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Too many skills/combat features

  • Knootewoot
    Knootewoot
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    Tasear wrote: »
    :'( someone else suffered the poll bug :p

    (P.S it's a bug with chrome...use Firefox)


    Personally I don't think we have enough skills, but as your class rep will bookmark and see what people say.

    Thanks, and thanks to all who replied. I was really curious what people's thoughts were about this. Currently i really enjoy PvE and i like the freedom. It's the PvP part that bothers me due to nerfs and certain combinations of skills that become to strong after an update. I know it's rock-paper-scissors but i feel like i am a piece of paper having to deal with scissors made of rock.

    Anyway thanks again. Always a good read to see what the rest of the community thinks of it :smile:
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Tandor
    Tandor
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    The more skills and features a MMORPG has the better, I'm sick of other games dumbing those things down just to cater to the lowest common denominator players who want to master everything the second they create a character and then apply it all to the rest of their account.

    Variety is the spice of life they say, and a MMORPG is for life, not just for Christmas. Mixed metaphors for the win :wink: !
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