in certain situations, not like something “default, bis, best” etc - horn like must have - it’s only a point of view of selfish dps, but who actually can’t carry dlc vet by himself alone.
Where are you going with that? Surviving solo as a tank in a dungeon isn't difficult task at all, and I don't know how many proofs you need to realize you're wrong.
What boss mechanics punish you for having too much dps? Only the last boss of Moonhunter Keep is the only and one example, but here horn is also necessary on a tank due to Werewolf packs mechanics and obviously execute. And in execute you're rewarded with good dps again - that's why connection of tank's horn and triple/double dmg ultimates are greatest option.
You can run dungeons/trials however you want, but this discussion is about most optimized and best working setup, what certainly is one we suggested above.