Yeah, so the effect is like you conjuring up the weapon to use!It would be great if they were invisible when sheathed, so your weapons appear as you draw them.
TheShadowScout wrote: »Hmmm... bound weapons... as outfit motiv?
Now -that- is a good idea!!!
An "etheral weapons" motiv series, various styles of weapons made of mystic energy... they could do multiple flavors, purple-black dark magic weapons, red-brown blood magic weapons, cyan-blue ghost magic weapons, white-gold holy magic weapons, greenish nature magic weapons, blue-white ice magic weapons, yellow-orange fire magic weapons, blue-purple lightning magic weapons, grey-brown earth magic weapons...Yeah, so the effect is like you conjuring up the weapon to use!It would be great if they were invisible when sheathed, so your weapons appear as you draw them.
Like i said, it would be nifty, and I would certainly buy that for my crowns!
And that would be silly.I would preffer them as an active ability that changes Your dmg type of light and heavy attacks into magic dmg.
TheShadowScout wrote: »And that would be silly.I would preffer them as an active ability that changes Your dmg type of light and heavy attacks into magic dmg.
Stamina characters are still all about physical damage generated by musclepower.
Magica characters are still all about flashy spells generated by arcane energies.
A "bound weapon" is simply a magically created item that does physical damage through musclepower. Magica may however add into it, as I would presume better magic makes for a sharper bound weapon or somesuch.
And we have that already. Templar golden spears, nightblade red daggers and bow, dragonknight lava whip, or fighters guild dawnbreaker.
All "weapons conjured up by magic and then swung at your enemy", and technically they ought to bloody well be half-half stamina and magica skills, but since the game system is not set up that way they usually go with the magica and just have a stamina morph... and its all right since they need to be conjured up for every blow.
And I know a great many people want their magica characters to have all the weapon options so they can be just like stamina characters, just with some combination they deem more effective... and I say, that is not a good thing for the game, to make characters more similar. Way more fun in have them more diverse!
But as appearance-only option... bring it on!
...and that is -exactly- what rune enchantments are all about.Concept is simple You chargre Your weapon with magic...
And how exactly does "charging" a weapon -change- it from a physical weapon to a magic spell?...changing it into magic object that deals magic/daedric or however You want to call it damage...
And how many fireballs have you waved into existance with sheer musclepower, hmmm?By the way weaving with the staff requires more muscle power then using some of the many one handed weapons so your muscle power argument kinda falls apart.