Should I switch from DW nirnhorned and infused to 2x infused for pve?

GreasyDave
GreasyDave
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I don't understand the mechanics of the infused and enchant thing that's going on in this patch - only that infused and enchants seems to be performing very well in pvp. I've just saved up enough transmutation crystals to finalise my DW weapons for pve. I had been intending to go mainhand, nirnhorned and weapon damage and off-hand infused and poison. I was just wondering if going mainhand infused with weapon damage enchant instead of nirnhorned, will give significantly better damage? (running 2x VO axes btw, in case that's important). I will try testing it next week when the PTS switches to EU but thought I'd ask here in case someone more knowledgeable can help me before.
thanks in advance
  • John_Falstaff
    John_Falstaff
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    So, the changes are as follows: now (just like tooltips were saying all along - since what happened is a bug fix) enchantments will proc both from light/heavy attacks, and from any damage dealt by weapon abilities (before Murkmire, only ground AoEs such as Endless Hail or Wall of Elements were about to proc them by continuously doing damage). So, in the context of DW, now not only light attacks will proc it, but also Twin Slashes and morphs. As a result, as long as Twin Slashes applied to the target, enchantments will proc (one per damage tick, whichever is off cooldown, favoring main hand if both are). That made possible to apply Slashes, swap bars and make sure that damage/absorb enchantment from DW bar will proc every 4 seconds (every 2 seconds for infused enchantments).

    Now, whether to switch, will depend on your needs. If you want to boost strictly single target damage - double infused will probably pull ahead (poison or absorb glyph main hand, berserker off hand, or alternatively can put berserker on bow and absorb on off hand). That will give you more glyph damage on the target, but only the target you're attacking; as a tradeoff, you will lose ~200 weapon damage - which will reduce your AoE and healing. Now, if you want to boost your AoE damage, you may want to keep Nirnhoned, more so that weapon damage multiplier will receive a 8% boost this patch (3% from medium armor buff, 5% from Minor Brutality provided in the group by DKs).
  • MashmalloMan
    MashmalloMan
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    I'm not, the increase is minimal. If you have higher crit chance you get more out of enchants because they aren't affected by weapon dmg, but they are for crits.

    A relequen + advancing yokeda setup would be good for double infused.

    My relequen + veiled heritance feels stronger with just nirnhoned. Mainly because I like aoe dmg and nirn buffs all my aoe.

    The single target dps on a dummy might come out slighty better, I'm talking like 200-500 dps in a 40k+ parse.

    With the new 8% weapon dmg, I value weapon dmg on stam sorc more than before.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • GreasyDave
    GreasyDave
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    Thanks. You have both cleared it up for me.
  • MashmalloMan
    MashmalloMan
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    Side note. I use nirn dagger poison / Infused axe weapon dmg

    VMA infused bow absorb stamina back bar

    If you use infused absorb stamina on back bar you get about 200+ stamina a second in a full parse, without infused its about 70 when I had it on my nirn dagger.

    The damage is about the same because you can use way less heavy attacks, it's a balancing act, but I really like infused absorb stamina instead of poison on stam sorc.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Wuuffyy
    Wuuffyy
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    GreasyDave wrote: »
    Thanks. You have both cleared it up for me.

    Don’t do this at all unless you want a build that lasts only 1 quarter (3 months) and waste the gold mats. These forum warriors will get dw unrightfully nerfed bc they don’t understand a person is sacrificing 1k to 2k wep dmg to make an infused cancer build.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Joxer61
    Joxer61
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    So how does all this work for tanks? Apparently DW back bar is a thing, or going to be? I too am clueless with all this. ;)
  • John_Falstaff
    John_Falstaff
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    @Joxer61 , with tanks, it's just the consequence of how enchants work now; say, if you want to keep Crusher and Weakening on target, now you can do it much easier by going for infused DW backbar, and since Twin Slashes now proc both glyphs after bar swap, you can ensure good uptime on both - just by making sure that Twin Slashes is ticking.
  • robpr
    robpr
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    Joxer61 wrote: »
    So how does all this work for tanks? Apparently DW back bar is a thing, or going to be? I too am clueless with all this. ;)

    Mainbar infused sword crusher, backbar DW absorb magicka, absorb stamina or even the shield. Dagger cloak will give you additional defences, but other than this and dot of any sorts like twin slashes, DW dont contribute much to tanks.
  • Joxer61
    Joxer61
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    robpr wrote: »
    Joxer61 wrote: »
    So how does all this work for tanks? Apparently DW back bar is a thing, or going to be? I too am clueless with all this. ;)

    Mainbar infused sword crusher, backbar DW absorb magicka, absorb stamina or even the shield. Dagger cloak will give you additional defences, but other than this and dot of any sorts like twin slashes, DW dont contribute much to tanks.

    Yea, so its more for what you get from the enchants then, correct? Not looking to pump up my dps or anything since that's not my main goal.....cool, will have to go and give this a shot!
    Cheers!
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