In Case You Missed It. Snipe and Dizzying Swing Both Not Working Correctly After Murkmire DLC.

Trinity_Is_My_Name
Trinity_Is_My_Name
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Just as it says in the title. I think it has been mentioned but I could not find a video showing these issues so I have linked one here: https://www.youtube.com/watch?v=iln11piwDP0
  • Sharee
    Sharee
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    Anything with cast time really. In my case, Dark Flare. If you don't keep the reticle on target during the whole cast animation, the cast will be cancelled.
  • usmguy1234
    usmguy1234
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    Just as it says in the title. I think it has been mentioned but I could not find a video showing these issues so I have linked one here: https://www.youtube.com/watch?v=iln11piwDP0

    This feature needs to stay on snipe. So many brainless snipe builds in pvp right now.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Gilvoth
    Gilvoth
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    usmguy1234 wrote: »
    Just as it says in the title. I think it has been mentioned but I could not find a video showing these issues so I have linked one here: https://www.youtube.com/watch?v=iln11piwDP0

    This feature needs to stay on snipe. So many brainless snipe builds in pvp right now.

    no it doesn't.
    snipe needs a buff to both damage AND speed.
    and this glitch / bugg / brocken mechanic needs to be fixed.

    those of us whom are range builds are just as good as the other builds.
    we do damage at range and from a distance, range builds are viable and not only needed but also an entire skill line given to us called "bow"

    quite often i see you insulting and degrading our bow abilities needlessly.
    but the fact of the matter remains that bow is essential and viable.

    i prefer being able to directly target an enemy instead of being forced to hit multiple enemies that got in my line of sight.

    i wish we had a better targeting system that allows me to be more specific and consistent in whom i attack.


    when i make an attempt to snipe it is either slowed down incredibly or it is only taken half way and then stopped because the target moved while i was in the middle of the animation.
    i hope that is changed to at-least allow us bow and range builds to have a chance to hit the targets that we are aiming at and also allow us to inflict damage as often and as quickly as hand to hand and upclose builds are able to.
  • usmguy1234
    usmguy1234
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    usmguy1234 wrote: »
    Just as it says in the title. I think it has been mentioned but I could not find a video showing these issues so I have linked one here: https://www.youtube.com/watch?v=iln11piwDP0

    This feature needs to stay on snipe. So many brainless snipe builds in pvp right now.

    no it doesn't.
    snipe needs a buff to both damage AND speed.
    and this glitch / bugg / brocken mechanic needs to be fixed.

    those of us whom are range builds are just as good as the other builds.
    we do damage at range and from a distance, range builds are viable and not only needed but also an entire skill line given to us called "bow"

    quite often i see you insulting and degrading our bow abilities needlessly.
    but the fact of the matter remains that bow is essential and viable.

    i prefer being able to directly target an enemy instead of being forced to hit multiple enemies that got in my line of sight.

    i wish we had a better targeting system that allows me to be more specific and consistent in whom i attack.


    when i make an attempt to snipe it is either slowed down incredibly or it is only taken half way and then stopped because the target moved while i was in the middle of the animation.
    i hope that is changed to at-least allow us bow and range builds to have a chance to hit the targets that we are aiming at and also allow us to inflict damage as often and as quickly as hand to hand and upclose builds are able to.

    I only have issue with people exploiting the bug and zos' refusal to fix it. When the same people can land multiple snipes and make you go from 100 to 0 health in a millisecond and they can do this every time you encounter them this is not a coincidence. Even though attacking from the shadows on unaware people isn't a gameplay I agree with, I hold no ill will against the ones who do it legitimately.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Heimdarm
    Heimdarm
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    The skill in Cyrodiil is useless in large battle. If the devs' goal is to make it less frequently used, or weaker, then they should make it weaker. But it is *** useless now..... Yesterday for 2-3 minutes in a large battle I could not used this *** skill, not even once. I am not a one shot sniper, but obviously as a bow user this is my main damage ability and now it lost. I just can not understand what the *** are the "developers" doing, this should be hot fixed days ago.......
    Edited by Heimdarm on October 28, 2018 8:03AM
  • Crixus8000
    Crixus8000
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    Yup, I still can't even play the game due to dizzy swing being unusable. I still can't believe how bad this patch was. It's like they tested and listened to nothing.
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