I have a better idea - just stop crying about fake tanks.
NordSwordnBoard wrote: »Any restrictions/nerfs on the roles that are in low supply (tank & healer) will only make that supply dwindle further if they have much better options, free of restrictions.
There is already a thread about this here.
SpacemanSpiff1 wrote: »Sometimes tanks and heals need to supplement damage to clear content. Ive carried a lot of randoms with lowbies on tank and heals. it also hurts pre-made groups that don't intend to have every traditional role.
Alternative solution: "no-roles" option.
click an option for 'no roles' (default would be traditional roles) and group finder picks the first 4 people with that option selected with no regard to roles.
People wouldn't feel the need to fake queue.
Folks that wanna run all DDs will likely get that.
Folks that like the traditional T/H/DD/DD will likely get that.
DD queue times should be shorter across the board.
So, hear me out here, as this is just a rough idea. What if during the queueing process, a buff/debuff were added to each subclass to create an incentive to queue properly? Maybe Tanks get a block cost reduction, healing taken increase, but have their dmg neutered. Healers could have an increase to heals, add 5-10 seconds (or whatever) to active buffing, and a decrease in overall dmg. DDs could get a buff to resource recovery, maybe an increase to AoE dmg, and a decrease in self healing. This could potentially deincentivize those who incorrectly queue for an inappropriate role, and doesn't really hurt pre-made all-DD groups because the buff/debuffs are still evenly spread and balanced. This would ONLY apply to groups who queue in, and not to a group who walks into the dungeon.
This obviously needs a lot of refining still and is just a rough outline of an idea, so please be constructive. I don't particularly care about the whole fake tank/fake healer thing myself, but based of the volume of complaint threads on the forums, this appears to be a big issue for at least a portion of the population, which means it bears examining.
So, hear me out here, as this is just a rough idea. What if during the queueing process, a buff/debuff were added to each subclass to create an incentive to queue properly? Maybe Tanks get a block cost reduction, healing taken increase, but have their dmg neutered. Healers could have an increase to heals, add 5-10 seconds (or whatever) to active buffing, and a decrease in overall dmg. DDs could get a buff to resource recovery, maybe an increase to AoE dmg, and a decrease in self healing. This could potentially deincentivize those who incorrectly queue for an inappropriate role, and doesn't really hurt pre-made all-DD groups because the buff/debuffs are still evenly spread and balanced. This would ONLY apply to groups who queue in, and not to a group who walks into the dungeon.
This obviously needs a lot of refining still and is just a rough outline of an idea, so please be constructive.
NordSwordnBoard wrote: »Any restrictions/nerfs on the roles that are in low supply (tank & healer) will only make that supply dwindle further if they have much better options, free of restrictions.
They wouldn't have much better options, free of restrictions though. It'd be either queue this way, or not at all.
So, hear me out here, as this is just a rough idea. What if during the queueing process, a buff/debuff were added to each subclass to create an incentive to queue properly? Maybe Tanks get a block cost reduction, healing taken increase, but have their dmg neutered. Healers could have an increase to heals, add 5-10 seconds (or whatever) to active buffing, and a decrease in overall dmg. DDs could get a buff to resource recovery, maybe an increase to AoE dmg, and a decrease in self healing. This could potentially deincentivize those who incorrectly queue for an inappropriate role, and doesn't really hurt pre-made all-DD groups because the buff/debuffs are still evenly spread and balanced. This would ONLY apply to groups who queue in, and not to a group who walks into the dungeon.
This obviously needs a lot of refining still and is just a rough outline of an idea, so please be constructive. I don't particularly care about the whole fake tank/fake healer thing myself, but based of the volume of complaint threads on the forums, this appears to be a big issue for at least a portion of the population, which means it bears examining.
SpacemanSpiff1 wrote: »Sometimes tanks and heals need to supplement damage to clear content. Ive carried a lot of randoms with lowbies on tank and heals. it also hurts pre-made groups that don't intend to have every traditional role.
Alternative solution: "no-roles" option.
click an option for 'no roles' (default would be traditional roles) and group finder picks the first 4 people with that option selected with no regard to roles.
People wouldn't feel the need to fake queue.
Folks that wanna run all DDs will likely get that.
Folks that like the traditional T/H/DD/DD will likely get that.
DD queue times should be shorter across the board.
SpacemanSpiff1 wrote: »Sometimes tanks and heals need to supplement damage to clear content. Ive carried a lot of randoms with lowbies on tank and heals. it also hurts pre-made groups that don't intend to have every traditional role.
Alternative solution: "no-roles" option.
click an option for 'no roles' (default would be traditional roles) and group finder picks the first 4 people with that option selected with no regard to roles.
People wouldn't feel the need to fake queue.
Folks that wanna run all DDs will likely get that.
Folks that like the traditional T/H/DD/DD will likely get that.
DD queue times should be shorter across the board.
It’s annoying when cp15’s cry about fake tanks and healers. Honestly shut up and just do the dungeon and quit crying. Most the time these fake tanks carry you through the dungeon so instead of crying and crying thank the person for carrying you through the dungeon since these low cp’s have the dps equivalent to a wet noodle
It’s annoying when cp15’s cry about fake tanks and healers. Honestly shut up and just do the dungeon and quit crying. Most the time these fake tanks carry you through the dungone so instead of crying and crying thank the person for carrying you through the dungeon since these low cp’s have the dps equivalent to a wet noodle
It’s annoying when cp15’s cry about fake tanks and healers. Honestly shut up and just do the dungeon and quit crying. Most the time these fake tanks carry you through the dungone so instead of crying and crying thank the person for carrying you through the dungeon since these low cp’s have the dps equivalent to a wet noodle
It’s annoying when cp15’s cry about fake tanks and healers. Honestly shut up and just do the dungeon and quit crying. Most the time these fake tanks carry you through the dungeon so instead of crying and crying thank the person for carrying you through the dungeon since these low cp’s have the dps equivalent to a wet noodle
So...no. I'm CP 960 and queued for a random just 4 days ago so I could get the goofy gold skull. I was the jerk who queued as a healer to get in fast, but I was on a dps Magplar and I main a healer, so I just slotted a few heals and moved on. I got thrown into Mazz (seriously rngeezus?) with 3 low CP, one of which was a CP450 stam warden queued as the tank. I not only got the heal, as my "role" required", but I also got the do most of the dmg, AND fulfill the mechanics demands (running spice), because the tank refused to do it and kept dying every time something so much as farted in their direction, in spite of my attempts to keep their sorry butt alive. The other "dps" kept stepping into the spice and refusing to drop it, so I couldn't even grab it half of the time, and not one single one of those bozos were on mic so I couldn't communicate with them beyond trying to fit in a few hastily typed out words in group text. I eventually just gave up on this group and left.
It would have been nice to have someone who could at least moderately fulfill that role so I didn't have to do everything while being swarmed by literally every add plus the boss, or at least they could come close to some approximation. In non-dlc dungeons, I could not give two figs what you queue in as, because once you've got CP under your belt, you should be able to solo a normal anyway and the rest of the team is just window dressing.
So yeah, your preconceived notion that it's only inexperienced lowbies who have to deal with the repercussions of this is incorrect. People have mentioned adding a means of queuing with an exemption option from DLCs, and I think that might be a good option for situations like this.
So, hear me out here, as this is just a rough idea. What if during the queueing process, a buff/debuff were added to each subclass to create an incentive to queue properly? Maybe Tanks get a block cost reduction, healing taken increase, but have their dmg neutered. Healers could have an increase to heals, add 5-10 seconds (or whatever) to active buffing, and a decrease in overall dmg. DDs could get a buff to resource recovery, maybe an increase to AoE dmg, and a decrease in self healing. This could potentially deincentivize those who incorrectly queue for an inappropriate role, and doesn't really hurt pre-made all-DD groups because the buff/debuffs are still evenly spread and balanced. This would ONLY apply to groups who queue in, and not to a group who walks into the dungeon.
This obviously needs a lot of refining still and is just a rough outline of an idea, so please be constructive. I don't particularly care about the whole fake tank/fake healer thing myself, but based of the volume of complaint threads on the forums, this appears to be a big issue for at least a portion of the population, which means it bears examining.