They could do something like Paizo are doing with 2nd Edition Pathfinder RPG.I kinda like the idea of being able to pick a route of passives you'd like for your character.
Indeed, people have said this time and time again.LovesCoffee wrote: »I know a lot of people already started such threads, but i never saw an idea that came into my mind a long ago, what is every race will get 3 sets of passive skills to chose?
You mean, like... https://forums.elderscrollsonline.com/en/discussion/442350/character-background-passivesHowever these are more "background" than actual racial abilities.
They could do something like Paizo are doing with 2nd Edition Pathfinder RPG.I kinda like the idea of being able to pick a route of passives you'd like for your character.
You have a Heritage which is your fixed ancestry (racial) abilities, then you have ancestry feats you can choose to customise more about your characters ancestry.
ZOS could go down a route where you have passive morphs for the racial skills, which represent if your character was more martial trained or magic train for example.
However these are more "background" than actual racial abilities.
TheShadowScout wrote: »Indeed, people have said this time and time again.LovesCoffee wrote: »I know a lot of people already started such threads, but i never saw an idea that came into my mind a long ago, what is every race will get 3 sets of passive skills to chose?
The "gimme crowd" people who want to cherry-pick their passives for super-effectiveness and dump on the elder scrolls lore that -explicitely- states that some races have an advantage in some fields.
And always, lore-loving people like me disagree severely with any such idea.You mean, like... https://forums.elderscrollsonline.com/en/discussion/442350/character-background-passivesHowever these are more "background" than actual racial abilities.
And yeah, that is -my- take on the problem.
An idea to -add- more (and freely selectable) passives to the existing system that play -with- the lore instead of throwing the lore out and letting people cherry-pick "racial" passives.
Why do people always make a case that just because a nord chooses to be a mage, they must have been trading their cold resistance racial passive for magica support??? Did all the argonian mages trade their webbed toes and gills for more magica? Did those bosmer spinners trade their sneakyness for magica? Did those dunmer achlander wardens trade their fire resistance for something else?LovesCoffee wrote: »How this can be anti-lore? Have u never seen nord mage among NPC...
TheShadowScout wrote: »Why do people always make a case that just because a nord chooses to be a mage, they must have been trading their cold resistance racial passive for magica support??? Did all the argonian mages trade their webbed toes and gills for more magica? Did those bosmer spinners trade their sneakyness for magica? Did those dunmer achlander wardens trade their fire resistance for something else?LovesCoffee wrote: »How this can be anti-lore? Have u never seen nord mage among NPC...
No, they all became what they are -despite- their racial passives not being optimal for that role.
Shalidor is not a notable archmage becuse he traded his passives for more magica, he is a notable archmage because he reached those magical heights -despite- being a nord and not an altmer. Noone cares about altmer archmages, those are a dime a dozend throughout tamriels history, but toe one nord who managed to claw his way to that height too, that one is -special-! (and likely had thousands of champion points!)
But the lore is still the lore. it still contains lines like "The Altmer are the most strongly gifted in the arcane arts of all the races..." or "Redguards are the most naturally talented warriors in Tamriel." in the racial descriptions.
...
Of course, -how- that lore has been depicted varied widely in various TES games. In many it had just been a "leg up" that let them reach a "attribute/skill 100%" ceiling faster.
And I would -love- to see it return to that, instead of the racial passives being a "percentage on top" that leads to the "must be X to play Y" mindset that plagues ESO.
Maybe change all racial attribute perks into pre-assigned attribute points! And bring back softcaps so everyone faces the same ceiling, some races just reach it sooner...
But definitely NOT let people cherry-pick their passives!
...cherry-pick their "racial" passives, I know.LovesCoffee wrote: »nobody told about getting rid of theyr frost resistance, they leave it as it is, they could simply...
You say Additional...LovesCoffee wrote: »And again, read carefully please, it's not a trade off, it's additional set of passive skills which u could chose instead of current ones...

...you could play a seven foot, three hundred pound musclehead bosmer, a black-as-pitch skinned imperial, a golden-furred argonian or a blonde, pale-skinned redguard?LovesCoffee wrote: »If u're pure RP player u don't have to care about race and passives at all...
Indeed.LovesCoffee wrote: »Current system makes people to chose if they really want to try to achieve top level or to play bosmer healer because they like this race and want to heal, but there is very few good static groups who will accept them in such state, that is what spoils part of fun from this game, some people can't play race they like in order to get into good group or be competitive compared to bis races
Yeah. I decided to play a Khajiit, and THEN I chose my class, I wanted to play a sorcerer. I figured out throughout the years how to play this combination the most efficiently.phaneub17_ESO wrote: »there's no reason to base your choices on race when picking a class.
In my opinion the current racial passive system is ok but it has too large an effect on end game for the first decision a new player makes. It would also be helpful if passive effects were clearly described in the race selection screen.
Actually, that is -exactly- what "racial" means.But you can't just give warrior passives to a mage redguard that never trained to be a warrior and spent their whole life studying and using magic.
TheShadowScout wrote: »...cherry-pick their "racial" passives, I know.LovesCoffee wrote: »nobody told about getting rid of theyr frost resistance, they leave it as it is, they could simply...
That's -exactly- what I dislike.You say Additional...LovesCoffee wrote: »And again, read carefully please, it's not a trade off, it's additional set of passive skills which u could chose instead of current ones...
"Additional" means "added to something" NOT "instead of something"
What do you think a "trade-off" is, if not "loosing one thing to gain some other thing"??? You trade the "usual" for the "other", instead of keeping the "usual" and adding the "other"! That's why its called a "trade-off"
Do you really think misusing language can win you an argument???...you could play a seven foot, three hundred pound musclehead bosmer, a black-as-pitch skinned imperial, a golden-furred argonian or a blonde, pale-skinned redguard?LovesCoffee wrote: »If u're pure RP player u don't have to care about race and passives at all...
Because that is basically what you are saying here.
And I say, those things would be as far out of the "racial template" as would cherry-picking passives.Indeed.LovesCoffee wrote: »Current system makes people to chose if they really want to try to achieve top level or to play bosmer healer because they like this race and want to heal, but there is very few good static groups who will accept them in such state, that is what spoils part of fun from this game, some people can't play race they like in order to get into good group or be competitive compared to bis races
And I like this as little as anyone.
And so I came up with an alternate idea where you do really get -additional- passives that you -can- freely select without messing up the "racial" lore because "character background/upbringing" which is not depicted in the game system at this point.
Not "instead of the current ones", but "in addition to the current ones". And also some ideas as to migrate "the current ones" to make them have less impact in the endgame... all -without- messing up any lore!
That one we can agree on!LovesCoffee wrote: »whatever we like or not, current racial passives system is not something that makes this game better, i hope zos will do something about it watching our opinions