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Max mag or higher spell damage for staff light attacks

Lab3360
Lab3360
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Which affects light attacks more?

Best Answers

  • ccfeeling
    ccfeeling
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    SD
    Answer ✓
  • ezio45
    ezio45
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    spell damage, the only thing that scales better off max mag is shields and pets
    Answer ✓
  • ezio45
    ezio45
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    Lab3360 wrote: »
    ezio45 wrote: »
    spell damage, the only thing that scales better off max mag is shields and pets

    I did not know that. Really?

    ya, every like 1 point of spell damage is worth like 10.2? points of max mag

    like the 1096 max mag of set pc's ends up giving you like 109.6 spell damage and the average spell damage set bonus is like 129

    so just from that perspective spell damage is better. shields and pets tho (at least the sorc ones) scale better off max mag. but unless your a pet build your better off with just spell damage
    Answer ✓
  • Lab3360
    Lab3360
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    Thank you
  • raj72616a
    raj72616a
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    both.
  • Lab3360
    Lab3360
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    raj72616a wrote: »
    both.

    Right. But just trying to figure which one has a greater impact on light attack. I realize both are necessary. But which fraction is larger?
  • Lab3360
    Lab3360
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    ezio45 wrote: »
    spell damage, the only thing that scales better off max mag is shields and pets

    I did not know that. Really?
  • firedrgn
    firedrgn
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    SD is not the whole story. Its 10.5 magica = 1 sd.
    Its easier to stack max magica in some cases.

    In the end of the day you want sd - magica and crit.
  • FrancisCrawford
    FrancisCrawford
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    For starters:
    • Light and heavy attacks used to be based on spell power only. This is no longer true.
    • A few skills are based on magicka only. This is still true ...
    • ... but it's less important than it used to be, because a couple of those skills are now capped by a percentage of max health.
    • For most purposes, a point in spell power is worth somewhat more than 10 points in magicka. For those purposes, spell power set bonuses are almost always more powerful than max magicka ones.
    • Sometimes having more magicka in your pool is simply better than having less. :)
  • ZonasArch
    ZonasArch
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    For starters:
    • Light and heavy attacks used to be based on spell power only. This is no longer true.
    • A few skills are based on magicka only. This is still true ...
    • ... but it's less important than it used to be, because a couple of those skills are now capped by a percentage of max health.
    • For most purposes, a point in spell power is worth somewhat more than 10 points in magicka. For those purposes, spell power set bonuses are almost always more powerful than max magicka ones.
    • Sometimes having more magicka in your pool is simply better than having less. :)

    Last line is how I live my life. I'll take the hit on my dps so I don't need to worry so much with sustain by investing harder in Mag pool, specially using the mundus for max Magicka. Most times, feels like a better choice for my gameplay style. I love the change to basic attacks scaling because of this.
  • Lab3360
    Lab3360
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    Good stuf guys. Thank you very very much.
    This helps more than you could imagine.
    I love this forum!
  • MehrunesFlagon
    MehrunesFlagon
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    Changed with Summerset.
  • WrathOfInnos
    WrathOfInnos
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    On Magblade Max Magicka is usually better, since they get an extra 8% multiplier on Magicka bonuses from a siphoning passive. The same applies to Sorcs using Bound Aregis and Wardens with Northern Storm. This is also assuming that you have Inner Light (7% Max Mag), Undaunted Passives with 5-1-1 (6% Max Mag) and are a Magicka Race (9-10% Max Mag). Receiving the Warhorn buff also helps, by contributing another 10% to Max Mag. And on top of all that there is an additional 20% multiplier is you are at least CP300.

    Put all that together and a standard set bonus of 1096 Max Magicka (tooltip) =1841 Max Magicka (actual) = 175 Spell Dmg (actual) = 137 Spell Dmg (tooltip, assuming you have Major and Minor Sorcery buffs)

    This is slightly higher than he standard spell damage bonus of 129, so for an optimized Magicka build you will get more damage out of Max Magicka.

    Now for Dragonknights, Templars, Bear Wardens, or anyone on a non-Magicka race. Or if you don’t have a tank or healer using Warhorn, then Spell Damage can pull slightly ahead. Either way the difference between the two stats is so slight you will probably never notice it.

    Note: Sorcerers also get 3% Spell Damage per class ability slotted, so Spell Dmg can be slightly better if you have at least 3 Sorc skills on each skill bar.

    Another Note: The info above applies to all 2,3 and 4 piece set bonuses and jewelry traits. For most (or all?) 5-piece set bonuses the CP multiplier does not apply, Necropotence is an example of this. The CP multiplier also does not apply to food bonuses. It is unclear if these exceptions are intended or a bug.
    Edited by WrathOfInnos on October 30, 2018 6:19AM
  • TheYKcid
    TheYKcid
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    @WrathOfInnos is correct. Many of the other posters didn't account for differences in the modifiers between max resource and damage. So it has to be evaluated on a build-by-build basis, but in general max mag has been preferable since the Summerset changes.

    As far as sets that don't benefit from the CP modifier are concerned, I believe it specifically applies to sets that have a proc condition. Necropotence and Bone Pirate have been documented to behave like this. I suspect Green Pact will too, but haven't had the chance to test it yet.

    As a sidenote, the converse situation applies to stam toons. They usually have great WD modifiers (medium armor, Fighters guild passives, Flawless Dawnbreaker) thus making WD generally much more efficient for them than max stam.
    Edited by TheYKcid on October 30, 2018 7:02AM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • mocap
    mocap
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    sorry for offtop...
    Post #4 and post #8... wot? ) How is this possible? Time machine? :D
  • Joosef_Kivikilpi
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    ezio45 wrote: »
    Lab3360 wrote: »
    ezio45 wrote: »
    spell damage, the only thing that scales better off max mag is shields and pets

    I did not know that. Really?

    ya, every like 1 point of spell damage is worth like 10.2? points of max mag

    like the 1096 max mag of set pc's ends up giving you like 109.6 spell damage and the average spell damage set bonus is like 129

    so just from that perspective spell damage is better. shields and pets tho (at least the sorc ones) scale better off max mag. but unless your a pet build your better off with just spell damage

    BUT... you can get up to a 47% max magicka boost to put that 1096 Magicka bonus to 1600 Magicka... about ~155-160 Spell Damage.
  • Gatviper
    Gatviper
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    Personal experience, being a Magicka Nightblade with quite high dps / good healer. 37k max. Magicka + 3080 Spell Damage + 2180 Magicka regeneration is better than 42k max. Magicka + 2700 Spell Damage + 1400 Magicka Regeneration.
    First setup, after shuffling around some gear and starting to use different kind of drink (Witch Mother one which gives Health, Magicka and mag regeneration) works like a charm and fluid strong dps. Latter wasn't as good, despite more resource, but less dps and swallowing restore potions like an addict.
    Edited by Gatviper on October 30, 2018 1:57PM
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
    The rhythm of wheels, time fades away, stations of a journey, destination unknown.
  • Feric51
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    Gatviper wrote: »
    Personal experience, being a Magicka Nightblade with quite high dps / good healer. 37k max. Magicka + 3080 Spell Damage + 2180 Magicka regeneration is better than 42k max. Magicka + 2700 Spell Damage + 1400 Magicka Regeneration.
    First setup, after shuffling around some gear and starting to use different kind of drink (Witch Mother one which gives Health, Magicka and mag regeneration) works like a charm and fluid strong dps. Latter wasn't as good, despite more resource, but less dps and swallowing restore potions like an addict.

    Are those numbers fully buffed? Self-buffed? Potions?

    And what sets are you running? I'm not a meta chaser, but I just leveled my first ever magblade during the event and am basically starting from ground zero here. Been a magsorc main for 2.5 years and decided to switch it up a bit.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Gatviper
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    Feric51 wrote: »
    Are those numbers fully buffed? Self-buffed? Potions?

    And what sets are you running? I'm not a meta chaser, but I just leveled my first ever magblade during the event and am basically starting from ground zero here. Been a magsorc main for 2.5 years and decided to switch it up a bit.
    Those are numbers without any buffs, with all permanent buffs.
    Sets used are 2x Valkyn Skoria, 5x clothing Law of Julianos, 3x jewelry + Flame / Lightning staff Rattlecage (results in 5x as well). Now I know NBs got an AoE which also gives Major Sorcery, but 1. you've got to hit something with it first to trigger - no buff before that and 2. you've got to watch it all the time and reapply when ran out, and that AoE is no good for single-target dps. Same goes for potions, I prefer to stay independant from potions if possible, unless it's for Trials. And with Rattlecage I've got Major Sorcery at all times, steady dps boost from the very start.
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
    The rhythm of wheels, time fades away, stations of a journey, destination unknown.
  • Feric51
    Feric51
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    Gatviper wrote: »
    Feric51 wrote: »
    Are those numbers fully buffed? Self-buffed? Potions?

    And what sets are you running? I'm not a meta chaser, but I just leveled my first ever magblade during the event and am basically starting from ground zero here. Been a magsorc main for 2.5 years and decided to switch it up a bit.
    Those are numbers without any buffs, with all permanent buffs.
    Sets used are 2x Valkyn Skoria, 5x clothing Law of Julianos, 3x jewelry + Flame / Lightning staff Rattlecage (results in 5x as well). Now I know NBs got an AoE which also gives Major Sorcery, but 1. you've got to hit something with it first to trigger - no buff before that and 2. you've got to watch it all the time and reapply when ran out, and that AoE is no good for single-target dps. Same goes for potions, I prefer to stay independant from potions if possible, unless it's for Trials. And with Rattlecage I've got Major Sorcery at all times, steady dps boost from the very start.

    Thanks!
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


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