John_Falstaff wrote: »There's a chance I'll be mistaken here, so others will correct me, but it goes like this - ground AoEs like Hail or Caltrops will recalculate their stats every damage tick, so only their ticks that happen on back bar will benefit from the Hunter slotted on back bar. Single target DoTs though - that being Poison Injection - will take 'snapshot' of stats to use throughout the DoT. I frankly thought it was fixed (I never actually took time to check that), but I recently heard it's still the case. So, PI will run with weapon damage from back bar, and Hunter will affect it.
John_Falstaff wrote: »SodanTok , you sure Poison Injection recalculates its damage? Hail and Caltrops yes, but I just made a quick and dirty test, and PI doesn't. And more skills on back bar isn't always good (more skills included in rotation, that is). Some sets will lose stacks if a lot of time is spent on back bar, plus the longer you spend on back bar, the more ground AoE ticks with lower stats you will have.
John_Falstaff wrote: »SodanTok , I can re-test again, but I don't see the change in damage of the ticks when I swap bars from PI. Could probably try to see how patch notes worded it, but might be a bug too, I wouldn't rule it out. As for skills, I suppose PI was implied, it's too powerful of a bow skill not to use; but even that leaves two more skill slots on back bar. I usually run Vigor and flex spot (where Hunter usually sits, but sometimes other things get swapped in, by situation - often something defensive, or active buff like Molten Armaments). But normal back bar rotation is just three skills.