They just need to revert the change they did this patch
John_Falstaff wrote: »@Daus, look around at builds, and you will find absorb stamina glyph - either on infused main hand or on infused back bar (Alcast, Masel, etc.). If you're not a redguard, it's sine qua non for sustain. And you're suggesting to halve it, putting enchantments not on equal position, but worse position compared to two full enchants like 2H/bow/staff has. If you suggested to only let main (or off) hand enchant be active, I could get behind it, it wouldn't be as destructive as having two half-strength non-stackable enchants. You -have- to have all different enchantments because they share cooldown - basically act like a single enchant - @Lightspeedflashb14_ESO just doesn't have a clue about how enchantments work, it seems - so if berserker is on cooldown, the other one is on cooldown too since they share one global 'berserker cooldown', using two won't result in better uptime. Worse yet, if one is non-infused and it proc'd first, then cooldown will be that of the non-infused one.
So, again, 1 + 0.5 + 0.5 is much worse than 1 + 1 as long as enchantments don't stack. I could imagine DW with just one full enchant, but two half-strength is far worse than one.
It no doubt refers to the broom and bucket, on sale in the crown store some time ago. It's basically a white quality weapon with no extra stats that some people use to nerf themselves when they get bored with everything else. The bucket is worn on the head.Lightspeedflashb14_ESO wrote: »Firstly, "Bucket on the head" is not an idiom or an expression used in English, so stop trying to use it, no one knows what you are trying to say.
It no doubt refers to the broom and bucket, on sale in the crown store some time ago. It's basically a white quality weapon with no extra stats that some people use to nerf themselves when they get bored with everything else. The bucket is worn on the head.Lightspeedflashb14_ESO wrote: »Firstly, "Bucket on the head" is not an idiom or an expression used in English, so stop trying to use it, no one knows what you are trying to say.
John_Falstaff wrote: »@Lightspeedflashb14_ESO , now you're trying to tell me that I don't need that sustain, are you? Would you please bring numbers on how two damage glyphs on front replace 200 stamina/s extra regen and damage from absorb glyph?
As for metaphor, it's really simple - while PvP is trying to mutilate the freshly streamlined work of enchants, you're trying to convince me that it's all good because there are weird workarounds which (you assure me) would work the same.
John_Falstaff wrote: »@Lightspeedflashb14_ESO , in another thread, you asked about different metaphor: "standing on one's head". No bucket was mentioned. See, you can't even remember that much. Or maybe deliberately trying to pull a quick one to get away.
We all know enchants are overperforming and creating a meta that does not fit in this game. A change i'm proposing (not sure how it will roll out without testing) would be:
"When your on bar 1 and apply a bleed, that bleed will tick and can proc the enchant. When you barswap the bleed is cannceled/removed" In other words all benefits of bar 1 will be gone when you swap to bar 2. This will not be limited to bleeds but to all effects imo. This might make things more competitive. Better timing etc.
Just my quick brain fart.
We all know enchants are overperforming and creating a meta that does not fit in this game. A change i'm proposing (not sure how it will roll out without testing) would be:
"When your on bar 1 and apply a bleed, that bleed will tick and can proc the enchant. When you barswap the bleed is cannceled/removed" In other words all benefits of bar 1 will be gone when you swap to bar 2. This will not be limited to bleeds but to all effects imo. This might make things more competitive. Better timing etc.
Just my quick brain fart.
No. Hell no. All effects? *** no.
You're not just talking about making enchants useless, but making all dots useless...
What the *** is it with people and wanting to just destroy an entire system, instead of fixing what needs to be fixed? Enchants were fine before Murkmire. Revert them to their previous state, or adjust the Murkmire changes. We cannot afford a system to be nerfed into complete uselessness because of Zenimax's, and now apparently the forum's, ineptitude.