Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

My Suggestion for balancing enchants

  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Jeez, don't make try to keep it. If they start making nerfs, changes to compensate for how DW enchants perform now, they will screw up things all over the place.

    Just back the change out completely and revert to pre-DLC enchant behavior.
    Edited by katorga on October 26, 2018 10:22AM
  • Bladerunner1
    Bladerunner1
    ✭✭✭✭
    Infused glyphs were very strong in PVE after Wolfhunter on both staff and bow because enchantments started proccing from ground DOTs. Double Infused staff was meta even before that change. You're asking to nerf glyphs on DW, but chances are they'll just drag it down for everyone.
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Finally I agree with Daus, lol. The Sword & Board passive is a good idea.
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mihael wrote: »
    They just need to revert the change they did this patch

    I don't think that's a good idea. Enchants have been buggy and inconsistant since ESO launched. Most of the new changes are decent inprovements, but they didn't take into account how overpowered Dual Wield was going to be. All they really need to do is address the Dual Wield issues.
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Daus, look around at builds, and you will find absorb stamina glyph - either on infused main hand or on infused back bar (Alcast, Masel, etc.). If you're not a redguard, it's sine qua non for sustain. And you're suggesting to halve it, putting enchantments not on equal position, but worse position compared to two full enchants like 2H/bow/staff has. If you suggested to only let main (or off) hand enchant be active, I could get behind it, it wouldn't be as destructive as having two half-strength non-stackable enchants. You -have- to have all different enchantments because they share cooldown - basically act like a single enchant - @Lightspeedflashb14_ESO just doesn't have a clue about how enchantments work, it seems - so if berserker is on cooldown, the other one is on cooldown too since they share one global 'berserker cooldown', using two won't result in better uptime. Worse yet, if one is non-infused and it proc'd first, then cooldown will be that of the non-infused one.

    So, again, 1 + 0.5 + 0.5 is much worse than 1 + 1 as long as enchantments don't stack. I could imagine DW with just one full enchant, but two half-strength is far worse than one.

    So maybe they should just make the enchant be available when the weapon is in the main hand slot? That sounds like a good idea.
    #CAREBEARMASTERRACE
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    Firstly, "Bucket on the head" is not an idiom or an expression used in English, so stop trying to use it, no one knows what you are trying to say.
    It no doubt refers to the broom and bucket, on sale in the crown store some time ago. It's basically a white quality weapon with no extra stats that some people use to nerf themselves when they get bored with everything else. The bucket is worn on the head.
    Edited by fred4 on October 26, 2018 2:07PM
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    @Emma_Overload , I wouldn't say it's such an awful solution, really, among all things that were proposed. Now, I would consider more optimal to separately handle PvP and PvE, but... ZOS will be ZOS, I suspect, and making enchant proc only on main or only on off hand wouldn't make it worse than 2H/Bow/staff at least. In fact - though need to test things - DW damage may not even take a great hit compared to pre-Murkmire; yes, running infused (and not nirnhoned) main hand will take away ~200 weapon damage, but thanks to new proc rules berserker uptime is much closer to 100% now, so it would be somewhat compensated.

    I mostly worry that ZOS will be themselves and nuke everything from the orbit. Heaven knows we had enough nerfs this patch.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    fred4 wrote: »
    Firstly, "Bucket on the head" is not an idiom or an expression used in English, so stop trying to use it, no one knows what you are trying to say.
    It no doubt refers to the broom and bucket, on sale in the crown store some time ago. It's basically a white quality weapon with no extra stats that some people use to nerf themselves when they get bored with everything else. The bucket is worn on the head.

    it doesnt. i asked in another thread and this is what he said-
    @Lightspeedflashb14_ESO , now you're trying to tell me that I don't need that sustain, are you? Would you please bring numbers on how two damage glyphs on front replace 200 stamina/s extra regen and damage from absorb glyph?

    As for metaphor, it's really simple - while PvP is trying to mutilate the freshly streamlined work of enchants, you're trying to convince me that it's all good because there are weird workarounds which (you assure me) would work the same.

    the metaphor makes no sense.
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    @Lightspeedflashb14_ESO , in another thread, you asked about different metaphor: "standing on one's head". No bucket was mentioned. See, you can't even remember that much. Or maybe deliberately trying to pull a quick one to get away.
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Are the new enchant procs an issue outside of double DW setups in PvP?

    That is, are people having issues with DW/Bow or DW/2H or 2H/Bow or Staff/Staff setups doing OP damage via enchant procs?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    @Lightspeedflashb14_ESO , in another thread, you asked about different metaphor: "standing on one's head". No bucket was mentioned. See, you can't even remember that much. Or maybe deliberately trying to pull a quick one to get away.

    maybe i wouldn't get confused if you just spoke plain english.
  • nckg84
    nckg84
    ✭✭✭
    We all know enchants are overperforming and creating a meta that does not fit in this game. A change i'm proposing (not sure how it will roll out without testing) would be:

    "When your on bar 1 and apply a bleed, that bleed will tick and can proc the enchant. When you barswap the bleed is cannceled/removed" In other words all benefits of bar 1 will be gone when you swap to bar 2. This will not be limited to bleeds but to all effects imo. This might make things more competitive. Better timing etc.

    Just my quick brain fart.
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    nckg84 wrote: »
    We all know enchants are overperforming and creating a meta that does not fit in this game. A change i'm proposing (not sure how it will roll out without testing) would be:

    "When your on bar 1 and apply a bleed, that bleed will tick and can proc the enchant. When you barswap the bleed is cannceled/removed" In other words all benefits of bar 1 will be gone when you swap to bar 2. This will not be limited to bleeds but to all effects imo. This might make things more competitive. Better timing etc.

    Just my quick brain fart.

    No. Hell no. All effects? *** no.

    You're not just talking about making enchants useless, but making all dots useless...

    What the *** is it with people and wanting to just destroy an entire system, instead of fixing what needs to be fixed? Enchants were fine before Murkmire. Revert them to their previous state, or adjust the Murkmire changes. We cannot afford a system to be nerfed into complete uselessness because of Zenimax's, and now apparently the forum's, ineptitude.
  • nckg84
    nckg84
    ✭✭✭
    jcm2606 wrote: »
    nckg84 wrote: »
    We all know enchants are overperforming and creating a meta that does not fit in this game. A change i'm proposing (not sure how it will roll out without testing) would be:

    "When your on bar 1 and apply a bleed, that bleed will tick and can proc the enchant. When you barswap the bleed is cannceled/removed" In other words all benefits of bar 1 will be gone when you swap to bar 2. This will not be limited to bleeds but to all effects imo. This might make things more competitive. Better timing etc.

    Just my quick brain fart.

    No. Hell no. All effects? *** no.

    You're not just talking about making enchants useless, but making all dots useless...

    What the *** is it with people and wanting to just destroy an entire system, instead of fixing what needs to be fixed? Enchants were fine before Murkmire. Revert them to their previous state, or adjust the Murkmire changes. We cannot afford a system to be nerfed into complete uselessness because of Zenimax's, and now apparently the forum's, ineptitude.

    I agree on that. Enchants were fine pre murkmire. But what are the changes of zos reverting?
  • Rebiludo
    Rebiludo
    ✭✭✭
    Why nerf? Up all weapon with 2 enchant proc
    Edited by Rebiludo on October 28, 2018 5:29PM
Sign In or Register to comment.