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Give Ice Staff Destro Abilities an AOE taunt.

  • idk
    idk
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    idk wrote: »
    To compensate the aoe taunt could wear off sooner. Most tanks don't have high enough magicka to spam destro abilities. They wouldn't be using it often.

    tfjKb7i.gif

    You want to see how fast that could change? I've got a DK running Lich Weapons and Jewelry. Hell, I've even got a Lich Ice Staff to switch to.

    You give them something like this, and you'd start to realize just how many tanks really do have way more magicka than you realize.

    Here's the thing, there are a lot of tanks who run with lots of resources. Your builds may not have the magicka to spam Destro abilities, but mine do.

    Honestly with what you'd have to give up in terms of another 5pc bonus to run lich on a tank I wouldn't even fault you and your extra regen.

    Okay, so, here's the line between a tank who knows what they're doing, and one who's just learning.

    Get to a certain point, and you have a stupid amount of build freedom. You need to be tough enough to avoid dying, while working the boss's nerves. You need to be able to use CC effectively. And, that's kinda it. Everything after that is gravy. Including group buffs. You don't have to buff the group if you're helping in other ways.

    So, your sets need to be things that help you do your job. Lich, or Warlock do that. Even Trappings of Invigoration can be useful (though, I haven't tested that one.)

    You can be an extremely selfish tank, go survival on both sets, and let the DPS scramble for buffs. That's entirely up to you. And I won't judge you for leaving your DPS out to dry, I've got a selfish Sorc Tank that slots ebon, and everything after that is up to the DPS and the Healer to avoid dying.

    But, you can run Lich. You can run IA if you want, for 4 man content. It's kinda fun. You can run Alkosh, which is a DPS set, in case that was unclear. But, it's nice to see it on the tank. Hell, I do have a Sanctuary + Ebon Christmas Tree build.

    You can do a lot with second 5pc bonus on your tank. You're not confined to two survival sets.

    Right now, on live, as the game exists, a DK running Plague or Eben + Lich Weapons and Jewlery is a very strong setup.

    Hell, you could probably get away with Hatchling's Shell + Lich on a DK now, that'd be disgusting.

    I have no doubt that you personally can get away with that but for the average player they'd get recked. So what you're describing could realistically happen among skilled players and because most of us on here tend to be of above average ability it'll seem like a broken setup. But it isn't. The avarage random tank will never ever touch lich.

    The average random tank is much more likely to touch lich than an experienced tank. With good trial groups the tank has little say over what sets the wear.

    Whereas in group dungeons an experienced tank who knows the mechanics can get away with quite a bit in terms of odd sets. Which I suspect is the point of this discussion.

    The point of the discussion was an AoE taunt. Not sets. The who issue is moot. Since an AoE taunt has not been needed since the game launched and all content has been cleared, miraculously, without an AoE taunt there is no reason one is all of a sudden needed now.
  • ZonasArch
    ZonasArch
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    idk wrote: »
    idk wrote: »
    To compensate the aoe taunt could wear off sooner. Most tanks don't have high enough magicka to spam destro abilities. They wouldn't be using it often.

    tfjKb7i.gif

    You want to see how fast that could change? I've got a DK running Lich Weapons and Jewelry. Hell, I've even got a Lich Ice Staff to switch to.

    You give them something like this, and you'd start to realize just how many tanks really do have way more magicka than you realize.

    Here's the thing, there are a lot of tanks who run with lots of resources. Your builds may not have the magicka to spam Destro abilities, but mine do.

    Honestly with what you'd have to give up in terms of another 5pc bonus to run lich on a tank I wouldn't even fault you and your extra regen.

    Okay, so, here's the line between a tank who knows what they're doing, and one who's just learning.

    Get to a certain point, and you have a stupid amount of build freedom. You need to be tough enough to avoid dying, while working the boss's nerves. You need to be able to use CC effectively. And, that's kinda it. Everything after that is gravy. Including group buffs. You don't have to buff the group if you're helping in other ways.

    So, your sets need to be things that help you do your job. Lich, or Warlock do that. Even Trappings of Invigoration can be useful (though, I haven't tested that one.)

    You can be an extremely selfish tank, go survival on both sets, and let the DPS scramble for buffs. That's entirely up to you. And I won't judge you for leaving your DPS out to dry, I've got a selfish Sorc Tank that slots ebon, and everything after that is up to the DPS and the Healer to avoid dying.

    But, you can run Lich. You can run IA if you want, for 4 man content. It's kinda fun. You can run Alkosh, which is a DPS set, in case that was unclear. But, it's nice to see it on the tank. Hell, I do have a Sanctuary + Ebon Christmas Tree build.

    You can do a lot with second 5pc bonus on your tank. You're not confined to two survival sets.

    Right now, on live, as the game exists, a DK running Plague or Eben + Lich Weapons and Jewlery is a very strong setup.

    Hell, you could probably get away with Hatchling's Shell + Lich on a DK now, that'd be disgusting.

    I have no doubt that you personally can get away with that but for the average player they'd get recked. So what you're describing could realistically happen among skilled players and because most of us on here tend to be of above average ability it'll seem like a broken setup. But it isn't. The avarage random tank will never ever touch lich.

    The average random tank is much more likely to touch lich than an experienced tank. With good trial groups the tank has little say over what sets the wear.

    Whereas in group dungeons an experienced tank who knows the mechanics can get away with quite a bit in terms of odd sets. Which I suspect is the point of this discussion.

    The point of the discussion was an AoE taunt. Not sets. The who issue is moot. Since an AoE taunt has not been needed since the game launched and all content has been cleared, miraculously, without an AoE taunt there is no reason one is all of a sudden needed now.

    I've been there, I used to think I needed an AoE taunt when I started tanking, and that's a need inexperienced tanks do have. Once you learn the basics, you see you don't need it.

    My bet is in OP just being inexperienced as a tank or down right lazy, aiming on being a full turtle.
  • idk
    idk
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    ZonasArch wrote: »
    idk wrote: »
    idk wrote: »
    To compensate the aoe taunt could wear off sooner. Most tanks don't have high enough magicka to spam destro abilities. They wouldn't be using it often.

    tfjKb7i.gif

    You want to see how fast that could change? I've got a DK running Lich Weapons and Jewelry. Hell, I've even got a Lich Ice Staff to switch to.

    You give them something like this, and you'd start to realize just how many tanks really do have way more magicka than you realize.

    Here's the thing, there are a lot of tanks who run with lots of resources. Your builds may not have the magicka to spam Destro abilities, but mine do.

    Honestly with what you'd have to give up in terms of another 5pc bonus to run lich on a tank I wouldn't even fault you and your extra regen.

    Okay, so, here's the line between a tank who knows what they're doing, and one who's just learning.

    Get to a certain point, and you have a stupid amount of build freedom. You need to be tough enough to avoid dying, while working the boss's nerves. You need to be able to use CC effectively. And, that's kinda it. Everything after that is gravy. Including group buffs. You don't have to buff the group if you're helping in other ways.

    So, your sets need to be things that help you do your job. Lich, or Warlock do that. Even Trappings of Invigoration can be useful (though, I haven't tested that one.)

    You can be an extremely selfish tank, go survival on both sets, and let the DPS scramble for buffs. That's entirely up to you. And I won't judge you for leaving your DPS out to dry, I've got a selfish Sorc Tank that slots ebon, and everything after that is up to the DPS and the Healer to avoid dying.

    But, you can run Lich. You can run IA if you want, for 4 man content. It's kinda fun. You can run Alkosh, which is a DPS set, in case that was unclear. But, it's nice to see it on the tank. Hell, I do have a Sanctuary + Ebon Christmas Tree build.

    You can do a lot with second 5pc bonus on your tank. You're not confined to two survival sets.

    Right now, on live, as the game exists, a DK running Plague or Eben + Lich Weapons and Jewlery is a very strong setup.

    Hell, you could probably get away with Hatchling's Shell + Lich on a DK now, that'd be disgusting.

    I have no doubt that you personally can get away with that but for the average player they'd get recked. So what you're describing could realistically happen among skilled players and because most of us on here tend to be of above average ability it'll seem like a broken setup. But it isn't. The avarage random tank will never ever touch lich.

    The average random tank is much more likely to touch lich than an experienced tank. With good trial groups the tank has little say over what sets the wear.

    Whereas in group dungeons an experienced tank who knows the mechanics can get away with quite a bit in terms of odd sets. Which I suspect is the point of this discussion.

    The point of the discussion was an AoE taunt. Not sets. The who issue is moot. Since an AoE taunt has not been needed since the game launched and all content has been cleared, miraculously, without an AoE taunt there is no reason one is all of a sudden needed now.

    I've been there, I used to think I needed an AoE taunt when I started tanking, and that's a need inexperienced tanks do have. Once you learn the basics, you see you don't need it.

    My bet is in OP just being inexperienced as a tank or down right lazy, aiming on being a full turtle.

    I agree inexperienced tanks would be more challenged, but that does not create a need. The need is for them to learn and progress with their skill.

    Providing an AoE taunt would stifle that and create some bad habbits along the way. We just had a thread this past week where a player (tank) wanted a skill so they would not have to watch for and block the heavy attacks from a boss. They stated they liked the passive defenses of another game.
  • ZonasArch
    ZonasArch
    ✭✭✭✭✭
    ✭✭
    idk wrote: »
    ZonasArch wrote: »
    idk wrote: »
    idk wrote: »
    To compensate the aoe taunt could wear off sooner. Most tanks don't have high enough magicka to spam destro abilities. They wouldn't be using it often.

    tfjKb7i.gif

    You want to see how fast that could change? I've got a DK running Lich Weapons and Jewelry. Hell, I've even got a Lich Ice Staff to switch to.

    You give them something like this, and you'd start to realize just how many tanks really do have way more magicka than you realize.

    Here's the thing, there are a lot of tanks who run with lots of resources. Your builds may not have the magicka to spam Destro abilities, but mine do.

    Honestly with what you'd have to give up in terms of another 5pc bonus to run lich on a tank I wouldn't even fault you and your extra regen.

    Okay, so, here's the line between a tank who knows what they're doing, and one who's just learning.

    Get to a certain point, and you have a stupid amount of build freedom. You need to be tough enough to avoid dying, while working the boss's nerves. You need to be able to use CC effectively. And, that's kinda it. Everything after that is gravy. Including group buffs. You don't have to buff the group if you're helping in other ways.

    So, your sets need to be things that help you do your job. Lich, or Warlock do that. Even Trappings of Invigoration can be useful (though, I haven't tested that one.)

    You can be an extremely selfish tank, go survival on both sets, and let the DPS scramble for buffs. That's entirely up to you. And I won't judge you for leaving your DPS out to dry, I've got a selfish Sorc Tank that slots ebon, and everything after that is up to the DPS and the Healer to avoid dying.

    But, you can run Lich. You can run IA if you want, for 4 man content. It's kinda fun. You can run Alkosh, which is a DPS set, in case that was unclear. But, it's nice to see it on the tank. Hell, I do have a Sanctuary + Ebon Christmas Tree build.

    You can do a lot with second 5pc bonus on your tank. You're not confined to two survival sets.

    Right now, on live, as the game exists, a DK running Plague or Eben + Lich Weapons and Jewlery is a very strong setup.

    Hell, you could probably get away with Hatchling's Shell + Lich on a DK now, that'd be disgusting.

    I have no doubt that you personally can get away with that but for the average player they'd get recked. So what you're describing could realistically happen among skilled players and because most of us on here tend to be of above average ability it'll seem like a broken setup. But it isn't. The avarage random tank will never ever touch lich.

    The average random tank is much more likely to touch lich than an experienced tank. With good trial groups the tank has little say over what sets the wear.

    Whereas in group dungeons an experienced tank who knows the mechanics can get away with quite a bit in terms of odd sets. Which I suspect is the point of this discussion.

    The point of the discussion was an AoE taunt. Not sets. The who issue is moot. Since an AoE taunt has not been needed since the game launched and all content has been cleared, miraculously, without an AoE taunt there is no reason one is all of a sudden needed now.

    I've been there, I used to think I needed an AoE taunt when I started tanking, and that's a need inexperienced tanks do have. Once you learn the basics, you see you don't need it.

    My bet is in OP just being inexperienced as a tank or down right lazy, aiming on being a full turtle.

    I agree inexperienced tanks would be more challenged, but that does not create a need. The need is for them to learn and progress with their skill.

    Providing an AoE taunt would stifle that and create some bad habbits along the way. We just had a thread this past week where a player (tank) wanted a skill so they would not have to watch for and block the heavy attacks from a boss. They stated they liked the passive defenses of another game.

    I agree with you that it doesn't create a need. I meant. It is a perception of need, but it ends up showing itself as untrue. After 20-25h tanking you have enough hours to have seen that some mobs are a pain, some are just moving Target dummies.

    And yes, giving that option of AoE would make for lazy or at least inattentive tanks who also probably would pull too any mobs to keep proper debuffs on the right targets. Overcrowding is an issue sometimes if you aggro everything.
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